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    EXP: 8,121, Level: 3
    Level completed: 79%, EXP required for next Level: 879
    Level completed: 79%,
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    Yvonne's Avatar

    GP
    2,109

    Name
    Yvonne Mythrilmantle
    Age
    21
    Race
    Grey Dwarf
    Gender
    Female
    Location
    Alerar

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    Yvonne Mythrilmantle: Wild Mage

    Details
    Name: Yvonne Mythrilmantle.
    Nicknames: Yve, Yvy, Yvvie.
    Alias: None.
    Titles: Miss, Apothecary, Boss, Tiny Matriarch.
    Age: Twenty Three Years.
    Race: Deep Dwarf. (Dark elven father, dwarven mother)
    Gender: Female.
    Alignment: (Tenuously) True Neutral.

    Appearance
    Height: 3 Feet 9 Inches, 1 Meter 14 Centimeters.
    "I stand an inch shy of dwarven average height and considerably so below tha dark elven average. That means I be looking up at ye as we speak, and yer looking down yer nose at me - ye snob - or yer lowering down ta me level in a patronizing kneel. Either way, yer not doing squat ta help tha situation. Change tha subject before I get prickly."

    Weight: 161 Pounds, 73 Kilograms.
    "Ye want ta know how much I weigh? Ye dare ta request a woman's weight!? Yer unbelieveable... Have ye a death wish!? I weigh tha same amount as any other deep dwarf. What does it matter ta ye if I be a tad well-rounded about tha bosum and hips. I would sooner chain boulders ta yer ankles and sink ye in a river than give ye any further information. Thank ye very much. Get off me moss garden."

    Build: Dense, solid, rounded hourglass figure.
    "Build? What would ye like ta build? ...Oh! I see. Ye sure know how ta talk a dwarf around. I be quite content with me shapely, voluptuous figure. Tha men about here frequently suggest I have ample, well proportioned curves in appropriate places. Tha ladies be envious of me thin stomach and fit posterior. That said I would not mind being thinner! Taller too, but ye knew that already, didn't ye?"

    Hair: Black. Straight, waist length. Hairdo often changes.
    "More than happy ta talk about me hair. If yer a dwarf, hair be yer pride and joy and I be no different. Men folk have tha beards, women folk have tha hair, that be tha way it always be. Mine be straight, long, black and waist length when worn down. Whether ye braid it, tie it in a bun or tail - tie it up or let it down, tight or loose - tells a lot about a lady dwarf. Perhaps a hint of how she be preparing ta approach tha rest of her waking hours."

    Eyes: Silver irises, blue flecks, black pupils. Subtle slant.
    "Speaking of hints me eyes practically give away me heritage. The colour be from me Ma, bless her. A beautiful and metallic, silver hue flecked with strokes of blue. Tha angular, slanted shape belongs ta me Pa, may his britches fill ta tha brim with sand! Not quite as angled like any other sel darthirii, but it be there much as I rather it wasn't tha case."

    Skin: Black complexion, ashen grey undertone, clean.
    "If me eyes don't give it away, me complexion certainly will do. Black and dark as tha dark elves it be. Comes with positives and negatives I suppose. It helps ta move about unnoticed down here in Kachuck, but once yer spotted they know what ye be straight away... Not many other mongrels in these parts. New elves not be typically inclined toward dwarves... but I have tha pointy ears ta prove that it does happen!"

    Personality
    It's complicated.

    Yvonne commits to her own personal understanding of what is right and what is wrong. She rejects the concept of good and evil in its entirety, knowing it to be a dangerous over-simplification of people and their behaviour. They are both false conceptions that should be discarded. She is neither.

    The truth is there are metaphysical forces in this world, those of order and chaos. Some of us are orderly citizens that thrive during times of peace and stability. Some are chaotic individuals that prosper through disturbing the peace - causing others to suffer - and, of course, there are all the shades of grey in between. Naturally Yvonne is one of those shades.

    The deep dwarf isn't good, isn't evil, isn't entirely orderly and isn't too chaotic. Gods, that doesn't tell you anything, does it? Perhaps she leans slightly in the directions of good and order, on the good/evil and order/chaos scales respectively, but a slight lean doesn't explain enough! We must know more. How shall we ensnare her elusive persona?

    Yvonne is driven to improve upon the perceptions others have for her. First impressions count. Reputation, when favourable, pays dividends. Infamy instills fear in your opposition. Both ends of the spectrum have their time and place. She hastens to help those around her, not because she is good but because it's easier to influence someone who owes her a favour. Her benevolence typically comes with a price tag attached. Her malevolence occurs when she believes her victim deserves it and she is certain to get away with it, reputation in tact.

    She values blunt (often too blunt) honesty. Dishonesty from her friends, allies, partners, or subordinates will incur her wrath. Yvonne's dedication to a cause, once committed is resolute and she expects the same loyalty from others. Unafraid of challenging projects and complicated tasks - she leads by example with hard work as any dwarf should and won't tolerate incompetence or the laziness of others.

    Yvonne is ambitious and shrewd. She strives forward and scales upward with the intention of creating positive change. She seeks knowledge with the intention of exploiting it. Knowledge is power and power will enable her to influence others, help the sufferers of this world and subdue their antagonists. She amasses wealth with the intention of investing it. Building businesses for profit and homes for rent where they are needed, to positively change lives and in this way gather subordinates to her cause... but how did she come to be this way? Why is she like this?

    Her life initially was a shambles, seemingly every day a new catastrophe. There was only so much she could take before resolving to get her life in order. She managed to turn the tables on her childhood bullies and get things together for herself a little bit. This enabled her to enforce her new-found willpower upon those same bullies and set them on the straight and narrow. Her mind was made up; she mattered and everyone else mattered too. What she managed to achieve through personality alone was a microcosm of a functional society, whereas before was disarray and only the strongest survived.

    Suffering was at the crux of Yvonne's early life experience and it is suffering that continues to shape and evolve her motivations and ideals. Forged in the fires of racism, bullying and physical brutality, she has known abuse and pain. She could have snapped or been broken, as many would - instead she sought to change her circumstances for the better. Now she seeks to change the circumstances of others for the better. Her methods may have been (and still are) questionable but her goal is to bring people together, create community, and diminish suffering.

    Yvonne is attracted to men (and monsters) that make - in her mind - the right decisions. These decisions are frequently between easy choices and hard choices - taking the former turns her off and the latter turns her on. The concepts of good and evil have little bearing on her attraction. She is likely to have a long-term relationship with a man who co-exists with her ideology, someone who makes hard decisions and eases the suffering of others. A relationship with an individual that is the source of suffering is not out of the question - especially if he makes a string of correct decisions and seeks to redeem himself - but it's unlikely to last as these ones are often tempted into past habits.

    Manners, influence and reputation all serve a male well in acquiring her affections, but losing these qualities could cause her to feel as though she's outgrown them, like she's no longer on the same page and it's time to go separate ways. She was taught to believe in herself, that there isn't a soul more influential on her life than her own. Her distant goals involve altering the course of history and changing the world for the better, and no male will come between her and her fate. It isn't beneath her to leave dead weight behind - to turn to the suffering of the many and turn away from the suffering of one.

    She is a very short woman with very tall goals, goals that are essentially unachievable. Yvonne is a sensible, rational, logical being but she dreams of drastic, utopian change. She is uncomfortably aware of her social and racial disadvantages and yet she dreams of overcoming these obstacles with shrewd planning, continuously allying herself with as many respected people as possible and a steady rise through social and political ranks. She knows her place now is barely above squalor - her mind's eye gazes so high she imagines herself a Queen in a distant future, a position from which she could change the world. World peace and forming a world council her preposterous goals, an existence free of suffering where every soul is at least content.

    As for the means to her end, anything goes. She prefers not to fight with others at all, but if she must will look to subdue her enemy before a fight begins. Failing this, there are no rules in war, and will seek to end it through any means necessary. Yvonne would rather make peace with her enemies through negotiation, coming to terms, striking a deal. Outright war on an open battlefield is not her style, however she does have a mind for it if the time comes. She would sooner utilize bargaining and diplomacy, dirty tactics and espionage to her advantage, even assassination of a key individual if it would prevent hundreds or thousands of needless deaths. War is messy. Yvonne is methodical. It has always been her strategy to make friends with enemies. Everyone has a part to play and she would only cut lives short if there was no logical alternative.

    "Anywhere I see suffering, that is where I want to be, doing what I can." - PD

    History
    Yvonne was born deep within the cavernous mines of Kachuck, heartland of the dwarves, nestled into the mountains of the same name. Mothered by a pureblood dwarf named Mera Mythrilmantle and fathered by a dark elf even her mother can't precisely identify, Yvonne was raised by a single parent. Her mother did her utmost to protect her child from - as she perceived them - the evils living among them, however mixed breeds were an oddity in the dwarven city and attracted attention. The evils found her before long.

    Her mother was the proprietor of a local business, an establishment that served many functions - a home, an inn, a bar and a brothel. Mera fulfilled the duties that these services entailed, a busy woman always working, a parent, an innkeeper, bartender and prostitute. They were a middle class family trying to get by comfortably at a time when the overbearing dark elven regime had pervaded dwarven society. Middle class in terms of income certainly, but second class citizens nonetheless. Evil often walked through their front door and was frequently a source of coin and profit.

    The situation worsened when Mera Mythrilmantle sought education for her child, as the school system was governed by dark elves who felt disdain for the mongrel juvenile and made it clear they'd rather not enrol her. The mentors elevated the prices of school fees upfront and simultaneously neglected to teach their runty student as encouragingly as they would have, if her race had been unsullied by filthy dwarven blood. The costs would take a toll on Mera - the bullying would take its toll on Yvonne.

    Bullying would become a daily routine for the grey dwarfling, her tormentors a posse of boys her own age - a snooty, scheming dark elf ringleader named Ninnal, a dark elven subordinate called Tacin and an obedient dwarven thug, Embek. The insults and pranks were a steady constant, resulting in her confusion and humiliation, embarrassment and injury. The abuse culminated in stoning, the boys giving chase and pelting Yvonne with blunt, jagged rocks. Shock took hold - ringing in her ears, blood in her eyes - the pain of stone after stone blurring together into a continuous agony. After a minute-eternity she felt numb. Losing interest the boys let her go home a bruised and bleeding, concussive and silent mess.

    A furious mother rescinded her child's enrollment from the school a few days later, and the head mentor was quite forthcoming over the return of recent school fee payments, albeit after the axe-cleaving destruction of his office desk and a threat that he was next. Yvonne had never known her mother to resort to a berserker's aggression, but somehow it left her feeling better, knowing her parent was willing to put evil on the chopping block if need be. Mera concluded it would be beneficial to homeschool her daughter and more affordable to hire a tutor, although their establishment was often a noisy, distracting place. Silver lining - it was less distracting than stones to the head.

    Homeschooling allowed the grey dwarf a modicum of extra free time - when she wasn't helping her mother keep the bar and rooms clean - and she spent it learning what she could about the city and its inhabitants. She made quick friends with outsiders, merchant-traders from Salvar to the north. Their leader, a caravaneer named Abel explained the process of trade to the adolescent, how they had come to Kachuck to trade in their pelts and lumber from their homeland. This would reward them with more coin than they had when they began their journey, coin that they could purchase metal and salt with to take to Raiaera in the east. It was a mind-expanding encounter for a young woman who had never seen the surface world.

    Her curiosity was piqued. Yvonne asked Abel if she could gift him something to take on the journey, so that he might sell it on for her. The master trader offered a fulfilled smile, inspired by her youthful enthusiasm toward his career, agreeing it would be a wonderful way to remember their meeting. The grey dwarf hurried home to collect her most recent creation - a dwarven cocktail she had brewed herself (with her mother's inventory mind you), confident it was unique as it held her secret ingredient. She made a case of twelve bottles in all, packed them and returned to Abel with a beaming grin on her face. He was pleasantly surprised by her budding entrepreneurship.

    The caravaneer led his convoy to the surface with its neatly stowed wares, leaving Yvonne behind with a touch of sadness in her heart and a mind illuminated with ideas and understanding. Puzzle pieces were fitting neatly into their places. The grey dwarf had to sell goods to people that needed them and perhaps that would gain some of their approval. The only question was what could she sell? Raiding her mother's alcohol cellar and tweaking the bookkeeping would not go unnoticed forever. She had some time and the run of the city (so long as she was back before dinner), and so she began looking for something that would be valuable to someone. What did she find in a dank, dark subterranean city like Kachuck?

    Mushrooms.

    So began Yvonne's bent for herbalism, all the properties of plants and the purposes one could put them to. Each day, after her studies with her tutor, she would scout the caverns of Kachuck for herbs of any kind. Through trial and error she learned how to harvest them and how to store them for safe keeping. Through careful sampling and experimentation she began to teach herself of their properties and what she could use them for. Once she knew how to utilize the herbs she started to sell teas, medicinals, ointments and pain killers to customers. Unsurprisingly apothecaries were few and far between among dwarves, most of them interested in hitting rocks and collecting gemstones, so her little venture took off.

    The grey dwarf was able to secure a modest and unobtrusive stall in a relatively busy borough, not too far from home. It was an exciting time, learning to start her own business and manage all of the day-to-day affairs required to keep it afloat. Yvonne was already supplementing her mother's numerous income sources at the precarious age of fifteen, making her the proudest mother this side of Ettermire. Their lives gradually changed - from scraping by barely affording bills and food for the table, to eating well and enjoying some of life's finer luxuries. For a while all was well in the world, but all good things come to an end.

    The posse from her past caught whiff of her enterprise, and - unlike Yvonne - they hadn't changed. They approached her tidy stall and almost immediately set about destroying it. At the behest of the snake Ninnal, Tacin rifled through her inventory while Embek kept her at bay with his strength and intimidation (and body odour). Mockingly they smeared the ointments on themselves, scattered powders through the air and drank her teas with pinky fingers aloft. They wanted nothing more than to see a devastated look on her face, her humiliated reaction. Embek tore the stall to pieces, wood splintering and snapping - but Yvonne's calm attention was fixed solely on Tacin, about to consume her toadstools.

    "Ye dinnae want ta be eating those," she offered plainly. The subordinate hesitated only momentarily, pressed by Ninnal to polish them off. Of course he ate them. He'd stopped thinking for himself years ago. Down the hatch they went, their telltale white gills, white spots and red cap. Yvonne had a fair idea how Tacin was going to feel in a few hours, but she had suggested a warning and been ignored. Laughing amongst themselves, obviously impressed with their handiwork but losing interest as the stall tender wasn't reacting, they went on their way. Once they were out of sight, she exhaled a weary sigh and knelt down to start cleaning up the mess.

    Tacin came crawling back alone, roughly two hours later. Yvonne hadn't gone far - what took five minutes to ruin was taking ages to salvage. The dark elf made a weak effort to accuse her of his predicament - he was hallucinating, twitching, sweating, moody... could barely stand up straight and it was supposedly all her fault for letting it happen to him. The grey dwarf paused. Deathly silent, she arose from her knees and cleaning cloths. This crap was not going to fly. Tacin quavered against her seething glare, switching tactics as the first had failed, hard. "Help me. Please," he sputtered, suddenly panicky and unsure of himself.

    "Now ye listen ta me. Yer a spineless worm, good-for-nothing riffraff! I dinnae want ta help ye even if ya hadn't gone off tha deep end and destroyed tha very medicine that would have helped ye in the first place!" Yvonne was incensed, her breath ragged and heaving. "Those toadstools be a poisonous hallucinogen. Addictive . Ye ate too much and there be no going back now. Blooming headache will set in soon. Amanita may even kill ye," she impaled him with the last sentence and he blanched, the colour of his face paling. "If I help ye yer life-debted ta me, ye understand?" Crystal clear, he nodded.

    "Fine. Tell me everything ye know about Ninnal and Embek."

    In the coming weeks their violent posse unravelled. The three boys once held so much power over her, but not anymore. All she needed was a loose thread - Tacin - and to pull the thread until it all came undone. Her newfound underling was forthcoming with dirt on the other two, and once she exposed their weaknesses she ruthlessly exploited them for her own benefit.

    Turned out Embek was the only dwarf she knew that was claustrophobic. The release of an explosive gas and a cleverly placed fuse later, Yvonne had a trap that caused a cave-in with a well timed spark. The poor, helpless dwarf panicked when he couldn't free himself, pinned beneath the rock, and who showed up to save him at the most opportune time? None other than his lifelong victim. He knew he would be the laughingstock of the city if anyone found out he was terrified the rocks were too close, and she kept his secret in exchange for his service.

    Ninnal had a secret of his own. The snake was a closet cross-dresser. If only Yvonne had one of those new-fangled picture-takers, that would have been checkmate. Alas, she would have to make do with catching him in the act, mortifying him, and holding the knowledge that he was a drag queen over him. Of course, the dark elf was terrified of his family finding out. He knew he was defeated after all these years, his shoulders and fake breasts slumping - his victim had become the victor. Denial, fake breasts perked up, Tacin and Embek would destroy her for him if she ever said anything! No, Yvonne had them indebted to her already. He slouched a final time, crestfallen. There was a new ringleader in town.

    Abel, the world-travelling trader came full circle at long last. The grey dwarf remembered her friend fondly and he remembered her - their reunion one of affable hugs and welcoming kisses on cheeks and foreheads. She offered the trader and his associates lodgings at his mother's establishment, for a reasonable and fair price of course, and he agreed wholeheartedly. That night Abel unpacked the tale of her dwarven cocktails and how he had peddled them in Raiaera as priceless, limited edition, only twelve in the world. Most of the high elves saw through his bamboozlement and hoodwinking. There was one who didn't, and that's all it takes. As promised he set down a stack of imbued gold coins on her table, Yvonne's eyes widening in wonder. She'd never seen so much Raiaeran gold in one place before. Before she swept it up in her black hand, the master-trader set down another stack next to the first, and then another - a wealth of coins seeming to materialize from his sleeves and practiced hands.

    The gold was hers, as promised, but Abel had an addendum to their agreement. The grey dwarf should use the coins piled before her to reinvest in commodities, to grow her wealth. He was essentially requesting that she join his caravan, leave her dim cave-home of Kachuck behind, see the world and trade with the surface-races that lived up there on top of it. It was a pivotal moment in her life, a decision that she didn't have long to consider because the caravan would be leaving in a few days - time is money. She yearned to go with them and her heart ached for her mother staying behind all at the same time. Yvonne had her mother's encouragement and support of course - Kachuck was not a kind place for dwarves, especially dark-skinned dwarves.

    She had a matter of hours to tie up all of her loose ends. What of her Apothecary stall in the market? She would manage it from afar while Tacin tended to the storefront and customer service. Embek would see to the heavy lifting and security, ensure that her business ran smoothly while she was away. As for Ninnal, he was agreeable about taking her place working for her mother Mera. The dark elf was elated to become a barmaid, housekeeper and prostitute - so long as his secret was safe from his family. Her mother would be quite bitter and resentful toward the bully for some time, which would make for a harsher employer, but the truth was she would need the extra hands.

    Her youth had come to a close. The surface world opened out before her, a passenger aboard Abel's merchant convoy, heading into the smouldering glare of the sun.

    Occupation
    Yvonne is a trader. She buys commodities where they are abundant or unwanted (inexpensive), reselling the goods in places where they are scarce or in demand (high price), making her profit from the margin remaining after the costs of storage and transportation.

    She also tends to pitch in around communities she is currently residing in, offering her skills as an apothecary, barkeep, cook, house maid, scout or any other profession if a business owner is willing to take her under their wing and apprentice her.

    Attributes
    Strength: Good (1.0x Average)
    Dexterity: Poor (0.75x Average)
    Defence: Good (1.25x Average)
    Endurance: Excellent (2.0x Average)
    Perception: Excellent (2.25x Average)

    Speed: Poor (0.75x Average)

    Note: 1.0 point increase per level, divided among stats based on use in threads.
    Question: Is this reasonable?
    1 Endurance point for suffering through Dheathain’s climate.
    1 Perception point for awakening to magic and mana particles.


    Skills
    Barkeeping [Expert] +
    Business [Expert] +
    Cleaning [Master]
    Commerce [Apprentice]
    Cooking [Adept]
    Dancing [Adept] +
    Etiquette [Adept] ++
    Haggling [Apprentice] +
    Herbalism [Adept] +
    Intimidation [Adept] +
    Languages
    [Master] Alerian, Dwarven.
    [Adept] Tradespeak. ++
    [Novice] Drakari, Fae, Fennattering, Kobold, Ratkin.
    Literacy
    [Master] Alerian, Dwarven.
    [Adept] Tradespeak.
    Massage [Novice]
    Mathematics [Apprentice]
    Performance [Adept]
    Persuasion [Adept] +
    Riding [Apprentice] +
    Scouting [Apprentice]
    Seduction [Novice] +
    Singing [Adept] +

    Note: Gave Yvonne’s list of skills the structure of a tier system.
    Tiers from lowest to highest are as follows:
    Novice, Apprentice, Adept, Expert, Master, Grandmaster, Transcendent.
    Focusing on skill utilization in threads will award an increment.
    Five increments required to improve the skill to the next tier.


    Abilities
    Willpower: Yvonne’s core ability. Determination, grit, perseverance and persistence; resistance to hindrances and the capability to overcome, even for extended periods of time. For every post she suffers unwanted mental influences she must make a new willpower check to continue resistance. Her willpower can be drawn upon to affect and shape reality through spells, and as such, if this ability is ever somehow locked (geas spell, thrall collar, vampiric domination) she will be unable to cast spells.

    Yvonne has a base bonus of 25% to all Willpower checks.
    Willpower is effective against pain and misery, torture, persuasion and intimidation, hallucinogenic drugs, some poisons and mind-influencing spells (charm, mind control).
    Yvonne receives a 5% increase to her Willpower per level. (Currently 35%)

    Earth Manipulation: Yvonne is able to affect the earth element with her mind. Effects are currently limited to ceasing momentum and raising/lowering the earth within arm’s reach. She can lift a rock to shield herself from a projectile, for example, or create a small wall to impede a melee attack. Rock or stone must be within her immediate vicinity in order to be drawn upon. With no spell range whatsoever she cannot compel stones toward others in any aggressive fashion. Spell prerequisites include touching the earth she wishes to manipulate and making contact with up to one ally within reach, if they are her target.

    She achieves this earth manipulation by influencing mana particles she can see with her mind’s eye. This requires intense concentration and limited movement, preferably no movement. The other three types of mana particles she can detect (with the exception of air) but will not influence because of varying degrees of fear. Yvonne has an inclination for beneficial and protective magic, defensive spells that support her allies and herself.


    Darkvision: Yvonne's eyes are acquainted with a lack of light sources and total darkness. She can see in shapes, forms and outlines - grey lines and edges against a black backdrop - when another would not be able to see at all. Finer details often escape her and objects beyond 30 feet are harder to detect. 50 feet seems to be the limit of her vision. Darkvision doesn't have a duration however sleep deprivation will make it difficult to keep one’s eyes open. If her light-sensitive eyes are blinded or dazzled in any way this ability will be temporarily unusable until her vision clears.

    Spell Book
    [Lesser] Mind Soothe: Instills a feeling of calm in the target’s mind. Reduces aggression and fear in the target by 25%. Single target, touch spell, resistance check allowed. Casting time is 1 post. This spell has no effect on individuals unwilling to receive its effects. Can be interrupted. Yvonne suffers casting fatigue for 1 post regardless of success or failure.
    [Lesser] Stone Skin: Manipulates rock or stone to protect the caster from melee attacks. Prevents 25% of physical damage for 5 attacks. Single target, touch spell, 10 post duration. Casting time is 1 post. This spell can be purged particularly with an air or water based cleansing spell. Can be interrupted. Yvonne suffers casting fatigue for 1 post regardless of a purge or interruption.

    [Locked][Lesser] Resurrection: Brings a dead target back to life. Transfers 10% of Yvonne’s health to the target. Single target, touch spell, resistance check allowed. Casting time is 1 post. This spell has no effect on individuals unwilling to receive its effects. Can be interrupted. Yvonne suffers casting fatigue for 5 posts regardless of success of failure.
    (This spell was an awakening surge and a plot device in the thread Mine Folly.)


    Weaknesses
    Sunlight Aversion: Yvonne has had limited interaction with the sun. She finds the sun's rays strikingly uncomfortable. If the grey dwarf is unable to shield her eyes the sunlight will dazzle her vision, reducing her perception to half its base score. Looking directly into the sun will blind her for six to twelve hours, forcing complete reliance on her remaining senses and any allies nearby who are willing to aid her. Powerful light sources can be utilized as weapons against her - magical illumination spells, alchemical light-based explosives and reflective mirror surfaces would all prove devastating.

    Magic Phobia: Yvonne was raised in Alerar, nation of technological advancement and scientific progress. Sel darthirii culture was established in her mindset from birth by her dwarven mother, in the hopes of keeping her child safe from their oppressors. The dark elves abandoned sorcery during their fracturing from the high elves, and despise practitioners of reckless reality manipulation. Considering her upbringing and her mixed race already a cause for discontent, she is afraid to give them another reason to hate her, believing it will end in her death. Yvonne is phobic around anything of a magical nature, forcing her to flee from the object or person if they draw too near.

    With repeated exposure to magical beings and arcane objects, Yvonne is beginning to draw conclusions about her phobia. The fear she feels doesn't stem from magic itself, nor the effects it may have on her personally or on the world around her. She's beginning to learn that her phobia is a consequence of seeking approval, of as many people as possible, and believing she will be met with rejection and retribution from other dark elves should she involve herself with magic. Having met another hybrid woman who seems to be a living magic-bomb, an air and frost fae suffering mental trauma and a pure-blood drow with an open mind in regards to the occult, she questions whether she should be afraid of magic itself at all. What she truly fears is rejection from people she cares about and the depths her dark elven brethren are willing to descend to, to maintain their people's focus on science and progress.

    Wild Magic: Yvonne’s magic, much like her personality, is influenced by the metaphysical forces of order and chaos. Every attempt to disrupt the natural order of reality is an opportunity for chaos to rear its ugly head, to hijack her willful control. Every cast of a known spell has a 5% chance of spell failure and a Wild Surge effect occurs instead. Wild Magic is ever-present, always a possibility with every spell cast Yvonne makes no matter how humble or grandiose.

    Out of combat - in a safe environment - Yvonne is capable of experimenting with her magic in order to learn more about it. Any improvised spell attempts which manipulate reality are subject to increased risk of Wild Surges. Any unlearned spells utilize her Willpower modifier (currently 35%) as her spell’s success chance. If winging the spell fails as it is wont to do, a Wild Surge will occur upon the caster herself.

    Wild Surges
    Wild Surges are chaotic mana particles resisting a caster’s attempt to manipulate them. Everything is as it should be and the elements know their place, so when an inexperienced mage recklessly attempts to bend them to her will they can have volatile reactions. These Wild Surges are entirely random and have a 95% chance of having one detrimental effect or a 5% chance of one beneficial effect on Yvonne herself.

    In the event of a Wild Surge it’s best to make oneself scarce. In fact, as soon as Yvonne begins casting a spell one should keep their distance. She has no spell range at all and surges will all be centred on her, but there is a minor chance others may be affected by an area-of-effect spell. Dice rolls will be made to decide spell school, level, potency, duration and casting time.


    Apparel
    Head: Bronze Goggles (Built-In Spyglasses)
    Neck: Scarf (Brown Fur)
    Shoulders: Strapped Pauldron (Brown Leather/Left), Strapped Quiver (Brown Leather/Right)
    Torso: Strapped Buckled Corset (White Leather), Black Knee-Length Dress (Silk)
    Waist: Buckled Belt (Brown Leather)
    Arms: None.
    Hands: Buckled Fingerless Gloves (Brown Leather/Built-In Clock)
    Legs: Thigh High Stockings (Black Cotton)
    Feet: Buckled Heel Boots (Black Leather)

    Inventory
    Backpack: 1x Bedroll, 1x Blanket, 1x Pillow, Long Sleeve Shirt (White Cotton), Knee-Length Black Skirt (Cotton), Strapped Buckled Corset (Black Leather), 2x Coin Pouch.
    Equipment: Cogwheel Saw (Iron), Cooking Pot (Steel), Firestarter (Steel), Herb Sickle (Iron), Lantern (Glowbug/Shuttered), Mortar & Pestle (Granite), Water Flask (Hide).
    Herb Pouch: Amanita, Bridewort, Lavender, Passionflower, Valerian Sprigs, Verdant Root.
    Implements: Journal (Leather/Parchment), Notebook (Leather/Parchment), Quill (Writing Feather), Ink (Black).
    Quiver: 11x Crossbow Bolts (Iron).
    Armour: None.
    Weapons: Light Crossbow (Iron & Yew)

    Timeline
    Past
    Grounded (Yvonne)
    Existence (Vixen & Yvonne)
    ~~~
    Entanglement (Felicity & Yvonne) Complete.
    Fae Conundrum (Felicity & Yvonne)
    Pilfering The Past (Fenn, Keeara & Yvonne)
    ~~~
    Music and Stone (Henry & Yvonne)
    The Wayward Soul (Fenn, Henry, Keeara, Nosdyn, Tristain & Yvonne)
    Mine Folly (Lilthis & Yvonne) Complete.
    Guns and Ammunition (Ayaka, Lilthis, Phyr & Yvonne)
    ~~~
    Kobolds ... In A Pub (Jake, Philomel, Shinsou, Storm & Yvonne) Complete.
    Diplomacy With Hodekin (Philomel, Storm & Yvonne)
    Present
    Last edited by Yvonne; 06-30-2018 at 03:43 AM.
    So I’m cutting that branch off the cherry tree.
    Singing this will be my victory.
    Then I, I see them coming after me.
    And they’re following me across the sea.
    And now they’re stinging my friends and my family.
    And I, I don’t know why this is happening.
    ~ Thrice, Black Honey.

  2. #2
    Viator Mundi

    EXP: 155,108, Level: 17
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    Level completed: 18%,
    EXP required for next Level: 14,892


    Shinsou Vaan Osiris's Avatar

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    Name
    Shinsou Vaan Osiris
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    Hi Yvonne. Thanks for posting your update!

    I have a couple of questions off the bat.

    Firstly, mana manpiulation. Are the spells it refers to the ones listed in your abilities, or are you referring to a general ability to manipulate earth and water upon touch? I realise you have gone to great length in the description but the clarification is needed.

    The reason I ask that question is because Wild Magic (my next point of query) can use spells not in her spell book. This in itself gives me a bit of a headache, because in theory approving this would give Yvonne carte blanche with her arsenal of spells (willpower or no). I think you may have to reword this ability a bit to give an idea of some sort of limitation (I'm thinking perhaps a certain strength or potency cap on the spell). I'll let you have a think about what you want to do with it.

    As an aside, just need to give you a heads up that Realm of Greeting abilities are not approvable as spoils from thread. You can link back to the thread in an update, but my understanding is you can't just obtain, say, a hurricane of fire as a spell outside of an update. Again this may affect how you want to proceed with that spell so i'll let you think on it.

    Wild surge looks hilarious, but the killer on this ability is that it can affect Yvonne AND a player character so it can be classed as offensive magic. Not a problem in itself, but this reduces the amount of drawback on Wild Magic, firstly, and also does some pretty crazy stuff to an opponent on an offchance.

    My thinking is this: I know that you aren't likely to use the spells that need player approval in competitive RP, so if you are prepared to accept that those abilities that need such approval can't be used in competitive tournaments (such as the LCC, Serentii, Gisela etc) or the Citadel until later levels, I'm fairly happy to let you roll with it. I understand these are an integral part of your character so I don't want to bleed too much out of it as long as it meets TPL.

    Anyway, let me know what you come back with and I can do a TPL calculation and see where you stand.
    Last edited by Shinsou Vaan Osiris; 06-26-2018 at 03:04 AM.

  3. #3
    Senior Member

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    Level completed: 79%,
    EXP required for next Level: 879


    Yvonne's Avatar

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    Yvonne Mythrilmantle
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    Alerar

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    Thanks for taking another look at my character sheet. Welcome to my headache!

    Reduced the power of Mana Manipulation to a single element (earth only for now) with increased restrictions.

    Amended Wild Magic by adding an out of combat requirement to any improvised spells. This concept will be used to explain how she learns some of her spells. Improvising magic spells in the heat of battle would be out of character.

    Removed the idea of spells received as thread spoils with moderator approval.

    Reworked Wild Surges to drastically reduce the likelihood other player characters will be negatively impacted by their effects. More fun for me! *blows raspberry*

    I’d like to keep the option of tournament participation open, if possible. Wild magic could be a fun addition to play with, if we can design it reasonably fairly. With the changes I’ve made she should be unpredictable but unlikely to adversely affect anyone else.

    Let me know if this still isn’t any good. ^.^
    So I’m cutting that branch off the cherry tree.
    Singing this will be my victory.
    Then I, I see them coming after me.
    And they’re following me across the sea.
    And now they’re stinging my friends and my family.
    And I, I don’t know why this is happening.
    ~ Thrice, Black Honey.

  4. #4
    Supreme Overlord

    EXP: 96,913, Level: 13
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    Level completed: 50%,
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    Max Dirks's Avatar

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    Max Dirks
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    Yvonne, it seems Shinsou did not see your reply. Is this update ready for me to review it, or did you create another. I can't recall, but I know you talked about it at one point.

  5. #5
    Senior Member

    EXP: 8,121, Level: 3
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    Level completed: 79%,
    EXP required for next Level: 879


    Yvonne's Avatar

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    Name
    Yvonne Mythrilmantle
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    I'm going to tinker with it a little more soon and change some things. I'm happy to have feedback but a full review would be unnecessary work at this point. ^.^
    So I’m cutting that branch off the cherry tree.
    Singing this will be my victory.
    Then I, I see them coming after me.
    And they’re following me across the sea.
    And now they’re stinging my friends and my family.
    And I, I don’t know why this is happening.
    ~ Thrice, Black Honey.

  6. #6
    Legend

    EXP: 127,650, Level: 15
    Level completed: 55%, EXP required for next Level: 7,350
    Level completed: 55%,
    EXP required for next Level: 7,350


    Philomel's Avatar

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    Philomel van der Aart (+ Veridian)
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    Faun (+ Fox/Earth Spirit)
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    Corone

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    Hello.

    This is going to be archived. If you would like it to be reopened please contact a member of staff.

    Philomel - adminstrator
    *admin at your service*

    Matriarch of the Gilded Lily and of its brothels, associated establishments and the army.

    Characters:
    The family triplet: Philomel, Vaeron and Celandine.
    The god and kenku triplet: Stare, Avin and Vixen.
    The Primordials: Professor Charles and Moros.

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