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Witchblade
01-10-08, 12:35 PM
...Than to Break



Name: Witchblade
Age: Unknown
Sex: Female
Race: Half Vampire Half something
Height: 5’9
Weight: 130lbs
Hair Colour: Black with silver, gold and bronze streaks
Eye Colour: Crimson

Appearance: Her appearance hasn’t changed much at all since as the years go by on Althanas she doesn’t seem to age at all. She generally wears a black cloak over her body concealing it in shadows. She still wears the hood from time to time but because her mouth has been sown shut and the hood cannot hide that she usually doesn’t bother now. Her clothes haven’t changed much, black sleeveless shirt tied in the front and usually loosely tied around her chest. Black leather pants and black leather boots. She still has the two odd purple markings on both of her cheeks but in a recent quest she discovered she has some kind of brand on her left shoulder blade. It’s a large circle with three smaller circles inside of it, each intertwining. She doesn’t know what it is yet but she does plan on finding out.

Weapons:

Claws: A natural weapon Witch has acquired. It surfaced during a small altercation where she was taken hostage in an effort to use her as a test subject because of her Vampiric blood and healing abilities. The claws are an extension of her own natural fingernails, which grow out on command, a centimetre from the tip of her finger, and harden to the strength of Titanium. Their colour does not change during this though, so all appearances they seem as normal fingernails. They can now be summoned as often as she wants.

Daggers: One Mythril dagger 11 inches in length, its only special quality being the fact that it has an added effect against evil. She also had a replica of it made at the Bazaar only the replica is made of *Titanium and has no special quality. Both daggers lie in sheaths on the small of her back.

Throwing Knives: On a trip to the Bazaar Witch also acquired ten *Titanium throwing knives that she keeps on a sheath around her hips.

Sais: Plain Plynt sais that she acquired long ago in the Bazaar. They have no special abilities and are her favourite weapon.

Staff: A Mythril staff, a strong weapon, but one she finds short use of since she prefers to kill her enemies, not beat them senseless. The staff has the ability to fold within itself to become nothing more than a small 6-inch rod, which fits into a sheath on her belt. When completely folded out, it has a full length of 5’3”.

The Rot Slayer: (http://i17.photobucket.com/albums/b72/i_heart_roisin_dubh/Rotslayer1.jpg) A sword originally owned by Dan Lagh’ratham. Witchblade was forced to acquire it by Megan, her creator for reasons she still doesn’t know. The sword is made of *Titanium, is six feet in length and weighs 500 lbs. It rests on a harness upon her back that allows it to sit high, so the tip does not drag across the ground.

Frostbite: Frostbite is an enchanted Ninja-to that has a blade length of 17 inches and a handle length of 5 inches. The handle is pure white leather with the blue vines crawling along it that actually give it slightly better grip with the user. The sheath is also a pure white, hard scabbard with the same blue vine design along it. The blade is made from Prevalida and as such is also blue. It is enchanted with ice, creating a slight mist whenever it cuts through the air. But it also had an effect on any creature that it punctures. The blade is extremely cold and could freeze water should it come in control with it. Grabbing it with bare skin would cause an ice burn. When it pierces the skin, it lowers the core temperature of the person cut by it. This will of course slow down a person’s reflexes and actions, and enough cuts could severely hinder them in battle.

*Old Titanium: Old Titanium is weaker than mythril and less fire resistant than new Titanium, but it is not as brittle and much better for weapons and armour than the new kind that the dwarves and elves are producing.

Armour:

*Titanium Plated Gloves: The base is black leather, which covers from just before the elbow to the wrist, then continues on, on the top part of the hand stopping at the knuckles. It is held in place by a string that goes from either side. On the top part of the glove are Titanium plates, which slightly overlay the next one, leaving half an inch of space before the beginning of the wrist and the end of the glove. The gloves now sport wave like spikes over the Titanium plating.

‘Surprise’ *Titanium Plated Boots: The only other piece of armour Witch bothers to equip herself with. The front of the boots as well as the top above her foot are covered with Titanium plated. The ‘surprise’ part is because if she stomps down on the heel of the boot it releases a Titanium blade that comes out of the sole at the tip of her toes.

Vlince Cloak:The cloak was her reward for freeing a particular prisoner from The Iron Fort, the same place where Witch learned about Megan. It’s black, hooded and heavy enough to provide warmth should she ever need it. It also has a slightly chameleon enchantment on it, allowing her to blend into her surroundings easier.

Skills:

Ninjitsu: A skill she learned during a quest with Sei Orlouge, her first experience with the strange man. They met some old guy in a hut made completely out of bones and he turned out to be some Ninjitsu Master who had summoned them both their to learn his art of fighting before passing on. Sei and Witch are now quite equally matched with one another as their skills have been made to contrast each other, a fight between them would be quite useless actually. This new skill gives her an added finesse to her fighting style, allowing her to move around rather quietly through almost any terrain. She can easily sneak in and out of areas.

Acrobatics: Witch has always been very nimble and agile and spending most of her time in forests has allowed her to hone skills in acrobatics. Allowing her to easily manoeuvre through treetops and perform the more stylistic back flips and front flips in battle to easily dodge certain attacks. Added in with her Ninjitsu skills these two skills allow her to fit into tight places and perform some moves others wouldn’t be able to flex their body into.

Sense of Danger: Sei and Witch now have a direct link to one another. If either of them were ever in immediate danger the other person would be getting something like a constant alert going off in their head until either the other person was out of danger or they were able to meet up with them. The alerting does not remain if they are together, even in danger.

Fighting Style: Witch is mainly a melee fighter. She prefers to face her enemy than attack them from the shadows like a coward. All of her weapons are melee weapons in support of this and she’s also a very capable fighter when it comes to hand to hand combat, having advanced knowledge of fighting freehanded. She is very adept with all her weapons, having practiced them in life and death situations many times, but she is also quite resourceful with her surroundings. Put almost any kind of melee weapon in her hand and she’ll have a general understanding of how to use it.
· Daggers – Witch has now mastered the use of her daggers.
· Sais – She has advanced knowledge of how to use her sais.
· Projectiles – She has above average abilities with these projectiles, but she can easily increase this to Advanced with the use of her telekinesis.
· Staff – She’s had her staff for a while but barely uses the thing, as such she only has average knowledge of this weapon.
· Claws – These weapons coming naturally to her, Witch has advanced knowledge of how to use them.
· Swordsmanship – Swords were never a weapon that Witch enjoyed using, but used she has a few times. Still, she is no better than the average person when it comes to using a long blade.

Abilities:

Strength: Due to her Vampiric blood, Witch is much stronger than the average human. She can easily lift 600lbs but will start to struggle at 700lbs. Her grip is strong enough to break any bone within the human body if she exerts enough pressure. She can also bend and break metals up the strength of steel.

Speed: Witch can easily move at three times the speed of a normal human for longer periods of time, however for short bursts lasting no more than a minute or two she can go five times the speed of a normal human. Her speed makes her reflexes extremely fast as well.

Flying: A very painful ability she is never very fond of using. With this, a pair of black wings, shredded and torn at the ends, sprout from her back, ripping through the actual flesh. When fully spread out, these are just a few inches shy of being the same size as her. She can fly up to speeds of 100 mp/h and she has no problems carrying anything up to 500lbs, but after they reach 600lbs and beyond her speed steadily decreases, though she can maintain the same altitude.

Sense of Presence: An ability that allows her to sense a nearby person. This is allowed through their energy, which when close enough she can almost feel like a slight tingle in her limbs. It’s almost like a soft vibration, just noticeable, but not enough to be a nuisance. She can also smell people, strange as that is.

Telepathy: An ability that has stuck with her from the very beginning. At will she can break into the mind of any person close enough to her and rummage about, looking for quick bits of information that may serve useful in any way. This is also a clever device in getting information when a person is not so forthcoming. But, the ability will only work if the person does not have an extremely strong mind block in place, which she herself can do.
· Using her Telepathy Witch can also attack someone from within their mind. The attack can disrupt thought patterns and will feel similar to a hot knife cutting through their brain. This requires more concentration than just snooping around in a person’s head, but Witch can perform simple acts without losing her concentration.

Telekinesis: With this ability, Witch can move objects of up to 50 pounds around a room, make them float, direct them to her hand, or even hurl them at a person. With some recent practice she’s been able to use her telekinesis more easily, requiring less concentration. She can also use her telekinesis as a force itself. Creating a mass of the telekinetic energy, she can send it flying towards a target up to twenty feet away. The force is translucent, but it distorts the air around it and can be anywhere from one to five feet long and with a hitting power of about 40 lbs. Though there isn’t a limit to how many times she can use it, depending on the strength of the force, after the third of fourth one her head feels like it’s being split open by a hot knife.
· Witch is now able to move objects independently around her. She mainly uses her throwing knives for this purpose, but can in fact use any kind of item as long as she can lift it up. At this point in time she can only focus clearly on two objects without losing her concentration.

Sight: Witch has an excellent ability to see in the dark, her Vampiric side allows her eyes to adjust, taking in the smallest amounts of light even where there seems to be none and allowing her to see with it. Movement is something that she is immediately attracted to, especially in the dark. But, if a situation arises where there is no light available at all, then her vision fails her like that of anyone else. Also, her eyes are extremely sensitive to light now, especially during the night. If a sudden flash occurs it can cause a temporary blindness.

Hearing: Also another plus of her Vampiric blood running within her. With this ability she can hear minute noises that would otherwise be missed, she can also pick up on the louder noises for a certain distance. But this also comes with a drawback, though it can be tuned in and out, adjusted to certain climates, a sudden loud and unexpected sound is amplified to her and usually causes extreme pain, like a major migraine.

Vampiric Healing: This ability allows her to heal her wounds and her wounds only, unless her own blood is introduced into the body of another person. Her body heals faster than a normal person’s would, smaller wounds, like scratches, scraps and light bruising heal within moments. Medium wounds, deep cuts, take anywhere from thirty minutes to three hours to heal. More serious wounds, things that are life-threatening, take anywhere from three to twenty-four hours to heal.

Magic:

Healing: The only light spell known to her. With this she has the ability to heal other injured people, but it takes a lot of energy from her, considering she is a creature of darkness. The severity of the wounds also depends on how much energy she has to use to heal it.

Shadow Flare: An extremely powerful move consisting only of dark energy. This is something that drains her immensely of energy and usually leaves her unconscious and vulnerable. But used correctly, it wipes nearly every enemy out, leaving her with nothing to worry about. The actual move requires great concentration, allowing her to summon up one large ball of energy between her fingertips, which she never touches, and several other balls that surround her. The energy is drawn directly from her and her surroundings, the more people around her with dark energy abilities, the stronger it will be. It can also draw from the enemies. When the energy spheres make contact with the ground, or anything else, they usually expand taking up large areas of about 4’ each. Anything within that area, unless considered ally or friend, is usually incinerated.

Ambross: A small magic attack where she conjures up a flame in her hand. Though she is impervious to its effects, only because she summoned it, it can set fire to anything else. It can be combined with her weapons to make the blade flame and can also travel up her arms without any ill effects on her.

Basic Anatomy: Witch does not need to eat or drink to stay alive like any normal living creature does. And even though she is half vampiric, she does not drink blood either, nor does she crave it. Because of this, what sustains her and keeps her living is a mystery even to her. Since she doesn’t need to eat and drink most of the ‘vital’ organs a normal living creature needs to survive are useless to her. The only things that actually function and are considered vital within her body are her lungs, heart, and liver. Attacks to other organs will do nothing but cause her pain and blood loss. Witch’s blood is also something completely unique to her. The colour of it is a dark blue and possesses magical qualities all it’s own. If she ever allows another person to drink her blood it will heal almost all of their injuries rather quickly as well as give them an energy burst. However, as Witch detests physical contact and it has negative affects to her, this will very rarely happen.

The Malice: A voice that emanates from somewhere in the depths of her mind. It never gives itself a name and because it is filled with nothing but hate, Witch has dubbed it The Malice. The origins of The Malice are unknown, she’s heard it for as long as she remembers, and she’s not even sure if it’s some part of her own psyche. Her hate for humans seems to come from it and if she’s ever in a weakened state it has the ability to overthrow her and take over her body. With it in charge of her, she does nothing but kills all those around her, including those she would consider allies. But she’s also stronger in this state and can sometimes use abilities and magic she doesn’t know. Giving The Malice control over her body is not something she willingly does and will always fight against it if it ever succeeds. More often than not, she always needs to be knocked unconscious to regain control back.

The Narrator: Witchblade is now the only character to know that Althanas is a fictional world and she isn’t real…as far as she knows. She learned this in a mission she took on by The Syndicate with Ithermoss. This was not information that Witch was extremely happy to learn, knowing that everything she had done up until that point that been controlled by someone else and everything that had happened to her words written by some person far away. This knowledge has however freed her from her creator’s grasp, to a certain extent. She can now act and think on her own and do as she wishes, but Megan continues to intervene. She controls the world around Witch and forces her to do things by threatening her. Witch can however communicate with Megan and ask for things in her environment to be changed, the real question is will Megan be willing to change them for Witch?

History:

Though her own personal past is still locked deep within her mind, Witch is finding that it is no longer one of her top priorities to search for it. She has found that instead of dwelling and trying to find out something about the person she once was, she needs to focus more on the person she is. It’s hard for her to forget about it and at times she finds herself drawn to search for some more answers, but these usually pass rather quickly.

Witch still has to deal with her hate for humans, a hate she has not found the source for yet, but one that at times can cloud her judgment and even take control of her. Her Claws were formed during an occasion such at this, but since then, she has been able to keep it relatively under her control.

During the passed little while, Witch has been rather busy though, she has found herself one of quite a few adventures meeting quite a few new people. She has also joined the OWC, been a bodyguard for it’s leader and after Chelsi left she became the second in command of the Military section, but after a few months left, learning it was not her thing to be in charge of so many people. During her stay with the OWC, she also found it within her duty to align herself with their ally, the Red Hand, but shortly after leaving the ranks of the OWC, she left them as well. She does keep good friendships with both clans and the people she met within them though, even if barely speaking in her solitude.


Level Four

Witch spent a lot of time in solitude within Concordia forest, her only companion being Daegun, her baby dragon. How much time she spent there she knows not for years do not pass the same way to her as they do to others. Eventually growing bored of the forest and the solitude she left to explore Althanas again, one of her first places being Salvar. Something within her mind was calling her there and she quickly discovered some kind of link between an abandoned hideout there and her past.

The group, or cult whatever it is, is known as Saehr created something known as the Saecadas, which is some kind of weapon. Witch doesn’t know much about it however during this little adventure she met up with a Drow named Izvilvin who helped her explore the abandoned ruins and saved her life when the lone man they found inside cast some kind of spell on her. After this, she discovered a brand that looked to be burned into the very flesh of her left shoulder blade. She also found a tome, amongst the many that were there, that possibly contained information about this group. It’s written in a language Witch doesn’t know and has so far ruled it out as being Salvic.

After leaving Salvar, Witch decided to join The Cell when the tournament became available. She lost against an elf named Rheawien during the first round, however she was still carried over to the Final Cage. During both the first and final rounds of The Cell, Witch discovered the meaning of a true friend in the Drow Izvilvin, though she will never admit it towards anyone else. She didn’t make it into the top three though, but has no regrets about joining the tournament and will probably join the next one when it becomes available.


Level Five

With the Cell lost, Witch thought it best to perhaps practice some of her skills in The Citadel, however she found no better luck there. Her first match back in the fighting arena was lost to some cat-boy named Leon. Turning her back on fighting for the moment, she decided to take up a mission with The Syndicate in Corone. It was simple, all she had to do was free some human from The Iron Fort, but it turned out to be far more complicated than she could have imagined. During the mission she came across an old man in a cell that had specifically been waiting for her. He passed along to her knowledge of the origins of Althanas, telling her it wasn’t real and that she was only a fictional character. In doing so, he freed her from her creator’s control and allowed her to steer her own course through the world of Althanas, though the halfling is still none too happy with this newfound knowledge.

Shortly after she found this out, Megan—her creator—began communicating with her and forced Witchblade to go to Alerar to pick up The Rot Slayer, Dan Lagh’ratham’s old sword. After that whole disaster with Koran, some cyborg thing, she returned to Corone and found herself face to face with Dan and one Luc Kraus. They were looking for people to join Audaemus, their Clan, but shortly after she found herself in it, it was disbanded. With Audaemus gone, she found herself recruited into the ranks of The Gol’bron, the newly formed Red Hand.


Items: Mythril dagger, twin Titanium dagger, Mythril staff, ten Titanium throwing knives, Titanium plated gloves with spikes, ‘surprise’ Titanium plated boots, rucksack, two blankets, crystal shard (listed below), leather bound book, pencil and sharpener, pen and the inks of blue, black and red, Tome of Saecadas, The Rot Slayer, Ring of Audaemus

Crystal Shard: A small shard of a powerful crystal, this allows an enhancement of her magic abilities just by being on her person. She carries it around in a small pouch on her belt.

Ring of Audaemus: A ring that was given to her when she first joined Dan Lagh’ratham’s Clan. It’s a simple silver band with a dark purple stone in the centre of it, upon the stone is some kind of glyph that has no meaning to her. Though the clan ahs disbanded, the ring still holds some kind of power that Witch has yet to awaken.



Familiar:

Name: Daegun (pronounced Day-gun)
Sex: Male
Age: 4
Race: Dragon
Height: 1’6” when standing on his hind legs.
Weight: About 40lbs
Eye Colour: His eyes are pitch black, no white outline, just big round, black eyes.
Scale Colour: His scales are white, but the underside of his stomach and the underside of his wings are silver and shimmer when the sun catches them.

Appearance:

He’s a small dragon; being just a newborn he hasn’t really grown much at all since his birth. His head is round with three big spikes coming out the back to protect his neck. These are not sharp, just hardened skin. His head is rounded until it comes to his mouth, which is bumped up slightly in a crescent coming down into a not very drastic point. It’s something like the beak of an eagle, but not so sharp. His body is chubby and very cute looking; his front arms are short and clawed, with three fingers and a thumb. His back legs are like nearly like his front, only they’re slightly longer and without the thumb. His tail is fat and about half the length of him, coming to a quick and abrupt pointed stop. Neither his tail nor his back has any spikes on them. When he curls up into a tight ball, he looks almost like a white rock strangely out of place.

Weapons:

Teeth and Claws: The only weapon Daegun has and natural ones at that. His claws are as strong as steel but his teeth probably range up there in the strength of Titanium.

Skills: None.

Abilities:

Smell: This little guy has a strong nose; he can smell certain things that any person would not be able to. Not only can he smell a person nearby he can also smell fear coming from a person as well as a few other emotions that trigger certain pheromones to be released into the air.

Eye Sight: Daegun has amazing eyesight, even more so than Witch’s. He can see things during the night as if it were the day and even in some of the darkest places he can find his way around. His large eyes are built almost specifically for this function, though he tends to get irritated after spending too much time out in nothing but sun.

Flying: Using the set of powerful wings he’s got, Daegun can fly great distances and also at fast speeds, but he rarely does this, following his Master by keeping all for feet planted on the ground.

Magic:

Ice: A simple ice attack Witch witnessed Daegun do while he was defending himself. She didn’t exactly see what had happened, a brilliant white flash came about the area, temporarily blinding her and when her vision cleared one of the men was lying dead with a thick, long icicle sticking out of his chest. The attack is a quick one, the bright flash being the ice gathering into the form of an icicle quickly, usually about 6” long and 2” wide.

History:

Witch received Daegun as an egg from MetalDrago as payment for a quest she was helping him with. She’d always been interested in dragons and Daegun really took away the loneliness she felt on a daily basis.

The little guy is a little mysterious though, Witch has absolutely no idea what he eats, but he leaves for hours at times when she tells him to go eat something, though he never seems to go far since he comes back when called. He does not speak, instead he purrs, like a cat, though he does growl when he gets angry or scared of something. And he’s not scared to defend his Master either, which he proved when he so cutely lunged at Sei’s head thinking he was a threat to Witch. He does seem to understand her though, and anyone else that talks to him, which comes in handy. For the most part, Daegun just stays inside of Witch’s rucksack, sleeping, adding extra pounds to her load. He only comes out when he wants to.

Call me J
01-11-08, 08:40 PM
As long as you're reasonable with your use of Megan, you are approved.

Witchblade
01-11-08, 08:45 PM
I'm not reasonable with anything you ask of me, Shyam! :p

Call me J
01-15-08, 07:17 PM
As long as you continue to be unreasonable then, I'll approve this.

Approved.