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Alydia Ettermire
06-22-08, 04:53 AM
L1. Changes in red, L0 can be reached via my side bar.

Name: Alydia Ettermire
Age: 115
Race: Drow
Hair Color: Black
Eye Color: Blue
Height: 5'6"
Occupation: Best thief EVER

Personality: Alydia is more than a little clever, and pretty smug about it. She steals things for the fun of it, but the act of stealing and trying to keep her acquisitions is a game to her. She's fond of calling her pursuers "gumshoes," and likes leaving geographical clues as to where she'll be next. If you can get her to sit down and talk to you, you'll find she's just as clever and playful in conversation as she is while being pursued. As the chase is mostly a game to her, she'll go well out of her way to make sure that her gumshoes aren't killed in the process of chasing her. After all...if they died, what fun would it be without them next time?

Appearance: Aly is an extremely attractive dark elven girl with black skin and hair and intoxicating blue eyes. When she parts her very red lips to speak, the voice is slightly husky and alluring. Her trademark outfit is a red fedora and matching trench coat, under which she wears a dark grey cat suit and a pair of knee-high leather boots. If she wants to dress up, she'll put on high heels.

History:

Alydia was an orphan that grew up on the streets of Ettermire. Since even homeless orphans gotta eat, she took to thievery. She found that if she focused really hard, she could pull little things into non-existence and then pull them back out later. Once, she was caught as she stole a meal, and almost didn't get away from her pursuers.

From that point on, she started learning how to sneak about even more stealthily, like a shadow, and eventually could use the shadows to actually move from point to point. This didn't last long, for like most inexperienced young thieves, Alydia was captured and put in prison.

She caught the attention of the police chief that had captured her, and he "rehabilitated" her, giving her an education and training her to catch other thieves. As soon as she felt that she'd learned enough of the way the other side of the law saw things and felt she could counter them effectively, she left the Ettermire police force and turned back to her life of crime, better prepared to play her little game, and feels so clever that she leaves clues behind on long cross- and inter- country wild goose chases, hoping that someone will be clever enough to make her give up her prize, but not actually put her behind bars.

Skills:

Building Snatching: Alydia is the world's most unique crook because she tucks large things into an extra-dimensional pocket where only she can access them. Currently, she can only steal insignificant items, like a minor NPC's house, a minor public monument, or an item/items worth up to 2,000 gold. If caught, she must return the item or house, by the rules of her own game. She cannot pull living beings into the pocket, so a house with people in it would vanish, leaving the people on the ground. If Alydia is killed, anything in her pocket dimension will disappear forever.

Shadow Running: Since she needs to be able to make a quick getaway from time to time, Alydia learned how to use the shadows to help her escape. She can currently Shadow Hop up to a distance of 20 feet 4x every hour. She uses this to help her get away from otherwise too close/too dangerous pursuers.

Stealth: Since Aly needs to be able to get into places without causing a fuss, she's learned how to walk quietly, often turning her hat and trench coat inside out to be less visible. She's currently 2x as stealthy as an average person.

Combat: Aly very rarely has to actually fight, so she's very inexperienced with her weapon of choice, the bullwhip. She's currently a below average fighter. However, she can grab onto beams and swing away from immediate danger with it.

Languages: As a professional thief that often needs to be able to fit into her surroundings, Alydia has learned several languages. Aside from Drow and Tradespeak, she knows Salvic, Fallien, Dheath, Raiaeran and Akashiman.

Network: A criminal of her caliber needs connections. Alydia has a helpmate and two grunts in every country whose language she speaks. Their purposes are as follows: the helpmate gathers information on items she might want to steal, including security around it, and might provide complex clues to the "gumshoes" chasing Aly. The grunts do heavy lifting if she needs it and help facilitate her getaways. She will not permit them to engage any gumshoes violently.

Abilities: (aka stuff I forgot at L0)

Darkvision: Aly can see well in the dark, as befits her race, but she has some trouble in low light, since it confuses her two types of vision.

Senses: Alydia can hear and see 1.5x better than the average human.

Equipment:

Red trenchcoat with black reversible inside and matching fedora
10 foot leather whip


Well she sneaks around the world from Knife's Edge to El'inssring,
She's a sticky-fingered filcher from Corone down to Suthainn,
She'll take you for a ride on a slow boat to Fallien,
Tell me where in the world is Alydia Ettermire?*

*With apologies to Rockapella

Witchblade
06-22-08, 10:10 AM
Approved!