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View Full Version : Drizaghar Maena’triel (1)



Deus di Eclave
05-10-08, 11:52 AM
I should be level 1 after my exp from a recently judged quest is added. Just wanted to get this taken care of.
Level 1 Updates in red

Description:
Name: Drizaghar Maena’triel
Age: 214
Race: Drow; Dark Elf
Hair Color: White
Eye Color: Red
Height: 6’1”
Weight: 165 lbs
Occupation: Necromancer

Personality:
Driz is brooding and reserved; preferring his own devices to the company of others. He evaluates his acquaintances by what they can provide him and sees talking as a waste. This stance usually turns people away and that suits Driz well. He is extremely proud and usually does not ask for help or advice under any circumstances. If he feels indebted to someone, however, he will go to any lengths to ensure that he is able to repay them. If Driz’s trust can be won, he is only loyal for as long as the other person remains useful. As an exile, he is used to this way of life and desires no change.

Appearance:
Tall and dark-skinned, Driz began dabbling with the dark arts when he was young. Captivated by the ability to manipulate life and death, he ceased his warrior training to pursue necromancy. This shows in his thin, wiry form and lean muscles. He has stark white hair and piercing red eyes. He typically keeps the hood of his piwafwi up to cover his features for he is considered of below average looks in the eyes of the dark elves. Years of being connected to Fascath have likewise drained his energy; his lifeforce being split between the two entities.

History:
Drizaghar was raised much like any other dark elf male, subjugated and forced to train as a warrior. However, he soon found tomes detailing the exploits of one of his ancestors, a great necromancer. Neglecting his training, Driz immersed himself in the tales of death and soon began practicing on his own. He followed some of the instructions left to him by his great ancestor and found the Ring of Necrosis. Using this Ring coupled with his own innate abilities, Driz can drain another’s lifeforce and add it to his own. After trying this a few times on childhood enemies, Driz realized that too much lifeforce could possibly kill him. Thus, he split off part of his energy and summoned the creature Fascath. Barely able to interact with the familiar, Drizaghar was forced to use his Necrosis powers to give the shadowy drow more energy. Thus his necromancy powers were born.

When his family discovered that he dabbled in the dark art, they brought him before the authorities. They were appalled at his abilities and exiled him from their realm. Before leaving, he took the tome of his ancestor and the serpent staff left in his family’s armory. Setting out to the world of Althanas above, Drizaghar became a wanderer.

He entered Althanas in the Dagger Peaks, eventually traveling down the hills on the east coast of Raiaera to skirt past the border of the Black Desert. He then cut across the farmland to the west and arrived in the elven city of Eluriand. When the guards their discovered he was a necromancer, they tried to capture him but he eluded their grasp. After this, he disappeared into the Red Forest for several weeks, eventually stumbling upon the Black Spire.

Captivated by the Spire, Drizaghar spent days trying to find a way inside. When he finally did, he was met by the soul of the tower’s keeper and fled in terror. His flight took him deeper into the forest where he stumbled across the trapped soul of an unfortunate traveler. After taking the soul, he ventured into the Black Desert and saw a clan of Spidermages. Frightened by their appearance, yet drawn to their knowledge, the dark elf returned to the forest. His travels and curiosity eventually led him to a cave which opened into a massive underground network of tunnels connected to an ancient library. Using the knowledge contained in one of the books there, he found out that the soul he had found belonged to Lille d’ain Eisen.

Fascath eventually told him that there was a large army of the undead amassing elsewhere under the ground and the dark elf and his familiar traveled the maze-like tunnels to find them. Days later, the drow stumbled across a strange creature (Homun Culus) and after a short battle, they agreed to join forces. After shadowing the army for some time, the two eventually launched a kidnapping of the general. Homun Culus took the form of General Shin’dril and had the troops continue on toward Eluriand. With Drizaghar as his second command, the human necromancer taught the drow everything he knew in the short time they had. After a few hours march, the pair arrived at the capital, ready to lead the undead into battle.

Weeks later, the drow found himself in command of the very same patrol and was set to guard the border between Alerar and Raiaera. Charles Talbott, a mage killer, came through the border and was attacked by Driz’s forces. In the battle that ensued, Charles Magebane managed to kill most of Driz’s elite guard, several lycanthropes, and cause the human division to slaughter the undead in the force. To top it all off, Drizaghar was killed by Charles shortly thereafter. Using a contingency spell, the dark elf was able to come back to life, and now has a desire for revenge.

Skills:
Blending- Using his piwafwi, Driz can blend in to the shadows. If he moves, he is merely hard to see. If he remains stationary, he becomes nearly invisible. A telltale distortion of the air around him may give away his position at times.

Fire- Driz can summon a small fireball (up to three feet in diameter) to his hand. He is impervious to its flames and can hold it for as long as necessary. When thrown, the ball flies straight toward its intended target, erupting on impact. At this level, the fireball’s impact does damage similar to getting hit with a rock while its flames may cause minor burns.

Necrosis- In conjunction with the Ring, this ability allows Driz’s touch to slowly drain a person’s life force. Since it adds to his own, Driz can keep this ability going for as long as necessary. However, at this level the power requires contact between the drow and his target, so it usually doesn’t last long before the victim shakes him off.

Instant Decay- By combining the powers of fire and necrosis, Driz can cause a 1 diameter section of instant decay. At this level, the power requires contact between the drow and his target.

Raise the Dead (I)- Drizaghar can use his necromancy skills to take control of an undead soldier. However, the soldier must already be reanimated, must be under the control of another necromancer when he attempts to use his power, and the power lasts for 24 hours before the undead soldier becomes feral. At this level, Drizaghar cannot make the undead soldier do anything its decayed form would not naturally be able to do (a.k.a. Driz’s power does not augment the soldier in any way).

Combat- Drizaghar has below average skills with staves, whips, crossbows, and throwing daggers. ((OOC Note: He already had below average with the daggers and the staff, so this is really just adding in the crossbow and whip.))

Equipment:
The Serpent Staff of House Maena’triel- latent magic of necromancers of old are stored in this staff, but at this level, Driz has no knowledge of how to access them. He uses the staff as a club.
Braided Leather Whip- twelve feet in length, received in this thread (http://www.althanas.com/world/showthread.php?p=118599#post118599).
Yew Crossbow- received in this thread (http://www.althanas.com/world/showthread.php?p=110238#post110238) from a caravan in Raiaera. Has 7 iron bolts with it.
Iron Throwing Daggers (3) - tucked away at his belt, these daggers are always at the ready.
Ring of Necrosis- augments Driz’ Necrosis ability. Worn on the pointer finger of his right hand.
Lesser Piwafwi- this enchanted cape protects from most slashing and blunt damage but it still vulnerable to piercing attacks. Driz can use it to blend into his surroundings.
Leather Armor- protects his chest.
Leather Boots- protect his feet.
Drow to Common translator book- this book helps Driz learn Common. Received in this thread (http://www.althanas.com/world/showthread.php?p=110238#post110238 ) and valued at 2 GP.
Ka’thar Systems and Manipulation- this book details the skills needed to wield a person’s soul. Received here. (http://www.althanas.com/world/showthread.php?t=13879)
The Tome of Necromancy- this book, passed down through the ages from his ancestor (a great drow necromancer), contains the knowledge of necromancy. However, Driz cannot understand many of the abilities detailed and rarely consults the book.
Human Femurs (2)- two human femurs bleached from the sun. Received here. (http://www.althanas.com/world/showthread.php?t=13879)
A soul- the soul of Lille d’ain Eisen. Received here. (http://www.althanas.com/world/showthread.php?t=13879)

Familiar:
Fascath- an ethereal shadow, Fascath usually takes on the form of a drow as well. Although he is always by Driz’s side, most people cannot typically see him. It takes a moderate deal of energy for Fascath to physically manifest himself for others to see, so he usually remains a shadow. Fascath can vaguely manipulate people’s urges at this level; toying with their desires enough so that they have a fleeting urge to do something. Weak-willed people can usually be manipulated with this power.

Cyrus the virus
05-10-08, 04:13 PM
Approved!