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Tainted_Truth
06-29-06, 05:26 PM
((Seth’s profile (http://72.14.209.104/search?q=cache:Wxsy1ZQsRfUJ:www.althanas.com/world/showthread.php%3Fp%3D78544%26mode%3Dthreaded+Altha nas+Seth+Catch+the+Kid&hl=en&gl=us&ct=clnk&cd=22) for reincarnation. I suppose that should bring this character to level 1, so I’ll put up a profile for that. If not I’ll just take out the little bits for the level one update.))

Name— Antionette Corallini (http://i40.photobucket.com/albums/e238/TaintedTruth/vampgirl.jpg)
Gender— Female
Race— True Vampire
Age— Ageless/Unknown
((Though she is ageless her maturity looks to be early to mid-thirties))
Height— 5’ 3”
Weight— 105 lbs
Eyes— Cherry
Hair— Black
Occupation—
Warlock: A warlock is one whose arts delve deep into dark arts, into the seals and runes of darkness, and into demonology. A ‘lock’ as they are also called is able to enslave demons. Unlike other dark-casters, who sell their soul to demon’s and devils for power, warlocks such as Antionette do not want to be slaves of these devils but devils themselves.

Appearance/Characteristics— Antionette is the epitome of vampire. Her gentle curves, smooth milky skin, and pristine white teeth are what all vampires should be expected to look like. However, unlike the diseased vampires, Antionette is a pure breed, pure blood unlike the others. Her vampire teeth never retract, but are cautiously covered by her thin, blue lips.

Her eyes are a light red, sometimes pink in color; she refers to it as rose most often. Her eyes are very vibrant, and immaculate. Her flesh is a light hue of moonlight blue and milky white. Her form is not as impressive as the rest of Althanas, no huge breasts and perfect dimensions. She is rather small, instead.

Antionette personally has small things from her point of view also. Her blood is extremely thick and flows very little; it is a deep black color also. Her flesh and body is as cold as ice and the average temperature is around fifty degrees. The vampiress’ heart pumps only twice per minute. Her bite is ecstasy to those bitten ((only up to two levels higher)), and fills her with the lust for more (must be overcome by the vampiress). When she feeds her eyes become clouded as well, like cataracts. Finally she sees the world in monotonous colors, except for reds which are much more vivid in contrast to the other colors. Hence her love for the color.


Personality Traits—
+|+ Haughty ----- Ah the bastion of the noble’s mind, the haughty and often overconfident nature of their aristocratic upbringing. Antionette has been hated and scorned by the lesser casts for her portentous attitude towards them, but in her mind there is nothing higher then the love of wealth and the casting down of peons.

+|+ Greedy ----- She holds dear the love of material possessions. Money begets power, in her eyes, and woe is on the one who speaks otherwise. The vampiress has a serious problem with the lust for monetary gains, the desire for wealth, and the power that is often accompanied by them.

+|+ Scornful ----- Antionette is a very hateful person. Not many earn her trust, and still fewer are given that ‘sweet side’ that the rest believe non-existent. Friends are a hazard and nothing more then blocks on the road to conquest, in her eyes. To become a friend, much less garner the lighter side of her often hate-filled heart, is an accomplishment of its own degree.

+|+ Conflict-seeking ----- Trouble would be Antionette’s middle name, if she wanted one. She often finds herself in fights, in conflicts of many sorts, whether my accident (hardly) or on purpose (most likely). The vampiress may not be the best fighter, but she is far from wielding her own devices against a foe.

+|+ Graceful ----- It abounds from the woman, touching everything that has to do with her. Grace and charm, she has enough of the two to drown an elephant. Though charm is rarely exhibited, due to the fact that she is more or less the epitome of loathing, grace is expressed through all aspects of her life. From spell-casting, when she seems to flow and dance as she casts, to simply walking, when she seems to glide across any surface as if it was marble, Antionette is poise.

Items—
+|+ Clothes ----- The clothes of the vampiress are far from acceptable among the throngs of society. Long ago Antionette once wore the garb of the noble life. She owned a throng of dresses ranging from the most revealing to the most tight and closed. All was black, as is her style. However time had given her something else. Across her chest is a mere strip of cloth. It is worn and tattered, barely wide enough to cover her breasts. At the center of the strip is a thick strip which connects to a black chocker, supposedly to help hold it up further. Another two pieces join that single choker-like, hanging apathetically across her frail shoulders.

Around her hips and extending past her ankles is a thin skirt. Up and down the sides it is bound in a crossing pattern, starting at the very top and stopping just below the knees. She wears a two-inch heals, close toed but open everywhere else but the heel. They lace up to just above her ankle where they are tied to the side in small bows. All across her clothing and her hair are small trinkets, skulls and the like, that act as decoration and jewelry. Most are silver or some other fine metal; she has been known to wear real bone though at times.

Weapons—
+|+ [4] Steel Throwing Knife ----- The steel throwing knives are longer then most, easily six almost seven inches. They are straight forward; one side sharpened the opposite side sharp only at the very top portion. The knives are weighted enough to throw accurately up to thirty yards, though not weighted perfectly.

Armor—
None

Racial Strengths
+|+ Strength
+|+ Dexterity
+|+ Speed
+|+ Acute Senses
+|+ Constitution ----- I’m going to explain these all at once, since they are so easily explained. Being that Antionette is a rather… weak vampiress at the moment, her skills as a vampire are sorely lacking. Slumber sapped much of that though. As she grows stronger they will slowly re-exert themselves within her though.
((Formula for skills as follows: (average person attributes) x (.5 per level). So at level 1 her skills are at average, at level 2 she will be twice as fast at average and so on. However, the skills will never ‘naturally’ advance (through this equation alone) beyond 3 times.))

+|+ Immortality ----- Being a vampire has its perks. There is hardly any way that a true vampire can die. Though it is not impossible, or improbable, that anyone could kill a vampire there are specific ways they can die. First and what matters most is that a vampire must feed. If a vampire does not suck the blood of a something, be it animal or some humanity, at least once every three days then it will die. For a rich and fruitful life, filled with usual vampire strength and powers, the vampire must feed once a day at least.

The next way a vampire may die is when put into light or attacked by a powerful divine spell. Fire will also do a vampire in, engulfed in flames is the worst way to go but will destroy a weak vampire without remorse or thought. The other ways they may be killed is by destroying the vampire’s heart or head. A sword through the head or heart can kill just as easily for a vampire as for a human.

Racial Weaknesses
+|+ Divinity ----- Vampires, undead, brothers and sisters of the dark all have a reaction to spells or abilities relating to a divine source. As it stands Antionette will be hurt nearly the same as if she brushed her hand through sunlight. It will burn, cuts will cauterize, and the pain will be severe.

+|+ Sunlight ----- As with all true vampires, weak or strong, the vampiress is extremely vulnerable to sunlight. Though she takes precautions to stay out of the sun, if the worst ever did occur it would take a mere minute for her entire body to burst into a short flame before turning to ash. As she become stronger her resistance to the sun will grow also, however. Being one of the true blood vampires, born to her fate, will make it near impossible to ever be in the sunlight without dying or gaining a serious burn for her trouble.

+|+ Brittle Bones ----- Antionette’s bones are brittle. Slumber and a generally weak frame have cursed her with such anatomy. Her bones, no matter which ones you strike, are more likely to break then put up any form of resistance. Unfortunately this means that any punch of moderate finesse could potentially crack a sternum or shatter a rib.

+|+ Paper-skin ----- Ancient, as she is, her skin is rather fragile. It was an inherent flaw, apparently. From her birth into the world her skin has always been rather thin, easily cut open, and it has always given an illusion of weakness. Piercing, slashing, and generally bladed weapons will have a much easier time of opening lacerations across her gentle skin.

Skills/Abilities
+|+ Demon Tongue ----- Time and time again her well versed abyssal has been called into question. The skill was originally learned so that the ancient grimories that she found in pre-damned Fallien would actual be of use. Abyssal is a rather gruesome language, spoke by most demons of the ‘old tongue’, all devils, and anything else that has ancient connections with the ‘language of the flame’ as it has been called.


History—

“I… I remember.

“Things have changed, things had moved. When I was alive a grave distrust had been commonplace. The world was no so… desolate.

“I was the bringer of woe, the whisper from the shadows, the dissenter. People were used by me, cities and leaders were toppled by my ideas, by my goals. Destruction was my game, Fallien was my playground.

“Vampires were just beginning on the island nation. Thriving too. We had a place with plenty of… livestock to call our own. I was part of an original ten on the island, true vampires, born vampire, not these despicable and rather pathetic excuses that Althanas sees nowadays. I was born of the original carrier of the disease. In my blood courses the burning virus, from my life-force countless have spawned.

“Life was simple for the original ten. Being class one vampires in a society of fools made the world that much simpler. We were strength. We were desire. The simple thought us gods, the common feared us, and the affluent desired to be us. We were the apex of humanity, or at least the highest point on the food chain that any single being could hope to go. We thought we were gods.

“Then it turned again.

“When in a life of decent and decadence you would never believe that such ideals could turn against you. Power, prestige, pleasure, they played on our conscious constantly. Pieces of the island had been allotted to the original Trump Society. Each of us had split to our different ways, invulnerable to the people, satisfied with ourselves and our influence. But greed knows no bounds. I was the first to be struck, being the supposed ‘weakest’ of the bunch.

“Apparently the greedy bastards! They could not settle with the riches, the spoils of the lifestyle. They became bored! Of all idiotic ideas… a vampire, an immortal tiring of a life of power! Whatever a virus was given to me, a virus that inflicted true pain through my veins. My very blood, the very life-force that flowed within was attacked directly. The virus of vampirism was torn and attacked by my very ‘brother’ of the darkness. However, my power was gravely misunderstood and misjudged.

“Darkness guided my hands.

“Rituals kept the anti-virus, as I had come to believe it was, at bay. However, the price I paid was slumber, a deep and indefinite sleep of the damned. Luckily my brother’s, and sister’s too, thought that it was my demise also… or so I suppose. In my crypt I was left alone, left to my farce.

“It was not until now that you woke me, that you cast your dark rituals to resurrect the dead… though dead I was not.”
~~Antionette from the upcoming quest~~

Tainted_Truth
06-29-06, 05:27 PM
Magic
+|+ Demonology ----- Demonology is the magic surrounding the naming, understanding, and summoning of demon’s. Through the study of grimories the caster, often a warlock, is able to dispel, seal away, summon, and control demons of different levels. The most powerful demonologist’s branch from demon’s to devils, working their powerful magic to trap devils and wield the power of the abyss.

For Antionette the seals are already known, as all her magic is, it is just a matter of regaining what centuries of slumber have worn away. As her strength comes back the seals come back, seals which are literally apart of her. Markings in the forms of tattoos were once across the woman’s body, magical symbols summoned and cast from tombs of grimories. When one appears demons with the strength equal to that seal are able to be captured again. Only one demon may be captured ‘within’ the seal and summoned at will, the seal will act as a deterrent or weakening spell when demons of that level or lower are within a certain area around Antionette.

((The Area of affect for seals for demons equal to or weaker then Antionette is a radius of thirty yards in all directions.))

----- Abyssal Seal’s -----
[Level] [Tattoo representation / Name in Abyssal] --- Description
[1] [Ra’ill] (http://www.zhippo.com/HyperspaceStudiosHOSTED/images/gallery/fish-tattoo-M.jpg) --- The seal’s activation gives Antionette the ability to trap a single demon. The demon can be no higher then the level of the seal. Currently no demon is trapped.

----- Defensive Magic -----
[Level] [Name] --- Description
[0] [Elemental Shield] --- The elemental shield is a relatively simple spell using the elements around the caster to summon a small shield. The shield is no stronger the steel, no matter what element that is used to create it. The spell’s creation remains in place for up to four posts (in quests) or two minutes (in battles, about three posts), or until dispelled or broken. The spell can be used quite a bit, but is rarely used unless Antionette herself is being attacked.

[0] [Hallucinatory Terrain] --- The spell is simple; it creates an illusion that puts up a great barrier of some sort between herself and the opponent. At the lowest level the defensive spell can do little more then create the illusion, give the idea of the illusion but not much further. Examples of terrain illusion are massive fissures in the earth, thick tangles of thorns, or even whirlpools between ships or in water. Because this spell deals with a single person instead of an actual area, the limitations are set on one member of a party, instead of an actual distance. To that person it will appear limitless and impassable, to others with them or around them, it will not even appear there.

----- Offensive Magic -----
[0] [Elemental Retribution] --- This is another relatively simple spell, especially at such a low level. It is an off-shoot of simple magic, using the elements as a weapon. Antionette uses the elements around her, not any specific one, to attack the opponent. The caster summons whatever is at hand, be it water wind or fire, and turns it into a weapon. Examples of the attack range from hurling an ice shard to a fireball, and even (under special circumstances) a streak of lightning. The spell can never create more then one form of the element based attack at a time.

[1] [Spike Growth] --- The growth of spikes is not an illusion, unlike the terrain ability. From the caster one foot, stone spikes gut from the ground in all directions, like a twisted dense forest. Each spike is three inches in diameter at the base and has a strength equivalent of steel. They extend in a cone shape away from the caster, going up to fifteen yards. The starting edge is no wider then a foot; the ending edge is able to be up to ten feet wide. The spell is limited to places were there is at least four feet of ground beneath to summon the spikes. Once cast the spell cannot be repeated over an area of ground that has already been used.

----- Passive / Neutral -----
[0] [Summon Undead] --- The ability to summon an undead being represents the darker side of the magical spectrum. The Undead are a simple creation that are often overlooked by humanity as nothing more then the product of a necromancers power. The caster who uses this spell can summon a skeletal minion, able to accept many different occupations. The skeletal minion is not just skeletal though. It also has a bit of flesh and muscle left, allowing it to move and act on its own once created. The undead can be used as warriors, lumber-jacks, and other general laborers.

Undead are not the brainless zombies without a purpose but what the lich that summoned them wants though. They are smart, to a degree, able to think and act independently once summoned from their slumber. A skeletal minion will remain moving and working for days as long as it is within a mile the caster who summoned it (at this level at least). In a quest up to two may be summoned at a time, battles only one will be able to be summoned. ((Never exceeds that limit)) Once outside of a mile, dispelled (as in the lich released it), or bested in combat the undead will fall away. ((Undead minion’s bones are stronger then average (equivalent steel), but not by much. Their claws are sharp and able to rend through most cloth and thin leather. Though they are not much for dexterity, not much hurts them… and they are strong.))

[1] [Minor ‘Magic’] --- From slight of hand to parlor tricks magic can be roughly defined and ‘used’ by anyone. This, however, is the true version of those tricks. Those people that could pull a gold coin out of your ear that… was a trick. The caster, however, can use this in order to do small magic ‘tricks’ like those. Pulling that coin will be real this time, but it will be from your own purse that it comes from to begin with. Minor Magic allows the caster to manipulate small things with their magic flows, from creating an apple and making it disappear again, to pulling a wine goblet to them from across the table. This, IN NO WAY, can be used offensively, but it merely for show and a little flamboyance.

Arawn
07-03-06, 06:59 PM
I take it the demons are trapped ICly, so I'll leave that to individual thread judges. This is a very detailed character, which is getting the 100 EXP bonus upon approval. That will total 3,072.

Seri handles linked accounts, I think.


Edits:

- Your racial strengths will only be approved at (.5 average) x Level.

- Also, remove four spells and we'll take it from there, since they're quite versatile and strong. Otherwise, we'll tone some things down. I'll likely require you to edit some anyway.

Tainted_Truth
07-04-06, 04:52 PM
--- The Demons are trapped IC'ly, that's correct. Each one will give it's own version of a spell/ability, but those are IC'ly things that will be looked over on my next level up.

--- For my Vampiric Abilities I left it at 1 instead of .5 but it cannot be built upon any further then 3 x average.

--- As for spells:

~~I weakened the spike growth and made it a lvl 1 spell and added another limitation.
~~I removed Imbue and Multiply
~~I reduced the time allowed for my elemental shield.

As for the rest I left it alone. And this is my reasoning. Personally I can understand having too many spells, but to strong? I don't think so. I just looked over Cyrus' last upgrade and he not only upgraded his abilities with ALL the elements to the strength of titanium but also upgraded two other spells and added three.

That's kinda overpowered, so I think at least. All I did was make a profile that has weak level 0 spells, did not upgrade them but instead only added 2 spells for my level 1 profile. If anything I should be able to upgrade all my level 0 spells and STILL add my level 1's.

On top of that I have very little ability to fight. Without magic I would get crushed by a small child. I have brittle bones AND thin skin. Those aren't going to change except by powers, new spells, or abilities induced by the demon's. I purposely made this character, the ACTUAL character, weaker physically so that I could be a true magic character.

If we are going to be fair, at least be bias for all people...

If there are any other concerns we can talk on AIM or PM me. Or, of course, we could just continue the discussion through this profile. Either way works for me. I tried to get ahold of you sooner though.

Arawn
07-04-06, 06:15 PM
You must not recall level 0-1 Cyrus very well. He was also an all-spell character and quite weak in that sense. The reason we watch magic more than physical prowess is their utter versatility. Yours is a perfect example of this. Do you realize all the possibilities of your skills as you have them defined?

I'm already having trouble letting summon undead slide, so please don't question my integrity. You may be feeling gipped because you put time limitations on some skills, but they aren't necessary. I suggest you remove it from Elemental Retribution, since it's your main form of offense.


Edits:

- I'll leave the 3x average thing. That was a good edit.

- Remove one more spell.

- Should you choose to keep it, limit the amount of undead you can summon. No armies yet, mate.

- Should you choose to keep it, specify the maximum size of your illusion. I'm sure you understand.



P.S. When I say "strong" when referring to spells, I mean magically potent not physically powerful.

Tainted_Truth
07-12-06, 07:25 AM
((Go ahead and scrap this...))

Arawn
07-13-06, 02:02 PM
Closed and unapproved.