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Wurgog
01-23-08, 06:10 PM
Name: Wurgog "The Viper"
Race: Orblin, an uncommon crossbreed of Orc and Goblin
Class: Infiltrator/Assassin
Gender: Male
Age: 32
Height: 6'1"
Weight: 178 lbs.
Alignment: Discordant

~ Appearance ~

Ancestry such as Wurgog's is rare, very few crossbreeds of such varied races survive their own birthing. Depending on which way you look at it, Wurgog is either very lucky, or very unlucky, to be alive. His mixed bloods have produced a creature of varied shape and proportion, both in physique and appearance, this is most evident in Wurgog's frame. His goblin ancestry has made him slender and long of limb, as well as relatively nimble and suprisingly graceful. Yet, the orcish half of his genetics has counteracted this delicate build with thick, sinewy limbs and firm muscle. His is a body that combines the best traits of both his parent species. Leather-tough skin, brutish strength, admirable speed and dexterity. If one could look past the aesthetic downsides of such a genetic make-up, it's quite evident that he benefits from it very much.

His face, however, is one quite prominent area where his ancestry has crippled him. Elongated and slender, as would be a goblin's, but with the prominent lower jaw and boar-like tusks of the orcish race. It is a warped mess, with cracked skin stretching tight over angular features. This effect would be frightening on a human, but when one takes these traits and tints them sickly black/green, it borders on horrific. Wurgog is painfully aware of his unpleasant visage, thankfully, and goes to great lengths concealing it. Wether by scarf, mask, or seventeen inches of wiry black hair, he keeps himself hidden.

~ Personality ~

To say Wurgog is a complex creature, would not be entirely in the right. His mind can be described as single-track at best, dull at worst. His problem-solving skills are just slightly under that of a common human, as is his articulation when speaking. He compensates, however, with an astounding level of ingenuity and craftiness. If one thing can be said for Wurgog's personality, it would be that he is a very versatile creature. Nowhere else does this cunning shine more than in the art of infiltration. If a lock needs picking, he could do it with a rock, if he so chose. If a door needs unbarring, odds are he'll find a way within moments. If a trap or a lever, or any sort of mechanism needs reworking, he can rip it apart and piece it back together at a rate most human's could not hope to achieve. Don't ask him how he can do it, though, the best answer you'll get is "Da Vipah knows dees t'ings". Another curiosity. It is unknown who taught him such skill, no one asks, mostly because conversation with Wurgog is a painful affair. His voice is a high-pitched snarl, made all the more frightening by a sinister hiss. A trait he has picked up to further emulate the beast of his namesake.


~ History ~

Wurgog, though partially goblin, was born into an orc tribe. Being smaller and generally weaker than his brutish kin, he was kicked and abused constantly. As a young Orblin, Wurgog was never given fair shares of food, never allowed to play with the tougher orc's weapons. Quite simply, he was nothing to them. Any member of his tribe could squish the poor beast like an insect, and he knew it. So he survived using the only advantage he had on them, his cunning. He learned to steal food from bigger orcs when they weren't looking, he learned how to sneak past the bullies without being noticed, he learned to to pounce from the shadows. To backstab and cut throats and do whatever it took to bring them down without giving them a chance to fight back. He learned the art of stealth and subterfuge, something that would shape his destiny.

Eventually the time came when he took his leave from the tribe, seeking bigger and better things. He left for human cities, where he would survive the way he always had, sneakily. His skills only grew when pitted against the minds of smarter humans. Before long, he was a true master of his craft. Able to step without the slightest of creaks, to meld with the shadows themselves, to pounce and to prey silently and without mercy. If Wurgog sought something that belonged to another, he took it. If they resisted, he slew them. It was a simple existence, take what you want, and leave no witnesses. Nothing stays simple for long, however, as Wurgog's murderous past soon caught up with him. Charged on multiple counts of theft, murder, assault, and a slew of other minor charges to numerous to list, Wurgog was captured and imprisoned. For many a year he lay rotting in his cell, beaten, broken, and seemingly without hope. Salvation came in the form of a massive break-out, the coordination of over one hundred organized prisoners. Wurgog was granted a chance to escape, and promptly took it.

These years of misery have taken a great toll on him. Though now free, his skills are quite rusty, his body quite out-of-shape, and his will nearly broken. He wanders aimlessly to this day, in a vain attempt to regain what he lost.

~ Abilities ~

Weaponry:
Wurgog's favored weapon is a nine-foot length of chain, it is a sinister creation of blackened iron links from which sprout an array of cruel spikes. He has chosen this weapon for it's versatility. Wether it be Tripping, disarming, slashing, stabbing, or strangulation, he can rely on his chain. It's quite the murderous multi-tool.

Mechanisms:
Though possessing little skill in the creation of mechanical devices, Wurgog is quite adept at the disarming and deactivation of mechanisms. Basic locks and traps being his most common prey. If a more complex creation impedes his advance, however, he will almost certainly find a way to neutralize it.

Subterfuge:
Wurgog's ability to remain covert is nigh legendary. Bluntly stated, he's like an insect. He silently sneaks into place you didn't know were there, and makes his escape through exits you didn't think possible. Recent tribulations have rendered him severely out-of-practive, though, he's scarcely half the sneak he used to be.

Strength:
Though weak by an orc's standards, his might is still great when compared to that of an average human. When things come down to blows, and Wurgog is forced into a fair fight, he can hold his own for as long as necessary.

~ Equipment ~

-One backpack containing: Flint and steel, several pints of oil, food rations, several feet of hemp rope, a bedroll, a quill and ink well, and a single lantern
-Six belt pouches containing: various coins, several empty crystal vines, several rolls of bandage, a small phial of antivenom, and a single dram of goblin liquor.
-Set of Thief's tools on back. Set includes: Several mid-quality lockpicks, a small crystal spy-scope, and a vast array of hooks and prods for the dismantling of machines.
-Spiked iron chain slung bandolier-style around torso.
-Studded leather breastplate and greaves protecting body.

Call me J
01-23-08, 06:14 PM
Well this profile looks pretty good, the only issue is your skills. You seemed to list some abilities in your appearance section, but I would like it if you made a separate section for them, and listed them all out individually like that.

Also, if you could give me an idea of some material his skin is roughly the equal of and some relational descriptions for the other attributes, I'd be happy to approve you.

Welcome to Althanas!

Call me J
01-23-08, 09:51 PM
In the future, once you've edited, post here to let me know you've edited.

Unfortunately, you now have far too many things for an average level 0 character. I'm going to have to ask you to do the following things.

1) Get rid of the black powder and black powder explosives.
2) You can't have a crossbow thats a hybrid crossbow machine gun. You can have a regular crossbow, but nothing with a clip.
3) Specify that the spiked chain is made of iron.

If you make these changes, I'll be happy to approve you.

Wurgog
01-24-08, 12:15 AM
There we go, it is updated.

I hope I've done everything to a satisfactory level, because I admit I went a little overboard making this character. I've removed his explosives and crossbow, as well as his ability to create such things, and also added a storyline bit where he's captured and sent to prison. I'm trying to use this in an attempt to power him down a bit (years of torture, blah blah blah) and it's very sloppy now, but I intend to clean it up later on.

I apologize, and I appreciate your patience.

Call me J
01-24-08, 12:24 AM
You have no reason to apologize. In fact, I should thank you for being so cooperative.

Anyways, this character is approved.