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Desolace
01-31-08, 09:28 AM
Name: Apocrypha


Age: Unknown; Over several millennia old


Race: Unknown


Hair Color: Burgundy; laced with similar coloured highlights


Eye Color: None


Height: 5’10”


Weight: 130 lbs


Personality:
“Existing for countless centuries has strange effects on a person. “Good” and “Evil” slowly lose their meaning as black and white fade to varying shades of grey. Morality becomes choice, emotions so fleeting as to have never existed, and people’s lives are mere flickers of existence.

“Are you evil, because you kill when it benefits you? Are you good, when your endeavours align with those who profess to be so? Are you neither, for you act on your own will for no cause but your own? Perhaps you are a fraction of each. The answer is not as important as the question- it is finite, material, when nothing else ever is. Nothing except your continued sentience.

“Even that slips from your grip, eventually. Who are you, really? Lost in that drowning river of age, all that remains to dictate your beliefs, emotions, and actions is that inner voice.

“And still, that alters with time.”


History:
“Time, too, loses its sense as your own identity is lost in its endless flow. When did you come to be? Was it a thousand years ago? Four thousand? Ten? Did you even come into being, or were you always present?”

She laughs; a somewhat cold, mirthless, and yet genuine chuckle.

“I know that I’ve always been like this,” she gestures to her body and face; the small movement belies a deeper meaning.
“No doubt there was a cause for my… altered appearance. A punishment of some kind. I cannot tell you if I deserved it, nor if it is truly punishing. Things such as these, even if seemingly grave, mean nothing. Although I would like to find out where and why it was so, I doubt there is anyone remaining who could elucidate me. Indeed, there probably remains nothing at all of that era. Nothing apart from Avarice.”

She touches the side of the silver-coloured plate covering her eyes. It seems to reverberate with a soft, almost undetectable chime.

“She tells me there was a great Power involved; one so mighty as to dwarf all others who came before, and any who may come after. She is a fragment of the Power’s immortal foe, who she knows as Xenophon.

“Unfortunately, that is where her knowledge ends.”


Appearance:
Apocrypha stands at 5’10”, her body lithe yet slightly curvaceous, her 130lbs of weight aptly proportioned and gathered in just the right areas. A generously sized chest tapers down into a thin waist, and then once again curves slightly outwards to form seductive hips. Pale skin and slender legs complete the image.

Her face is traditionally feminine, with a small, perfectly straight nose continuing in an unbroken line from her forehead. Thick, plum-coloured lips form the alluring half-pout, half-sneer which she has a feeling seduced many men, centuries ago. Her thick, slightly wavy burgundy hair reaches half way down her back, and two tiny black horns are just visible, rising half an inch above it. She knows absolutely nothing of their origins.

A solid, curved metallic plate, half an inch thick and two inches wide, spans from her right temple to her left, covering both eyes completely. Two inch-long spikes jut out from the inside of the plate and rest in her eye sockets. The exposed side of the plate is engraved with a simple, flowing pattern. The plate itself is held in place by a black band of material attached at each end and seamlessly tied around her head, under her hair. It is impossible to remove.

Apocrypha wears a long, dark crimson silk dress which begins just above her breasts and hugs her form until it reaches her waist. From there, it hangs down to her ankles. Black knee high leather boots adorn her feet, tied up their length with a criss-crossing red ribbon.


Skills:

Sightless Sense:
A long time ago, Apocrypha’s eyes were gouged out as some sort of punishment. The “blindfold” she wears ensures this castigation can never be lifted. However, Avarice enhances her remaining senses slightly, and gifts her with a kind of “sixth sense” of sorts that acts as a rudimentary vision. When it comes to walking, running, and navigating everyday obstacles, Apocrypha can do it as if she has normal human vision. However, against physical foes, she is much like a half-blind child.


Forgotten Mortality:
Apocrypha has existed for as long as she can remember. She has not aged a single minute, as long as she can tell. Small wounds, such as scratches, shallow cuts and abrasions heal overnight. Deeper wounds, such as knife cuts, broken bones and severed ligaments take up to a week. Severe wounds and fatal injuries incapacitate her completely while she enters an unconscious state, which can last up to a fortnight until she regenerates sufficiently.


Timeless Echoes:
Not proficient at any sort of martial art apart from basic hand to hand combat, picked up from many unavoidable conflicts throughout her life, Apocrypha relies on her magic in battles. She does not remember where she garnered the ability, or why, but she uses sound in the form of Arias to create areas of effect. When she feels like it, Avarice can harmonise with Apocrypha to bolster the soundwave and create more powerful effects.

Falsetto in D Major:
120 dB
This single, clear sound causes a slight breeze to pick up around Apocrypha. As it is maintained, the wind increases in intensity until it is comparable to a small gale. She has limited control with this unpredictable note, able to point the wind in a rough cardinal direction to a range of 10 feet.

Harmony: When harmonised with Avarice, the wind is slightly stronger in intensity, but control over direction worsens to the point of chaos.

Aria in F Minor:
180 dB
This deep, reverberating noise resonates with the earth and causes a slight tremor to spread out into a 6’ radius around Apocrypha. She has no further control over the direction or size of the radius, and once the note ceases, so does the effect.

Harmony: Avarice’s harmony causes the tremor to last around three seconds after Apocrypha has stopped singing, as if her own notes carry her companion’s.

Tessitura:
100 dB
This short, yell-like sound causes a physical manifestation of sound waves to instantaneously form directly in front of Apocrypha and launch themselves forward 2 feet. The impact is as powerful as a human punch.

Harmony: Avarice’s harmony causes the sound to become a barrier as strong as half-inch thick wood that forms directly in front of Apocrypha. The barrier lasts for one second, and while it is up she cannot move.


Equipment:
Apocrypha doesn’t see the need for any equipment, as all tools and items wear with age. All she has is her dress and her boots, which seem to never tear or get dirty.

Familiars: Avarice. The fragment of Xenophon embedded into Apocrypha’s blindfold can communicate with her internally as well as externally. Having developed its own personality over thousands of years, and yet still retaining some of Xenophon’s, Avarice is the equivalent of her conscience. Sarcastic, foul-mouthed, egotistical and aggressive, Avarice is nonetheless essentially neutral – even leaning towards good, although she’d never admit it.

While she has no skills per se, Avarice can harmonise with Apocrypha and produce more powerful Arias.

Letho
01-31-08, 04:32 PM
I'm going to allow this, but I hate to warn you to be careful with the Falsetto in D Minor. A gale is by definition a very strong wind, but it can be anything from 40-90 knots. Don't powergame it and make it overly strong at this point.

With that in mind, you are approved. Welcome to Althanas.