Mep The Kobold
04-04-08, 07:55 PM
Name: Mep
Age: 11
Race: Kobold
Hair Color: Black
Eye Color: Crimson
Fur Color: Brown
Height: 2’7”
Weight: 42 lbs.
Occupation: Rat-catcher/Thief-in-the-making
Appearance: A pair of crimson orbs peered out from underneath an unkempt mane or black hair. Curling up and over thick bangs, a pair of stubby, fiendish looking horns of an ebon hue. His visage was of obvious lupine heritage, with a short muzzle ending with a wet, black nose. His ears were triangular like a wolf, though they typically dangled listlessly. His lithesome, compact frame was covered in a thin sheath of fur ranging from a ruddy brown to a dark black near his ears, paws, and bushy tail.
His clothing was little more than rags: a tattered leather vest that had lost any strings to tie it shut, and a pair of breeches missing most of its legs. A crude hole was cut into the back to accommodate his tail.
History: Mep was born and raised like any other kobold: in a cave. Displaying an odd streak of cowardice, even for a kobold, Mep stood out as a failure amongst his tribesmen. He tried numerous positions, from trap maker to guard and failed at all. As a last resort Mep was placed at the front lines of his tribes defense, a literal death sentence for most. His position was well tucked away in a high nook, with a small fire and a large pot of boiling oil. When vicious adventures came looking for his tribes riches Mep’s job was to pour the boiling oil atop of them. It seemed easy enough, though Mep didn’t expect the job to be so dull. About two weeks into his assignment a group of adventures did indeed come in search of his tribe’s treasures. Unfortunately, Mep had taken to sleeping through most of his shift. The adventures came and went, and it wasn’t until the remaining kobolds of his tribe came hurtling down the tunnel in pursuit of the fleeing adventures did Mep awaken. In a sleep-induced daze he kicked over the vat of oil atop his fellow tribesmen. Thus came to an end the Grimeclaw Tribe…
When Mep finally awoke, he found his tribe utterly decimated. His fellow kobolds had been slain by the adventures (the rest by his own paw), and the tribe’s riches plundered thoroughly. Without any true sense of remorse, Mep packed up what supplies he could scavenge and left the only place he had ever called “home”. Eventually, through trial and error, Mep found himself upon the surface world. A stark contrast to his life underground, Mep found it hard to adapt. He found himself one day stumbling into a human settlement that was far from welcoming of a lone kobold in a severe disheveled state. They ran him off, though he didn’t go far. Relying on his innate abilities of skulking Mep managed to sneak his way back into town. He lived on the garage from the citizens of the town by night, and slept rather comfortably in the dirt hidden away under houses at night. Mep soon came to realize he could gain more sustenance from catching and eating the scurrying little rodents that infested the town than sifting through the garage. Thus began his career of rat catching. At first he warily stalked them at night, trying to keep a low profile. Of course it wasn’t long before people began to take notice of the lack of rats in the vicinity. He was confronted one day by the town guard, who demanded the little “rat catcher” come with them. Surprised and out numbered, Mep resigned to the fact this might be his last day. The guard took him to the town’s mayor, and to Mep’s surprised he was commissioned as the town’s official Rodent Population Attendant. Though the idea of being paid to do what had naturally come to him was absurd at first, Mep swiftly came to realize the importance of money and what it could buy. From that point on Mep began to accumulate a fair share of coin, as well as a hint of respect from the townsfolk. At least they didn’t throw rocks at him and call for the guards when the saw him.
Skills: By nature, Mep is accustomed to the darkness of night or underground. He can see just as easily at night as he can in the daytime, perhaps even better. His sense of smell is akin to that of a wolf, which allows him to easily identify people and places by smell alone. It also aids in tracking. His skill in sneaking and hiding is superb. Though far from a competent fighter, Mep can handle himself in a fight if the need arises. He is more adept if he can gain the upper hand by surprising his opponent.
Mep is also a rather impressive storyteller and has been known to tell incredibly ridiculous tales that seem almost believable when coming from the kobold. Of course this talent can also be used to trick and mislead people.
Equipment: “Rat Poker” – This is a crude looking knife with a rat skull as the pummel, Mep fashioned this weapon himself. Despite its crude appearance it is quite sharp and can be wielded in combat like any other dagger.
Besides numerous trinkets and mundane items, the only other things of note he possesses is his hand-made spear, a flimsy wooden pole with a knife and a fork tied to one broken end by a piece of leather.
Age: 11
Race: Kobold
Hair Color: Black
Eye Color: Crimson
Fur Color: Brown
Height: 2’7”
Weight: 42 lbs.
Occupation: Rat-catcher/Thief-in-the-making
Appearance: A pair of crimson orbs peered out from underneath an unkempt mane or black hair. Curling up and over thick bangs, a pair of stubby, fiendish looking horns of an ebon hue. His visage was of obvious lupine heritage, with a short muzzle ending with a wet, black nose. His ears were triangular like a wolf, though they typically dangled listlessly. His lithesome, compact frame was covered in a thin sheath of fur ranging from a ruddy brown to a dark black near his ears, paws, and bushy tail.
His clothing was little more than rags: a tattered leather vest that had lost any strings to tie it shut, and a pair of breeches missing most of its legs. A crude hole was cut into the back to accommodate his tail.
History: Mep was born and raised like any other kobold: in a cave. Displaying an odd streak of cowardice, even for a kobold, Mep stood out as a failure amongst his tribesmen. He tried numerous positions, from trap maker to guard and failed at all. As a last resort Mep was placed at the front lines of his tribes defense, a literal death sentence for most. His position was well tucked away in a high nook, with a small fire and a large pot of boiling oil. When vicious adventures came looking for his tribes riches Mep’s job was to pour the boiling oil atop of them. It seemed easy enough, though Mep didn’t expect the job to be so dull. About two weeks into his assignment a group of adventures did indeed come in search of his tribe’s treasures. Unfortunately, Mep had taken to sleeping through most of his shift. The adventures came and went, and it wasn’t until the remaining kobolds of his tribe came hurtling down the tunnel in pursuit of the fleeing adventures did Mep awaken. In a sleep-induced daze he kicked over the vat of oil atop his fellow tribesmen. Thus came to an end the Grimeclaw Tribe…
When Mep finally awoke, he found his tribe utterly decimated. His fellow kobolds had been slain by the adventures (the rest by his own paw), and the tribe’s riches plundered thoroughly. Without any true sense of remorse, Mep packed up what supplies he could scavenge and left the only place he had ever called “home”. Eventually, through trial and error, Mep found himself upon the surface world. A stark contrast to his life underground, Mep found it hard to adapt. He found himself one day stumbling into a human settlement that was far from welcoming of a lone kobold in a severe disheveled state. They ran him off, though he didn’t go far. Relying on his innate abilities of skulking Mep managed to sneak his way back into town. He lived on the garage from the citizens of the town by night, and slept rather comfortably in the dirt hidden away under houses at night. Mep soon came to realize he could gain more sustenance from catching and eating the scurrying little rodents that infested the town than sifting through the garage. Thus began his career of rat catching. At first he warily stalked them at night, trying to keep a low profile. Of course it wasn’t long before people began to take notice of the lack of rats in the vicinity. He was confronted one day by the town guard, who demanded the little “rat catcher” come with them. Surprised and out numbered, Mep resigned to the fact this might be his last day. The guard took him to the town’s mayor, and to Mep’s surprised he was commissioned as the town’s official Rodent Population Attendant. Though the idea of being paid to do what had naturally come to him was absurd at first, Mep swiftly came to realize the importance of money and what it could buy. From that point on Mep began to accumulate a fair share of coin, as well as a hint of respect from the townsfolk. At least they didn’t throw rocks at him and call for the guards when the saw him.
Skills: By nature, Mep is accustomed to the darkness of night or underground. He can see just as easily at night as he can in the daytime, perhaps even better. His sense of smell is akin to that of a wolf, which allows him to easily identify people and places by smell alone. It also aids in tracking. His skill in sneaking and hiding is superb. Though far from a competent fighter, Mep can handle himself in a fight if the need arises. He is more adept if he can gain the upper hand by surprising his opponent.
Mep is also a rather impressive storyteller and has been known to tell incredibly ridiculous tales that seem almost believable when coming from the kobold. Of course this talent can also be used to trick and mislead people.
Equipment: “Rat Poker” – This is a crude looking knife with a rat skull as the pummel, Mep fashioned this weapon himself. Despite its crude appearance it is quite sharp and can be wielded in combat like any other dagger.
Besides numerous trinkets and mundane items, the only other things of note he possesses is his hand-made spear, a flimsy wooden pole with a knife and a fork tied to one broken end by a piece of leather.