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View Full Version : PG Rules, Multiple Chars in a PG, GP Cheating(?!), the Lines Between PC/NPC



Woshington
03-19-08, 01:45 PM
Generally here to start trouble yo...

It’s probably a question that’s been asked before. And more than once. But I couldn’t find an answer in the rules or a half-arsed forum search. So, is it allowed to have more than one character in a PG? What’s to stop somebody inventing 100 characters and going to war? Also, GP-wise, even making four or five characters and donating all of the starting GP to the PG would be an abuse of the system in general. I haven’t seen any rules about this. I’m fundamentally against more rules, I can understand that not being a jerk is probably what stops people doing any of the above.

Also, I’ve noticed that the main reason people seem to make more than one character is to experience something different. I’d like to hear from anybody who’s made characters for another reason, i.e. created a cast of characters primarily designed to interact and amount to more than the sum of the parts. So, it could mean you’re playing an entire game by yourself. Is that just taking solo NPCs a step further and why would you do that?

It’s something I’ve been thinking about; creating a support cast of characters for my main character. That’s what these questions are about. One day, I might consider making a PG, and I’d like the quasi-NPC cast of support characters to join that PG. I’m sure it seems a bit anti-social, but that’s just something I’d have to keep in mind. After all, the reason I want them to be slightly more than NPCs is so they can act independently even if it isn’t their reason for existing.

Going back to the GP question: I’d have moral issues with even using the GP of a “support cast” because I’m sure whatever I’d use it for would probably be in support of my main character. I’d consider donating the starting GP from those characters to an IC charity.

Going off on a tangent but… an IC charity is an awesome idea by the way. Imagine it, hoarding up a lump of GP and then giving it out to the most needy.

Skie and Avery
03-19-08, 01:54 PM
I can't answer your PG questions, I generally don't care about gold, and I only have one reason for making more characters. I have an addiction and need professional help to not to.

A Nony Mouse
03-19-08, 01:57 PM
well, i have three different PCs right now that usually travel as a group (plus 2 NPCs). The way their stories intertwine allows for some dynamic solos and some opportunities for them to get out on their own. They don't have to do everything together and I can have one depart from the rest for awhile. I don't really find much interest in PGs officially, but I kind of have an understood PG with my five travelers. I hope that answers some of your questions... the rest will have to be left for someone with more experience in PGs.

Caden Law
03-19-08, 02:10 PM
It’s probably a question that’s been asked before. And more than once. But I couldn’t find an answer in the rules or a half-arsed forum search. So, is it allowed to have more than one character in a PG? What’s to stop somebody inventing 100 characters and going to war? Also, GP-wise, even making four or five characters and donating all of the starting GP to the PG would be an abuse of the system in general. I haven’t seen any rules about this. I’m fundamentally against more rules, I can understand that not being a jerk is probably what stops people doing any of the above.There ya go. Answered your own question for the most part. Besides that, there's the fact that the Common Sense Fairy likes shanking people in their sleep if and when they try this sort of thing :)


Also, I’ve noticed that the main reason people seem to make more than one character is to experience something different. I’d like to hear from anybody who’s made characters for another reason, i.e. created a cast of characters primarily designed to interact and amount to more than the sum of the parts. So, it could mean you’re playing an entire game by yourself. Is that just taking solo NPCs a step further and why would you do that? Presumably for the storytelling of it. More control over the characters generally means a more solid story overall.


It’s something I’ve been thinking about; creating a support cast of characters for my main character. That’s what these questions are about. One day, I might consider making a PG, and I’d like the quasi-NPC cast of support characters to join that PG. I’m sure it seems a bit anti-social, but that’s just something I’d have to keep in mind. After all, the reason I want them to be slightly more than NPCs is so they can act independently even if it isn’t their reason for existing.Far as I know, it's fine to have a supporting cast of NPCs but you can attach them all to one screen name. Full-blown player characters should generally be more than supporting castmembers.


Going back to the GP question: I’d have moral issues with even using the GP of a “support cast” because I’m sure whatever I’d use it for would probably be in support of my main character. I’d consider donating the starting GP from those characters to an IC charity.

Going off on a tangent but… an IC charity is an awesome idea by the way. Imagine it, hoarding up a lump of GP and then giving it out to the most needy.I have no idea. D:

Woshington
03-19-08, 02:18 PM
Full-blown player characters should generally be more than supporting castmembers.
Why?

Bloodrose
03-19-08, 02:50 PM
There are no rules against having multiple characters in a PG, but there are very specific rules about having multiple characters in a clan war. Each person (as in solid flesh and blood writer) is only allowed to participate with one character on any given side of a clan war.

So you could indeed create 100 characters and start a PG, but come clan war time, only 1 of those character would be eligible to fight.

EDIT: From the Clan Hostilities rules:


To initiate Clan Hostilities, a PG must be able to field at least three participants. No member may participate in more than one set of hostilities at a time, or fight for more than one side at a time in a single Clan War. Multiple accounts, while they can be part of a PG, may not work for the same side during Hostilities.

Cyrus the virus
03-19-08, 06:01 PM
Besides, if we had rules for everything someone can't or shouldn't do here, with the crazily open-ended world we have, it'd be... difficult to create. Also lame and rigid. RIGID.

Alvakar exists as a contrast to Izvilvin, and I want them to meet a few times in the future. Madyrn, an elf, would also meet one or both of them so I can see what'd go down. I don't think any will interact with Luc in any large way.

Saxon
03-19-08, 07:53 PM
I actually wondered what it'd be like to create and run a self-sufficent PG entirely on my own, but then I weighed the consquences against the minute benefits. Even though I like solos, I don't really enjoy the idea of creating history by myself.

Boring, I'd say. Even if it was of great quality. ;)

Vicious
03-19-08, 11:58 PM
just like me Woshington, this here is Mia's sister, I did it because i wanted to venture to what an evil mia would be like, so i created one.

Melancor
03-20-08, 03:47 AM
If someone created multiple characters and created a Pg in wich al of them geared into war, I would be more amased than outraged. Not saying that you would personaly be. But if I person has what it takes to do such a thing, take on a PG by themselves, they would have to coordinate multiple characters at the same time. I would probably applaud that, since I have trouble managing even one. *pet-pets Mel*

I have already created another character, wich does not belong to Mel's family but she is basically the mistress of two of the twelve Quals. I wont get into details, but the point is that the reason I created her, (besides because i was craving) is so she interacts with melancor in the future. And I will bring alteast another character to Althanas which will join this web.

Woshington
03-20-08, 01:37 PM
There are no rules against having multiple characters in a PG, but there are very specific rules about having multiple characters in a clan war. Each person (as in solid flesh and blood writer) is only allowed to participate with one character on any given side of a clan war.
That makes perfect sense, thanks man!


I actually wondered what it'd be like to create and run a self-sufficent PG entirely on my own
I was more thinking like having maybe a technical staff of like these only just PC support characters with like main members all being different PCs, i.e. different real people playing them.

I'm glad to hear that like other people do have a variety of characters that sometimes interact though, sweet stories and stuff.

Sighter Tnailog
03-30-08, 12:48 PM
We currently have no rules against multiple alternates putting their GP into a single PG. Personally, I wouldn't mind too much, as it basically means more GP that's endangered during Clan War -- and since you can only use one of your 100 character to defend it, you're stuck.

And while there is no "rule" against it, I remind folks that we don't have a constitution that outlaws ex post facto law enacting. Using the system in a manner constituting abuse will result in penalties even if there is no specific rule enacting it. In some sense, the rule "Don't be a Jerk" is one that I can, and will, enforce at my leisure if someone acts like one.

Crystal Suncrest
04-07-08, 12:59 PM
I’d like to hear from anybody who’s made characters for another reason, i.e. created a cast of characters primarily designed to interact and amount to more than the sum of the parts. So, it could mean you’re playing an entire game by yourself. Is that just taking solo NPCs a step further and why would you do that?

I have 14 characters in total and I decided to create quite a few for different reasons. Sometimes I just get a great Idea for a character and want to try it out. Sometimes I want to join a quest but don't have a character that would fit in. Sometimes I create new characters to test out the limits of my writing skills. I most recently created a character that was just too good of an idea to pass up. I had realized I didn't have a character whose story was told through a first person point of view, and I decided to take it a step further and make him me, but more extreme. his name is Dallas Texas. I also have Karla and Krista, two sisters who have been seperated, so I play them seperately, but I couldn't only register one because for storyline purposes later on, I will need both.

As for your question, Yes, it is just taking solo one step further. I have started a few threads containing only my characters and they all seemed to lose my interest, just like solo quests. I plan on picking them back up soon, but there is something about not knowing what others will say or do that really adds to the enjoyment of the quest.

Charles
05-09-08, 06:42 AM
Also, I’ve noticed that the main reason people seem to make more than one character is to experience something different. I’d like to hear from anybody who’s made characters for another reason, i.e. created a cast of characters primarily designed to interact and amount to more than the sum of the parts. So, it could mean you’re playing an entire game by yourself. Is that just taking solo NPCs a step further and why would you do that?

I've created three characters so far. Edmund and Charles are brothers with an interesting and currently unknown(to them) connection, while Leareth is an undead with an as yet unmentioned connection of his own. I made them characters because I've just got a story in mind, and I have to flesh out everyone to write the story. NPCs seem so inadequate for that.