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View Full Version : Okay, I gave in and brought her back



Witchblade
06-06-06, 02:10 PM
I wasn't going to re-register her but reading over her profile made me realize how much fun she actually was. ^^

Now, I'm not sure how much experience I had, but I have a Level 3 registration saved on my computer (even though I thought I was Level 4) and I'm sure she had somewhere between 4000 - 5000 gold.

Well, here's the crapola profile:



Name: Witchblade
Age: Unknown
Race: Half Vampire, Half ???
Height: 5’9”
Weight: 130lbs
Eye Colour: Crimson Red
Hair Colour: Jet-black with streaks of gold, bronze and silver.

Appearance:

Though Witch has grown more comfortable with herself than hiding behind her cloak, she still wears it, though the black material is usually drapped over her shoulders and behind her. Her hood, which she once used to cover her face and her odd coloured eyes now does little to actually hide her appearance since two purple stripes have appeared on either of her cheeks and her mouth has been shown shut. Her shirt is sleeveless and made of a tough, black leather material, slit down the front and revealing, it’s held together with red strips of leather that allow a few inches of skin to show through for any who dare look. Her pants are also black, though plain khaki’s with a few pockets.

Side Note: Since Witch’s mouth has been sown shut, she has lost the ability to speak out loud. This isn’t much of a problem to her since she never talked much to begin with and she also has her telepathy powers if he ever needs to communicate with someone.

Weapons:

Claws: A new weapon, and a more natural weapon. It surfaced during a small altercation where she was taken hostage in an effort to use her as a test subject because of her Vampiric blood and healing abilities. The claws are an extension of her own natural fingernails, which grow out on command, a centimeter from the tip of her finger, and harden to the strength of Tier 3, Plynt. They can also only be used once in a battle/quest. Their colour does not change during this though, so all appearances they seem as normal fingernails.

Dagger: A mythril dagger 11 inches in length. It is kept on a hidden sheath upon her back and the only special quality it has is an added effect against evil.

Sais: Plain Plynt sais that she acquired long ago in the Bazaar. They have no special abilities and are her favourite weapon.

Staff: A mythril staff, a strong weapon, but one she finds short use of since she prefers to kill her enemies, not beat them senseless. The staff has the ability to fold within itself to become nothing more than a small 6-inch rod, which fits into a sheath on her belt. When completely folded out, it has a full length of 5’3”.

Armor:

Titanium Plated Gloves: The only armor Witch equips herself with. The base is black leather, which covers from just before the elbow to the wrist, then continues on, on the top part of the hand stopping at the knuckles. It is held in place by a string that goes from either side. On the top part of the glove are Titanium plates, which slightly overlay the next one, leaving half an inch of space before the beginning of the wrist and the end of the glove.

Skills:

Fighting Style: Witch is mainly a melee fighter. She prefers to face her enemy than attack them from the shadows like a coward. All of her weapons are melee weapons in support of this and she’s also a very capable fighter when it comes to hand to hand combat. She is very adept with all her weapons, having practiced them in life and death situations many times, but she is also quite resourceful with her surroundings. She’s nowhere near weak and her body is extremely flexible, also giving her added speed.

Ninjitsu: A skill she learned during a quest with Sei Orlouge, her first experience with the strange man. They met some old man in a hut made completely out of bones and he turned out to be some Ninjitsu Master who had summoned them both their to learn his art of fighting before passing on. Sei and Witch are now quite equally matched with one another as their skills have been made to contrast each other, a fight between them would be quite useless actually. This new skill gives her an added finesse to her fighting style, allowing her to move around rather quietly through almost any terrain. She can easily sneak in and out of areas. (Think of Tenchu.)

Sense of Danger: Sei and Witch now have a direct link to one another. If either of them were ever in immediate danger the other person would be getting something like a constant alert going off in their head until either the other person was out of danger or they were able to meet up with them. The alerting does not remain if they are together, even in danger.


Abilities:

Flying: A very painful ability she is never very fond of using. With this, a pair of black wings, shredded and torn at the ends, sprout from her back, ripping through the actual flesh. When fully spread out, these are just a few inches off from being the same size of her. She can fly up to speeds of 100 mp/h and can carry people up to 300 lbs. She has no problems carrying anyone of a weight of 250lbs, but after they reach 300lbs and beyond her speed begins to decrease, though she can maintain the same altitude.

Sense of Presence: An ability which allows her to sense a nearby person. This is allowed through their energy, which when close enough she can almost feel like a slight tingle in her limbs. It’s almost like a soft vibration, just noticeable, but not enough to be a nuisance. She can also smell people, strange as that is.

Telepathy: An ability that has stuck with her from the very beginning. At will she can break into the mind of any person close enough to her and rummage about, looking for quick tid bits of information that may serve useful in any way. This is also a clever device in getting information when a person is not so forthcoming. But, the ability will only work if the person does not have a strong mind block in place, which she herself can do.

Telekinesis: With this ability, Witch can move objects of small stature around a room, make them float, direct them to her hand, or even hurl something at a person. It’s not something she uses regularly, and in fact, even in situations where she could use it, she sometimes forgets she even has it. Any object that weighs over 20lbs is a burden for her to move and though concentration is needed to do all of these, which is why it’s not a good idea to use in battle, it is too much for her to even bother with.

Sight: Witch has an excellent ability to see in the dark, her Vampiric side allows her eyes to adjust, taking in the smallest amounts of light even where there seems to be none and allowing her to see with it. Movement is something that she is immediately attracted to, especially in the dark. But, if a situation arises where there is no light available at all, then her vision fails her like that of anyone else. Also, her eyes are extremely sensitive to light now, especially during the night. If a sudden flash occurs it can cause a temporary blindness.

Hearing: Also another plus of her Vampiric blood running within her. With this ability she can hear minute noises that would otherwise be missed, she can also pick up on the louder noises for a certain distance. But this also comes with a drawback, though it can be tuned in and out, adjusted to certain climates, a sudden loud and unexpected sound is amplified to her and usually causes extreme pain, like a major migraine.

Vampiric Healing: This ability allows her to heal her wounds and her wounds only, unless her own blood is introduced into the body of another person. Her body heals faster than a normal person’s would, smaller wounds, like scratches, scraps and light bruising heal within moments. Medium wounds, deep cuts, take anywhere 1-5 hours to heal. More serious wounds, things that are life-threatening, take anywhere from 5-48 hours to fully heal.

Magic:

Healing: The only light spell known to her. With this she has the ability to heal other injured people, but it takes a lot of energy from her, considering she is a creature of darkness. The severity of the wounds also depends on how much energy she has to use to heal it and she can only heal up to moderate wounds, if anything's broken, that person's on their own.

Shadow Flare: An extremely powerful move consisting only of dark energy. This is something that drains her immensely of energy and usually leaves her unconscious and vulnerable. But used correctly, it wipes nearly every enemy out, leaving her with nothing to worry about. The actual move requires great concentration, allowing her to summon up one large ball of energy between her fingertips, which she never touches, and several other balls that surround her. The energy is drawn directly from her and her surroundings, the more people around her with dark energy abilities, the stronger it will be. It can also draw from the enemies. When the energy spheres make contact with the ground, or anything else, they usually expand taking up large areas of about 4’ each. Anything within that area, unless considered ally or friend, is usually incinerated.

Ambross: A small magic attack where she conjures up a flame in her hand. Though she is impervious to its effects, only because she summoned it, it can set fire to anything else. Mainly used as a light source it can be combined with weapons to make the blade flame.

History:

Though her own personal past is still locked deep within her mind, Witch is finding that it is no longer one of her top priorities to search for it. She has found that instead of dwelling and trying to find out something about the person she once was, she needs to focus more on the person she is. It’s hard for her to forget about it and at times she finds herself drawn to search for some more answers, but these usually pass rather quickly.

Witch still has to deal with her hate for humans, a hate she has not found the source for yet, but one that at times can cloud her judgment and even take control of her. Her Claws were formed during an occasion such at this, but since then, she has been able to keep it relatively under her control.

During the passed little while, Witch has been rather busy though, she has found herself one of quite a few adventures meeting quite a few new people. She has also joined the OWC, been a bodyguard for it’s leader and after Chelsi left she became the second in command of the Military section, but after a few months left, learning it was not her thing to be in charge of so many people. During her stay with the OWC, she also found it within her duty to align herself with their ally, the Red Hand, but shortly after leaving the ranks of the OWC, she left them as well. She does keep good friendships with both clans and the people she met within them though, even if barely speaking in her solitude.


Items: Dagger, rucksack, two blankets, and titanium-plated gloves, staff, and crystal shard (listed below), leather bound book, pencil and sharpener, pen and the inks of blue, black and red.

Crystal Shard: A small shard of a powerful crystal, this allows an enhancement of her magic abilities just by being on her person. She carries it around in a small pouch on her belt.

Dragon’s Egg: The Dragon’s Egg hatched! Turning into an NPC.

Familiar:

Name: Daegun (pronounced Day-gun)
Sex: Male
Age: 2 months
Race: Dragon
Height: 1’6” when standing on his hind legs.
Weight: About 40lbs
Eye Colour: His eyes are pitch black, no white outline, just big round, black eyes.
Scale Colour: His scales are white, but the underside of his stomach and the underside of his wings are silver and shimmer when the sun catches them.

Appearance:

He’s a small dragon; being just a newborn he hasn’t really grown much at all since his birth. His head is round with three big spikes coming out the back to protect his neck. These are not sharp, just hardened skin. His head is rounded until it comes to his mouth, which is bumped up slightly in a crescent coming down into a not very drastic point. It’s something like the beak of an eagle, but not so sharp. His body is chubby and very cute looking; his front arms are short and clawed, with three fingers and a thumb. His back legs are like nearly like his front, only they’re slightly longer and without the thumb. His tail is fat and about half the length of him, coming to a quick and abrupt pointed stop. Neither his tail nor his back has any spikes on them. When he curls up into a tight ball, he looks almost like a white rock strangely out of place.

Weapons: None, as far as Witch knows.

Skills: None.

Abilities:

Smell: This little guy has a strong nose; he can smell certain things that any person would not be able to. Not only can he smell a person nearby he can also smell fear coming from a person as well as a few other emotions that trigger certain pheromones to be released into the air.

Eye Sight: Daegun has amazing eyesight, even more so than Witch’s. He can see things during the night as if it were the day and even in some of the darkest places he can find his way around. His large eyes are built almost specifically for this function, though he tends to get irritated after spending too much time out in nothing but sun.

Flying: Using the set of powerful wings he’s got, Daegun can fly great distances and also at fast speeds, but he rarely does this, following his Master by keeping all for feet planted on the ground.

Magic:

Ice: A simple ice attack Witch witnessed Daegun do while he was defending himself. She didn’t exactly see what had happened, a brilliant white flash came about the area, temporarily blinding her and when her vision cleared one of the men was lying dead with a thick, long icicle sticking out of his chest. The attack is a quick one, the bright flash being the ice gathering into the form of an icicle quickly, usually about 6” long and 2” wide.

History:

Witch received Daegun as an egg from MetalDrago as payment for a quest she was helping him with. She’d always been interested in dragons and Daegun really took away the loneliness she felt on a daily basis.

The little guy is a little mysterious though, Witch has absolutely no idea what he eats, but he leaves for hours at times when she tells him to go eat something, though he never seems to go far since he comes back when called. He does not speak, instead he purrs, like a cat, though he does growl when he gets angry or scared of something. And he’s not scared to defend his Master either, which he proved when he so cutely lunged at Sei’s head thinking he was a threat to Witch. He does seem to understand her though, and anyone else that talks to him, which comes in handy. For the most part, Daegun just stays inside of Witch’s rucksack, sleeping, adding extra pounds to her load. He only comes out when he wants to.

Note: Daegun will level up as Witch levels up, but he will not start gaining much power until he’s grown.

Cyrus the virus
06-06-06, 02:36 PM
I'd like some kind of limit to the healing, like the absolute highest amount she can heal, and how many times she can do it in a thread.

Shadow Flares effect a very large area... Mind toning down how big they get? Like down to 4' from 7?

And you'll be approved midway between level 3 and 4 as a compromise just so you know.

Witchblade
06-06-06, 02:43 PM
Awww, thanks Cyrus.

And Edited, you did mean the healing she can do to others, right?

Cyrus the virus
06-06-06, 02:56 PM
I totally meant that healing!

Everything looks good now. Before they were kind of muddy and wiped a little, like a dirty window. But it's clean now. It is clean! I HAVE PURGED THE DIRT.

^_^ But u r like totly aprovled!!