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  1. #1
    Sweet Cinnamoth

    EXP: 37,766, Level: 8
    Level completed: 31%, EXP required for next Level: 6,234
    Level completed: 31%,
    EXP required for next Level: 6,234


    FennWenn's Avatar

    GP
    2,300

    Name
    Fennik Glenwey
    Age
    Looks eight. He's definitely older.
    Race
    Frost Fae
    Gender
    More or less male.
    Location
    Corone

    View Profile

    Bugging Out - Fennik Glenwey, Lvl 8

    (Items in green are updated! Previous profile for reference is here)



    <Live life risky, or become bored to death!>


    ~ § ~ § ~ § ~

    Name: Fennik Glenwey.
    Nicknames & Aliases: Fenn, Pigwidgeon, Winter’s Herald
    Age: Appears to be somewhere between eight years old and twelve at most. Chronologically speaking, Fenn is at least as old as thirty five — though he doesn’t often act it.
    Height & Weight: 3’9”, 52 lb.
    Race: Fae, specifically, Winter fae. Known colloquially as “frost fae”.
    Occupation: Picker of Pockets, Seeker of Treasures, Herald of Regent Banrion of the Icepeak Court
    Languages: Fenn has perfect understanding of Tradespeak and partial understanding of several Elven and Salvarian dialects. As a mute, he speaks no language — though he is able to make some pretty impressive squeaks and hisses! His deft hands now know more than pickpocketry however. Recently, the fae has picked up on a Coronian dialect of Gesture, a language communicated entirely through hand-motions and body language.

    Likes: Honey, oatmeal, blackberries, food in general, shiny objects, the thrill of kleptomania, shiny objects, Daugi, Banrion, other assorted friendbeings, shiny objects, money, books, mysteries to investigate, and shiny objects.

    Hates: Rain, lectures on morality, super spicy food, people touching his stuff, people breaking his stuff, being bored, being denied information or material goods, and the sizzle of iron.

    ~ § ~ § ~ § ~

    Qualities of Self

    Personality: Since his recent metamorphosis, Fenn has forgotten quite a bit and found a new sense of calm. Old friends might find themselves surprised by his more detached demeanor. Don’t be mistaken — at the core, he’s still a nosy lad with a hunger for thrill, knowledge, and (above all else) interesting trinkets to hoard. No differently than before, his inability to speak forces him to be more emotive and exaggerated in his actions than most people. Puns still sit rather well with him. And his patience is about as sparse as it’s always been.

    Fenn’s main mental philosophy is less one of good and evil than it is about harm and pleasure. Pleasure is good; seek it. Hurt sucks. Flee from it, or fix it.

    Appearance: After emerging from his cocoon, Fenn was no longer a blonde child-looking being, but a now fluffy moth-child being. His hair has bleached white, and there’s a cuff of poofy white fluff around his neck now. The biggest change in him would be the soft brown wings sprouting from his back. They and both his ears and antennae are rather expressive and feline in their motion. The most uncanny part of his face would be his eyes; a solid, bright green, and far too big on his face. Frost dapples his skin like freckles, and his wrists and ankles are scarred black by unusual cuff-like burns. He carries the scent of spring thaw and frozen earth… and sometimes honey or cinnamon.

    ~ § ~ § ~ § ~

    History

    Fenn does not remember his life before metamorphosis.

    Upon instinctively cocooning himself, he changed both physically and mentally. Little things have stuck with him — an instinctual flutter of fear at the sight of iron handcuffs, a muscle memory that leads his hands into pockets they don’t belong in, the scent of places he can’t recall visiting, names he can’t attach faces to.

    In part, he is working to fill in his memory gaps. His portable hoard is useful at times. So too does Banríon’s knowledge of his past year of life help, and Daugi’s reactions to the world around him clue him in on just enough to get by… but not everything. To a point, he is resigned to not knowing what he once was — and thus instead trying to mold a himself anew. Which is convenient, for a certain snake-headed Regent willing to offer him a kindly hand in the molding process…

    ”Your past self trusted me. Confided in me, even, after a while. In turn, I confided back. I would like to continue this honesty. Does that please your present self, Fenn?”

    ~ § ~ § ~ § ~

    Skills

    Fenn has an awful lot of odd knowledges and capabilities locked under his belt. Some are pretty useless. Others are great conveniences, and have saved his life from one time to another.
    • Always Hungry - Mysteriously, the tiny boy is able to consume multiple hefty meals in one sitting. It seems that he is utterly incapable of ever being full. Where does he put it all?
    • Herbology - In his travels, Fenn has picked up a some knowledge about which plants are delicious and which ones are icky and poisonous.
    • Inverted Literacy - Reading and writing upside-down and sideways is very useful for communication when you’re mute.
    • Navigation - Fenn has a keen sense of direction and is practiced in exploring and mentally mapping out both wilderness and urban areas. Good for treasure hunts!
    • Picking Locks & Pockets - The little fae is able to pick a somewhat complex lock within a few minutes and a simple lock within half of one. He’s not sure where he learned to pick pockets — but it’s a skill he’s become frighteningly good at, as he is fueled by a passionate obsession with “collecting” any small object he can get his hands on.
    • Rumormonger - Less speaking means more listening. Wherever he goes, Fenn has a knack for picking up on the whispers on the wind.
    • Squirrelly Tendencies - Aside from being a hoarder of terrifying magnitude, Fenn has climbing skills to rival even the most skittery of scamperers.
    • Wild Dance - Though without formal practice, Fenn is really able to cut a rug when music inspires him to do so. A fae trait? Perhaps.
    • Wolf Wrangling - DAUGI, NO. SPIT THAT OUT RIGHT NOW.


    ~ § ~ § ~ § ~

    Abilities

    Icy Attunement - As a frost fae, Fenn has a body temperature below thirty two degrees Fahrenheit and the innate ability to create snow and ice; though, he often wonders if it isn’t controlling him, since it often acts up in response to his emotions rather than of his own volition. None of these abilities has a “limit” as to how often they can be done. Each of the below counts as a separate ability;
    • Hoary Hover - Fenn has wings now! They are useless. Or, at least, they don’t get the whole “flying” thing, and likely never will. However, the little fae is able use them to slow any descents he might take. He can slowly float himself a few feet above the earth by catching his own blizzardy winds under his wings. His typical height limit is ten feet before he falters; it is also is a very dramatic look for him. Plus, Fenn can now (usually) negate vertical fall damage. Fuck you, gravity!
    • Jack of Frost - When he has direct skin-to-skin contact with someone, Fenn is able to inflict a fairly mild frostbite on them, which can be useful in forcing people to break their hold on him. A more mundane utility for this, is that spreading frost over a flat surface turns it into a good doodlepad for the little fae to spell out his thoughts on. This ability can also freeze over water if he is in contact with it for long enough. To his dismay, this one in particular never really turns itself off…
    • Stormy Disposition - Fenn can make it heavily snow and hail in the area around him. This ability extends up to fifteen feet, and the hail can go up to the breadth of a coin around.


    Fair Inheritance - Sometimes, your useful qualities are a result of rigorous improvement. Sometimes, you just start out a special snowflake. As a fae, Fenn is inherently blessed with a few useful traits. Each of the below counts as a separate ability;
    • Dreamwalker - Under Banrion’s wing, Fenn is beginning to explore the realm of dreams. Though his ability to delve into others’ slumbering minds is severely limited by his lack of training and wild magics, (and right now is only possible with the direct guidance of other dreamwalkers), he is beginning to have better control over his own psyche. Those who intrude on his dreams will find him lucid and ready to deal with them. He is also capable of manipulating the landscape of his dreams to a moderate degree.
    • Glamour - Fenn can cast an illusion to briefly disguise himself as another being or animal. The effect only lasts up to thirty minutes, and he can only disguise himself as creatures he has seen before. His skill is weak, so it isn’t hard for those with a trained eye to see the spell for what it is.
    • Magic Sensitivity - As a fae, Fenn has an innate ability to tell whether an object or person is magical or enchanted. To him, residual magic “feels bright”. He may also vaguely pick up on different qualities depending on the kind of magic he senses. After all, the little fae now has had enough time and experience being around other magics to become familiar with the nuances of what he perceives. This sense only activates if he is in near contact with the object, person, or aura of magic in question.


    Physical Advantages - Fenn’s practically prepubescent physical form isn’t exactly a bastion of punching prowess, but his metamorphosis and rigorous adventuring had bestowed himself with one or two strengths… Each of the below counts as a separate ability;
    • Dexterity - Fenn is thrice as nimble than the average human, courtesy of many years spent picking pockets and fleeing from his own follies in total panic.
    • Insect Intuition - Who knew antenna were so nifty? Now that he is accustomed to their presence, Fenn finds that his olfactory abilities are double that of the ordinary mortal! Though, perhaps a heightened sense of smell isn’t the coolest enhanced sense one could have…
    • Thieving Nature - Fenn, the sticky-fingered little bug that he is, accumulates (and spends) the gold of unwary pockets as easily as he breathes. As such, he earns a 15% bonus to GP on completed threads.


    Sore Spots - ...Yet at times, his strengths barely belie his weaknesses. Each of the below counts as a separate… anti-ability;
    • Frail As Fuck: Fenn be nimble, Fenn be quick, Fenn knows better than to take a hit (because he has exactly half the physical defensive power of the average mortal, and is thus more prone to great injuries). His physical attack strength is similarly halved.
    • Ironic Allergy: Like most fae, Fenn is deathly injured by iron. Touching the metal leaves him with burns. The severity of them varies depending on the purity of the iron, how large the surface area of exposure is, and the length of time he comes into contact with it. Most of the scars the boy bears are coarse bruise-colored blotches and cuts, a direct result of this weakness.
    • Removed/Combined Abilities - For ease of RoG mod assessment, I am noting that Piercing Cold/Foul Snowball were combined into one ability (To The Point) and then later removed, and Flutter was replaced by Hoary Hover.


    ~ § ~ § ~ § ~

    Equipment


    Clothes - Fenn is usually seen wearing a baggy green cloak (or sometimes a waterproof brown one), tan breeches, and a white sweater two sizes too large. All three are rather patchy and roughed-up, but surprisingly soft. Socks? Shoes? Fuck those, Fenn’s a foot nudist. Within the fluffy sweep of his hair resides a pair of brass bobby pins. Perfect for pick-locking! A pendant hangs around his neck by a silver chain, usually tucked under his shirt. This is...

    Suan Gadai, The Dreamstone - A smooth, silver-green rock fashioned out of machalite and bestowed to him none other than Banrion Aoife of the Winter Court. It allows Fenn to communicate with her in his dreams, and she access to his memories during his waking hours — so long as he wears it. It also faintly glows in the dark! Hooray for shiny!

    Special Sifan Satchel - The loose cloth bag that Fenn has slung over his shoulder; a white sifan satchel enchanted to hold as much as a large rain barrel and always be as light as if was empty. The opening is a foot wide, and the little fae is in fact able to squeeze himself inside if needed. It’s filled with the useless knick-knacks he can’t help but pick up and pilfer along the way. The clutter consists mainly of Fenn’s previous bag, a crystal direwolf lantern, bright stones, cheap jewelry, fancy scarves, empty wallets, wine corks, snail shells, buttons, empty bottles, wanted posters, candy wrappers, faded maps, ancient coins, two-copper adventure novels, stray wires, and rusty pins. There is absolutely nothing made of iron in the hoard. It also holds…

    Cupcake Box - This mysterious parcel supplies one delicious cupcake per hour. Honey cupcakes are the best cupcakes. One wonders if this is how Fenn managed to pack away the energy needed to go through his metamorphosis early… Though, he tends to forget that he has it.

    Kelpie’s Bridle - This sturdy leather bridle once held together a kelpie, a shape-shifting sea monster with a taste for human flesh and a habit of drowning people to get it. Even after the death of its owner, the bridle still has a bit of magic in it. If placed over the head of another creature or humanoid, it will transform them temporarily into a horse, baleful-polymorph style. The enchantment fades when it is removed. “And if ya go about putting it on a horse, well, ya’ve gone and wasted a mother-kelping enchantment, fool!” Three uses only; three currently left. Spell applicable to all beings cat-sized and larger.

    Wolf Whistle - A simple whistle crafted from brass and engraved with leaves. Fenn has it in his pocket, where he can reach it with ease. It makes a shrill sound when blown into, making an easy way to catch others’ attention — and to summon his massive direwolf buddy.

    Familiar - Daugi the Direwoof Mama.
    Fenn’s not sure where his past self picked up a direwolf mount, but he’s pretty sure it was the best decision past-him ever made. Even after his metamorphosis, the two have remained fast friends; he finds that the maternal wolf is quick to intervene on his behalf in dangerous situations. It makes him wonder a bit about what kinds of trouble his old self liked to get into. Either way, he had firmly decided that she is a good dog, and deserving of many juicy bones to devour.

    As it stands, Daugi is a hulking beast of raw muscle and floofy black fur, who is nearly twice taller than Fenn when she is down on all fours. Her one good eye is a bloodshot red while her other socket is sunken in and scarred over. Despite her rough appearance, she acts more like a giant golden retriever than an untamed wolf when Fenn’s around — usually. She still has a willful wildness that rears its head from time to time, and she often wanders off on her own to hunt. A keen nose and the call of his whistle will always bring her back to him, however.

    Having no magical powers of her own, Daugi makes do by defending herself and her childish charge with raw physical strength. Her claws aren’t much for scratching but her snaggletoothed maw gives aggressors reason to think twice before crossing Fenn. The direwolf’s bite can snap bones and inflict heavy wounds if Fenn allows her to go all-out. {Excluded from formal PvP challenges.}

    ~ § ~ § ~ § ~

    Etcetera

    Theme Song: The Changelings - Flowers Cover Your Eyes

    First Thread Ever, Wow This Is Awkward, But It’s Actually Canonish, Or What’s There Is Anyway: Out of Ice-solation.

    3.1 Threads That Are Also Still Fenn-Canon (Though Some Details Might Be Off): Snow Way Out, Toothy Pupper, Snow Man’s Treasure, Ice To See You, The Tales Dragons Tell.

    4.0-Era Threads: A Lore Guardian’s Love, Horses, Shinies, and Silly Things, Knowledge Rotten, Why?, The Sword & Staff, Fae, Faun, & Human, Diving Deep, In Which Fenn Bugs A Potion Maker, Bordering on Brokering, Kindred Folk - Into Sidhe, Kindred Folk - Idle Dreamings, When Crimson Met CrimsonKindred Folk - Black As Her Heart (unposted), Kindred Folk - On Velvet Wings, Kindred Folk - Amaranth (unposted), A New Nightmare, Medical Marvels, {spoiler}, Pilfering The Past, Closing Time, The Wayward Soul.
    Last edited by FennWenn; 07-24-2018 at 11:53 PM.

  2. #2
    Legend

    EXP: 127,650, Level: 15
    Level completed: 55%, EXP required for next Level: 7,350
    Level completed: 55%,
    EXP required for next Level: 7,350


    Philomel's Avatar

    GP
    14,025

    Name
    Philomel van der Aart (+ Veridian)
    Age
    30 (+10)
    Race
    Faun (+ Fox/Earth Spirit)
    Gender
    Female (+ Male)
    Location
    Corone

    View Profile
    Hey there Fenn!!!

    Okay a few questions:

    For Stormy Disposition, how big of an area are we talking for it snowing/hailing? A village or just a wee area such as ten feet radius? Also when you say hail I presume you don't mean the monster hail the size of stones? How many times can he do this per day?

    For To The Point, how many chunks can he hurl at a time, and how many uses of this per day?

    For now the others look straight forwards. I will have a look at everything and get back to you.

    Just to check - is Daugi able to be used in combat at all?

    Phi
    *admin at your service*

    Matriarch of the Gilded Lily and of its brothels, associated establishments and the army.

    Characters:
    The family triplet: Philomel, Vaeron and Celandine.
    The god and kenku triplet: Stare, Avin and Vixen.
    The Primordials: Professor Charles and Moros.

  3. #3
    Sweet Cinnamoth

    EXP: 37,766, Level: 8
    Level completed: 31%, EXP required for next Level: 6,234
    Level completed: 31%,
    EXP required for next Level: 6,234


    FennWenn's Avatar

    GP
    2,300

    Name
    Fennik Glenwey
    Age
    Looks eight. He's definitely older.
    Race
    Frost Fae
    Gender
    More or less male.
    Location
    Corone

    View Profile
    Disposition: Fifteen feet max, typically. Hail no bigger than a coin around. No limit on how many times; Fenn’s ice ability doesn’t really run out of steam like that, if thats okay? Doesn’t do much damage so much as it’s a way to limit visibility, slow people down, and look really cool. And I use it a little bit in portraying Fenn’s emotional state? ^^’

    Point: One at a time. No limit. I’m considering removing that ability though; not getting much use out of it. If it or Stormy Disposition adds up to too great a strengrh, will chuck this one gladly.

    Daugi... I don’t know? I used to have her not usable in combat, but then I made her useable, then I was told it was a no-no..? I just don’t do PvP anymore anyways. It’s not as fun as other character interactions, especially if it’s spontaneous and not planned. So, I’ll just go with “not for formal PvP” like Citadel and tornies then?

    Will make these edits on the main post after you get back to me regarding if this is all alrightish looking?
    Last edited by FennWenn; 07-23-2018 at 11:34 PM.

  4. #4
    Legend

    EXP: 127,650, Level: 15
    Level completed: 55%, EXP required for next Level: 7,350
    Level completed: 55%,
    EXP required for next Level: 7,350


    Philomel's Avatar

    GP
    14,025

    Name
    Philomel van der Aart (+ Veridian)
    Age
    30 (+10)
    Race
    Faun (+ Fox/Earth Spirit)
    Gender
    Female (+ Male)
    Location
    Corone

    View Profile
    These look absolute fine. Thank you.

    Yeah if you just edit in the general smaller details of no limit and size, then we are good to do some final number checks, and then I'll get back to you.

    Thank you
    *admin at your service*

    Matriarch of the Gilded Lily and of its brothels, associated establishments and the army.

    Characters:
    The family triplet: Philomel, Vaeron and Celandine.
    The god and kenku triplet: Stare, Avin and Vixen.
    The Primordials: Professor Charles and Moros.

  5. #5
    Sweet Cinnamoth

    EXP: 37,766, Level: 8
    Level completed: 31%, EXP required for next Level: 6,234
    Level completed: 31%,
    EXP required for next Level: 6,234


    FennWenn's Avatar

    GP
    2,300

    Name
    Fennik Glenwey
    Age
    Looks eight. He's definitely older.
    Race
    Frost Fae
    Gender
    More or less male.
    Location
    Corone

    View Profile
    Done!

  6. #6
    Sweet Cinnamoth

    EXP: 37,766, Level: 8
    Level completed: 31%, EXP required for next Level: 6,234
    Level completed: 31%,
    EXP required for next Level: 6,234


    FennWenn's Avatar

    GP
    2,300

    Name
    Fennik Glenwey
    Age
    Looks eight. He's definitely older.
    Race
    Frost Fae
    Gender
    More or less male.
    Location
    Corone

    View Profile
    On second thought, I realized that I don’t like “To The Point” all that much. It’s... a tacky leftover of my initial vision for Fenn, and doesn’t mesh well with the contact-based icy-aura-emanating direction he’s going? So there’s ironically no point to it. I won’t use it for anything. So that’s removed. Retconning it by saying that Fenn forgot how to do that when he metamorphosed. : )

    Alright! Now that this stuff is cleared up; does it look okay now, or should I make any other important adjustments? ^-^

  7. #7
    Legend

    EXP: 127,650, Level: 15
    Level completed: 55%, EXP required for next Level: 7,350
    Level completed: 55%,
    EXP required for next Level: 7,350


    Philomel's Avatar

    GP
    14,025

    Name
    Philomel van der Aart (+ Veridian)
    Age
    30 (+10)
    Race
    Faun (+ Fox/Earth Spirit)
    Gender
    Female (+ Male)
    Location
    Corone

    View Profile
    Ah okay. No there's no adjustments. I'm going to do the final work up tonight - was busy last night, sorry.

    You are well within your numbers so there won't be any need to adjust anything more I'll have it all sorted in a few hours
    *admin at your service*

    Matriarch of the Gilded Lily and of its brothels, associated establishments and the army.

    Characters:
    The family triplet: Philomel, Vaeron and Celandine.
    The god and kenku triplet: Stare, Avin and Vixen.
    The Primordials: Professor Charles and Moros.

  8. #8
    Sweet Cinnamoth

    EXP: 37,766, Level: 8
    Level completed: 31%, EXP required for next Level: 6,234
    Level completed: 31%,
    EXP required for next Level: 6,234


    FennWenn's Avatar

    GP
    2,300

    Name
    Fennik Glenwey
    Age
    Looks eight. He's definitely older.
    Race
    Frost Fae
    Gender
    More or less male.
    Location
    Corone

    View Profile
    Alright; thank ye very much Phi! ^-^

  9. #9
    Legend

    EXP: 127,650, Level: 15
    Level completed: 55%, EXP required for next Level: 7,350
    Level completed: 55%,
    EXP required for next Level: 7,350


    Philomel's Avatar

    GP
    14,025

    Name
    Philomel van der Aart (+ Veridian)
    Age
    30 (+10)
    Race
    Faun (+ Fox/Earth Spirit)
    Gender
    Female (+ Male)
    Location
    Corone

    View Profile
    Alrighty!

    You're approved!!!
    *admin at your service*

    Matriarch of the Gilded Lily and of its brothels, associated establishments and the army.

    Characters:
    The family triplet: Philomel, Vaeron and Celandine.
    The god and kenku triplet: Stare, Avin and Vixen.
    The Primordials: Professor Charles and Moros.

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