-
Zack Blaze (Level 4 : APL 5.5 : ABLS 9)
(1) Mime: 3 (similar to Puck's visual illusions)
(2) High Voltage: 3 (stun level lightning ability)
(3) Makai Summon: 4 (assuming it can only absorb one attack, 8 if the same as a level 1 character)
(4) 108 Heatup: 1 (can make flames with hands and transfer w/ contact)
(5) Scene Stealing Uppercut: 7
(6) Gravity Crush: 10 (instant crushing based on contact/not crazy power due to use limitations)
(7) Jogging Practice: 3
(8) Endurance: 5 (will ask him to verbalize though)
APL: 4.3
Character will be approved w/ clarifications on endurance.
-
Infin1teZer0 (1: 3: 3)
Illusion Magic (Invisibility): 4 (on point power)
Electromancy: 3 (basic due to the limitations)
Demonology: 2 (summon can last 3 hits & cannot attack powerfully / offset by inherent character weakness).
Total abilities: 3
APL: 3
Approved
-
Don't forget to post your workups in here, Hysteria. I'll take care of editting the power level chart.
Erikar (1: 3: 3)
Electromagnetism - 4 (with limit to 10 feet push/pull)
Since he has one ability, he'll be able to trade his two slots for a decrease to 3.5 APL. I'm feeling generous, so I'll let this slide at level 1, but will not do it at future levels if he continues to improve his ELM only.
-
Sir Walter/Undead Human/Holy Paladin
Strength: 4
Healing: 4
Undying: 1
Av: 3
-
Mr. Vallex had no abilities.
Accordingly, I approved him with a note indicating he could add them at a later date if desired.
-
Gunther
Increased perception (as "Tracking") -- 2
Increased endurance (Conan Running) -- 3
Increased strength (400 lbs overhead) -- 4
Average: 3 (Approved)
-
Landain Agrivar
Only one actual skill:
Level 3
Agility - Agility. Landain is quick on his feet, making him very difficult to knock over. He is able to balance himself with a low center of gravity and can run quickly along the edge of a split rail fence without falling off.
-
Tobias Stalt:
Level 3:
Persuade. More than just a skill, Tobias has a certain knack for wordplay. When he speaks in a certain way, his voice takes on a slightly disarming, almost friendly manner that makes him seem more trustworthy or believable. While not at all foolproof, it has a tendency to work on people of similar or lesser ability than his own. Fails if used too many times in succession on a single target.
Level 2:
Rapid movement. For a short burst, Tobias can move with incredible swiftness- that of a maintained, full sprint. This effects his entire body, for a duration of 1 post, plus one more post per level to a maximum of three. When used for it's full duration, Tobias' body begins to feel the pangs of sluggishness, and he becomes slightly slower to react. It is not meant for prolonged usage. This speed is said to be some sort of magic, though Tobias has no idea where he learned it- if he learned it at all.
-
Mr. Vallex update:
1. Breath underwater (2)
2. Summon swords (4) on point ability w/ Duffy
3. Visual Illusions (3) on point ability w/ Puck
Total: 6
APL: 3
Approved!
-
Level 2:
Fade: With intense concentration, Greenley can dim his life force to make himself less noticeable. He can still do simple tasks or a few predetermined actions while Faded. He cannot talk or defend himself. He has the mental discipline to spend about 30 minutes per day Faded. Using an appropriate disguise makes this ability more effective.
Level 3:
Darkvision: Greenley can see in the dark within 50 ft, though he needs at least some light to distinguish color.
Elven Eyes: Greenly can see half again as clearly as a normal man. (vision 1.5x)