Streetrat
12-16-07, 12:18 AM
Name: Megryn Brintam (Meg)
Age: 17
Race: Human
Hair Color: Auburn
Eye Color: Dark Gray
Height: 5'1" including shoes
Weight: Around 105
Occupation: Street urchin, if it can be called an occupation
Personality:
While out on the streets Meg attempts to avoid people as much as she can, having had some unpleasant experiences with gangs, and is happy to let other people deal with problems - as long as she can get away with it. More than a little cynical, she is distrustful of anyone giving her anything with no apparent strings attached. When she feels more safe - pretty much anywhere there isn't a crowd or dark alley - she possesses an slightly sarcastic, tongue-in-cheek sense of humor and is more than pleased to talk with people. Tending towards the skittish side around people she doesn't know, she'll open up once they prove to not be trying to harm her, a trait gained from her earliest encounters on the streets. She tries to be a good person, but not having funds to live on makes that more than a little difficult. Her theft is only to keep herself going, never more than that, and if she can help it she only takes from merchants who are either fat, greedy, or both - which she considers just asking for it. In general, she is of the "speak softly and carry a big stick" philosophy - except the speak softly part, which she's not too keen on. The carrying of big sticks she agrees with completely and practices on a daily basis.
Appearance:
At first glance, she is entirely unremarkable besides being tiny, and rather unrecognizable as female. Small and lithe - with no bust to mention - she is mistaken for a young boy as often as not, and embraces the impromptu disguise. Her hair is generally a roughly cut ashy brown mop which could be pretty and quite a bit more reddish if she bothered to take care of or wash it. However, that tends to be just another thing that she doesn't pay much attention. She's generally at least somewhat dusty, due to living on the streets.
She almost always dresses in a unbleached linen shirt with the sleeves rolled up to just above her elbows, a leather vest worn thin and soft, and simple but highly patched chocolate brown breeches with several pockets; everything is more than a little dusty. On her left wrist is is a leather cuff, somewhat newer than the vest, if wear is any indication. To cover her face she's found herself a dark brown felt hat with a small brim, just enough to hide her features from anyone taller but not cut down on her field of vision. The one purely aesthetic adornment she wears is a necklace of wooden beads and teeth, both animal and otherwise.
History:
Meg grew up as the only girl in a large, rather poor family in a small village in Corone pretty much in the middle of nowhere. For the first number of years of her life, she assisted in her family's farm, usually working most of the day before all but passing out at night. As her family grew over several years, she didn't have quite as much to do, and had time for other pastimes, such as being teased for her slightly girly nature. Being small all her life she discovered just how far turning the other cheek gets you - nowhere. Instead, she learned to hit back both verbally and physically when teased or bullied, and soon her older brothers stopped picking on her for fun and began to goad her into fighting so they could train her without letting her know - since they were her brothers and didn't want to appear too nice - but wanted her to be able to fend for herself if she insisted on attacking anyone who insulted her.
At the age of 15, being an idealist, she traveled to the closest city to try and find work to help her family in a more direct manner. On her way, she was detained for several months while working for a fighters' guild doing menial tasks in exchange for some basic training. At least, they thought that she would only be receiving the basics of fighting with a staff, but she unknowingly had already received this from her brothers. All she knew was that she was good with big sticks, and wanted to learn how to actually use it properly. She ended up getting a somewhat more advanced training than either party expected from the original agreement, and by the time she left had come to understand both the value of her brothers' early lessons and not getting hit.
In the first week of being in the city, as a somewhat trusting, naive young woman, she had managed to get scammed, robbed, and utterly lost before going to the town guards and pleading with them to help her. Maybe at that time she looked too much like one of the ruffians she had fallen victim to, but they completely ignored her plight. Too proud to resort to begging or run back to those who had helped her in the past, Meg began to fall in with street kids who saw nothing more than a new member, but pretended to value her skills in order to keep her with them. Since then, she has become only loosely affiliated with any particular group of street kids; instead, her presence is warily accepted in quite a few areas - but only warily, as she still could be scoping out a district for acquisition by another group. She never is, given as she has been trying to pull away from that life. Lately, she has been making forays out of the city into the surrounding area from time to time, curious about the situation outside, and learning about the area in preparation to leave.
Skills:
Staff fighting - Intermediary level skills - definitely more than "hit them hard" but no fancy moves or finesse. She's good enough to parry and dodge during a strike, but not much more than that.
Thievery - Not very good, but enough to sneak away food from a stall in the marketplace. Definitely not good enough to cut purses or pickpocket someone. She has the potential, but doesn't really want to be any better than that. If she put the effort into learning the skill, she would lose some respect for herself.
Stealth - Due to her small size and experience evading the watch, she has become fairly good at hiding. If someone knows what she actually looks like and approximately where to look, they wouldn't have that much trouble finding her as long as they had at least some idea of how to efficiently search. She can run fairly quietly - not silently, but quietly - and climb up into places such as rafters fairly quickly. The climbing is completely dependent upon finding handholds and/or objects to assist her reaching some height, due to her lack of it. If she is caught and detained for whatever reason, her first plan of action is to wriggle out of any bonds that might be holding her - and if that doesn't work she attempts to free her dagger and cut her way loose. Then run away.
Bluff - While she isn't good at talking her way out of obvious situations, if she has a chance to prepare she can hide her identity - or reveal it, depending on which is necessary - disguised as the opposite gender. However, she isn't particularly good at it and tends to be disbelieved fairly often. Ironically, this happens a lot more when she is trying to be feminine.
Equipment:
A sturdy oak staff with a metal core which she took from her guild when she left. It is well balanced for her and hefty enough to provide good force behind her swings.
A tiny dagger that can be easily palmed and hidden, with a very short looped hilt that slips over two fingers. As the blade is only a couple inches long, it is not good for straightforward battle, only being useful in very specific circumstances, such as severing someone's spinal cord at the base of their head - or cutting bonds unseen. She keeps this inside the leather cuff, in a wrist sheath which has a hidden fastening on the side to facilitate access when her hands are bound.
A thick woven backpack of standard traveling supplies. It looks plain and small on the outside, but on the inside it is... still plain and small. Really, the only difference between the two sides is that the inside can hold items. Plus it has several pockets that she can hide things in, including some padded ones inside the lining.
Extra bits:
She has picked up a few words in several languages, but only enough to recognize which language is being spoken. She cannot speak anything other than common and rudimentary Elvish.
Age: 17
Race: Human
Hair Color: Auburn
Eye Color: Dark Gray
Height: 5'1" including shoes
Weight: Around 105
Occupation: Street urchin, if it can be called an occupation
Personality:
While out on the streets Meg attempts to avoid people as much as she can, having had some unpleasant experiences with gangs, and is happy to let other people deal with problems - as long as she can get away with it. More than a little cynical, she is distrustful of anyone giving her anything with no apparent strings attached. When she feels more safe - pretty much anywhere there isn't a crowd or dark alley - she possesses an slightly sarcastic, tongue-in-cheek sense of humor and is more than pleased to talk with people. Tending towards the skittish side around people she doesn't know, she'll open up once they prove to not be trying to harm her, a trait gained from her earliest encounters on the streets. She tries to be a good person, but not having funds to live on makes that more than a little difficult. Her theft is only to keep herself going, never more than that, and if she can help it she only takes from merchants who are either fat, greedy, or both - which she considers just asking for it. In general, she is of the "speak softly and carry a big stick" philosophy - except the speak softly part, which she's not too keen on. The carrying of big sticks she agrees with completely and practices on a daily basis.
Appearance:
At first glance, she is entirely unremarkable besides being tiny, and rather unrecognizable as female. Small and lithe - with no bust to mention - she is mistaken for a young boy as often as not, and embraces the impromptu disguise. Her hair is generally a roughly cut ashy brown mop which could be pretty and quite a bit more reddish if she bothered to take care of or wash it. However, that tends to be just another thing that she doesn't pay much attention. She's generally at least somewhat dusty, due to living on the streets.
She almost always dresses in a unbleached linen shirt with the sleeves rolled up to just above her elbows, a leather vest worn thin and soft, and simple but highly patched chocolate brown breeches with several pockets; everything is more than a little dusty. On her left wrist is is a leather cuff, somewhat newer than the vest, if wear is any indication. To cover her face she's found herself a dark brown felt hat with a small brim, just enough to hide her features from anyone taller but not cut down on her field of vision. The one purely aesthetic adornment she wears is a necklace of wooden beads and teeth, both animal and otherwise.
History:
Meg grew up as the only girl in a large, rather poor family in a small village in Corone pretty much in the middle of nowhere. For the first number of years of her life, she assisted in her family's farm, usually working most of the day before all but passing out at night. As her family grew over several years, she didn't have quite as much to do, and had time for other pastimes, such as being teased for her slightly girly nature. Being small all her life she discovered just how far turning the other cheek gets you - nowhere. Instead, she learned to hit back both verbally and physically when teased or bullied, and soon her older brothers stopped picking on her for fun and began to goad her into fighting so they could train her without letting her know - since they were her brothers and didn't want to appear too nice - but wanted her to be able to fend for herself if she insisted on attacking anyone who insulted her.
At the age of 15, being an idealist, she traveled to the closest city to try and find work to help her family in a more direct manner. On her way, she was detained for several months while working for a fighters' guild doing menial tasks in exchange for some basic training. At least, they thought that she would only be receiving the basics of fighting with a staff, but she unknowingly had already received this from her brothers. All she knew was that she was good with big sticks, and wanted to learn how to actually use it properly. She ended up getting a somewhat more advanced training than either party expected from the original agreement, and by the time she left had come to understand both the value of her brothers' early lessons and not getting hit.
In the first week of being in the city, as a somewhat trusting, naive young woman, she had managed to get scammed, robbed, and utterly lost before going to the town guards and pleading with them to help her. Maybe at that time she looked too much like one of the ruffians she had fallen victim to, but they completely ignored her plight. Too proud to resort to begging or run back to those who had helped her in the past, Meg began to fall in with street kids who saw nothing more than a new member, but pretended to value her skills in order to keep her with them. Since then, she has become only loosely affiliated with any particular group of street kids; instead, her presence is warily accepted in quite a few areas - but only warily, as she still could be scoping out a district for acquisition by another group. She never is, given as she has been trying to pull away from that life. Lately, she has been making forays out of the city into the surrounding area from time to time, curious about the situation outside, and learning about the area in preparation to leave.
Skills:
Staff fighting - Intermediary level skills - definitely more than "hit them hard" but no fancy moves or finesse. She's good enough to parry and dodge during a strike, but not much more than that.
Thievery - Not very good, but enough to sneak away food from a stall in the marketplace. Definitely not good enough to cut purses or pickpocket someone. She has the potential, but doesn't really want to be any better than that. If she put the effort into learning the skill, she would lose some respect for herself.
Stealth - Due to her small size and experience evading the watch, she has become fairly good at hiding. If someone knows what she actually looks like and approximately where to look, they wouldn't have that much trouble finding her as long as they had at least some idea of how to efficiently search. She can run fairly quietly - not silently, but quietly - and climb up into places such as rafters fairly quickly. The climbing is completely dependent upon finding handholds and/or objects to assist her reaching some height, due to her lack of it. If she is caught and detained for whatever reason, her first plan of action is to wriggle out of any bonds that might be holding her - and if that doesn't work she attempts to free her dagger and cut her way loose. Then run away.
Bluff - While she isn't good at talking her way out of obvious situations, if she has a chance to prepare she can hide her identity - or reveal it, depending on which is necessary - disguised as the opposite gender. However, she isn't particularly good at it and tends to be disbelieved fairly often. Ironically, this happens a lot more when she is trying to be feminine.
Equipment:
A sturdy oak staff with a metal core which she took from her guild when she left. It is well balanced for her and hefty enough to provide good force behind her swings.
A tiny dagger that can be easily palmed and hidden, with a very short looped hilt that slips over two fingers. As the blade is only a couple inches long, it is not good for straightforward battle, only being useful in very specific circumstances, such as severing someone's spinal cord at the base of their head - or cutting bonds unseen. She keeps this inside the leather cuff, in a wrist sheath which has a hidden fastening on the side to facilitate access when her hands are bound.
A thick woven backpack of standard traveling supplies. It looks plain and small on the outside, but on the inside it is... still plain and small. Really, the only difference between the two sides is that the inside can hold items. Plus it has several pockets that she can hide things in, including some padded ones inside the lining.
Extra bits:
She has picked up a few words in several languages, but only enough to recognize which language is being spoken. She cannot speak anything other than common and rudimentary Elvish.