Enther
09-24-08, 10:06 PM
Name: Enther Crucible
Age: 18
Race: Feral Felinae
Hair Color: Dark Brown
Eye Color: Amber
Height: 5'11
Weight: 150
Occupation: Mercenary
Personality: Enther is among those people who enjoy toying with others. Being a pretty vocal person it is not unusual for him to say what he thinks. It is probably his nature of being easily irritated which has made him start avoiding people and their problems. Enther stands at no end of the spectrum when it comes to personality; his mood swings can be erratically, as he might mistake simple games with violent competition.
Appearance: Enther is a young attractive male, with a sharp face and an athletic body. His hair is shoulder-length extending through his head like a mane of straight, dark strands, covering his forehead and cheek bones. Two sharp ears sprout from the top of his head covered in dark fur, along with a long tail attached to the bottom of his anatomy. He keeps these two feline features neatly tucked most of the time for the sake of discretion. His canine fangs are larger than an average human's when passive, they are hard to notice unless you where looking for it. It is not until the Neko decides, either from anger or vanity, that his fangs become noticeably larger, in term stronger and sharper. His cat eyes also work just as any other feline's although these too can be deceitful at his own volition.
His body is covered in carefully crafted, dark leather garments he managed to steal from an old master after he payed for his freedom. A leather jacket, and jeans form the anatomically-appealing set, only wearing a gray tank-top and black T-shirt underneath. Around his waist are strapped a couple belts that hold several pouches containing different kinds of spices and toxic venom powders.
Although he has a set of strong retractable claws, almost as reliable and practical as his fangs, he has not yet reached the mature age in which they will be strong enough to withstand the strength of his blows. Because of this he's been forced to rely on a set of armored gloves, iron claws, to support his natural ones. Enther will mostly attempt to remain warm, so throughout seasons he wears a long black cloak to avoid the sneaky chills of the night he loaths with passion.
History: The feral classes of the Nekomata races are given this name because, of all, they are the ones more in-touch with nature, and prefer their feline skills as their main weapon above all others. Because of this, they are too, usually, faster, stronger, and more temperamental than common cat-people. Still, they are not the ones with the highest resemblance to felines, as their ears and tail hold their only difference to humans at first sight. Also, unlike most Neko populations, this race has an easy time adapting to new environment, their hides will eventually taint to match the appropriate climate. Communities of feral Nekos live in isolated, though well-organized, cities outside the borders of Kebiras. As civilizations keep expanding their borders into the unknown territory, encounters have become more common and a couple incidents have erupted.
With the opening of the new forest land to settlers, so has a door opened for slave trade between the regions of Kebrias and Scara Brae. From Scara Brae the captives are shipped to Corone, into Raiaera sometimes making their way as far north to Salvar as merchandise. This is all Enther has ever know about his past, and he doesn't really have the interest to know more. His earliest memories are of being tamed into service by his late master, Mr.Krevice Crioh, anything before that has been a blur he's been induced into forgetting. It was in the black market of Raiaea that his master found him once in one of his numerous sprees in which he traveled Althanas for curious and exotic items. Being a wealthy native of Salvar, Crioh had journeyed to Corone which he officially made his place of residence.
Enther was not the lord's only slave, and he treated them all not-so crudely as the rest of the wealthy members of the aristocracy did back when. Although he eventually grabbed a peculiar liking to the youth as he taught him into obedience. Enther was taught how to speak, write and read, a privilege not many foreign slaves used to enjoy. During his life under the Krevice manor his lord employed him for many uses, delivering private letters as personal assistant, and, abusing his naive innocence, a piphel for his master's pleasure. To the great disillusion of his master Enther managed to acquire enough scraps of graces here and there to eventually buy his freedom.
Officially divorcing himself from the Krevice name, the late master gave him the name of Crucible, in honor to his feist and resilience.
Skills:
- Enther is 1.5 faster and more agile than a normal human.
- Enther has an above-average skill in hand to hand battle. A skill integrating
different kinds of martial arts and bulk in strength.
- Enther's teeth and nails are as strong as iron.
- Enther, has eventually acquired some talent when it comes to using a whip. He is below average in this skill.
- Feline Affinity: It allows Enther to transform into any kind of of small to medium-sized, feline.
-Prowl: When Enther takes a feline form he can enter a stealth mode that allows him to blend into the foliage by making his body transparent. Not to be confused with invisibility. He may only hold this state for one minute.
- Thick Hide: When Enther metamorphs into a feline, the clothing he is currently wearing will blend into his hide, offering the same protection in either forms.
-Flash: Enther can create a large and bright flash that can potentially blind an enemy for around 30 seconds.
Herbalism: Enther has large knowledge over the different kinds of plants and roots of Althanas, gradually he has learned to use these ingredients to create medical ointments, medicines, antidotes and a wide variety of poisons.
Reverse Affinity: Just as Enther can transform into a feline, so can he retract his neko traces. Although, for this he requires concentration and a decent amount of stamina to retain.
Equipment:
-Iron Claws: He wears a set of armored gloves shaped to be used as a claw. Although these are light, they have the strength of iron.
-Underneath his clothes, Enther wears a leather vest to which an iron breast plate has been attached.
- Shoulder plates
- Arm plates
- Thick leather boots
- Krevice Whip: Among the things he managed to steal lies a long leather whip, decorated with silver at the unusually-angled handle.
-Familiar: Krith
A spirit of the forest that in its common form appears as a green sphere of light. He can take the shape of any human, animal or object, and follows Enther at his own volition. Enther uses this spirit mainly for storage purposes, since Krith's magic allows him to wisp items in and out without struggle. He also works as a healer, being able to treat minor burns, and medium-sized cuts by regulating blood flow.
Age: 18
Race: Feral Felinae
Hair Color: Dark Brown
Eye Color: Amber
Height: 5'11
Weight: 150
Occupation: Mercenary
Personality: Enther is among those people who enjoy toying with others. Being a pretty vocal person it is not unusual for him to say what he thinks. It is probably his nature of being easily irritated which has made him start avoiding people and their problems. Enther stands at no end of the spectrum when it comes to personality; his mood swings can be erratically, as he might mistake simple games with violent competition.
Appearance: Enther is a young attractive male, with a sharp face and an athletic body. His hair is shoulder-length extending through his head like a mane of straight, dark strands, covering his forehead and cheek bones. Two sharp ears sprout from the top of his head covered in dark fur, along with a long tail attached to the bottom of his anatomy. He keeps these two feline features neatly tucked most of the time for the sake of discretion. His canine fangs are larger than an average human's when passive, they are hard to notice unless you where looking for it. It is not until the Neko decides, either from anger or vanity, that his fangs become noticeably larger, in term stronger and sharper. His cat eyes also work just as any other feline's although these too can be deceitful at his own volition.
His body is covered in carefully crafted, dark leather garments he managed to steal from an old master after he payed for his freedom. A leather jacket, and jeans form the anatomically-appealing set, only wearing a gray tank-top and black T-shirt underneath. Around his waist are strapped a couple belts that hold several pouches containing different kinds of spices and toxic venom powders.
Although he has a set of strong retractable claws, almost as reliable and practical as his fangs, he has not yet reached the mature age in which they will be strong enough to withstand the strength of his blows. Because of this he's been forced to rely on a set of armored gloves, iron claws, to support his natural ones. Enther will mostly attempt to remain warm, so throughout seasons he wears a long black cloak to avoid the sneaky chills of the night he loaths with passion.
History: The feral classes of the Nekomata races are given this name because, of all, they are the ones more in-touch with nature, and prefer their feline skills as their main weapon above all others. Because of this, they are too, usually, faster, stronger, and more temperamental than common cat-people. Still, they are not the ones with the highest resemblance to felines, as their ears and tail hold their only difference to humans at first sight. Also, unlike most Neko populations, this race has an easy time adapting to new environment, their hides will eventually taint to match the appropriate climate. Communities of feral Nekos live in isolated, though well-organized, cities outside the borders of Kebiras. As civilizations keep expanding their borders into the unknown territory, encounters have become more common and a couple incidents have erupted.
With the opening of the new forest land to settlers, so has a door opened for slave trade between the regions of Kebrias and Scara Brae. From Scara Brae the captives are shipped to Corone, into Raiaera sometimes making their way as far north to Salvar as merchandise. This is all Enther has ever know about his past, and he doesn't really have the interest to know more. His earliest memories are of being tamed into service by his late master, Mr.Krevice Crioh, anything before that has been a blur he's been induced into forgetting. It was in the black market of Raiaea that his master found him once in one of his numerous sprees in which he traveled Althanas for curious and exotic items. Being a wealthy native of Salvar, Crioh had journeyed to Corone which he officially made his place of residence.
Enther was not the lord's only slave, and he treated them all not-so crudely as the rest of the wealthy members of the aristocracy did back when. Although he eventually grabbed a peculiar liking to the youth as he taught him into obedience. Enther was taught how to speak, write and read, a privilege not many foreign slaves used to enjoy. During his life under the Krevice manor his lord employed him for many uses, delivering private letters as personal assistant, and, abusing his naive innocence, a piphel for his master's pleasure. To the great disillusion of his master Enther managed to acquire enough scraps of graces here and there to eventually buy his freedom.
Officially divorcing himself from the Krevice name, the late master gave him the name of Crucible, in honor to his feist and resilience.
Skills:
- Enther is 1.5 faster and more agile than a normal human.
- Enther has an above-average skill in hand to hand battle. A skill integrating
different kinds of martial arts and bulk in strength.
- Enther's teeth and nails are as strong as iron.
- Enther, has eventually acquired some talent when it comes to using a whip. He is below average in this skill.
- Feline Affinity: It allows Enther to transform into any kind of of small to medium-sized, feline.
-Prowl: When Enther takes a feline form he can enter a stealth mode that allows him to blend into the foliage by making his body transparent. Not to be confused with invisibility. He may only hold this state for one minute.
- Thick Hide: When Enther metamorphs into a feline, the clothing he is currently wearing will blend into his hide, offering the same protection in either forms.
-Flash: Enther can create a large and bright flash that can potentially blind an enemy for around 30 seconds.
Herbalism: Enther has large knowledge over the different kinds of plants and roots of Althanas, gradually he has learned to use these ingredients to create medical ointments, medicines, antidotes and a wide variety of poisons.
Reverse Affinity: Just as Enther can transform into a feline, so can he retract his neko traces. Although, for this he requires concentration and a decent amount of stamina to retain.
Equipment:
-Iron Claws: He wears a set of armored gloves shaped to be used as a claw. Although these are light, they have the strength of iron.
-Underneath his clothes, Enther wears a leather vest to which an iron breast plate has been attached.
- Shoulder plates
- Arm plates
- Thick leather boots
- Krevice Whip: Among the things he managed to steal lies a long leather whip, decorated with silver at the unusually-angled handle.
-Familiar: Krith
A spirit of the forest that in its common form appears as a green sphere of light. He can take the shape of any human, animal or object, and follows Enther at his own volition. Enther uses this spirit mainly for storage purposes, since Krith's magic allows him to wisp items in and out without struggle. He also works as a healer, being able to treat minor burns, and medium-sized cuts by regulating blood flow.