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View Full Version : Approved Nevin Aimaparapoiitis - A bloody concoctioneer.



Nevin
09-27-2017, 12:47 PM
Name: Nevin Aimaparapoiitis
Nickname/Alias: Nev,
Age: 21
Race: Human
Height: 5’11’’
Weight: 175 lbs
Occupation: Alchemist
Personality: Easily bored, slow to interest - obsessive about things that DO interest him.
History:
Born to two human parents, who were obsessed with a minor blood cult that had come from a foreign land. Since reaching adulthood, Nevin has wondered if the cult was actually started by a vampire for some reason, but he has no way of knowing.
Nevin, as the first child born to members of the cult, was subjected to multiple rituals that he has never been able to find documents of since. These rituals…. Warped the child, and imbued in him a skill and affinity for blood based magics. However, due to the rituals he was subjected to, Nevin has an almost pathological hatred of sacrificial blood magics, and refuses to even consider human sacrifice for any magic he might one day be able to use. Instead he wants to create a different view on blood magic - as something that is useful and beneficial to people, completely separate from sacrificial magics.
Despite this desire, he knows that common people fear and despise blood magic in any form, so he does his best to keep his abilities concealed until he has built up a positive reputation. Currently, he works as a traveling merchant, searching for a place to set up a shop as an alchemist.

Appearance:

Short cropped dark red hair, eyes with irises that looks black except upon close inspection, which then reveals that they are an extremely dark red except in direct light.

Wears a dark green hooded cloak, keeping the hood up most of the time. Wears a brown leather vest over a long-sleeved shirt, close fitting gloves, and long trousers. While he will take off the cloak if it gets too hot, he always keeps the long sleeved shirt and gloves. This conceals the blood red sigils and markings on his skin below his neck.

Skills:
Alchemy:
Has a decent knowledge of medicinal plants and minerals, and how to make them into healing salves and tonics, as well as how to concoct simple poisons and antidotes. Takes time and resources to make anything.

Ingrained Sacrifice:
Due to close personal experience and subsequent study, Nevin can recognize sacrificial blood magics and rituals. This knowledge does not extend to his personal style of blood magic - as his does not involve human sacrifice (except those that leave the donor living) he has to make it up as he goes.

Minor Smith:
Nevin has trained as an apprentice smith for some months, giving him a basic (very basic) understanding of the trade. He can make, given time and resources, simple items (Daggers, arrows, nails, horse shoes).

Abilities:
Essence Draw:
One of Nevin’s most crucial skills. Given a free standing source of blood, Nevin can pull a quality of the creature the blood was from to a small quantity of blood. This allows him to make concentrated essences of whatever he is drawing the blood of - usually this is targeted at the health of animals, allowing him to create restorative substances, but it can also draw out poisonous aspects if the source of the blood is a poisonous animal, or if the source of blood is still alive it creates a small quantity of blood that is bound to them. Drawn Blood like this cannot be used to affect living creatures, but can be used to bind a weapon or item to the owner. The blood used in Essence Draw must be exposed to the elements and to Nevin's direct sight, and cannot be used to condense blood inside a living being. CANNOT BE USED ON BLOOD INSIDE LIVING ENTITIES. (Ie no making a poisonous animal's blood poisonous to them) Uses per day: Three.

Essence Infusion:
The counterpoint to Essence Draw, this ability is used to take an essence or quality taken from blood, and put it into another substance. He cannot use this on living creatures of any kind - it must be used on an inert substance to give them properties. He primarily uses this ability in his alchemy, as it allows him to create different potions and salves. (Current level, can make basic healing and restorative potions from animal blood, or mild poisons from the blood of a poisonous being.) Uses per day: Two

Blood Crafting:
The reason behind his forays into learning smithing. Nevin can take free form blood and temporarily ‘forge’ it into another item. However, this is limited to blood that is within approximately half a foot of him, and he actually has to know how to make the item he is trying to mimic. As such, it is used primarily to create simple tools for his alchemy, or a dagger if his normal weapons are missing.
Current crafting limits: a maximum of two items at a time, which lose cohesion fifteen meters away from him, which have a limited lifespan of only a few minutes at most - though their innate durability currently rests just below iron equivalents. Uses per day: 4

Equipment/Weapons:

Primary Weapon:
Oak Staff: A six foot long oak staff with an iron band on the bottom, and an iron cap on the top four inches of the staff. Primarily a walking stick, he can use this for self defense as well.

Crossbow: Simple wooden crossbow with an iron arm used mostly for hunting. Equivalent draw to a short bow, not capable of piercing armor - though it can dent it. Current bolts: wooden with stone

Dagger: Short, simple dagger. Six inches of iron, simple bar cross guard and a leather wrapped hilt.

Quiver: Round container with an open end for holding crossbow quarrels. Can hold twenty bolts.

Bag: Large traveler’s bag, covered in pockets and straps.

Mortar and pestle: used in alchemy or cooking, iron pestle and stone mortar. Grinds up plants and minerals.

Mixing kit: small wooden box holding several spoons, rods, and a few simple knives, as well as measuring and pouring tools.

Vial box and vials: small iron lockbox with a padded interior, to keep glass vials safe inside. Can hold ten small glass vials (one dose) safely inside. Current count: four empty vials, one vial filled with clear clean water.

Pans: strapped to the outside of the traveler’s bag are two small pans and a small pot. The small pans have divots in the side for pouring the contents out.

Breaker
09-27-2017, 12:52 PM
Hey there, welcome to Althanas! There's a few things to address here.

Essence Draw will require some more clarification, as I'm not currently sure exactly what it does. Also, Blood Crafting will need some limitations such as how many items he can craft, size, and the strength of the items.

Please also specify the materials the crossbow and bolts are made from.

Nevin
09-27-2017, 01:09 PM
Sorry about that, these details better?

Breaker
09-27-2017, 02:55 PM
That's looking better, thanks. I might just be tired, but I'm still not quite getting Essence Draw. Can he draw the blood of a living creature? Can that be used as an attack on someone? Or would he need to say, cut an animal's throat in order to get the blood out. What happens when an item/weapon is bound to someone in this fashion?

We'll also need a bit more information about essence infusion. Can he make anything other than basic restorative potions? What exactly are the effects of these? How long does it take, and how many times per day can it be performed?

Sorry for all the questions, there's a few things for me to consider when applying power levels to these abilities.

Nevin
09-27-2017, 03:33 PM
Not a problem, I am trying not to make him too powerful but also not neuter the character idea I had going for him. He can't quite do what I wanted him to yet, but that will come later in levels.

Breaker
09-27-2017, 03:50 PM
Thanks for all the work you've put in. Your abilities are pretty open ended, so I'm going to approve you with a warning - be careful not to powergame. In competitive RP it will be up to the judge to determine whether your use of the ability reflects its description here as well as your character's level. I don't think that is your intent, but it is easy to do by accident with less specific abilities.

But, you are approved!