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Melancor
11-09-08, 02:08 AM
For Melancor’s profile, please refer to this: O (http://www.althanas.com/world/showpost.php?p=110649&postcount=1)

*Name: Syllidan The Immolate. Better known as Sylvan and referred to as Slid’vad in the Attickle, Book of Prophecies, who’s body before held the name Meh’al-dcor.

*Age: Sylvan’s present body and soul can be dated as far back as 25,000 years into Althanian history. By preserving the power of a divinity it has not deteriorated, and recently it has been rejuvenated back a couple of years. Today, Sylvan has the appearance of a human youth of about nineteen.

*Race: Although his body is that of an Agean Demi-God, his current essence is not holy birth or creation, having been stained by a forced re-incarnation. Creatures in this state are often referred to as Teifen or Holy Avatars. His appearance is more or less of a human.

*Hair Color: Silver

*Eye Color: Being sensitive to temperature his eyes work as a thermometer, dying a deep blue in warm conditions and gray, almost silver in cold.

*Height: 6”0’

Weight: 160 pounds

*Occupation: Wanderer.

*Personality:
Having the body been disowned of the god’s memories, his essence, Sylvan is very distinct to Melancor in personality. Because of an ancient soul, Sylvan is calm and serene most of the time. However he is young in mind and presence, making him cheerful though sometimes hoarse. He is more likely to view threat as play than danger. His temper can withstand numerous misgivings, but when he feels malice towards him he’ll take no time to return it.

*Appearance:
The god was created to be near perfection. To a common peasant he appears to be one of the most handsome creatures of Althanas. His skin is fair and lightly bronzed from a life at sea. His hair has been turned into a silver, shaggy mane, keeping the long back loosely gathered into a single thin tail. Two silver eyes peer from under the locks of hair with the same sharp expression as everything of his face. He stands six feet in size and about a hundred sixty in pounds, a body better described as athletic than that of a body builder. He dresses in dark-colored cloth and leather, which he wears underneath metal plates, silver in aspect. Two shoulder plates are mounted unto his stern build, along with a slim breast plate adorned with a holy insignia. Two arm plates extend from the middle of his arm to just above his knuckles, they are kept on by slim adamantium chains. The plate’s surface is gray, with a natural pattern of scattered particles, of slightly different silver shades. His legs are covered by a pair of gray-tainted jeans, and black leather boots that reach to below his knees.

Sylvan acquires a slightly different appearance when he enters combat, however. When he is under enough pressure, he will enter the cleansing state, in which Melancor unlocks himself and regains control on the body, only to go berserk in the field of battle. When Sylvan is pressured , though not enough to release Melancor, a halo formed by twelve luminescent ice needles appears above his head, vertical to his body. In addition to this, the holy mark of the Agean becomes visible in his forehead, shimmering with a blue light. His eyes will also glow, literally releasing a frosty mist.
He covers himself in a long black cloak with silver rimming

*History:
Sylvan’s present body and soul can be dated as far back as 25,000 into Anthanian history. The body was born from the fragments of that of the High God of the sea, Age’ehlno, one of the eight father gods, after being destroyed by the God of Omega. The lore explains that a god may not be destroyed, only forced into slumber or broken into fragments; such is the situation of the Agean. From the destruction of the Father of the Sea emerged the eight Agean Demigods, who currently perform the late god’s job in ruling the oceans.

Similar is the case of the Qual Sisters, a group of demigoddesses that emerged from the fallen body of the Sea Mistress, sister of Age’ehlno, whose realm is attributed the rain and the storms. After the Mother Goddess was broken they failed to retain the same position the late goddess had held. They fell under subordination of Hash’kira, goddess of the Wind, sister of Father Heaven, whose realm conflicted with the fallen goddess. Hash’kira, also known as Haskara was the next one to be attacked by the God of Omega, and so she utilized the weakened essence of the sea mistress, the demi-goddesses’ power to avoid merging into Omega. As a result the demi-goddesses fell into a weakened mortal state in which their bodies where turned into quals, a type of ancient flying serpents, thus acquiring the mock title of “The Qual Sisters”. Like this, the Sister’s relinquished their position in the sea, giving complete dominance to the Agean Brothers.

Unfortunately, the male side of the family did not share the close bond The Qual Sister had. A strict hierarchy had been set between the gods, dividing the seas into territories each individually dominated by one of the brothers. Resentment among the gods eventually lead to holy strives, each with the same outcome; the way in which the ranks where decided.

It was the tenuous alliance between three of the gods which threatened to upset the natural order in which the oceans had ran for centuries, designed to dethrone their wise, elder brother, Am’aleh. Knowing the other five gods would not oppose them as one united party it was easy for them to strike each one of them separately. It was not until Melancor, the third god of the Aegean was chased out of his realm, driven into exile, that the rest of the Agean reluctantly agreed to a pact.

Since the third eldest brother was exiled by his brothers he was deprived from visiting the Holy Grove. This grove is hidden deep into elf territory, in the sacred forest. The book of lore tells of a large door hidden inside a mountain that leads to a place where, even though underground, the sun and moon shine. This grove holds the tree of Genesis, which provides the primordial substance for a gods survival. Without it, Melancor grew restless and wicked, and in a moment of blindness his power was sealed, unusually, by a so-called human priest.
Melancor walked through Althanas as a mortal for five years, hiding from his brother’s inquisition, which wanted his essence silenced even though he was currently harmless. He survived many ordeals effectively so he never expected his brother Am’aleh, who had up to now supported his cause and planned to return him to a holy state, as he would be a good asset against the opposing alliance, to betray him. He was struck by the Vicious Black Water, a holy poison Melancor proved no match for. Am’aleh’s motives are unknown, but he has lost all credibility from what’s left of his brother Melancor.

The mangled body was regenerated at the pond of the sacred grove, removing a couple of years in age from it. Melancor’s essence, what is considered the ‘god’, have been locked away inside his body. Melancor is no longer Melancor, as what has made him himself is no longer there. This new entity was born from the Tree of Genesis, and he was met by Mother Earth who gave him the name Slid’van. Entrusting him with two more rings of the Qual sisters that had been salvaged by the only walking Demigoddess of the sea, Auryon. This new person, mortal of thought, has set in the impossible quest to unlock the divinity within him, restoring Melancor to his rightful place amongst the gods.






~Abilities:~


Sylvan can create up to three cubic meters of water, manipulate up to four, and freeze two, per day. He is not as strong as he had been before, thus he cannot manipulate water for extended periods of time.


Properties:

-Gripping Water: Using the mere impulse of will Sylvan can call upon water to permeate from his skin, though he has control over such ability and he normally he will only use his hands as the birth point. This water is not like natural rain, sea or the tap kind, however. The water that Sylvan creates, or that he takes possession off, will become gripping water, as in order to manipulate the liquid he uses a little amount of his energy, which in term can give the water a solid property, allowing the water to grab onto things, yet still possessing a liquid status.
Because gripping water reflects another extension of his body, its strength is only limited by that of Sylvan’s. As much as Sylvan can pull or push will be the setting limit for any of these water extensions. Though these bodies do not need to be connected to his body nor are they bounded to the ground.

-Mithril Ice (lv.1): Although its name is deceiving, the ice that Sylvan can create, or take possession of will turn into Mi thrill ice, stronger than the ordinary ice. For now, his ice only has the strength of steel. This ice does not handle the flames as formidably, however. It fends against heat better than water-ice non-the less; it’s melting point reaches up to 20*C (as opposed to water which melting point is around 0*C), it will resist a summer’s day toll a little better than normal ice.
Because Mithril Ice reflects another extension of his body, its strength is only limited by that of Sylvan’s. As much as Sylvan can pull or push will be the setting limit for any of these ice extensions. Though these bodies do not need to be connected to his body nor are they bounded to the ground.


-*Water Draconian (lv.2): It is in the fashion of the Aegean to take the shape of creatures of the Abyss. Such morbid ability ranges from Krakens to imitations of the Leviathan. Melancor no longer belongs to the realm of the gods, so he is not able to turn into such intimidating creatures, for now.

Sylvan can transform into a downgraded version of a water draconian, which allows him to swim underwater at fast speeds. His tail extends 4.5 meters long, measuring from his waist to the tip of the fin. He now has acquired a horizontal fin, resembling more that of a shark, although in form the tail resembles that of a serpent. The fin It is retractable, however. Two extremities open up which hold the soft flesh of the fin itself. He also has three slim limbs that open out at the left and right of his waist, retractable, which also reveal fins. The parts of his body that turn into a draconian become scaled, with hues ranging from silver to slate grays.
His tail not only holds the appearance of that from a serpent, but it has a similar anatomy. Now not only his lower body has an alien form. But his arms are now also trying to assimilate, as scales will extend from the tips of his fingers to about his elbows. When he morphs into this hybrid he will grow two-inch claws on each of his fingers. His arms also hold retractable fins. The canine on his mouth will enlarge into one-inch fangs, but they hold no biting purpose.
The use of this ability is exhausting, and it is rare that he will ever use it when not sea-bound. The use of this ability in otherwise unlikely conditions may be provoked by bad situations, or by un-appeasable rage, which may trigger it un-purposely.

-*Moon Gravity(lv.2): Like the moon influences the sea’s tides, so are the Aegean directly affected, and even though Melancor is no longer a god, the moon still influences him.
When night falls and if Sylvan finds himself in a battle, he will immediately feel such effects. His eyes will turn silver as the power manifests itself like cold, and they will shimmer white with plasma. The result of greats amounts of energy that is channeled into him at night. His appearance is deceiving non the less, as he can only use a small boost from this energy. At night, Sylvan’s aqueous powers increase by x1.2 and at full moon by x1.5. When such effects take place Sylvan will exert his own gravity. The air within a meter radius around him will feel heavy, and object will fall faster, as they will be attracted to the ground slightly more aggressively. This is almost a false feeling as quick thresholds against him can swiftly annul it. i.e. a persons fast movements can almost completely void such influence, when the attacks are fast (which most of the time are) the influence will be almost insignificant.(plot value)


~Skills:~


*Ithkimian Wall (lv.1): By will Sylvan can create a spherical barrier, a meter radius, which lasts 10 seconds/1 round and has a decent chance of protecting Sylvan from a single attack from a level 0 character (~55%), a low chance to protect from a level 1 character (~25%), a very remote chance to protect from a level 2 character (~5%), and no chance to protect from level 3 and above characters. Such wall cannot be accessed from the outside but it is permeable from the inside. If objects come into conflict in its parameter when its depleted, it does not have the ability to sever them, but it will hold them in place for the duration of its depletion. This wall has a transparent and glossy appearance, its color varies from blue to green hues. Since this wall is made of light or plasma, it radiates energy though its surface, and at contact it will react with a shimmer at the place of the intrusion. It does not possess any other abrasive effects.

*Toil of Hyperion (lv.1): Using the set amount of griping water as its limit, Sylvan can create two rope-like strips of water that he can utilize as whips. However, they do not proportionate the same kind of pain a normal leather whip will, but in it’s essence they possess the same nature. The Toils of Hyperion are required to be attached to his hands.

*Hoar Needles (lv.1): Sylvan can use his ice to shoot two sets of three ice-blades, per day. Although they fall under the effects of Mithrill ice, they can be as fragile as obsidian, though as sharp as blades made from the same, one centimeter thick but three wide, and ten long.

*Soar (lv.1): Sylvan has the ability to create a large spell circle that, serving as an intangible surface, lifts him into the air. It is not necessary for this surface to remain horizontal to the ground, as it exerts its own gravity on Sylvan and Sylvan only. This ability propels him swiftly through the air with no limit as to how high it can go. However, he cannot sustain the circle for too long as this ability uses up a lot of energy.



~Miscellaneous skills: ~

-Moderate Archer. (Average skill)


-Light of Knowledge: since Melancor is more than 20,500 years of age, and when in holy strife he would spend his days gazing upon Althanian life. His omnipresence allowed him to collect vast amounts of knowledge, from the history and fate of many civilizations, to the detailed taxonomy of the great majority of the races on Althanas.
(Sylvan does not retain this skill)

-Universal Speak:
Melancor knows all languages of Althanas, and nearly all dialects, with the exclusion of those unique to a character or small group of people, excluding all the aquatic dialects from these unique groups.
(Sylvan does not retain this skill)

-Immortality: He is no longer a god, nor is he invulnerable. Nevertheless, his body is not dependent on food, water, or oxygen (due to its aquatic decent) for that matter.

-Semi-Allure


~Equipment: ~

*Bow made of oak with catgut string, and steel garments at the edges.
*Quiver with and 20 arrows, oak with steel tips and goose fletching.
*Slim Chest Plate made of a metal currently with the strength of steel
*Shoulder Plates “ “ “
*Arm Plates “ “ “
*Leather Canteen that holds up to a liter of water.
*12” knife.


~Familiar(s):~
-Ithkim lv.1:
-Inarak lv.1:
-Neletia lv.1:

Qulas are creatures resembling flying serpents, their bodies are completely scaled, and their color is usually white-silver. They stand seven feet long. Below their head she holds six finger-like claws, three to the left and three to the right of her head. Quals can sore at high altitudes, and move fairly quick when necessary.

The ring can only be worn by someone of holy blood, as it can burn human skin at contact. There is no real curfew for them to be released from their prison rings, but Sylvan can force them out and into the ring at will.

They can create a light wall only to protect themselves that may defend her from an attack from a lv.0, but not from anything above. Since Quals do not possess mouths they communicates by telepathy, choosing their listeners, set in a large range so whatever they wish to communicate sounds as a voice. They can read Sylvan's mind, but he may void this if he wishes to. They all can communicate with each other through telepathy.

Quals have the ability to be furtive, and can easily avoid being seen by untrained eyes. They can also see people’s auras. Also, they act as a portable mind fire-wall. They can intercept anything pulled or sent to Sylvan's mind from anyone of a lower level rather easily. However, it is much harder for them to do so of people with higher levels. They can now collect minute pieces of thoughts from other people.

Physically, they might be able to scratch someone badly, but nothing that will cause a mortal injury. A Qual's cranium is pretty strong so they are able to resist several shock. They can create up to a liter of water or Ice they have no control of by means of offensive aquamancy, and Sylvan may not utilize it in his. Also, they act as Sylvan's healers, being able to repair small cuts and minor burns.

Now that Sylvan possesses more than one of the Quals, they have the ability to take any humanoid or medium-sized animal shape they desire. They can only stay in the humanoid and animal shapes for a few minutes (2-4) and once they receive damage will usually separate, forced to leave that form and return to their normal ones.

Melancor
11-09-08, 02:38 AM
Hopefully this will be the last "mid"-level update I make on Melancor before the next actual level. I needed to reset his personality to make him bearable to role-play as.

Technically he is a different character, but essentially he is going through the same as if he had lost his memories, struck by amnesia. I just thought this would be more clever than making him forget everything about his past for a second time. The whole episode in which Melancor "dies" and is reborn into the same body -or locked away inside it- will be written eventually, but I have summed up what happened under "History". Melancor's half-assed background history can be found in the last profile.

He's my little messed-up character.

Witchblade
11-09-08, 09:29 PM
I really hope this is the last mid level update I see from you. :p

Your Quals are a little too strong. They can intercept anything pulled or sent to Sylvan's mind from anyone of a lower level rather easily. However, it is much harder for them to do so of people with higher levels. Also, they can only stay in the humanoid and animal shapes for a few minutes (2-4) and once they receive damage will usually separate, forced to leave that form and return to their normal ones.

Can Sylvan use the water that the Quals create for his magic, or do they do something with it altogether?

Also, the strength of Sylvan's Mythril Ice needs to be changed, as Obsidian is not even on the tier list for the Bazaar metals. His ice may be the strength of Steel right now.

Melancor
11-10-08, 02:36 AM
Edited. As for the question...
If they create water its mostly for healing, if they go for ice they can manipulate it offensively. Since Sylvan can manipulate any liquid already he could use it if the need be. But since he can easily make his own the water is mainly for the Quals' use.

They'll eventually do something meaningful with it a couple of levels in. :P

Witchblade
11-10-08, 08:48 AM
My suggestion would be for them to have no offensive abilities right now, your character on his own has quite enough and they are strong in their own right. Once you hit level 2 they may start possessing some weak offensive abilities. As of right now, Sylvan cannot use the water that the Quals create either.

Melancor
11-10-08, 09:03 PM
Tis' fair. Edited :3

Witchblade
11-11-08, 07:09 AM
Approverized!