Afin
05-14-08, 01:34 AM
Name: Vesper Afin Dotir
Alias: The Marked Sinner, Sinner for short.
Age: 17
Race: Human
Gender: Female
Height: 5’6”
Weight: 102
Hair Color: A soft near-white gray.
Eye Color: Gray
General Appearance: Vesper is a thin, fit girl who has very little in the features of femininity. All her life she was mistaken for a young boy, and eventually she began to take advantage of it and dress as a young boy. Her facial structure, lack of defined breasts, and general body physique leads the mind to easily believe she is male. Most people, when discovering her true gender, are often shocked in earnest. Her hair is short and gray, and is cropped low like a boy’s. Whenever she had the time in the morning, it is spiked back. Her skin is slightly tanned, due to living a life outside working hard in slums and at the docks of Lavinya. She tries hard every day to hide her gender for, in her world, it is better to be male.
Occupation: Dedicated Agent of the Lavinian Thieve’s Guild.
Wardrobe: Vesper has two main outfits, that essentially fully dictate what persona she is currently taking on. The persona of The Marked Sinner, assassin and Lavinian Thief Guild operative is quite different from the attitude and moral structure of her day-to-day persona of Vesper.
The Sinner’s outfit is an assassin’s garb all dyed in black and made of materials that do not easily reflect light. All of the suit is two layers of cloth, the bottom layer skin tight and soundless. The top layer is at some places a tiny bit looser, allowing for freedom of movement. Her entire body is covered from neck to toe, showing absolutely none of her skin. Due to her boyish flat chested nature, in the suit, it’s entirely impossible to discern her gender. The under suit has a second piece that comes up to her nose, hiding her mouth and nose. Then she has a scarf-like black cloth that goes around her forehead and mouth again. Overtop it is a metal mask that is matted black so that it reflects no light, and has very small slits for eye holes. The mask extends so that it covers her ears and chin so that the only thing showing is her hair. However she often wears a hood under the mask so that even her hair is hidden. The gloves of the suit are gauntlet style with slightly sharpened steel finger tips so that, if needed, they can be used as weapons. The gauntlets are very well greased so they are noiseless, and are made of a thin steel and can be easily broken, not designed for defense, but simply a last resort weapon.
Vesper’s daily outfits are often very masculine or neuter, consisting of loose jeans and a doublet that doesn’t show that she actually has breasts. More than often she wears a hat over her short gray hair, and still manages to pass by without ever being considered a girl. Due to the day jobs that she takes on, almost every person in her life assumes that she is a boy.
Equipment:
Jeremiad: Jeremiad is, in earnest, two blades. Both are identical and forged by the same person at the same time. There is very little special about these steel 14 inch straight blades except that they were forged with specially treated steel that was blackened. After being forged, as an extra precaution, the blades were also matted to remove any last trace of light reflection. Jeremiad can therefore be drawn in the shadows and not increase her visibility. The only part of the blades that still reflects a tiny bit of light is the edge, however she draws them with the edges hidden behind her. The sheath is a single piece of wood hidden under a layer of cloth at the back of her waist, with one blade being sheathed on either side. The inside of the sheath has cloth and oil in it so that when drawn the blades make only the faintest of whisper, even at speed. The locking mechanism is also padded so that it does not give away her position.
Dunkylmei: Dunkylmei is Vesper’s suit which is designed for mainly for camouflage and versatility. The suit has been equipped with various things to help instrument the invisibility of Vesper. One of those would be that the top layer has elastic cords running through it that blend into the fabric, however they can be used to attach leaves and foliage when needed. Many pouches are sewn into the suit in various places and hide tools, medicines, and other useful objects. The boots are designed to make the least amount of noise. The gauntlets are also specially designed so that they have an open palm with no metal to allow for better grip of her daggers, while also having a release mechanism to drop the entire gauntlet if it becomes damaged and needs to be removed. Also, the top later of the suit has extra cloth in several places that if needed can be torn off and used as a bandage or anything else that is required.
However, one mentionable feature of the suit is that it provides absolutely no physical protection against attack. It is designed for survival but it has no plating or armor for defensive purposes. The under suit is insulating to protect from both warmth and cold, and she keeps rations and medicine in various pouches in case of emergencies or missions lasting longer than planned.
Inventory and Tools: (Not all of this is kept in her suit at all times, some remains in her room if not thought needed)
-Clogging Agent: A herb that when applied to a wound will clog the blood very quickly and stop bleeding. Only enough for one serious wound or several scratches.
-10 Steel Kunai: Small useful daggers that are also tools. They are easy to throw, and have a loop at the base of their hilt so that a better grip can be had if used for prying or digging.
-Rope: A black rope is tied around her waist as a mock belt. It is 20 foot long. It is tied so that only undoing one simple knot at the back will release the entire thing to drop at her feet, still coiled.
-Needles: There are around 20 needles hidden in the underside of Vesper’s gauntlets. 5 are designer for sewing, the rest are made of steel and range from tiny to 4 inches long.
-Mist Seed: Two small harmless bombs that explode and cause a large amount of smoke giving time for an emergency get away.
-Firecrackers: She has a few firecrackers hidden in various places so that, in need, she can cause a distraction
-Flint: Self explanatory.
-Telescope: A small retractable telescope that is kept behind her sheath. Only a 2x zoom.
-Rations: Dried break patties, enough to sustain herself for one day. Not intended to survive on for any length of time.
(All skills will be on the scale of skill from 1-10. 1 would be the basic knowledge of a skill with no practice or teaching, whilst 10 would be a mastery to the level where teaching is no longer practical and there are nearly no flaws in technique. 5 would be the average.
Shinobi-iri
Wind Mastery (6) Vesper has, since birth, been able to call on the wind and air to further empower her own bodily skills. At her current point of training in this magic she is not able to make any enormous increases, but the assistance is noticeable. For example, if she wished to reach a forth story window she would be able to make a short burst leap to the second story, then another leap to the fourth using her wind mastery skill.
Skills:
Acrobatics: (5) She is able to bounce off walls in order to get a better angle at an opponent, and do other basic acrobatic tricks that someone with absolutely no acrobatic skill would find deeply difficult.
Dagger Wielding: (6) Vesper would have slight advantage over someone who has no training in their weapon, but it wouldn’t come close to guaranteeing a win.
Invisibility: (4) Vesper has been trained in the art of being unseen, which does not simply involves shadows but also involves moving through crowds and being in the open and staying unnoticed by being one of the many. She practices it every day and it is part of her life style.
Tactics: (3) She tries her best to predict a situation. Always remaining calm, she attempts to see the best route possible for a successful outcome.
Sewing: (5) Vesper can make an outfit to match another person’s or social class enough to not notice differences from afar. Any close scrutiny of costumes will reveal mistakes. She can also mend her own suit. Sometimes used to sew wounds shut.
Herbal Knowledge: (3) She only knows a few specific herbs that are for immediate fixes to problems like bleeding, head aches, extreme fatigue, and et cetera.
Climbing: (2) She will often fall when trying to climb something difficult, if rushed.
Survival: (2) She can survive on her own for a short period of time, but will not be able to camp out for very long without game to hunt and a river nearby.
History: (Short Summary. Most of my history will be explained in RP)
Vesper came to Lavinia at the age of 16 and instantly entered into the Thief Guild. There, she trained with other thieves and quickly became slightly infamous among her class for being brutal and cold. Never had any of them learned her real name, or seen her face, for she lived in a remote part of the Lavinian slums and never allowed herself to be followed home. Upon the trial of her becoming a full thief, she was put into a situation where she ended up slaughtering every person in an Inn which used to be a sanctuary for the Thief Guild. The same missions which resulted in the death of a fellow guild member. Since then she has been an assassin of the Thief Guild, on the path of maybe one day replacing the guild enforcer.
Alias: The Marked Sinner, Sinner for short.
Age: 17
Race: Human
Gender: Female
Height: 5’6”
Weight: 102
Hair Color: A soft near-white gray.
Eye Color: Gray
General Appearance: Vesper is a thin, fit girl who has very little in the features of femininity. All her life she was mistaken for a young boy, and eventually she began to take advantage of it and dress as a young boy. Her facial structure, lack of defined breasts, and general body physique leads the mind to easily believe she is male. Most people, when discovering her true gender, are often shocked in earnest. Her hair is short and gray, and is cropped low like a boy’s. Whenever she had the time in the morning, it is spiked back. Her skin is slightly tanned, due to living a life outside working hard in slums and at the docks of Lavinya. She tries hard every day to hide her gender for, in her world, it is better to be male.
Occupation: Dedicated Agent of the Lavinian Thieve’s Guild.
Wardrobe: Vesper has two main outfits, that essentially fully dictate what persona she is currently taking on. The persona of The Marked Sinner, assassin and Lavinian Thief Guild operative is quite different from the attitude and moral structure of her day-to-day persona of Vesper.
The Sinner’s outfit is an assassin’s garb all dyed in black and made of materials that do not easily reflect light. All of the suit is two layers of cloth, the bottom layer skin tight and soundless. The top layer is at some places a tiny bit looser, allowing for freedom of movement. Her entire body is covered from neck to toe, showing absolutely none of her skin. Due to her boyish flat chested nature, in the suit, it’s entirely impossible to discern her gender. The under suit has a second piece that comes up to her nose, hiding her mouth and nose. Then she has a scarf-like black cloth that goes around her forehead and mouth again. Overtop it is a metal mask that is matted black so that it reflects no light, and has very small slits for eye holes. The mask extends so that it covers her ears and chin so that the only thing showing is her hair. However she often wears a hood under the mask so that even her hair is hidden. The gloves of the suit are gauntlet style with slightly sharpened steel finger tips so that, if needed, they can be used as weapons. The gauntlets are very well greased so they are noiseless, and are made of a thin steel and can be easily broken, not designed for defense, but simply a last resort weapon.
Vesper’s daily outfits are often very masculine or neuter, consisting of loose jeans and a doublet that doesn’t show that she actually has breasts. More than often she wears a hat over her short gray hair, and still manages to pass by without ever being considered a girl. Due to the day jobs that she takes on, almost every person in her life assumes that she is a boy.
Equipment:
Jeremiad: Jeremiad is, in earnest, two blades. Both are identical and forged by the same person at the same time. There is very little special about these steel 14 inch straight blades except that they were forged with specially treated steel that was blackened. After being forged, as an extra precaution, the blades were also matted to remove any last trace of light reflection. Jeremiad can therefore be drawn in the shadows and not increase her visibility. The only part of the blades that still reflects a tiny bit of light is the edge, however she draws them with the edges hidden behind her. The sheath is a single piece of wood hidden under a layer of cloth at the back of her waist, with one blade being sheathed on either side. The inside of the sheath has cloth and oil in it so that when drawn the blades make only the faintest of whisper, even at speed. The locking mechanism is also padded so that it does not give away her position.
Dunkylmei: Dunkylmei is Vesper’s suit which is designed for mainly for camouflage and versatility. The suit has been equipped with various things to help instrument the invisibility of Vesper. One of those would be that the top layer has elastic cords running through it that blend into the fabric, however they can be used to attach leaves and foliage when needed. Many pouches are sewn into the suit in various places and hide tools, medicines, and other useful objects. The boots are designed to make the least amount of noise. The gauntlets are also specially designed so that they have an open palm with no metal to allow for better grip of her daggers, while also having a release mechanism to drop the entire gauntlet if it becomes damaged and needs to be removed. Also, the top later of the suit has extra cloth in several places that if needed can be torn off and used as a bandage or anything else that is required.
However, one mentionable feature of the suit is that it provides absolutely no physical protection against attack. It is designed for survival but it has no plating or armor for defensive purposes. The under suit is insulating to protect from both warmth and cold, and she keeps rations and medicine in various pouches in case of emergencies or missions lasting longer than planned.
Inventory and Tools: (Not all of this is kept in her suit at all times, some remains in her room if not thought needed)
-Clogging Agent: A herb that when applied to a wound will clog the blood very quickly and stop bleeding. Only enough for one serious wound or several scratches.
-10 Steel Kunai: Small useful daggers that are also tools. They are easy to throw, and have a loop at the base of their hilt so that a better grip can be had if used for prying or digging.
-Rope: A black rope is tied around her waist as a mock belt. It is 20 foot long. It is tied so that only undoing one simple knot at the back will release the entire thing to drop at her feet, still coiled.
-Needles: There are around 20 needles hidden in the underside of Vesper’s gauntlets. 5 are designer for sewing, the rest are made of steel and range from tiny to 4 inches long.
-Mist Seed: Two small harmless bombs that explode and cause a large amount of smoke giving time for an emergency get away.
-Firecrackers: She has a few firecrackers hidden in various places so that, in need, she can cause a distraction
-Flint: Self explanatory.
-Telescope: A small retractable telescope that is kept behind her sheath. Only a 2x zoom.
-Rations: Dried break patties, enough to sustain herself for one day. Not intended to survive on for any length of time.
(All skills will be on the scale of skill from 1-10. 1 would be the basic knowledge of a skill with no practice or teaching, whilst 10 would be a mastery to the level where teaching is no longer practical and there are nearly no flaws in technique. 5 would be the average.
Shinobi-iri
Wind Mastery (6) Vesper has, since birth, been able to call on the wind and air to further empower her own bodily skills. At her current point of training in this magic she is not able to make any enormous increases, but the assistance is noticeable. For example, if she wished to reach a forth story window she would be able to make a short burst leap to the second story, then another leap to the fourth using her wind mastery skill.
Skills:
Acrobatics: (5) She is able to bounce off walls in order to get a better angle at an opponent, and do other basic acrobatic tricks that someone with absolutely no acrobatic skill would find deeply difficult.
Dagger Wielding: (6) Vesper would have slight advantage over someone who has no training in their weapon, but it wouldn’t come close to guaranteeing a win.
Invisibility: (4) Vesper has been trained in the art of being unseen, which does not simply involves shadows but also involves moving through crowds and being in the open and staying unnoticed by being one of the many. She practices it every day and it is part of her life style.
Tactics: (3) She tries her best to predict a situation. Always remaining calm, she attempts to see the best route possible for a successful outcome.
Sewing: (5) Vesper can make an outfit to match another person’s or social class enough to not notice differences from afar. Any close scrutiny of costumes will reveal mistakes. She can also mend her own suit. Sometimes used to sew wounds shut.
Herbal Knowledge: (3) She only knows a few specific herbs that are for immediate fixes to problems like bleeding, head aches, extreme fatigue, and et cetera.
Climbing: (2) She will often fall when trying to climb something difficult, if rushed.
Survival: (2) She can survive on her own for a short period of time, but will not be able to camp out for very long without game to hunt and a river nearby.
History: (Short Summary. Most of my history will be explained in RP)
Vesper came to Lavinia at the age of 16 and instantly entered into the Thief Guild. There, she trained with other thieves and quickly became slightly infamous among her class for being brutal and cold. Never had any of them learned her real name, or seen her face, for she lived in a remote part of the Lavinian slums and never allowed herself to be followed home. Upon the trial of her becoming a full thief, she was put into a situation where she ended up slaughtering every person in an Inn which used to be a sanctuary for the Thief Guild. The same missions which resulted in the death of a fellow guild member. Since then she has been an assassin of the Thief Guild, on the path of maybe one day replacing the guild enforcer.