The Giavintine Rosangely Force
Out of Character:
I am using my entry into the Region Writer’s Contest as an identity, and foundation for my army. I submitted Giavinta as Chidori Draconid, so I figured since I created the nation I could use it. If any prof of this is needed Zieg dil’ Tulfried is the one to see. Unless stated otherwise all skills and abilities are of level 0 strength.
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Giavintine Rosangely Force
The Giavingine (jee - ahv - in - teen) Rosangely Force hails from the Theocracy of Giavinta (jee - ahv - in - tah) from across the Great Divide. Giavinta has been a very prosperous nation by inadvertently benefitting from the rest of Althanas' plight, opening its boarders to those who wish to escape the conflicts in the center of the map. Having enough of its own problems, Giavinta has made a mission out of keeping its hand out of the central conflicts of Althanas. But three months ago an unmarked fleet of two hundred ships attacked the Giavintine port of Attilio. After the Holy Navy of Bri was decimated the remaining ships dispatched their soldiers, and instead of taking over the vulnerable port, they headed straight for the country's inland capital, Letizia. The Holy Army of Bri defended its capital so well it left no soul behind to interrogate. Investigations led to the belief that the force came from the other side of the Great Divide. The attacking force's description didn't match any particular nation, but the best of every nation, with Corone's great navy, Raiaera's Bladesingers, Salvar's knights, and even Alerar's firearms. This was interpreted as a united attack on Giavinta from all of Althanas, and for the first time in the nation's history the people cried out for war. The High Priest Persephon IV answered their call by sending Strategos Aldo Rosangely and his force across the Great Divide to enter the Gisela Tournament. The force fronts two flags, the national flag of Giavinta (Violet Thousand Leaf Lotus, Sapphire Background), and the Rosangely family flag (Rose Bud w/ Golden Halo, White Background)
A Brief Introduction to Glyphs - A glyph is a type of rune that comes in the form of an inscription on any surface whether it be cloth, armor, stone or even skin, and imbues that object with a magical enchantment. The source of the magic does not come from the tools used, but from the mind of the scribe and his/her connection with the divine. These are permanent enchantments. With that said if the inscription is distorted or not exposed to open air it will not work.
Heroes
Strategos Aldo Rosangely
Weapons / Armor / Items: Steel Longsword / Steel Plate Armor / War Steed Mount (also armored)
Appearance: (age: 28) Aldo is a human with uncanny masculine Giavintine features, including the signature giant curling locks of onyx hair. His eyes are fairly narrow and almost match his hair. His skin is slightly tanned but still has a rosy flushness to it. His body has developed the muscular frame necessary for the suit of armor he always wears to battle.
Abilities: Vigorous Atmosphere – This is a passive ability. All allies within Aldo's hearing range are highly motivated. Strength is temporarily doubled, and magic stores are replenished.
Communication Glyph – A tattoo has been inked behind Aldo's left ear that grants telepathic communication with all of his officers (not limited to the other Heroes). They too can communicate to him, but not with each other.
Skills: Longsword Tech – Aldo is accustomed to being in the middle of a battlefield where there are several enemies from all sides, so he's well adept to multiple opponents. Instead of wasting his time on complicated and flashy maneuvers he focuses on simple and straight forward blocks and attacks so he can quickly eliminate one enemy and go to another.
Description: Aldo is a descendant of the legendary Itormo Rosangely, who saved the Elves from genocide in Giavinta more than six thousand years ago. After generations of civilian life he decided to revive the family name's military honor, and joined the ranks of the Holy Army of Bri. He has still not yet become an outstanding fighter, but his eye for strategy made him a favorite among his superiors and he quickly rose through the ranks. It was his flexible but fundamental strategic genius that saved Letizia from certain destruction, and hopefully it will lead to his force's success in Gisela.
Lady Giada de Capri
Weapons / Armor / Items: Steel Katana w/ Elemental Glyph – upon the owners command the blade will be imbued with a level 0 elemental enchantment of one of the classical elements which will last one turn. / Heavy Silk Tunic & Pants / Mid Weight War Steed
Appearance: (age 24) This human female with a baby face never has and never will look like the type to do battle, but perhaps that's why she's been so successful. She is always clad in jewelry even on the battlefield, and her figure is so light one would never believe she could handle a katana until it is seen.
Abilities: Vision Cloak – Giada is completely invisible for one turn. This can only be done once per thread. If she touches another or strikes she becomes visible again, and she can still be heard.
Skills: Acrobatics – Lady Giada is above average in terms of agility especially on her horse.
Kendo – Lady Giada is very quick with the draw when it comes to her katana. She prefers swinging cuts knowing that her small stature and feathered weight don't make well for stabbing/thrusting attacks.
Description: The Holy Army drafted Giada and several other girls from an orphanage in Porfirio, Giavinta when a few soldiers witnessed a street fight in which she and her gang of ten year old girls prevailed. They were the perfect candidates for a new training program reaching out to the women of Giavinta. Instead of attempting to have a woman train and fight like a man, they took advantage of the average woman's small size and flexibility training her for stealth and special guerrilla tactics. The program was an immense success, and Giada was its poster child. She and the original graduates of the program have gone on to form their own task forces within the Holy Army.
Scribe Master Vitale Vincenza
Weapons / Armor / Items: Oak Staff / Hammer & Chisel / Calligraphy Pen / Heavy Silk Tunic & Pants
Appearance: (age 329) This Half Elf has the ears and face of an Elf, the figure of a well toned Human, and the hair of a true Giavintine. He is a bit taller than the average member of this force, which makes him easier to spot.
Abilities: Healing Touch – A curative glyph has been tattooed on his right forearm, so all he must do is lay his hand on any living thing and minor cuts and bruises are immediately healed. He cannot revive the dead, and the more severe the wound the longer it takes.
Skills:Glyph Inscription – Vitale can inscribe any surface with a glyphic rune, enchanting the intended item with a spell equal in strength to the time it takes to complete the inscription. The glyph must be exposed to the open air to work and it will not work if it is too distorted.
Description: Vitale was born and raised in Letizia, Giavinta to an Elf and a Human, who both came from other regions in Althanas and converted to the state religion. They were devout followers changing their entire way of life and even their last name to match that of Giavinta's etymology. This was likely to contribute to Vitale's desire to become a scribe. They also probably contributed to his wanderlust telling him of the turbulent but beautiful world across the Great Divide. Knowing how much Vitale wanted to see the world, Aldo invited the Half Elf to join the assault.
Units
Unit Name / Number: 150 Giavintine Legion (Heavy Infantry)
Weapons / Armor / Items: Cinquedea Sword / Steel Legion Armor Suit, Magic Resistant Scutum - This tower shield is mostly wooden except for the iron boss in the middle, which has a resistance glyph. At the owner’s will the shield can deflect an onslaught of magical attacks for one turn. It takes two turns to replenish.
Skills / Abilities: Cinquedea & Scutum Proficiency
Description: The Legion is the base infantry unit for the Roseangely force and perhaps all of Giavinta’s Holy Army. Usually the first seen by the enemy, the rectangular tower shields are replicas of the nation’s flag.
Unit Name / Number: 150 Thunder Pikemen (Heavy Infantry)
Weapons / Armor / Items: Thunder Pike - The four meter long pole made of well seasoned ash is topped with a long spearhead made of iron. The shaft near the head is reinforced with copper strips called langets. On the langets is an electricity glyph that, at owner’s will, can send an electric charge through the iron spearhead. This electric charge lasts for one turn, and takes four turns to replenish. / Steel Cuirass, Steel Skull Protector under a decorative hat. / Dagger
Skills / Abilities: Pike Proficiency
Description: In large numbers this group of men holding impossibly long weapons can be intimidating, especially to cavalry, but in addition to that their lack of armor allows them to be quick on their feet.
Unit Name / Number: 100 Fiameta Fighters (Light Infantry)
Weapons / Armor / Items: Fiameta Xiphos Sword - This is a steel double edged, single handed sword with a curved 65cm blade that resembles a leaf. There is a fire glyph on the blade near the guard which can coat the blade in an orange flame for one turn. / Silk Tunic & Pants, Steel Buckler Shield
Skills / Abilities: Xiphos & Buckler Proficiency
Description: These deadly fighters are the more mobile counterpart to the previously mentioned units, using evasive dodges and tricky maneuvers that seem almost comical. They are not to be underestimated though since they know how to use both the blade and the shield as weapons, and are almost always the fastest foot soldiers on the battlefield.
Unit Name / Number: 50 Luminous Archers (Ranged Infantry)
Weapons / Armor / Items: Illuminating Recurved Bow - This special composite bow has an illumination glyph on the belly. At the owner’s will it will cue the arrow shot to emit a blinding light upon descent. / Leather Armor, Wooden Pavise Shield / Arrows
Skills / Abilities: Long Range Bow Proficiency
Description: It’s hard to imagine that the same cloud of arrows that can block a sun can also become the sun. These leather clad archers are a well disciplined group of soldiers who tend to stay in one or two clusters.
Unit Name / Number: 75 Glyphic Scribes (Special)
Weapons / Armor / Items: Oak Staff / Hammer & Chisel / Calligraphy Pen / Heavy Silk Tunic & Pants
Skills / Abilities:Healing Touch – A curative glyph has been tattooed on the right forearm, so all one must do is lay his hand on any living thing and minor cuts and bruises are immediately healed. The cannot revive the dead, and the more severe the wound the longer it takes to heal.
Glyph Inscription – can inscribe any surface with a glyphic rune, enchanting the intended item with a spell equal in strength to the time it takes to complete the inscription. The glyph must be exposed to the open air to work and it will not work if it is too distorted.
Elemental Magic - Can summon the classical elements and use them as projectiles or otherwise, but not to gratuitous amounts.
Description: These men and women of Bri are a surprisingly dangerous element in the force that is Giavinta. This unit usually acts free of Aldo’s command, and is led by Vitale Vencenza. Io Beauregard will be joining this team as Vitale’s apprentice.
Unit Name / Number: 50 Watermace Dwarves (Heavy Infantry)
Weapons / Armor / Items: Watermace - This heavy flanged battle mace has a blackened steel head on a hexagonal shaft. The leather wrapped handle provides a good grip. Near the lotus shaped flange piercings are water glyphs that form a highly pressurized layer of water, which doubles the velocity of every swing. The enchantment lasts for two turns and ends in a chaotic splash. / Heavy Steel Plate Armor
Skills / Abilities: Mace Proficiency
Description: The strength in these Giavintine Dwarves’ arms are as great as their strong will. They are a strong blunt supplement for the cutting infantry. However, their slow movement is further hindered by their armor although it leaves little vulnerability.
Unit Name / Number: 150 Giavintine Cataphracts (Heavy Cavalry)
Weapons / Armor / Items: Primary: Water Lance - Consists of a wooden shaft with a socketed steel head attached. It is supported by a chain attached to the horse’s neck, and at the end by a fastening attached to the horse’s hind leg. This horseman’s spear has a wooden handguard, on which a water glyph is inscribed. The enchantment works exactly the same as that of the Dwarven watermace above. Secondary: battle mace (identical to the Dwarven mace just without the glyph) / Heavy Steel Scale Armor, Magic Resistant Teardrop Shield -(wooden) Its formal name is the kite shield, but it is typically referred to as the teardrop shield because it is shaped like an upside down teardrop. A resistance glyph allows the shield to deflect an onslaught of magical attacks at the owner’s will. It lasts for one turn and takes two turns to replenish. / War Steed Mount (also armored)
Skills / Abilities: Mounted Combat Proficiency
Description: Imagine a spiked wall made of stainless steel reflecting the sun’s merciless glare at you. Now imagine that wall hurling towards you. Your arrows fail and your projectile magic is thrown back at you. Then your frontline men are either crushed by the wall, swallowed by the wall or stabbed by the wall making a soldier shish-kabob. Then you come to find out it’s no wall, just a well disciplined charge of the Giavintine Cataphracts.
Unit Name / Number: 100 Dragoons of The Lotus (Light Cavalry)
Weapons / Armor / Items: Primary: Lotus Saber - This steel blade as a guard shaped like the divine lotus bud. Inside the bud is a psionic glyph. Secondary: Crossbow / Dragoon Lotus Uniform (Steel Mail Shirt, Silk Vest, Silk Pants) / Mare Mount w/ Psionic Tattoo
Skills / Abilities: Close Range Combat Proficiency
Bloom Call - Once per thread, at the dragoon’s will, the Lotus Saber’s bud guard will bloom. This is a psionic beacon for that individual’s mare, and she will come running to that exact location. Of course whether or not the mount makes it there is highly dependant on her pathfinding and the obstacles in between. If the path to her owner is too complicated she will either give up or get lost.
Description: The Dragoons are the mobile units of the mobile unit. Their light mare mounts (female horses) and even lighter armor gives them an unmatched speed within the Rosangely force, and their training allows them to fight effectively on horseback and on foot.
Unit Name / Number: 100 Lightning Archery (Ranged Cavalry)
Weapons / Armor / Items: Lightning Recurved Bow - This special composite bow has an electricity glyph on the belly. At the owner’s will it will cue the arrow to spark and electric charge upon descent. / Leather Armor / Arrows & Mare Mount
Skills / Abilities: Long Range Archery & Equestrian Arts
Description: These archers are so comfortable on their horses that they can leave their hands free for shooting as their horses charge at full speed. Adversaries express the most frustration over this unit as it is a slippery foe to catch and defend against.
Unit Name / Number: 25 Majestic Cavalry (Special Cavalry)
Weapons / Armor / Items: Oak Wizard’s Staff w/ White Sapphire Orb / Silk Robe / Mare Mount
Skills / Abilities: Elemental Magic - Can summon the classical elements and use them as projectiles or otherwise, but not to gratuitous amounts.
Description: Instead of relying on Giavinta’s signature glyph magic, these mounted mages rely on a more quickly applied from of magic in the chaos of the front line. Their most common form of fighting is hit and run tactics, where they quickly approach, attack, and withdraw.
Unit Name / Number: 50 Giavintine Engineering Corps
Weapons / Armor / Items: none / Silk Suits / (one of the following) Hatchet, Saw, Mining Pick, Hammer, Nails, Square, Measuring Tools, Torch
Skills / Abilities: Engineering Skills, Salvaging Skills
Description: These are the carpenters, blacksmiths, lumberjacks, miners, architects, and the calculators of the force. In addition to other things they are charged with building temporary camps repairing, minor damage to the weapons, aiming and shooting the onagers, ballistas, scorpions, and trebuchets. They use the resources of the land to build other siege weapons like battering rams and siege towers.
100 River Rocks
1000 lbs of Fresh Cut Oak
Replacement Equipment
Small Fleet Offshore (incapable of river travel)