PDA

View Full Version : Cormyr Tomes Book 3.



Alberdyne_Cormyr
02-14-08, 06:27 PM
Obtaining his own House.

Name: Alberdyne Cormyr a.k.a. Dyne Corona

Age: 21

Appearance: A handsome; heavy set individual of short stature; the youth has broad shoulders. He has a square, well set jaw and well structured cheeks. These all resemble standard Coronian anatomy. Dyne has long, flowing red hair and intensely glowing green eyes. They have the spark of intelligence in them. Dyne dressed in the fashion of a nobleman. He oft wears Vlince clothing colored in greens or navy blues. His cloak is emblazoned with the combined sigilliums of the House of Sora and Lodge Bladestorm. Dyne wears glasses that are square in build. His gloves have the brass knuckles built into them that he started his adventures with and are elbow length. His hair ends at the small of his back. Dyne is built like a small tank. He wears a bandana that completely covers his forehead and is tied into two tails at the back of his head. They oft flow in the wind. The bandana is unremarkable and made of cloth. It is used to cover a terrible scar that lurks on his forehead. Dyne has recently acquired several new pieces of equipment that he wears on his person. Most noticeable; a flintlock rifle (Explained below), some new swords, and a ring that lurks around the ring finger of his left hand. This ring is enchanted.


Personality:Dyne has grown well into the stature of manhood. The years have treated him kindly. Now; the young philosopher has been through many great battles. Battle hardened and prepared to face the trials of the future; the pacifist has altered his views somewhat on life. Seeing his mentor; Seti Dylan in action has greatly influenced the young blacksmith’s life. Seti’s words forged much of the basic philosophy that Dyne holds true to his heart. He follows a code based upon that philosophy of life. He believes in peaceful solutions versus military based ones; but will act as the situation calls for it. He believes in the betterment of the geo-global economy and will use any means necessary to assist this process along. Becoming a stalwart philosopher; the blacksmith has worked hard to obtain his unique view on life. He is fiercely intelligent, a quick learner, and able to come up with strategies on the fly. These traits probably helped him on his way to becoming the youngest Patriarch of Lodge Bladestorm in History. Dyne is a quiet bookworm that prefers reading book in his spare time. He follows a rigorous nutrition system to keep his body healthy and pure. Dyne is loyal to his friends and allies. He is a generally friendly and optimistic person eager to make new friends.



History:

Level 3: To Rule All Flesh. A job sent to The House of Sora from a desperate contact in Salvar lead Dyne on a mission of diplomacy to the cold Northland. The contact from Salvar was a man named Alchion Rendexen. Alchion hired Alberdyne Cormyr and a friend named Wizo Laka Anahandra who quickly became an ally to Alberdyne Cormyr. The mission was simple. They were ordered to lead an uprising of locals up against the corruption of a certain house of nobles. Dyne and Wizo split their forces up into several divisions and invaded the house. The property was a large estate in Knife’s Edge. Wizo entered across the estate’s grounds and Dyne entered through the sewers of the city. It seemed like a good plan. However; the situation soon turned South with the involvement of the Syndicate. The Syndicate was causing trouble within Salvar and hot on Alberdyne’s tail for a recent betrayal of their ranks. Once a member of the Syndicate; Dyne soon found his way into the Corone Rangers. The betrayal was not viewed lightly and a price was put on Dyne’s head from the Syndicate. Ottocar himself arrived in Salvar to attempt to interrogate Dyne when the youth was captured by Syndicate agents. What happened next?
Look here (http://www.althanas.com/world/showthread.php?t=9532)for the answers.

Vincent. A chance encounter with an Offworlder calling himself Will Smith; lead Dyne to question his own developing psychic abilities. Dyne started to get strange thoughts and feelings that were foreign to the young psionic. The two strangers had a deeply philosophical encounter in which Dyne saw the price of living of a double life. Dyne soon regretted his earlier decision to assist the Syndicate. Dyne pondered just how much of it was his late Father setting him up. To assist the stranger in the adventures in this new world; Dyne forged him a pair of well forged Katars made of steel. The adventure can be found here (http://www.althanas.com/world/showthread.php?t=9925).

Dyne a Merchant? With the work completed during his encounter with Vincent; Dyne took his pieces and went to The Bazaar for the first time in his life. Making his first foray attempt into being a Merchant; the youth negotiated a fair deal on some swords and daggers that he built during an adventure he completed by himself.
The links are here (http://www.althanas.com/world/showthread.php?t=6803&page=2) and here. (http://www.althanas.com/world/showthread.php?t=9888)

The House of Sora. Becoming a new member of the House of Sora; Dyne traveled from Underwood to Radasanth. A series of strange events caused the sinking of Radasanth to occur as buildings began to collapse on themselves. A race against time occurred as the two House of Sora members attempted to discover the truth behind the attack. Separates from former Corone who were working for the newly formed Corone Empire; grouped together in an attempt to cripple Radasanth where it stood. Seti and Alberdyne worked together to lead the people through their darkest hour. In an attempt to destroy the city of Radasanth; the Separatists used explosive weaponry probably imported directly from Alerar through black market ops. Dyne and Seti raced against the clock to get their city back to normal and attempt to rescue any survivors. The event; its heroism, and its tragedy, can be located here (http://www.althanas.com/world/showthread.php?t=5511).

Level 2 (http://www.althanas.com/world/showthread.php?t=9883)

Level 1 (http://www.althanas.com/world/showthread.php?t=7770)

Level 0 (http://www.althanas.com/world/showthread.php?t=2281)

Skills/Abilities Sheet:

Weapon Proficiency: Rifle ((New))

Level 0: Having just acquired this magnificent weapon from Alerar; Dyne has barely had any training with the weapon. For the time being he has has Poor knowledge of his Rifle. But over time; this skill will grow in proficiency. ((Locked until level 4))

Aikido: ((This applies to both Armed and Unarmed Aikido))

Level 3: Dyne has achieved a considerable knowledge with this fighting art. He has now grown in his capacity to use Aikido both armed and unarmed. He uses his melee batons in tandem with his Aikido and Fencing skills. Now Dyne has reached the level of a student his is Highly Skilled at Aikido. Soon; he will begin to train to achieve his Dans as an Aikido Master.

Level 2: Dyne is now Skilled at Aikido. He trains his art every single day.

Level 1: Competent at Aikido.

Level 0: Proficient at Aikido.

Fencing:

Level 3: Dyne has gotten some finesse and fighting skills using swords in armed combat. He has obtained a considerable amount of knowledge thanks to his blacksmith training and training as a warrior. Dyne is now skilled with the sword. He can dual wield swords of equal shape and mass with some degree of skill at this point in his training. Dyne will one day grow to become a Master Swordsman.

Level 2: Now Dyne is competent with his swords. He prefers swords like broadswords, rapiers, and short swords.

Level 1: Competent fencing skills was locked until level 2.

Level 0: Basic fencing skills.


Animal Tamer: Now Dyne has begun to get better at his psionic abilities and they’ve begun to grow in proficiency.

Level 3: Now Dyne is Skilled at getting horses to obey his command. He can train three horses in this fashion within one thread. He has now gained an understanding of the animals and can pick up their basic thoughts and moods. Dyne has also become a skilled Horse Rider. ((Locked until level 4))

Level 2: Is now Competent at training horses to obey his command.

Level 1: Much better at training horses to obey his command.

Level 0: Proficient training horses to obey his command.



Monk Training:

Level 2: Becoming a veteran warrior now; Dyne has reached Above Average training with this skill set. Dyne is now dangerous with his hands and armed with a weapon.

Level 1: Now, Dyne has reached Average training with the skill sets of a Monk. He has a combat regimen that is effective for he continues to train everyday in the arts of combat and martial skills. He now knows all of the basic technique a student of the Monks of Ai'bron should know.

Level 0: Below average skills with this set of training.

*Acrobatics:

Level 2: Dyne has achieved some degree of understanding how to move his body without heavy armor holding him down. Dyne now moves with a below average success rating when he attempts any Acrobatic maneuver. Attempting acrobatics tires Dyne out quickly for the time being since he’s more of a physical brute. ((Locked until Level 4))

Level 1: Basic degree of success rating when Dyne attempts an Acrobatic maneuver.

Level 0: Low degree of success rating when Dyne attempts an Acrobatic maneuver.

*Stealth: ((Dropped as a Skill; I don’t want it anymore, it doesn’t fit Dyne’s current development))

Blacksmith: Dyne’s primary trade. He can use this skill to build all types of interesting items.

Level 2: Now; Dyne is capable of melting Steel ore as well as the other basic ores he was able to use before. Thanks to his encounter with Vicnent; and a Solo venture, Dyne has gained much more experience as a Blacksmith. Dyne can smith up to two items per thread. Dyne has been able to smith several items so far. He has currently discovered how to make Copper, Brass, Iron, and Steel Average quality swords. This is a tremendous boost to his education process. One day; Dyne will become a much better Blacksmith. Dyne can smith two swords per thread. ((Links to the Smith quests in the above text))

Level 1: No change.

Level 0: The lad learned quickly and can currently melt Copper, Brass, and Iron into basic use able ores for smithing. In terms of actual smithing, he can only currently forge one or two sell able swords as he is still currently a very young Apprentice. Eventually this skill will grow. He can only Smith once per thread. He can also only smelt ores once per thread. Currently, he is an Average Smith of the Apprentice Ranking.

Mark of the Awakened: ((True Sight and Empathy Ring))

Level 3: ((I’m bringing all of my stuff up to speed)) Dyne’s Empathy Ring can now detect stray thoughts of people within the proximity of the Ring. He can use this ability to interrogate others and to gleam information that people are attempting to hide from him. He is currenty has very basic success rating with this newly acquired power.

Level 2: Dyne can now communicate with three Phantoms per thread and his Psionic abilities has begun to grow. Dyne has come into contact with several different Phantoms now. As such his abilities to communicate with the Phantoms and use his Psychic powers in general has grown. The Mark of the Awakened has now adapted and evolved to allow Dyne to use his gift in a completely new way. Dyne is now capable of focusing his psionic field around himself in order to detect threats to his person. This threat detection is active as an Empathy Ring. It is good up to five feet in every direction all around the youth. Over time; more psionic disciplines will evolve. Dyne can detect threats in one general direction and only one threat at a time.

Level 1: Dyne can now communicate with two Phantoms per thread. He has grown Proficient with his ability to communicate with the dead.

Level 0: ((Unlocked at Level 1)) This Ability allows Alberdyne to see the dead. Not only that, he can communicate with the dead as well. In this fashion, Alberdyne can currently only communicate with ONE spirit of the dead at a time. This indirectly allows the young Psionic to interact with the Anti-Firmanent and he can see it in his true form from time to time. Eventually, Alberdyne might obtain other Psionic disciplines.

Inventory:

Level 3:

001--Four excellent quality Iron Broadswords with scabbards included. For sale at the Bazaar. ((Acquired in the quest with Vincent))

002—Requested Spoil. Delyn Masterwork broadsword. Matching masterwork scabbard. ((Note: I had to pick between the Delyn sword and Rifle so I chose the Rifle. I’m just making a note of this spoil so that my whole inventory is complete.)) ((In other words; Dyne doesn’t have this sword. I just wanted to list it so ALL spoil requests from quests were listed))

003--Flintlock musket made out of liviol and steel parts. Masterwork quality. ((30x’s)) Thirty rounds included. The weapon is called “Razier”. ((Obtained during The Hidden Threat))

004--Salvarn Estate for Dyne and Lordship in Salvar. Dyne can use the estate as a base of operation for the House of Sora in Salvar. This is Dyne’s first property since leaving the family estate so many years ago. ((Is located in Knife’s Edge)) ((Obtained during The Hidden Threat))

005--Otano Earth orb. It can conjure up an armor made out of earthen energies five times a day. Currently the armor conjured up is of masterwork quality in Otano design and equivalent to a full suit of Steel Armor. It can be unsummoned at will. The opposite element of earth is air and air attacks do double damage against the earth armor. The Otano armor can sustain up to three hits of air damage against it. The armor appears as a black carapace like armor around Dyne and does not restrict his movement. Eventually; it will grow in power as Dyne levels up. It is a great gift given to Dyne from Wizo and his people; the Otano. ((Obtained during the Hidden Threat))



Level 2:

Level 2-001--Butterfly Key. A key from the sea of Dyne's heart. This key is used to open various Philemon Doors. Some of them lead to Spirit Forges while others lead to other incredible places. The Butterfly Key can only be used by Alberdyne Cormyr. It is an artifact that is not sell able. It is a small key made of gold with a butterfly motif.

002--3 Common Quality Broadswords. Just any old plain Broadsword that you'd see all over Althanas. Typical value. FOR SALE at The Bazaar. These weapons were constructed specifically for sale. Blade is made of copper, the handle is made of leather.

003--2 Common Quality Daggers. Just any old plain Daggers you would see all over Althanas. Typical value. FOR SALE at the Bazaar. The blade is made of copper and the handle is made of leather. ((Items 1-3 awarded during my Blacksmith Training Solo Quest linked in the above text))

004--"Good" quality Plynt Longsword. Acquired from the leader of the bandits, the sword is finely crafted and suitable for battle. It comes with an ornate "good" quality handle and scabbard. An ideal weapon for an aspiring Fencer. It cannot be sold.


Level 1:

1x--Enchanted Ring equipped with an energy field that surrounds the young apprentice. Currently this can only block Tier 1 metals and attacks. Eventually this spell will grow more powerful.

((New)) Level 3 Update. Dyne can use this ring 3 times a day to invoke the energy field that surrounds him. He can now block materials that are equivalent to Steel in nature where before he could only block normal blows and Iron. He can take two strong blows, three medium blows, and five weak attacks before the shield shatters and he has to call it again.

1x--A newly acquired plain Vlince Cloak. Colored Black.

1x--Liviol Smith Hammer with Iron fused in it at the molecular level. awarded to him in the quest ((Peaceful Yeah Right linked above))

1x--Outfit of black leather clothing given to him by Morlen. ((Morlen makes his appearance during Water Straight Up linked above))

1x--Silver necklace from the House of Sora.


Level 0:

Equipment: Toothbrush. (1x) Tooth paste. (1x) Bar of Soap. (5x) Towels. (Cotton) (2x) Leather Backpack. (1x) Utility Belt Harness. (1x)

Weapons:

--Brass Knuckles. Made out of a heavy brass alloy, Alberdyne's gloves are laced with brass knuckles. They have been blessed by the Monks of Ai'brone and serve as Alberdyne's primary weaopns. (2x) The gloves are made out of leather and are built to conceal the weapons inside. (Cannot be sold)

--Brass Melee Baton. Used in conjunction with Alberdyne's fencing training, the Melee Baton is meant to disable enemies quickly. The brass material is cheap and easily purchased. (2x) This is Alberdyne's secondary weapon.

Item: A valuable gold locket that is shaped like a circle. Various markings of Alberdyne's family are placed upon it, including the family crest. It is rumored that the locket can be opened to reveal some sort of secret, but so far Alberdyne does NOT have access to this knowledge. (Cannot be sold)

((Update)) Dyne still hasn’t discovered the secrets of his family heirloom but will uncover it someday soon.

Karuka
02-16-08, 11:34 PM
You're essentially gaining one (albiet very weak) skill here and bumping up seven others, eight if you include the double bump to blacksmithing.

I'd like you to take at least 3 of the old skills back down to where they were, your choice, and then we'll talk again.

Alberdyne_Cormyr
02-17-08, 01:22 PM
I locked the following three skills until I hit level 4; Weapon Proficiency: Rifle, Animal Tamer's update, and Acrobatics update. Is that good enough?

Karuka
02-17-08, 01:43 PM
Right, under Blacksmith, in your level 2 profile, you have him only able to craft 1-2 swords/thread, and you have him able to construct average blades.

So I'd like you to take it down from 5 to 3-4, and make them Above Average instead of Excellent. From a Bazaar standpoint, there is a difference between the two qualities.

Other than that, it looks okay.

Alberdyne_Cormyr
02-17-08, 01:53 PM
Blacksmith updates amended is that good enough? If there is anything else you'd like me to fix up let me know.

Karuka
02-17-08, 01:55 PM
All right, approved.