Les Misérables
06-01-08, 11:23 PM
Name: Phyr Sa'resh (Feer Sah-resh)
Age: 99 (considerably older, though he will not admit it)
Race: Drow
Hair Color: Grey
Eye Color: Blue
Skin Color: Azure
Height: 6'1"
Weight: 153 lbs.
Occupation: Informant/Beggar
Personality
Once an energetic youth with a lightning wit and silver tongue, Phyr's mind is as sharp as ever but his body lags behind. Althanas has taken its toll on the drow, and it shows through the omnipresent bitterness in his eyes and voice. Despite this, he is stubbornly, often aggravatingly polite at all times. This is mostly due to his sarcastic, cynical outlook on life, but also benefits him. For on Corone Phyr has found the best way to get what he wants is to find those who have power and follow them. Although he is still remarkably intelligent, Phyr is an irredeemable alcoholic, and years upon years of too much liquor may have skewed his grasp of reality. At times the lines between feigned fanatic devotion and true belief in the icons he follows seem to blur.
Appearance
Two things set Phyr aside from the main population in Corone: the dark azure color of his skin, and the fact that his right arm ends at the biceps. His shirts and jackets are normally knotted at the elbow or else missing the arm completely. He wears various rags in drab colors, his garments and skin smeared with dirt often as not. Tangled grey hair hangs to the bottom of his ears, framing a gaunt face. True to the token of his race Phyr is naturally slim, but sickeningly so due to malnourishment. Perhaps the only noteworthy thing about his appearance is his shocking blue eyes, which seem to have seen as much as the sky itself.
Phyr also has a tattoo on each side of his neck, angry red letters that say “prisoner” in Aleraran and Salvic. These are the only physical reminders he bears to his long years in jail cells in the respective countries. Although his garb is random and ratty at best, he nearly always makes sure to keep the tattoos covered up.
Skills
Light blades: Once an expert with lightweight swords and daggers, the loss of his dominant arm crippled Phyr's fencing skills. Although his grizzled head still houses a great knowledge of the art, his overall ability is average.
Aleraran Firearms: Phyr was an expert marksman with short and long guns during his time as a soldier. The loss of his right arm and the long years have reduced his skill level considerably.
Practical Hand-to-hand combat: Although many Alerarans forsake the art for their technology and magic, Phyr received advanced unarmed combat training at a young age. In spite of the absence of his dominant arm he employs enough dirty tricks and unexpected attacks to make him dangerous at close range.
Military Experience: Having started out as a grunt and worked his way up to junior officer in the Aleraran Military, Phyr has all the basic skills one would expect from a trained soldier. Things such as survival, information assimilation, and camouflage are second nature to him.
Animal affinity: Having undergone the rudimentary Dragoon training in Ettermire, Phyr is capable of working with most mounts so long as they are properly trained to accept a rider.
Engineer: As a young adult Phyr apprenticed under a clockwork mechanic, and later studied the designs and concepts for Alerar's most advanced technology such as steam engines and airships. Though he could certainly not build these great devices, the training gives him unique insight to the way things work.
Gunsmith: Having started as a weapon smith during his military career, Phyr knows how to design, make, and maintain basic firearms such flintlocks, muskets, blunderbuss, and other single-shot weapons. However, due to the fact that he's missing an arm, Phyr would need at the very least a highly competent assistant to make anything that would work.
Master Tactician: A champion of strategy games since childhood, Phyr's rise through the ranks of Alerar's military was nigh unprecedented, and the powers that be had him earmarked as a potential general until his untimely arrest. Although he was never promoted past junior officer the drow has years of experience planning and executing military and covert operations.
Silver Tongue: Phyr's vast experience dealing with beings of every kind and the fact that much of his life has depended on having the right allies has made him a very persuasive individual.
Languages spoken: Aleraran and Common, as well as some Salvic, Tradespeak, and Orcish picked up in various prisons.
Abilities
Superior Vision: Phyr can see approximately twice as well as an average human, even in the dark.
Elven ears: Phyr's hearing is twice as accurate as the average human.
High Pressure Tinkerer: Owing to his experience with Aleraran technology, Phyr is able to build, disable or repair mechanical devices with surprising consistency and alacrity. The fact that he only has one arm limits this ability to small, basic devices unless he has considerable assistance.
Equipment
Heavy iron bayonet
Hardwood walking stick (black eklan) which becomes a short spear w/bayonet
Canvas cap: a floppy, torn brimmed canvas cap
Iron hip flask
History
Phyr grew up a child of Alerar's working class, studying hard in his classes and gazing at the technological wonders behind shuttered windows as he walked home each day. Being one of the few drow who excelled both physically and mentally, little could stand in the way of his dreams of becoming the greatest inventor on Althanas. As a young adult he apprenticed himself to a master mechanic, and learned to build and create all manner of things. When his interest eventually turned to weapon building, the papers and theories he published brought Military officials to his doorstep. Recently married and expecting children, and still seeking greatness, Phyr enlisted. His progression as a gunsmith and soldier paralleled that of some of Alerar's greatest Generals, and as a junior officer Phyr received the specialised training and dangerous covert missions reserved for the most promising among his peers.
Unfortunately, another drow of similar potential and skills found a way to fast-track his career by stealing an invaluable shipment of Adamantine and framing Phyr. This not only cemented the wicked drow's fortune but moved him up the military hierarchy. Unable to prove his innocence or produce the stolen ore, Phyr was arrested on charges of Treason. But the death penalty never quite found him. Instead he was imprisoned, first in the dungeons of the Royal Palace but later transferred to prison across Alerar and the Northlands. At first the torturous treatment seemed like a punishment worse than death, and Phyr clung to his memories of love and glory like a drowning man to driftwood. He soon realised that the intent of his treatment was not to kill him but to break him, to force him into subservience so his talents could still benefit the Crown. This catalysed the adoption of his impetuously polite attitude and the abandonment of his former allegiances. Although he still harbours fantasies about exposing the true traitor, re-uniting with his family and redeeming himself in the eyes of Alerar, they are compartmentalised deep within the cold, logical enigma that is Phyr Sa'resh.
Age: 99 (considerably older, though he will not admit it)
Race: Drow
Hair Color: Grey
Eye Color: Blue
Skin Color: Azure
Height: 6'1"
Weight: 153 lbs.
Occupation: Informant/Beggar
Personality
Once an energetic youth with a lightning wit and silver tongue, Phyr's mind is as sharp as ever but his body lags behind. Althanas has taken its toll on the drow, and it shows through the omnipresent bitterness in his eyes and voice. Despite this, he is stubbornly, often aggravatingly polite at all times. This is mostly due to his sarcastic, cynical outlook on life, but also benefits him. For on Corone Phyr has found the best way to get what he wants is to find those who have power and follow them. Although he is still remarkably intelligent, Phyr is an irredeemable alcoholic, and years upon years of too much liquor may have skewed his grasp of reality. At times the lines between feigned fanatic devotion and true belief in the icons he follows seem to blur.
Appearance
Two things set Phyr aside from the main population in Corone: the dark azure color of his skin, and the fact that his right arm ends at the biceps. His shirts and jackets are normally knotted at the elbow or else missing the arm completely. He wears various rags in drab colors, his garments and skin smeared with dirt often as not. Tangled grey hair hangs to the bottom of his ears, framing a gaunt face. True to the token of his race Phyr is naturally slim, but sickeningly so due to malnourishment. Perhaps the only noteworthy thing about his appearance is his shocking blue eyes, which seem to have seen as much as the sky itself.
Phyr also has a tattoo on each side of his neck, angry red letters that say “prisoner” in Aleraran and Salvic. These are the only physical reminders he bears to his long years in jail cells in the respective countries. Although his garb is random and ratty at best, he nearly always makes sure to keep the tattoos covered up.
Skills
Light blades: Once an expert with lightweight swords and daggers, the loss of his dominant arm crippled Phyr's fencing skills. Although his grizzled head still houses a great knowledge of the art, his overall ability is average.
Aleraran Firearms: Phyr was an expert marksman with short and long guns during his time as a soldier. The loss of his right arm and the long years have reduced his skill level considerably.
Practical Hand-to-hand combat: Although many Alerarans forsake the art for their technology and magic, Phyr received advanced unarmed combat training at a young age. In spite of the absence of his dominant arm he employs enough dirty tricks and unexpected attacks to make him dangerous at close range.
Military Experience: Having started out as a grunt and worked his way up to junior officer in the Aleraran Military, Phyr has all the basic skills one would expect from a trained soldier. Things such as survival, information assimilation, and camouflage are second nature to him.
Animal affinity: Having undergone the rudimentary Dragoon training in Ettermire, Phyr is capable of working with most mounts so long as they are properly trained to accept a rider.
Engineer: As a young adult Phyr apprenticed under a clockwork mechanic, and later studied the designs and concepts for Alerar's most advanced technology such as steam engines and airships. Though he could certainly not build these great devices, the training gives him unique insight to the way things work.
Gunsmith: Having started as a weapon smith during his military career, Phyr knows how to design, make, and maintain basic firearms such flintlocks, muskets, blunderbuss, and other single-shot weapons. However, due to the fact that he's missing an arm, Phyr would need at the very least a highly competent assistant to make anything that would work.
Master Tactician: A champion of strategy games since childhood, Phyr's rise through the ranks of Alerar's military was nigh unprecedented, and the powers that be had him earmarked as a potential general until his untimely arrest. Although he was never promoted past junior officer the drow has years of experience planning and executing military and covert operations.
Silver Tongue: Phyr's vast experience dealing with beings of every kind and the fact that much of his life has depended on having the right allies has made him a very persuasive individual.
Languages spoken: Aleraran and Common, as well as some Salvic, Tradespeak, and Orcish picked up in various prisons.
Abilities
Superior Vision: Phyr can see approximately twice as well as an average human, even in the dark.
Elven ears: Phyr's hearing is twice as accurate as the average human.
High Pressure Tinkerer: Owing to his experience with Aleraran technology, Phyr is able to build, disable or repair mechanical devices with surprising consistency and alacrity. The fact that he only has one arm limits this ability to small, basic devices unless he has considerable assistance.
Equipment
Heavy iron bayonet
Hardwood walking stick (black eklan) which becomes a short spear w/bayonet
Canvas cap: a floppy, torn brimmed canvas cap
Iron hip flask
History
Phyr grew up a child of Alerar's working class, studying hard in his classes and gazing at the technological wonders behind shuttered windows as he walked home each day. Being one of the few drow who excelled both physically and mentally, little could stand in the way of his dreams of becoming the greatest inventor on Althanas. As a young adult he apprenticed himself to a master mechanic, and learned to build and create all manner of things. When his interest eventually turned to weapon building, the papers and theories he published brought Military officials to his doorstep. Recently married and expecting children, and still seeking greatness, Phyr enlisted. His progression as a gunsmith and soldier paralleled that of some of Alerar's greatest Generals, and as a junior officer Phyr received the specialised training and dangerous covert missions reserved for the most promising among his peers.
Unfortunately, another drow of similar potential and skills found a way to fast-track his career by stealing an invaluable shipment of Adamantine and framing Phyr. This not only cemented the wicked drow's fortune but moved him up the military hierarchy. Unable to prove his innocence or produce the stolen ore, Phyr was arrested on charges of Treason. But the death penalty never quite found him. Instead he was imprisoned, first in the dungeons of the Royal Palace but later transferred to prison across Alerar and the Northlands. At first the torturous treatment seemed like a punishment worse than death, and Phyr clung to his memories of love and glory like a drowning man to driftwood. He soon realised that the intent of his treatment was not to kill him but to break him, to force him into subservience so his talents could still benefit the Crown. This catalysed the adoption of his impetuously polite attitude and the abandonment of his former allegiances. Although he still harbours fantasies about exposing the true traitor, re-uniting with his family and redeeming himself in the eyes of Alerar, they are compartmentalised deep within the cold, logical enigma that is Phyr Sa'resh.