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Scout
04-30-08, 10:08 AM
Name: Grok'Nath Bonesplitter
Age: 18
Race: Human With Ogre blood
Hair Color: Moss Green
Eye Color: Left eye is Red, Right eye is Green
Height: 185 cm
Weight: 125 lbs
Occupation: Hunter

Personality: Grok'Nath has a split personality, at times he can be very docile and at others he will become enraged by the slightest thing. During his teenage years his confidence in his abilities and himself has grown as he trained with the tribe huntsmen. During this training he has learnt to ignore certain emotions such as remorse, love, jealousy and fear. This has helped him to become the hunter he is now.

When he first meets someone they will not know about it, he will hide in the surroundings and scout them out. Assessing them, he will decide whether they are a threat, a good challenge or someone who may prove to be a useful ally.

Appearance: Grok is of average height and has strong leg and arm muscles His most prominent feature is his Moss green hair, when he is out in the open anyway. His skin is slightly darker than a normal human and his left eye is red, this is due to the ogre blood running through his veins. He has a tattoo on his chest in the form of a circle that has tribal patterns going inwards like a spiral, the tattoo looks like a vortex leading into his chest.

He wears brown patchwork leather armour made from the skin of his kills, this is the form of a leather vest, pants and shoes with a long coat with 2 belts going over the right shoulder. These belts are attached to his quiver; the quiver also has an extra strap on it that the bow attaches to. On the side of the pants is a small sheath for the dagger that he wields for close combat.

History:
Grok was born in a small human encampment that was built unknowingly on Ogre grounds. When he was 5 the encampment was attacked by a nearby tribe of ogres, these ogres called themselves the “bone breed” and would often use the bones of their kills to fashion items that ranged from weapons to houses depending on the size of the bone. During the attack many of the humans were slaughtered, Grok’s parents fled from the encampment in panic and left their son behind. Lucky for him he wasn’t slaughtered by the brutish Ogres, instead he was found by the chieftain’s right hand man, Grek’Thar who took a liking to him and decided to take him back to the tribe’s village.

Over the period of 3 years Grek hid Grok in his hut feeding and looking after him, he was the one to name him Grok’Nath, as he didn’t know his real name. Grek decided upon the name when Grok said his name wrong, and due to the unimaginative nature of the ogres Grek named him this. Knowing that Grok would never be accepted into the tribe he went to see the chieftain to ask him for a favour. After 2 days of reasoning a decision was made that Grok would only be accepted into the tribe if he has ogre blood in his veins. So Grek needed to think of a way to get his blood into Grok’s veins, this took another 3 days until he thought of a way. He decided to take a hollowed out bone and pierce it into Grok, then he cut himself pretty deep and bled into a bowl, then the put the blood from the bowl into his mouth and blew it down the bone and into Grok’s veins. Now as you can imagine, an ogres mouth isn’t that clean and Grok became very ill for 3 months, during this time the tribe had expanded and they had more huntsmen that were going out on regular raids on the nearby human encampments that were reappearing time after time. Grek was looking after the sick infant and had given up his post at the chieftain’s right hand man. One night he was sent to the shaman to see if he could do anything to cure his sickness. When he was brought to the shamans cave he was placed onto a rock bed with various vials on it with the cauldron next to it that the shaman had premixed a potion, that would bind Grok’s human blood to the foreign ogre blood in his system, in it. Grok was placed onto the stone bed and left there for a few minutes while the shaman prepared the ritual that would activate the potion. Writhing in pain from his illness, Grok accidentally knocked one of the vials containing a spirit-binding potion into the cauldron…

The shaman returned a few minutes after; the 2 potions in the cauldron had mixed by this time. Not knowing this the shaman began the ritual, to complete it he had to add a drop of his blood into the potion before feeding it to Grok. He did so, he propped Grok up with his arm as he fed the potion to him. As soon as he swallowed the mixture the shaman was thrown into the air and a bright light ripped through his chest and lead to Grok’s chest. The shaman was then pulled into the light as his body stretched and twisted, spiralling into Grok. Once the two were connected a bright blue flash lit up the entire village. Alerted by this everyone went to inspect, they found Grok sat there: his skin darkened, one eye turned red and a vortex like tattoo had appeared on his chest where the shamans spirit had entered. The chieftain had no choice but to accept Grok into the tribe, as not only did he have ogre blood in his veins, but also an ogre shaman.

10 years has passed since then, during that time he has trained with both the tribes huntsmen and the remaining shamans. He has learnt how to wield a bow and how to control the shaman’s powers and how to summon the shaman in the form of a wolf. He earned the title of BoneSplitter through his training as he was able to shoot an arrow through any bone in a person’s body from afar. He used his talent to bring home animal carcases, which he skinned and cooked the meat to feed himself and Grek who was becoming old aged. The skins were took to the tribes tanner and made into armour for him. He didn’t learn the ability to craft armour for himself but he did learn how to craft high quality weapons from bone. He left the tribe in search for more tribes across the world who each specialise in a different thing. Upon his leave he was given the sacrificial dagger that the shaman used to own, which now serves as his close combat weapon.

Skills:
Bestrial Swiftness [passive]: He can move faster then Normal humans due to the shaman’s wolf spirit. With his increased speed it makes it easier to dodge projectile attacks.

Summon Wolf [Summon]: Summons the shaman in the form of a wolf, the wolf will fight along side Grok. The wolf lasts until he is exhausted from battle or travel. Also the wolf will disperse and return into Grok if he looses sight of the wolf for longer than 2 minutes. The wolf emerges from the vortex tattoo on his chest

Longbow Proficiency: From the age of 13 Grok'Nath has been training to use a bow as his primary weapon. His skill in using them is above average due to his extensive training.

Dagger proficiency: Grok'Nath has only just begun to train in using the dagger given to him, but he was given a lesson in exracting souls from the other shamans in the tribe. He will use the dagger in close combat but cannot parry as of yet. The dagger is also used to deliver some killing blows.

Absorb souls [Power up]: Using the dagger to remove the targets soul, he then absorbs the soul through the vortex tattoo on his chest. This will power up the wolf spirit but not by much. The power up will only be ever so slight, meaning that he will have to absorb a lot of souls to make any significant difference to the wolf.

Skin And Use [Crafting]: skins the skill and takes everything of use. Uses the bones to craft enhancements for his armour or new weapons. He can also thin out the bones and use them as arrows for his bow.

Equipment:
Bone Longbow: Longbow crafted from the bone of a previous kill from when he was training with the tribesmen. Has a monkey skull on the top and bottom of the bow to weight and balance it. The skulls also secure the flax string to the bow.

Sacrificial Dagger: Originally used by the shaman to sacrifice creatures for rituals, it has been handed down to Grok as he has the shaman spirit in him. The dagger has about the same durability as a normal iron dagger. The dagger also has a red gem in the handle that attracts souls to it when the blade is plunged into the chest of a target. The blade itself is shaped in a rounded off zigzag that is about 15 -20 cm long. The dagger is also used to skin his kills and to carve and shape the bones.

Bone Arrows: Crafted from the bone of his kills, these are the arrows that he uses. The tips are also made from bone but it has been sharpened so that it can pierce skin and bone. As these are crafted from bone they are stronger than traditional wooden arrows and will not break as easy

Familiars: Wolf Spirit: The wolf spirit that he summons can travel with him. Having the ability to speak, the wolf proves to be a good companion when Grok gets lonely or if he needs advice or guidance. Eventually the wolf will have to return into Grok as he will become weak due to the spirit bond they share, but he can last about 2 days of travelling without any combat before he has to return.

Cyrus the virus
04-30-08, 05:28 PM
The dagger should be about as durable as a normal iron dagger.

BoneSplitter and Soul Dagger aren't really skills in the sense that we use. Having them listed is kind of like having a skill that says "If Grok'Nath is about to get stabbed, he will attempt to parry", if you get what I mean.

You should put up a skill that described his fighting skill with each weapon. He can be above average.

Scout
05-01-08, 08:08 AM
kk thanks, updated

Cyrus the virus
05-02-08, 01:17 AM
Looks good to me, have fun here! Approved.