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Cyrus the virus
07-02-06, 09:58 PM
Thor's taking too long to add my EXP, but I'm level 5.

Name: Luc Kraus
Age: 31
Race: Human
Class: Geomancer

Appearance:

Luc is a physically weak, unremarkable man of below average height and weight. His hair is light brown and extends to his cheeks, his eyes are an emerald green of mesmerizing beauty, and his face is boyish. He wears a green tunic with black trim, arcane designs etched into its stitching; matching pants and a dark green cape for no reason other for decoration. He wears a black velvet belt and always has his gloves on for protection. Since his way of weaving magic often encompasses his hands, Luc long ago purchased the pair of scaled gloves to protect his flesh.

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Water

Level 4: Luc can freeze ice to Titanium level strength, but only in small areas (about the size of his fist). If he chooses to enlarge the area of effect, he may only freeze to Delyn equivalent. Luc may melt ice at a much faster and more effective rate, including ice created from spells. He can no longer reduce liquids to their original elements or change the weather in any way.

Level 5: Luc can now freeze larger volumes of water into Titanium-level ice. This ice has no special properties beyond being very, very strong. Small amounts of ice can now be melted instantly (again, about the size of his fist in total volume of ice can be melted this quickly).

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Fire

Level 4: Luc can no longer spontaneously create fire, but that isn't an issue because of the Flame Dagger of Slykrit. Luc may extinguish flames if his hands have time to point at them, and little time is required to do so. Larger fireballs and spells above level 2 can't be fizzled or extinguished, though their movement may still be manipulated if Luc has time. He's lost the ability to create items out of fire.

Level 5: Luc doesn't need to point at flames to extinguish them anymore, but the larger the amount, the more time he needs. Luc can fizzle fire spells that are level 3 in strength or lower, but it doesn't always work. I won't be cheap. :p

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Wind

Level 4: Luc can create incredibly light weapons of Plynt equivalent, and can maintain three of them in existence at once without using any other magic. Luc is capable of more balanced flight, but still cannot create complex attacks or manipulate anything complex while flying. He's developed a near-mastery of wind direction and manipulation, but can only create brief gusts of 300 pound push-power (better than that mp/h crap).

Level 5: Luc can create Titanium-strength weapons out of wind, which are light as air, but they fizzle back into a gas once they've been struck three times (like Stoneskin). Luc's flight is now uninhibited. He can now create gusts of 400 pound pushing power, at his absolute full power.

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Earth

Level 4: Luc can harden dirt to Titanium equivalent, but cannot have such strong stone on his body as it becomes too heavy for him. Earth is Luc's most powerful element, and he may harden large areas of dirt to Titanium level without much strain, though it takes several seconds depending on the area of effect. He may soften and melt Earth and stone into mud at a quick rate, and manipulate its movement very effectively, even using chunks of land as transportation and erecting pillars.

Level 5: Luc's ability to harder and soften dirt now works much faster, but a character will always have the opportunity to avoid the results of one of these effects. His ability to manipulate dirt and rock is now seamless, and his powers over earth cannot improve any more.

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Spells

Windwalk: Using this spell, Luc may reduce himself and up to three people with him into wind, and whisk through the skies as a form of travel - akin to "teleporting". Doing so takes a toll on Luc's vitality and thus it may only be done twice before one nights' rest.

Stoneskin: Luc coats himself or one other person in a green barrier, which fits like a second skin. The barrier absorbs three strikes of any sort, whether it is a slash from a Titanium sword or a thrown pebble, before disappearing. Stoneskin may only be used once in any thread.

Disenchant: Removes one enchantment of level 3 strength or lower from any character or item. Additional info: Effect is temporary on items, lasting until the end of battle/quest.

Burn Metal: Enchants all metal within a fifty feet of Luc to make them burning hot. This effect lasts for five seconds and can only be used once per thread. This spell doesn't damage items, but merely makes them very hot. Items will never melt or be damaged as a result of Burn Metal, and a physically strong character can endure the burns.

Whisper: Allows Luc to send up to two messages, of any length, to any one person on (or in, referring to Haidia) Althanas. The message comes in the form of Luc's voice, much like a whisper, and cannot be drowned out by other noises. Doesn't work if the target is in another dimension, is dead, or has become deaf somehow.

Spell Absorb: Enchants a weapon or a piece of armor to absorb the next spell cast within a hundred feet. Regardless the nature of the spell, it's very being will be absorbed into the armor, effectively negating it. The weapon or armor piece then takes on properties of the spell, but it can never be a negative effect on the person holding the weapon or wearing the armor. Spell absorb only works on spells or level 2 strength or lower. Can only be used once per thread.

Equipment

Luc's equipment consists of his scaled gloves, made from the scale of a "Large Beast" (Sorahn's words, not mine). They endure intense elements but otherwise provide no protection.

Flame Sword of Slykrit: Upgraded in A Grander Erebus (http://www.althanas.com/world/showthread.php?t=538&page=4&highlight=grander+erebus), Luc's dagger has become a sword. It is as strong as steel and can be used to create flames just as the dagger was. Luc is purely a novice in fighting with the thin blade.

The sheath for the sword is black with green 'thorn' designs that climb up to the top. The sheath dangles from his belt securely.

History

To say the least, Luc has led an orthodox life, keeping himself from many experiences that a young child might face, and he is therefore ignorant (sometimes arrogant) toward the ways of the world. He's set in what he thinks, and it often takes a well spoken phrase or actual facts to make him change his mind about how he perceives things. He was born in Raiaera, and was raised there by an elven couple, as he never knew his Mother, and his Father had supposedly died months prior to his birth. He believes that they both live, though he's never had any experience that provided evidence to their whereabouts.

The couple that took him in was of close friend relations to Luc's parents, and they felt obligated to take him in until he was old enough to move on wherever he wanted to go. However, having the lack of a real Father figure led him to enroll in a nearby school of magic. This was when Luc's life began to change. He flew up in ranks, surpassing even his teachers in magical capability before he was even twelve years old.

Jealous of his power, six members of the school's administration conspired to abduct Luc and bring him to a sacred temple in Raiaera's deepest regions, where an unknown and mystic ritual robbed him of his powers and split them apart. Each teacher was imbued with incredible power, though the full control of these abilities did not come for many years.

Robbed of his powers, his innocence and his childhood, Luc was left for dead in the deepest region of Raiaera. To this day, he still does not now how he survived or where he ended up, so distant are the memories of that day.

The only thing that has kept Luc alive for these years is his thirst for that power he once held, the ability to control the elements and weave magic from them. His hunger for vengeance has never been satisfied, but even with the abilities he has developed he does not feel up to the task of finding the ones who wronged him. He tries not to think of the past, but if his anger is triggered, he will likely rise to action.

As if led by some destructive force, Luc has taken part in many battles, seen many deaths, and died a few times himself. Though he's experienced these things, Luc remains ignorant and prideful.

((I'll update history mid level, when I finish Frozen Forest.))

(Removed lightning magic)

Arawn
07-03-06, 07:10 PM
Give Spell Absorb a weakness or something, man.

Also, specify that Burn Metal heats things, but can be withstood by a strong character.

Cyrus the virus
07-03-06, 07:14 PM
Added that Spell Absorb only works on a spell of level 2 or lower.

Aaand the bit about Burn Metal being endurable, if that's a word. Woo.

Arawn
07-03-06, 07:25 PM
Approved.