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Mutant_Lorenor
01-27-08, 04:16 PM
((Damn, I'm really getting up there aren't I? >.>))


Statistical Data


Name: Lorenor V'halkulus (Lorenor's last name is The Endless currently bonded to Lorenor in Armor form)

Age: 26

Hair: Black (Dreadlocks)

Eyes: No eyeballs. His eye sockets are deeply inset and emit a strange purple glow. His eyes are permanently shut and he sees through more supernatural means.

Height:5.0"

Weight:150lbs

Race: Derelict Ghoul

Occupation:Hunter/Assassin for St. Denebriel’s Cathedral/Member of The Gol’Bron (Red Hand)/Blacksmith

Alignment: Lawful Evil


Psychological Profile:

Level 0: No change.

Level 1: No change.

Level 2: No change.

Level 3: No change.

Level 4: A greedy, manipulative son of a whore. Lorenor has grown considerable since his first nights out as a ghoul emerging from the caves of Haidia. Now he has revealed himself as a deeply religious follower of the dark Thayne known as N'Jal. Having been created with the markings of N'Jal, the ghoul is yet unable to complete his transformation into a Spider Magi. Unable to remember much of his past, Lorenor had made himself a new history through conflict and warfare. Many potent memories now filled the ghoul's head of recent failures and accomplishments. Serving his time as a cultist following N'Jal has yielded both rewards and tremendous pain. Lorenor has become a hardened warrior through many trials and tribulations in the name of his chosen deity.

As a loyal member of the Gol'Bron, Lorenor has also gained and won the trust of the dual leadership body of Sorahn Un' Ronameh and Ranger Nailo. He takes his relationship with those two individuals extremely seriously. He has also obtained more knowledge of the Endless, and better control as he's gotten stronger and grown more familiar with the symbiote armor bonded to him. And more recently, his Familiar known as Figment.


Appearance:

Level 0: No change.

Level 1: No change.

Level 2: No change.

Level 3: No change.

*Normal Form: Lorenor appears as a short, well physiqued warrior. He has dreadlocks that are kept in that state constantly and colored black. He now wears Vlince clothing. He wears a cloak with the symbol of the Red Hand on it to showcase his loyalty to that cult. Lorenor has eye sockets that contain no eyeballs, but instead, he has a deep purple glow of energy that flows from them. He wears all black. His cloak is also made of Vlince and the ghoul now dresses like a lord would. He obtains his clothing from the town of the gol'bron and his newly acquired Fiefdom in Salvar.

*Endless Form: A second epidermis that completely surrounds the ghoul when he summons it. It appears as almost a black ninja's outfit but writhes and moves with organic movements. The suit now has a green glow to it where once it was completely black. Spikes and other protrusions now stick out of the armor at key location which function as teeth. These teeth are deadly when exposed to bare flesh.



History:

0 (http://althanas.com/world/showthread.php?t=5378)

1 (http://althanas.com/world/showthread.php?t=8671)

2 (http://althanas.com/world/showthread.php?t=9859)

3 (http://althanas.com/world/showthread.php?t=11278)


Level 4

Salvar. His recent involvement with the Church of Ethereal Sway has earned the ghoul the rank of an assassin working for the church. No longer unemployed, Lorenor completes various pilgrimages as required by one who follows the church without fail. Conflicting against his alignment towards N'Jal, his following of St. Denebriel serves as a single thread of sanity to his following of N'Jal. Serving the dual deities with equal fervor, the cultist was tasked to assassinate a Necromancer capable of bringing back the dead in their original forms. Instead of growing an army of zombies, like Xem'Zund and Morian, Argus Lightfeather, sold his services to the people of Knife's Edge for profit. Lorenor respected that about the Necromancer but knew that the Church had ordered his death. Conflict was unavoidable.

Attempting to recruit help in Knife's Edge wielded several failed attempts to complete the sacred decree from the church. Finally, Lorenor came across a man calling himself Aeos. The two worked out a mutually beneficial business arrangement and set out to destroy Argus Lightfeather's operation. Lorenor recruited the help of the locale wolf's stable and was on his way with Aeos by his side. The adventure can be found here (http://althanas.com/world/index.php).

N'Jal. Following his recruitment into the Gol'Bron, Lorenor quickly rose through the ranks and became quite the visible member of the cult. He was responsible for a number of recent recruitments into the fold of the group and helped to complete a number of pilgrimages in the name of the Gol'Bron. With the assistance of a man calling himself Ranger Nailo, Lorenor set off into a pilgrimage for the Dark Mother, N'Jal. Ranger revealed himself as a prophet who served the needs of all of the Thaynes. Lorenor revealed that he was a dedicated servant of N'Jal who was attempting to wage a holy war against the other Thaynes for several past rapings by their hand.

After discovering some information that a den of Spider Magi lurked near the town of the Gol'Bron, Lorenor recruited Ranger's assistance in order to investigate this matter further. On the way there, they discovered several ancient bodies of the Inquisition and had to pull a secret lever in order to open up the entrance to the spider den. Lorenor and Ranger proceeded into the spider den in pursuit of their destiny. The pilgrimage can be found here (http://althanas.com/world/showthread.php?t=5926).


Skills/Abilities:

Regeneration level 2:-At will, Lorenor can now effectively regenerate small wounds within a matter of moments. Medium wounds take a few turns to regenerate. Critical injuries require at least a full day to regenerate and Lethal injuries require a full month of time to pass before they recover. Missing limbs take a week to recover.

Level 1: No change.

Level 0: No change.

Swordplay Level 3: Lorenor has obtained a significant amount of training with the blade. He has achieved a great deal of steady knowledge and practice with his favored weapon. He now considered deadly with the sword. His movements are fluid and accurate.

Level 2: No change.

Level 1: No change.

Level 0: No change.

Auspex (Senses) Level 4: Lorenor has now obtained a four foot sensory range all together. His general accuracy level with his senses has increased greatly. Now he can find hidden objects in the ground and other areas around him with greater ease than ever before. His senses have gotten supernatural in their skill. ((Range editted to four feet sensory range))

Level 3: No change.

Level 2: No change.

Level 1: No change.

Level 0: No change.

H2H Level 4: Lorenor has now reached a peak understanding of using his body as a weapon. He has grown in knowledge and has learned to fight with his own unique combat style. He has achieved supernatural movement with his body and has grown to new level of skill heights than ever thought possible. His skill with his hands and feet is now incredibly skilled. Lorenor still has to achieve many rankings of skill in order to become a Master, but he will get there. Lorenor has started to develop his own unique way of fighting that he will eventually be able to teach to other followers. ((Edit lowered from deadly to incredibly skilled))

Level 3: No change.

Level 2: No change.

Level 1: No change.

Level 0: No change.


The Endless:

Level 4:Finally, Lorenor has developed a complete bonding with his symbiotic armor. At will, he can summon it up to defend him from most attacks and it will respond with a nearly flawless command. The Endless has gotten tougher now and is the equivalent of Plynt in nature. It is just as hard as the third tier mineral is. And even the Endless itself now has a particular green glow to its epidermal surface.

Level 3: No change.

Level 2: No change.

Level 1: No change.

Level 0: No change.



TechnoVirus:

Level 4:[color=purple]No updates this time.

Level 3: No change.

Level 2: No change.

Level 1: No change.

Level 0: No change.


Inventory:

Level 4:

Necro's Lab Spoils:

Requested Spoils:

001--500 gold deducted from my account and moved to Aeos for payment of the job.

002--First book of N'Jal. A mysterious tome written by the followers of N'Jal that is part of a three book series. The book has many incantations, rituals, and rites written by the followers of N'Jal for the followers of N'Jal. To obtain the secrets stored within the text, followers must first learn how to decipher the N'Jallian text stored within. The book is extremely valuable and not sellable. The text is a masterwork volume written in human blood and made from human flesh. ((Props to Evil Dead right there))

003--Antioch tomes and documents. Including a work that has maps leading to the region of Antioch. Mentions a Necromancer named Morian. Some rituals and rites recorded from the time of Argus' training with Morian lurk within.

004--Argus' Necklace. A necklace made out of pure gold that is enchanted with the markings of a Necromancer. Thrice a day, Lorenor may use the powers of the amulet to call a Zombie familiar. The Zombie counts as a weak enemy with basic statistical data. However, since it is summoned from Lorenor himself the zombie retains some of the characteristics from the would be Necromancer. It is able to bit and pass on the zombie disease to individuals that it comes across. The individuals must be living and must be some sort of humanoid in nature. The control Lorenor has over the zombie is minute to say the least but will one day grow with time and studies. Eventually, he will be able to summon powerful zombie warriors to his aide.
Masterwork in quality.((Not sellable)) ((Edit: Can be called twice a day))

005--Argus' Ring. Also enchanted with a spell. The ring allows Lorenor to fly for a brief amount of time. He can only use this ring once per thread for the time being. Flying in this fashion exerts Lorenor a lot and drains considerable energy. The more weight he has on his person, the more rapidly he is drained as well. It is a gold ring that is well encrusted in the center with a magnificent piece in the middle made of obsidian jewels. Masterwork jewelry in quality.((Not sellable))

Ring Notes: The ring must be activated and can only be (So far) activated once per thread. The ring allows Lorenor to fly at will for the rest of the thread, or as stipulated by an ROG Mod. ((To put on limits requested by Shyam))

Edits: 5 minutes at 20 mph for now, 1 minute and 5 mph shaved off for every 50 pounds of stuff he's carrying. The further he pushes himself in the beginning the more exhausted he gets. Flying takes a lot of effort and he can only fly once per thread for the time being.

Earned Spoils:

Mutant Lorenor gains 2955 EXP and 847-500= 347 GP and his spoils. However, the flight ring is somewhat vague. I would like you to talk to an RoG mod about the exact specifics for it. If a judge feels that you have used it to powergame, they reserve the right to penalize you for it.

Time of Prophecy Spoils:

Requested Spoils:

001-Second Book of N'Jal. An extremely rare volume written in human blood and carved in human flesh. Masterwork in quality. It is written in an ancient dialect of the Spider Magi and is the second volume in a three book series that Lorenor must acquire to complete the transformation into a full fledged Spider Magi. The text contains many incantations, rituals, and spells that are meant to further the power of N'Jal and the individual Spider Magi studying the text. Mastery of the verses within the text requires a lifetime of study. The book is not sellable.

002-N'Jal's Talisman. An amulet necklace encrusted with pure gold and of Masterwork quality. It was forged with the secret arts of the Spider Magi and imbued with the powers of the Spider Magi. The necklace has the mysterious symbols of the Spider Magi written upon the amulet's pendant section meant to invoke some of the powers of the Spider Magi. With a carefully spoken incantation, (The written verse etched upon the surface of the pendant) thrice a day, Lorenor may conjure a cloud of venomous poison that can cause some sickness to an individual. The poison cloud is considered as a blight of infectious substance. The cloud is roughly a foot across in diameter, and not very potent for the time being. For right now, the poison cloud merely causes weak reactions against an opponent such as stinging the eyes, irritating the skin, and causing stomach aches and headaches. The infections are not permanent, but take a while to dilute. It takes a full turn for Lorenor to conjure up this venomous cloud. ((Extremely valuable, not sellable))

Earned Spoils:

Mutant_Lorenor gains 2600 EXP and 366 GP.
Spoils granted.

Level 3:Fiefdom Y'hanz Zaar (A port city in Salvar). Lordship in Salvar. Damaged Damascus Longsword. Yew and Plynt crossbow with 10x bolt quiver.

Level 2:

*Ornate Cathedral Dagger- Decoration. Not Sellable. Blade is made of Damascus but the Dagger is not suitable for combat. It is an item of prestige and influence. All official Agents of the Cathedral bare such a Dagger in their possessions.

*Senchen's Longsword-A Masterwork Damascus Longsword. The handle is also of Masterwork quality. Not sellable. This weapon was lifted off of Senchen's body. Comes with an ornate Scabbard and is worn at Lorenor's back.

*Ring of All Shadows-Obsidian Ring. The Ring of All Shadows. A ring made of pure obsidian. This ring was long ago crafted by the Wood Elves of Concordia. The ring will imbue the host with a terrible darkness. It is a living entity. Functioning just like a wand, the ring can fire off 3 small bursts of dark energies upon a single target. Eventually, these terrible bursts of energies will become stronger. They can cause minor burns upon a target. Or push a target back. The ring also generations darkness and Lorenor may use it, optionally, to recharge his own energies if he's lost them somehow. Using the ring in that fashion nullifies his 3 blasts for the day as it takes considerable amounts of energy to recharge.

Level 1:

*Aegis Bracer- A device discovered during Lorenor's trip to Haidia. This device attached itself to Lorenor's right arm and consumed it all together. It now replaces his forearm. The device functions exactly as a hand. With its latent archaic power, Lorenor is able to summon an aegis shield. This can be used to block hits as stipulated during the quest it was obtained. Eventually it will grow more powerful. The Bracer of the Aegis can block two low-impact hits or one medium-impact hit before it shatters. It can be used three times a night, but not in a rapid succession. Is a part of Lorenor.

*Blood Stone-Also found during his adventure in the temple in Haidia. The Blood Stone seems to be an artifact left behind by the besieged Vampire Nation. Lorenor discovered it can clean up impure samples of blood so that Lorenor can feast upon it. This is useful to clean blood of poisons, blights, and other impurities so that Lorenor might feed upon it. Can be used once per quest. Cannot be sold.

*Data Cube-Given to him by the Golems, this cube contains a visual holographic database of Lorenor's past adventures with the Golems. It also contains an archive of all the past genetic information that the Golems had on Lorenor person. As of yet, Lorenor has not studied this archive so he has no idea what information lurks there. Eventually, the Data Cube will become necessary for Lorenor's growth and survival. A detailed account in holographic form of Number 5,325's life. It also contains the visual records of Lorenor in his past historical form. Eventually this will allow Lorenor to learn about his past. Cannot be sold.

*Plasma Discharge Gun-A gift received by the Golems. This weapon functions just like a wand. Stipulations are linked above in the appropriate spoils section listed. (However, due to power limitations of the gun itself and the comparable force it produces, the strike surface and kinetic force will be no more than a light punch. Effective Range of only 10 yards. You may have this reviewed by the RoG for power output upgrades.) Cannot be sold

**Level 4 Update: Effective range of 11 yards. Now strikes with the force of well timed blow. It strikes with the kinetic force of a steel sword strike.

*Universal Anti-Sunlight Uniform-Given to him by the Golems. This suit basically allows the ghoul to walk out in the daylight hours without being burned. Fragile. Can be broken if pierced. Made with a combination of rare Golem fabrics, this suit (When worn) attaches itself to Lorenor's person and allows him to act in the daylight. The suit MUST be worn for it to work in this way. The suit functions by creating a bio-field around Lorenor that wards off U/V light and the harmful effects of sunlight. Note: this does not make Lorenor immune to attacks that use UV Light or Sunlight effects in battles and quests. It only allows him to be out in the daytime. Note also in the daytime, Lorenor is 50% weaker than normal. All his abilities and power is reduced by 1/2. If the suit is somehow removed or damaged, it must be repaired immediately or Lorenor will puff up into ash. ((This suit functions separately from any Endless functions))

*Level 4 Update: The golem technology updates itself every so often and is there to protect Lorenor. The suit has now gained the raw strength of Steel. It is much harder to break now. All other stipulations and weaknesses of the suit remain.

*John Mattis Longsword-Won during his encounter with Joshua Cronen. It is a Masterwork Longsword made of Plynt. Lorenor wields it with some skill and hasn't named it anything yet. ((Note: Destroyed during this quest (http://althanas.com/world/showthread.php?t=8720).))

*Mysterious Stone-Found during his encounter with K. This stone has all of the properties listed during that particular adventure. Mysterious Small Stone--A common rock found anywhere with a typical make up of copper and other natural sediments. What makes this rock unusual is that its highly saturated with elemental darkness energy making it prime for use in Alchemy or Blacksmithing. Eventually Lorenor will figure out how to recover the tainted ores from this stone, but for now it serves as a charm and a reminder of his first encounter with K. Not sell able. Rewards: Mutant Lorenor gets 480 EXP, 130 GP, and his shiny stone. Was awarded here (http://althanas.com/world/showthread.php?t=7300&page=2).


Level 0: Remains Unchanged.

Claws & Teeth Update Level 4:Now that Lorenor has gotten some blood on his hands, his claws and teeth have grown quite a bit sharper. Where once his claws his claws were only as sharp as bones, their density has increased. Now his claws and teeth are as sharp as steel.

Level 3: No change.

Level 2: No change.

Level 1: No change.

Level 0: Claws and teeth equivalent of bone sharpness in density. Six inch retractable claws. ((Initial Equip))


Familiar: No updates during this level.

Karuka
01-29-08, 12:09 AM
I'd like you to tone down the senses from supernatural a bit or limit the range. I'd also like you to either tone down the Swordplay or the H2H just a little bit

I'd also like the zombie familiar in the argus's necklace down to twice a day, and give a time limit to how long he can fly before he's exhausted.

Mutant_Lorenor
01-29-08, 12:18 AM
I editted H2H combat, Argus' Necklace, Argu's Ring of Flight and amended all the other edits you asked. (Senses) Edits are amended by notes saying that they've been edited in the text. Let me know if there is ANYTHING else I need to fix up. I appreciate it.

Karuka
01-29-08, 12:20 AM
Approved.