: Luned Bleddyn
: Chestnut brown
Now that Luned has seen the world in all its untold beauty and ugliness, there is a cynical wisdom behind her actions and decisions. Though she is changed, she still retains her compassionate nature and diplomatic composure. She remains as ambitious and resourceful as ever, with the addition of new confidence.
She blends easily into a crowd with long chestnut hair, blue eyes, and pale, freckled skin, average in both height and build. Her personal aesthetic borrows from the rather conservative old-world taste of the scholarly profession, but on her, it's more sophisticated than stuffy. (See art thread
for sketches of her appearance.)
Luned is practiced in the spoken and written forms of Common/Tradespeak (native), High Elven (fluent), Aleran (fluent), Salvic (advanced), and Fallien (conversational). She is currently studying ancient forms of the modern languages, at varying moderate levels with each, though she can read nearly any at an advanced level with resources.
She has both technical and creative skills, able to prepare her own inks and writing surfaces, as well as create fine works from concise, legible documents to full-fledged illuminated manuscripts. She considers herself an artist and is an expert on various methods of mass production, as well.
The scribe is, as a side effect of her profession, extremely well-read, and with excellent memorization skills she absorbs more information than the average reader. This extends to things such as alchemy in that she does not consider herself an alchemist, but she has an understanding of the foundations of the pseudoscience. Even just research pertaining to ink-making ingredients has given her an advanced knowledge of plants which can be applied many ways, from herb lore to poisons to recreational drugs.
In her time traveling she learned how to manage in many different climates and terrains with limited resources, though she's no Survivor(wo)man.
She can enchant inks and papers to control what and how marks show on a surface. This includes ink that disappears after a set amount of time or can be revealed through certain treatment, as well as mirrored paper that shows any marks made on its twin, sort of like a magical carbon copy. These enchantments require a minimal amount of energy unless done in large volume.
Above Average Agility
Though woefully unprepared for combat, she does have the physical means to worm her way out of some situations (2x that of a normal human).
Through her study of the Little Red Book, Luned has begun learning ways to influence the past, present, and future. As song is to spell-singers, her medium of casting is through her own art. Once she gets enough practice in with a spell it does become possible to cast without ritual/materials, but all time and other such limitations remain for battle purposes.
• Revert: People, (limited) places, and things can be reverted to a previous state up to twenty-four hours before the time of the spell. This can be used to heal injuries, fix broken objects, erase fresh memories, etc, though it can not resurrect the dead and there may be special cases that yield it ineffective. This can be used once per in-character day and may require significant energy, such that a full night of restful sleep is generally required to cast again. This is not a quick-fire spell and requires a great deal of concentration, leaving her vulnerable while preparing and casting. Less energy intensive instances of revert, such as healing minor injuries, may be used multiple times in one day, but only up to the equivalent of what she could typically handle before needing rest. She can spot-heal minor injuries twice in a battle setting, but nothing grievous enough that she would lose otherwise.
• Compose: Inanimate objects can be conjured into reality and each functions fully as a real one for up to 30 minutes. Example: Luned creates a weapon but the material would be level-appropriate (up to plynt/cyper quality or equivalent), and it fades away after about a half hour. This can only be used a few times a day.
• Preserve: Essentially, Luned can temporarily remove people, places, and objects from the ravages of change for up to five minutes, once per day. For example, she could preserve something's velocity, temperature, or its position. The scope of what she may preserve is limited by the size of herself; things larger than herself dramatically decrease the effectiveness of the spell. Much smaller, simpler targets such as inanimate objects may be preserved a few times per day. (To prevent abuse in battle settings, she cannot apply this directly to another character without the other writer's approval, and specific effects will always be agreed upon.)
Theoretically, these three abilities could be amplified if she casts them using materials that function as their own independent power source. However, all sorts of things could go unexpectedly.
Now that Luned has bonded with this mysterious power source, she must come to terms with its effects. As its sentience exists independently from the limitations of space and time, it is preparing her for such liberation by gradually introducing new abilities:
• Inconvenient Immortality: As long as she remains connected to Carcosa she remains ageless and, if she dies, she will promptly reincarnate at its current manifestation. This could occur anywhere across the whole of Althanas (or perhaps even other worlds), meaning if she dies in an altercation in Radasanth, she could wake up somewhere as random as the jungles of Dheathain or the tundra of Berevar. This ability is useless in battles as she has no control over it.
• Reckless Remanifestation: If Luned has an unusually strong emotional bond with a person or place, she can essentially teleport to them by hitching a ride on Carcosa's omnipresence. However, this is one of the most limited and draining of her abilities; she can only use it once a day, and her capacity to bring material objects with her is almost nonexistent –– let alone other people. It requires significant concentration or a mistake could be made. It is pretty much useless in battle situations.
• Accidental Acquisition: The power source constantly builds around her like static and, in times of physical or emotional stress, she may borrow abilities from nearby individuals up to what is appropriate at her level. In a quest, the effects last up to thirty minutes at once and may occur multiple times per day, strength and frequency dependent on how much energy is at her disposal. In a battle, it lasts up to three minutes and can only happen twice. There is risk in attempting to use the abilities she's been granted, as she may not have the understanding to wield them properly or effectively.
Kept in a medium-sized wooden briefcase of sorts that has been outfitted to strap to her back for travel, it contains quills, brushes, inks, writing surfaces, binding needles, threads, and glues.
A well-worn, pocket-sized, leather-bound book, it has been enchanted to give her a means of communication with her mentor back home. Everything she writes on its pages bleeds into the leaves of its twin back in Radasanth and vice versa. Small/light objects (such as paper or coins) may be placed between the pages and transported between.
Little Red Book
Spoil from On the Lam, this is the only known copy of the work of infamous Raiaeran scholar and occultist Antyr Aneised and it is part memoir, part grimoire. It details his experiments in an effort to learn how to author reality –– rewrite history, redefine the present, and influence the future –– with the stroke of a pen.
Luned is the product of a happy, healthy family, her father being a successful merchant. She grew up in one of Corone's port towns and, when they discovered her talent for languages as a teenager, they sent her to the capital to apprentice under Bleddyn, a famous scholar. There she was given his well-known surname, trained in various forms of written and verbal communication, and groomed to work as a scribe or diplomat.
After studying under Bleddyn for eight years, he gave her two options: establish her own practice in Radasanth or assist him with his archives by traveling the world, taking assignments, and relaying news and discoveries back through an enchanted tome.
Of course, she chose the latter. See below for a summary of what she's been up to since.
• Living As Ghosts
: Taking place back when Luned was 18, she takes on young Resolve as a student. She helps the girl gain control of her supernatural abilities while learning something about herself and her enigmatic mentor, Bleddyn.
• A Tale in Shrink
: The first of her escapades after leaving Corone on her own, Luned is hired by a Knife's Edge newspaper on a feature that brings her to Berevar, where she works with Leopold Winchester to deliver a young giant to a city of his own people.
• On the Lam
: With funds running dry in Salvar, Luned slips up and earns the attention of witch hunters. From there she encounters the James brothers and, thanks to a problematic sale of her enchanted wares, all three of them end up captive in a baron's estate. They escape, but not until blood is shed and the Essen family skeletons are revealed.
• Going Home
: With the help of Rayse Valentino, Luned evades capture after a wanted notice is put out on her. Blamed for the deaths at the Essen barony, her only choice is to get to Tirel and on a ship back to Radasanth without attracting attention. On their way, however, the treacherous plot of Bernd Essen comes to light.
• Child of Darkness
: In order to practice the magic from her new book at the advanced level she desires, Luned needs a rare and illicit substance called Swaysong as an amplifier. She goes to seek it through Ettermire's black market, where she, Flint Skovik, and Aurelianus Drak'shal become entangled in a plot that's turning the sewer critters into vicious, mutated monsters.
• Relics and Ruins: Bleddyn sends Luned and Resolve to Eluriand to excavate the remains of a colleague's archive, left unattended since the Corpse War. There they meet Iarion Barathor and contend with scavengers.
• Lornius Corporate Challenge: She and Flint participated in a tournament and failed miserably. They were matched against Resolve, breeding an obscene amount of future drama.
• The Wandering Isle: Luned, Flint, and her brother Muir are sent by Bleddyn on a seafarin' adventure to do some research on Carcosa, a mysterious place of power which manifests seemingly randomly across time and space. A simple voyage is complicated by tension between Luned and Flint and the reappearance of Aurelianus, to whom they both owe favors.
• Murders and Marriages: By the fey Ags' whim, Luned and Flint find themselves suddenly in Salvar. Her past catches up with her when they find themselves guests on the Essen estate, though it's under new management.