Log in

View Full Version : Kraza Peacemaker



Boweva1
07-27-08, 02:58 PM
Name: Kraza Peacebringer
Age: 20
Race: Human/Elf
Hair Color: Dark Brown
Eye Color: Brown
Height: 6’
Weight:165lbs
*Occupation: Cartographer

Appearance: Looks to be much older than he actually is, he is tanned from long days in the sun and scarred from his hard life, giving him the appearance of an old man. He is tall and strong, but has a peaceful look, even though he is haggard from his journeys it seams he has found a self peace. He wears ripped, torn, ragged clothes that seem to never have been changed. His only noticeable armor is his leather shoulder pads and bracers, which he seams to take great pride in, as they look to be the cleanest part of him.

History:
Kraza was born to a peasant family. He had a difficult life, with his quiet mother and dreadful father. His father Huwaka would constantly beat him and his mother. One night, at age 12, Kraza woke in the night to a chilling scream. He didn’t have to get up to know what happened; he knew right away his father had killed his mother. He was torn that he could do nothing about it, so that night he ran away. Carrying nothing he ran. He ran until he found a trade ship docked in the outskirts of town. He was able to sneak onto the ship and stay hidden for two weeks after departure befor being caught. The captain didn’t take lightly to Kraza’s antics but soon came to like him for his quick learning and strong loyalty.

Over the next years of his life, Kraza was taught how to be a tradesman and how to defend himself. The life of a seafarer was not easy. There were Pirates and sea creatures, not to mention uncharted area full of dangerous beings. If he was forced to battle his weapon of choice was the halberd. It gave him the ditance to fend off his enemies and the power to destroy anything in his path. This was especially true when Kraza was full of rage. For when he was, he could lay waste to anything in sight and even continue fighting after taking crushing blows that would normally cause others to fall. And for this Kraza shipmates normaly avoided him when they knew situations could get tense.


In his spare time Kraza would draw maps of the ships course. The captain caught fancy of that and made Kraza the apprentice navigator of the ship. He became good at it too, though he got too prideful, and the night the captain let him steer the ship, he lost his way and landed on an unknown island. Because he was the captain’s favorite he was quickly forgiven, though Kraza’s mistake would prove fatal for the captain and his crew. Because the island they landed on was a smugglers island. Pirates caught sight of the ship and set fire to it in the night. Everyone was burned in the night except Kraza, although his outcome wasn’t so lucky either.

Kraza found himself a captured prisoner in the Pirates ship. The captain of the ship wanted to kill Kraza, but he told the captain that he new where his last ship kept its supplies. The rogue captain was smart; he knew that if he let Kraza lead him to land, he would just escape. So the captain devised a plan to let Kraza lead them, but in the end kill him. Kraza had no choice but to accept. He started off, knowing his fate, but he was smart and was able to make a plan. Over the next month Kraza led the ship in circles, always knowing where he was, because he knew that sea like no other. After he thought he’d led them on enough, he set course for the smugglers island. When it came into sight he told the captain to raise an ally flag, for the people there to know they were friends. The captain did so. Kraza was extremely lucky, his entire plan was set on luck, and he was lucky. As the ship pulled in closer a pirate ship off the shore saw the ally flagged ship. They new that that was a lucky chance so they pulled in and attacked. Kraza’s ship was caught by surprise, and even Kraza jumped, but with joy. His plan was working. He wanted to escape but couldnt contain himself and ended up fighting alongside the invaders. Once he thought he had recieved his dues Kraza snuk off the ship and ran further inland. He watched from afar and before he knew it , the battle was over.

With his former captors dead Kraza left to searth the island. For the next year of his life he scrounged through island trying to make a life for himself. One day he found a small ship deserted on the side of the island. With joy he spent all his time trying to fix this boat, and finally when it was finished he set off. He spent weeks on the open ocean looking for land, and right when he was loosing hope, he saw it. Land. It seemed to him months before he got to it, but he made it and was able to get situated rather easily, although he decided that the stationary life was boring. So he decided to set off, searching and trying to understand this new land.

Skills:
Polearm Mastery – Average – Kraza can wield a Halberd with skill.
Berserk – average – The ability to gain extreme strength and stamina. Kraza in berserker can get 2x’s his normal strength and can 2x’s the stamina, enabling him to defend himself against 2 or more foes, or to complete a strenuous task. Kraza can stay in his berserk form for a maximum of five minutes. He cannot use berserk again until he has rested/slept for roughly six hours.


Equipment:
Halberd – Kraza’s weapon of choice. It has a steel head on a koa wood shaft.
Mythril Rock - to sharpen his weapon.
Compass – nothing unusual about this.
Pen – nothing unusual about this.
Parchment – nothing unusual about this.

Witchblade
07-27-08, 04:35 PM
Berserk - Kraza can stay in his berserk form for a maximum of five minutes at this point in time. He also cannot do this again until he has rested/slept for roughly six hours.

Boweva1
07-27-08, 04:56 PM
Fixed how you asked :D
(PS. I edited the history, and added an item tmy equipment. Hope it isnt a problem. If it is just tell me.)

Witchblade
07-28-08, 07:23 AM
Perfect... perfect I tell you!

*coughs*

Approverized!