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The Huntsman
12-17-2017, 01:46 PM
Name: Fil'ayn Anasari
Nickname/Alias: The Huntsman, the Good Hunter
Age: 87 years old (appears late twenties)
Race: Drow
Height: 6'4"
Weight: 200lbs
Occupation: Hunter, mercenary.
Personality: Calm, collected - blood thirsty, devoted.
Trait: Blood Lust: When soaked in the blood of his prey, The Huntsman becomes more sadistic, and his blood thirsty side is unleashed - ware the blood-soaked Hunter, for there is nothing kind or gentle in him at those times.
History: Fil'ayn is a hunter from Alerar - one of those dedicated to exterminating the dangerous beasts that plague the land, threatening the cities. He follows in a family tradition for this - his father and mother were both Hunters, and he seeks to live up to their legacy. He also wishes to provide a good example for his younger siblings, who have only just begin their Hunter training. Like most of his family, he does not use his birth name while working - only introducing himself as the Huntsman, or the Good Hunter.

The Good Hunter seeks to prove himself. Not only will he use any tools available - even magic, normally shunned by the Drow - he has also volunteered to be a test subject for an experimental serum, meant to enhance his physical capabilities, to let give him the means to fight even the most dangerous of prey. The serum is still settling in his body, and not all of its effects have been made apparent...

Appearance:
The Good Hunter physically appears to be a typical specimen of the Drow race. Tall and lithe, with coal-black skin with purpled hues to it. His white hair is cut short, and usually remains tucked underneath the tricorn cap that he wears. He wears a black leather cowl that when pulled up covers his face and nose, and black reflective glasses that shade his eyes.

His attire closely resembles modern Aleraran attire, high boots, leather trousers, a waist coat and long sleeved dark shirts - and a coat that sweeps the floor. All attire seems slightly glossy - an effect of a treatment that Hunters give their clothes in order to make it easier to whick blood off of themselves after killing prey.

Skills:


A Hunter's Training:
The Huntsman has spent decades training in his family craft, preparing to hunt beasts and protect civilization from them. He has trained in a variety of topics to prepare for this duty, and devotes himself even now to furthering his skills and his knowledge.

Combat Training: The Huntsman has trained for a long, long time, learning to use a variety of weapons to suit a number of tasks. While he can use many, his preferred weapon is a self-created 'saw-spear'. Skill level: Expert
Creature Identification: Hunters receive training to identify many kinds of non-sentient beasts that plague the land. Not just identification, but also training on how best to fight the beasts.
Parts Harvesting: Waste not, want not. Hunters on own what is usable and what isn't, and what can be used from the prey they slay.
Maintenance: While a Hunter can fight unarmed, they are at their most deadly when wielding the tools of their trade. To further this, Hunters are required to know how to perform maintenance on their weapons and armor, to keep them in good repair.


Abilities:
A Strange Serum: Gestation
An experimental, untested serum that the Huntsman volunteered to be a trial subject for. He was told, that if successful, it would make him capable of standing against even the worst monsters that the world holds. He accepted almost before the explanation had been finished.
Regenerative State: The Serum has enhanced the Hunter's ability to recover from wounds. At the cost of a highly increased metabolism, his body is able to heal most minor or moderate injuries after three hours of rest.
Preternatural Reflexes The Huntsman's reflexes have been increased to twice that of a normal Drow.
Brutal Strength::The Huntsman's Strength has been increased to two and a half times that of a normal Drow.



Equipment/Weapons:
Hunter's Saw Spear:
The Huntsman's primary weapon. A rough oak shaft of approximately a foot and a half, wrapped up in rough linen that has long since been soaked and stained red. The *damascus* blade of the spear looks like a monstrously large fang - half a foot wide at the base, curving just slightly down into a point. The blade itself is two and a half feet long, giving a total from end to end of five feet of length. On both sides of the blade are a series of sharp, jagged 'teeth' meant to slice and rip when it strikes. However, it does not seem this long at first. This is 'trick-weapon' and has a mechanism that allows it to shift between two states.
State One: Reserved
The primary state that the Good Hunter carries his weapon in. In this state, the weapon is folded in half where the blade and the haft meet, so that the blade curves back down along the haft. There is just enough room between the teeth of the weapon on the inner edge, and the cloth-wrapped handle, for the Huntsman to safely grip the handle without injuring himself. This state is meant to be easily carried, and can hang from a hook on the Huntsman's back with ease. Fast, light strikes are the trademark of this state.
State Two: Aggressive:
The second state of the Huntsman's Saw-Spear. In this form, it more accurately lives up to its name of 'spear' - the mechanism is triggered, deploying the blade to full extension. Now both hands can grip the shaft of the weapon, allowing more force to be delivered. In this state, brutal thrusts pierce a foe, and the jagged teeth rip the flesh, and slices can be struck with both sides as well.
Vampiric Edge:
An enchantment that the Huntsman had grafted to the Saw-Spear that he had crafted. Wounds dealt with this weapon steal life force from their victim, and replenish the Hunter's own. The effect is not strong, and it takes three blows to heal even a light wound. This effect works for whoever is currently wielding the Saw-Spear.

Tools of the Trade:
An assortment of miscellaneous small tools that the Hunter has gathered over his training. Most are focused on survival techniques, but a few can be used in combat if necessary.
Stakes: A small collection of sharpened stakes, strapped to the Huntsman's chest for ease of access. One of his few combat tools. Each stake is approximately six inches long, with a flared base and a honed point - meant to be driven into flesh and pin a target. He currently possesses six iron stakes, and six yew stakes.
Mortar and Pestle: A simple mortar and pestle, used by the Huntsman to grind up ingredients that he scavenges.


I understand that the Saw-Spear will require money deducted from my starting amount. If necessary, I will also convert AP into GP to pay for it, and the stakes if required.

Philomel
12-17-2017, 02:25 PM
Hi I'll just be a short while as I look through the profile.

Philomel
12-17-2017, 02:32 PM
Hi and welcome to Althanas!

Hey so for the general abilities, your healing is rather strong as it is. Along with the saw spear we may need to look at limiting things, as in how it heals.

So in terms of 'life force' is the only ability really in the fact that it heals Fil'ayn.

The Huntsman
12-17-2017, 02:38 PM
Minor edit it, but yes. It only heals the Huntsman, it can't be used to heal others at all.

Correction: the Saw Spear can heal whoever the wielder is. So if someone else grabs it and uses it, they gain the benefit of Vampiric Edge. It's not tied to him.

Philomel
12-18-2017, 08:03 AM
Hi so you're coming in pretty powerful for a level one. The regenerative state is your most powerful one. Speed and reflexes are two different abilities so what you could do is remove one of these and we'll be able to sort that.

Could I also get a number hours for 'a few'. Three or four as an example will be fine.

Philomel
12-18-2017, 08:20 AM
Hi so the Saw-Spear is going to cost you a bit, even with a discount as coming in as a starting weapon. The wood can be oak but the blade will need to be Damascus.

It's currently coming in at 810. We'll need to use all your starting GP and AP and the remainder will be covered as we've discussed in chat

The Huntsman
12-18-2017, 08:27 AM
You've got it! And I'll work on changing up the abilities when I get to a place where I can slow down and work on it.

Philomel
12-18-2017, 08:36 AM
Great. Just post here when you have done that and we'll work that out.

The Huntsman
12-18-2017, 09:00 AM
Edits are in, including the blade of the Saw-Spear.

Philomel
12-18-2017, 02:32 PM
Great.

You are approved.

The Huntsman begins with 0 gold and 0 AP as agreed to start with the Saw-Spear.