Redwulf
08-17-08, 09:46 PM
Name: Deputy Zeke Redwulf
Age: 29
Gender: Male
Race: Human
Hair Color: Brown
Eye Color: Blue
Height: 6’1”
Weight: 210 lbs.
Occupation: Law Enforcement
Appearance: Zeke looks like a military man, all the time. He’s got a ridged posture, close-cropped dark brown hair, and is always clean shaven. His body is well muscled giving him a powerful athletic look, but not quite a brute. He typically wears navy blue cargo pants, a black t-shirt, and a dark grey coat reaching to his knees.
Personality: Zeke is all about respect, justice, and responsibility. He’s a cop in most respects, but that doesn’t mean he doesn’t bend the law when it needs bending. He’s upfront, direct, and doesn’t care about offending people. Never one to lead from the back, he prefers to do things himself and be where the action is. He tends to become awkward in entirely social situations, and has trouble talking to women socially.
History: Zeke was born on earth in the year 2297. He grew up pretty normal, enlisted in the earth defense force and served an uneventful tour, then eventually joined up with the police. He started off working in environmental protection enforcement, but quickly managed to get himself transferred to the violent crimes unit. Following an extended probation for killing a suspect, Zeke found himself unwillingly shuffled off to the illegal technologies division. Always one for action, Zeke managed to be the first on the scene whenever a bust was going down as proved his misfortune. During his final minutes on earth, Zeke attempted to arrest suspected trans-dimensional researcher Eddie Hall. Suffice to say, Eddie had managed to create dangerous and unstable rifts that pulled Zeke into the bizarre world of Althanas. The rift destroyed almost all of the advanced technology he had with him at the time. It was rough for him during the first year, but since he’s joined up with the Corone Rangers he’s been doing a lot better. He’s got a sense of purpose once more, and is finding he might actually enjoy his new life on this strange planet.
Abilities
Genetic Engineering: Zeke has typical military and police enhancements including increased muscle capacity, bone density, and longevity. He is approximately 1.25 times as strong and fast as an unaltered human and has an estimated life span of 205 years.
Medical Nanomachines: Zeke’s blood is infused with a large amount of nanites designed for rapid recovery and general health maintenance. They were damaged severely by his entrance to Althanas and are currently functioning at a minimal level. With their help Zeke is able to recover from minor injuries in several minutes, with major injuries typically lasting days. He also breaks down toxins in his system in half the time he would normally require, though the effects are not diminished.
Implants: Zeke had a variety of implants, though they are mostly nullified for the time being. Many served for communication but are either broken or simply have nothing to connect to, he doesn’t really know. Of his remaining implants he has slight thermal vision in little or no light situations, though he can’t keep it active for more than five minutes in an hour.
Skills
Close Combat: Zeke is above average in close combat, both in fighting with fists and with a staff. He is experienced in dealing with armed and unarmed enemies, though less familiar with fighting to kill.
Ranged Combat: Zeke would be considered average. He can hit targets at a good distance with fair reliability, but has more trouble from really far away or against quick moving or really small targets.
Equipment
Recurve Bow: A tall bow made of yew, it seems pretty plain. He takes good care of it though. He uses steel-tipped, broad-head arrows made of oak. He carries twenty of them in a quiver most of the time.
Quarterstaff: Thick oak staff about five feet in length with steel bands every six inches and with steel caps on both ends. It’s wrapped entirely in red leather. Has a diameter of a little more than an inch.
Brass Knuckles: Black gloves with steel studs placed on the knuckles and reinforced for extra punching force.
Gear: Zeke keeps with him some basic gear at all times. He keeps a combat knife with a sharpened reverse tip and serrated back edge, made of steel. He also carries iron handcuffs, some iron wire, a water bottle, and some venison jerky.
Age: 29
Gender: Male
Race: Human
Hair Color: Brown
Eye Color: Blue
Height: 6’1”
Weight: 210 lbs.
Occupation: Law Enforcement
Appearance: Zeke looks like a military man, all the time. He’s got a ridged posture, close-cropped dark brown hair, and is always clean shaven. His body is well muscled giving him a powerful athletic look, but not quite a brute. He typically wears navy blue cargo pants, a black t-shirt, and a dark grey coat reaching to his knees.
Personality: Zeke is all about respect, justice, and responsibility. He’s a cop in most respects, but that doesn’t mean he doesn’t bend the law when it needs bending. He’s upfront, direct, and doesn’t care about offending people. Never one to lead from the back, he prefers to do things himself and be where the action is. He tends to become awkward in entirely social situations, and has trouble talking to women socially.
History: Zeke was born on earth in the year 2297. He grew up pretty normal, enlisted in the earth defense force and served an uneventful tour, then eventually joined up with the police. He started off working in environmental protection enforcement, but quickly managed to get himself transferred to the violent crimes unit. Following an extended probation for killing a suspect, Zeke found himself unwillingly shuffled off to the illegal technologies division. Always one for action, Zeke managed to be the first on the scene whenever a bust was going down as proved his misfortune. During his final minutes on earth, Zeke attempted to arrest suspected trans-dimensional researcher Eddie Hall. Suffice to say, Eddie had managed to create dangerous and unstable rifts that pulled Zeke into the bizarre world of Althanas. The rift destroyed almost all of the advanced technology he had with him at the time. It was rough for him during the first year, but since he’s joined up with the Corone Rangers he’s been doing a lot better. He’s got a sense of purpose once more, and is finding he might actually enjoy his new life on this strange planet.
Abilities
Genetic Engineering: Zeke has typical military and police enhancements including increased muscle capacity, bone density, and longevity. He is approximately 1.25 times as strong and fast as an unaltered human and has an estimated life span of 205 years.
Medical Nanomachines: Zeke’s blood is infused with a large amount of nanites designed for rapid recovery and general health maintenance. They were damaged severely by his entrance to Althanas and are currently functioning at a minimal level. With their help Zeke is able to recover from minor injuries in several minutes, with major injuries typically lasting days. He also breaks down toxins in his system in half the time he would normally require, though the effects are not diminished.
Implants: Zeke had a variety of implants, though they are mostly nullified for the time being. Many served for communication but are either broken or simply have nothing to connect to, he doesn’t really know. Of his remaining implants he has slight thermal vision in little or no light situations, though he can’t keep it active for more than five minutes in an hour.
Skills
Close Combat: Zeke is above average in close combat, both in fighting with fists and with a staff. He is experienced in dealing with armed and unarmed enemies, though less familiar with fighting to kill.
Ranged Combat: Zeke would be considered average. He can hit targets at a good distance with fair reliability, but has more trouble from really far away or against quick moving or really small targets.
Equipment
Recurve Bow: A tall bow made of yew, it seems pretty plain. He takes good care of it though. He uses steel-tipped, broad-head arrows made of oak. He carries twenty of them in a quiver most of the time.
Quarterstaff: Thick oak staff about five feet in length with steel bands every six inches and with steel caps on both ends. It’s wrapped entirely in red leather. Has a diameter of a little more than an inch.
Brass Knuckles: Black gloves with steel studs placed on the knuckles and reinforced for extra punching force.
Gear: Zeke keeps with him some basic gear at all times. He keeps a combat knife with a sharpened reverse tip and serrated back edge, made of steel. He also carries iron handcuffs, some iron wire, a water bottle, and some venison jerky.