Cyrus the virus
05-30-06, 03:05 PM
Before you ask a question, please check here to see whether or not it's been answered already. If you want more details on an answer, you can post that as a question in the 'Questions?' thread as well. This is basically here as a quick reference point.
Use CTRL+F to search for a specific keyword if you're looking for something specific.
+++
IMPORTANT:
These are the EXP levels you need to achieve to get to each level, now don't ask for them again!
Level 1
2,000
Level 2
5,000
Level 3
9,000
Level 4
14,000
Level 5
20,000
Level 6
27,000
Level 7
35,000
Level 8
44,000
Level 9
54,000
Level 10
65,000
Level 11
77,000
Level 12
90,000
Level 13
104,000
Level 14
119,000
Level 15
135,000
ALSO IMPORTANT:
This is the battle formula used to calculate EXP.
Where "X" is the level of the opponent, and "Y" is the level of the lower-level character:
Winner- Battle Score * (X*2) *2 + 200
Loser- Battle Score * Y
Tie- Winner Equation (opponent's level is the lower-level character's)
Where do we read about the history of Althanas to get a better idea of the environments we are posting in to make it feel more realistic or at home for the reader?
The Timeline (http://www.althanas.com/world/showthread.php?t=321) is a good place to start, as Bohemia said, but I'm aware that some things there are vague. Some regions have really detailed histories, Raiaera probably being the best example, and you can find threads about the histories within the regions, usually in the general region forum, not in a sub.
Timeline's probably your best bet for what you're asking, though.
How many abilities can you have and at what power?
This question is both easy and difficult to answer at the same time. The main issue here is moderator discretion. An RoG moderator is given the leeway to approve characters based on their judgement, depending on what level you are. In theory, you could have anywhere between 1 and 10 abilities, but the more you have, the weaker they'd all have to be. Does that make sense?
With swordplay and weapon ability, you can generally have average skill with one primary weapon (and less than average skill with secondary weaponry) if you have other abilities. It honestly depends on how many other skills you have, and how 'good' they are for battle use.
Say I have a healing spell that restores a portion of my energy. It can be used around 3 times per thread, let's say. Given the usefulness of that spell, I'd likely only be allowed to have below average skill in one weapon, and if I wanted more weapon skills they'd have to be lower. This is how I, as a judge, would look at it. It's all about balance and moderator judgement.
But if I have no magic and just some small racial abilities, like slightly advanced hearing and smell, I could be awarded slightly above average skill in two different types of weaponry, or perhaps just one.
We're really pretty flexible. If you want to be specifically skilled in one area for some reason, an approvals moderator can work with you to limit your character's other abilities so that good ability with a sword can be awarded.
I look at a level 0 as the equivilent of an NPC Lietenant in a small army in skill. That probably doesn't help you out too much, but just letting you know that I do have an idea of how to guage power with level 0's.
i remember at the old althanas there was some sort of character creation guide. is there any way to pull that out of the lost nether regions of the internet?
Did you mean this (http://www.althanas.com/world/showthread.php?t=251), Telum? If you think a more extensive guide would help, I'd be more than willing to write one up.
What is, generally, the wanted length of profiles, including and discluding the history.
Storyline information goes in the history. Length doesn't matter, but if you provide length just for the sake of providing length, it can be a pain.
But if you feel it's necessary to have a long profile, that's fine. Just make sure your skills and equipment are in plain view and easy to find at a glance. Provide enough information on your abilities so that they are understandable, but don't confine your skills to one specific way of usage.
For instance, instead of a fireball spell, you may have the ability to create fire that is the size of a fireball, and manipulate the flames in whatever way you like. You could choose to attack with the fireball, or simply light a torch.
Use CTRL+F to search for a specific keyword if you're looking for something specific.
+++
IMPORTANT:
These are the EXP levels you need to achieve to get to each level, now don't ask for them again!
Level 1
2,000
Level 2
5,000
Level 3
9,000
Level 4
14,000
Level 5
20,000
Level 6
27,000
Level 7
35,000
Level 8
44,000
Level 9
54,000
Level 10
65,000
Level 11
77,000
Level 12
90,000
Level 13
104,000
Level 14
119,000
Level 15
135,000
ALSO IMPORTANT:
This is the battle formula used to calculate EXP.
Where "X" is the level of the opponent, and "Y" is the level of the lower-level character:
Winner- Battle Score * (X*2) *2 + 200
Loser- Battle Score * Y
Tie- Winner Equation (opponent's level is the lower-level character's)
Where do we read about the history of Althanas to get a better idea of the environments we are posting in to make it feel more realistic or at home for the reader?
The Timeline (http://www.althanas.com/world/showthread.php?t=321) is a good place to start, as Bohemia said, but I'm aware that some things there are vague. Some regions have really detailed histories, Raiaera probably being the best example, and you can find threads about the histories within the regions, usually in the general region forum, not in a sub.
Timeline's probably your best bet for what you're asking, though.
How many abilities can you have and at what power?
This question is both easy and difficult to answer at the same time. The main issue here is moderator discretion. An RoG moderator is given the leeway to approve characters based on their judgement, depending on what level you are. In theory, you could have anywhere between 1 and 10 abilities, but the more you have, the weaker they'd all have to be. Does that make sense?
With swordplay and weapon ability, you can generally have average skill with one primary weapon (and less than average skill with secondary weaponry) if you have other abilities. It honestly depends on how many other skills you have, and how 'good' they are for battle use.
Say I have a healing spell that restores a portion of my energy. It can be used around 3 times per thread, let's say. Given the usefulness of that spell, I'd likely only be allowed to have below average skill in one weapon, and if I wanted more weapon skills they'd have to be lower. This is how I, as a judge, would look at it. It's all about balance and moderator judgement.
But if I have no magic and just some small racial abilities, like slightly advanced hearing and smell, I could be awarded slightly above average skill in two different types of weaponry, or perhaps just one.
We're really pretty flexible. If you want to be specifically skilled in one area for some reason, an approvals moderator can work with you to limit your character's other abilities so that good ability with a sword can be awarded.
I look at a level 0 as the equivilent of an NPC Lietenant in a small army in skill. That probably doesn't help you out too much, but just letting you know that I do have an idea of how to guage power with level 0's.
i remember at the old althanas there was some sort of character creation guide. is there any way to pull that out of the lost nether regions of the internet?
Did you mean this (http://www.althanas.com/world/showthread.php?t=251), Telum? If you think a more extensive guide would help, I'd be more than willing to write one up.
What is, generally, the wanted length of profiles, including and discluding the history.
Storyline information goes in the history. Length doesn't matter, but if you provide length just for the sake of providing length, it can be a pain.
But if you feel it's necessary to have a long profile, that's fine. Just make sure your skills and equipment are in plain view and easy to find at a glance. Provide enough information on your abilities so that they are understandable, but don't confine your skills to one specific way of usage.
For instance, instead of a fireball spell, you may have the ability to create fire that is the size of a fireball, and manipulate the flames in whatever way you like. You could choose to attack with the fireball, or simply light a torch.