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Unholy
11-09-08, 06:22 PM
Name: Syn (Sin) Velleheim (Vell-Hyme)

Age: 110 (now)

Race: High Elven

Hair Color: Blonde

Eye Color: Faded Teal

Height: 4'5

Weight: 150 lb

*Occupation: Wanderer

*Personality: Many words have been used to describe Syn. If a person were to meet Syn for the first time. One couldn't describe what Syn is like even if they tried. There are only a few aspects that a person would know about him when they got to know him. One was his thirst for knowledge. The second thing to know about him is his extreme open-mindedness and tolerance for things. Besides that, Syn is quite random. Syn will even engage in combat for no other reason that he is bored or he felt like it. Syn also doesn't become angry but does get annoyed by people.

Appearance: http://img.photobucket.com/albums/v322/symphonia_tales/Other%20Characters/mithos.jpg

History: The History of Sigfreid Ravenheart begins with a young boy, known as Sigfreid. Sigfreid was once a normal human boy. He was an orphan child who didn't have much of anything to his name. Sigfreid was at the age of 14 when his life changed. Sigfreid was kidnapped by strangers and taken to lab deep underneath the earth. Since he was an orphan and basically alone and with nothing to live for anyway, Sigfreid seemed to be the perfect test subject to take. They were experimenting with the merging of Holy and Unholy forces. There was also experiments that dealt with the uniting of elemental energies within a human body.

Sigfreid, of course, was killed in this reckless and twisted experiment and his body was ripped and torn asunder by the opposing forces. However Sigfreids soul remained in the lab. The energies that killed him had seemingly bounded to Sigfreids soul, which in turn, caused the energy to merge with each other with out canceling out. Sigfreid then traveled the world, temporarily possessing creatures (and a few humans) from a squirrel to a Human to interact or to spy on people and then reverting back to the usual This way Sigfreids life was nothing but torment during this stage. As a soul, he was quite vulnerable to necromancers and/or Reavers, after all a soul like his was unlike anything one had seen and it would be a high prize for a necromancer or a delicious meal for a Reaver. The fact that his soul's unusual appearance and power lead others to search for him to be used in experiments. Sigfreid was able to travel away from the lab but only within a 100 mile radius. Any other would cause him to get sick suddenly. A normal soul would normally be too weak to survive in the normal world, but the energy bounded to his soul prevented it from crossing over. He later returned to the lab finding safe haven there. There he stayed hidden in the lab venturing out only to possess wizards. He could only do this briefly but that brief moment was enough to drain mana and soul dust to keep the energy around his soul from simply burning out.

The energy, over the time of 150 years, had changed and formed a likeness of a body for Sigfreid though not one of flesh and blood but of energy that hardened and took the form of skin. Sigfreid formed somewhat of a ghostly apparition but in time and practice he was able to look human like. He wasn't aware of all the powers he had until one day a chandelier with a rusted chain fell on him and cut off his arm. He was expecting great pain for he screamed when he saw this. But it didn't hurt at all. In fact, Sigfreids arm glowed with a strange light and renewed itself. Sigfreid had forgotten most of his memories of events before he died. He only recollected a few memories of being taken away. Besides exploring the world around him, Sigfreid began to explore the laboratory more and found a hidden chamber that he never noticed. Within the chamber, lay a chained four armed creature. It turned out that there had been other types of reasearch held at the lab. Lord only knows what he was before...so Sigfreid regarded him as a Verlassen....a word that he made meaning forsaken. Sigfreid didn't know what it was but he sensed great power coming from the creature. The Creature beckoned Sigfreid to free him.

Sigfreid decided that since the laboratory was abandoned, he would free this creature. Sigfreid said he would free the Creature in exchange for his eternal loyalty. The creature quickly agreed and he was set free. When he freed the creature, the creature tried to kill Sigfreid but he couldn't as if some force was stopping him. Sigfreid told the strange being that once the he had agreed to his request, a binding pact with the creature was made. The creature, not having much of a choice in the matter anyways, followed Sigfreid. The Creatures name was Damien. Sigfreid began experimenting with his powers more and more everyday. Within 400 years of experimenting and researching, Sigfreid had mastered his elemental powers. Sigfreid was then found out by old researchers and was sealed underground along with Damien for 200 years. They thought that Sigfreid was an abomination forged from necromancy. This had stopped Sigfreid only temporarily. Sigfreid was able to channel his energies into the earth altering the environment and its creatures above the land. Using birds, He continued to know what was happening with the world above him. The seal was eventually broken when his influence became strong enough. Sigfreid had learned a lot during the seven hundred years of his existence. He had seen the chaos...the numerous wars...the carnage that ravaged the land through the Second Age. He had learned that the world was changing and that the terms of good and evil were changing too. He then realized that their wasn't really good or evil. It was merely a conception of what they felt was the right thing to do. Sigfreid decided to be above this, avoiding wars and such. His love of knowledge didn't quit though. He continued increase his magical prowess and now that he was freed from his bondage of the laboratory, he traveled the world, watching, learning, and becoming smarter. He became quite a strong mage and after mastering elemental magic, he actually grew tired of them. He thought that the natural elements though powerful were easy enough to figure out and soon devoted his time and patience into other studies of using different power that there was perhaps some way of controling another type of force....something outside of the natural world....or something like it. 135 years later, he had succeeded. It was hard to learn though...mainly because all other magic had a basis of some kind that could be worked with. This magic did not and it was that much harder to figure out and control. It took an extra 10 years to figure something out and 20 more years to put it into use.

Then one day, for no reason, he began to long for something. He wished to be living flesh again. Damien questioned this several times, but Sigfreid never gave him an answer as to why. Perhaps it was the fact that he never had a family, or ever felt affection.....or maybe even dying a virgin. In any case, he wished to live again and there was a way to do this, however he would forget everything from his old life. All his knowledge, his identity, everything would be lost forever and for the first time, since he was taken and painfully killed, he felt scared. So he made a large detailed journal of his past...well...that which he believed was important: Spells, Battle techniques, History, Geography etc. He then took a gemstone and used it to store his journal. Although he believed this way of transfering information was efficient, it wasn't enough. Having the knowledge to do something is one thing, the ability to do it properly was another and since he wouldn't remeber anything of his old life in the beginning, the "new" him may not comply with what was happening. Because of this, he found a way to copy his memory and impanted it within the mind of Damien. Damien was still bonded by the pact as long as Sigfreids soul still existed but by that time Damien had learned to get along with Sigfreid. When they were ready, Sigfreid had forcibly removed to soul out of an elfen child who was still in the womb and replaced it with himself. Sigfreid chose this particular child because he and Damien both sensed that the child had slightly psychic capabilities even though it was still unborn, its mental waves slightly felt. Before this, Damien was told to come to him during a specific time and to tell him of is pastlife. In the meantime, he was to look after the boy he would become, and to ensure his safe deliverance. When he was reborn, he was called Syn of the Velleheims.

Syn was born into the family of the Velleheims. The Velleheims, though small, were a rich and strong bloodline, however they were not known by anyone except the few who had ties with them. This was because most of the things this family did for a living wouldn't be considered hounorable to elfen society. Syn was taught to be strict and proper all the time, to change his attitude accordingly whatever the situation may be; If someone told a joke, laugh if there was a funeral, look saddened. Even if you didn't care about anyone, you were to appear as if you did. However, Syn was quite different from the regular elf set. He did enjoy learning things and did seem proper, but he never was truly that way. He knew he would be punished for any misconduct. There was also another thing. Even though the Velleheims were a family, they never exhibited any signs of love or affection towards one another. While Syn went traveling with his family for supplies and such, he would notice other young elfs who showed this emotion to one another. Syn was quite envious but he never showed it to people. When Syn became age 12, he was to memorize all type of Flora whether it may be useful or not and several other facts on nature. From the age of 13 to 17, he was taught in the ways of utilizing the magical energy within and without him. Syn didn't find this all too difficult and he had begun to notice the mental energy that within him and he learned to harness it.

When Syn had reached the age of 18, he had been visited by Damien in the middle of the night. One would normally freak at seeing a four-armed creature looming over you, But Syn had not. Syn found Damien, interesting as he had never seen a demon before. Damien went on to tell Syn his true origin, however Syn found this information to be ludicrous which wasn't an unreasonable notion. In truth, it seemed to be something out of some crackpot storybook. Damien did what he was instructed and handed over the gemstone to Syn, informing him how to use it. Syn placed the gemstone upon his forehead, and the knowledge flowed into him. The amount of information that was filling his mind was almost to much but he was able to bear it. Syn now understood his pre-life. It was at this time that Damien returned the memories given to him to Syn. Syn was still besides words. It took a while for Syn to recover from everything, his head hurting and spinning slightly from the rush of knowledge and images. Damien layed him down on the bed and told Syn before he left that he was his loyal servant and that he would be there to protect him when needed. Syn was still having a hard time believing the things that were going on but he acceptd it. When he continued studying, he found that everything seemed to be going easier for him. He had a good thing going for him. At age 20, he began being taught in the ways magic and Swordsmanship. Both of these were going along fairly well. Unfortunately, this didn't last long. For his family, when he reached the young age of 28, attempted to kill him. Apparently Syn's birth was one that was not suppose to happen. Syn's mother actually had relations with another elf that was from another clan that the Velleheims believed was inferior for their tolerance of the other races. Apparently, this wasn't found out until a while ago as they believed the "Father" of Syn was the one his mother had married. The Velleheim family had already killed his fathers clan along with his parents and had aimed to kill him too. However, Damien had sensed the danger and came to the Velleheim Manor and slaughtered the entire clan in a rush of savagery. The blood of the clan stained the walls of the manor splattering on almost everyone. Damien was apologetic for killing his family, but surprisngly Syn wasn't upset at all. He instead gave a small smile while he was still covered in blood, and said "Thank you for saving me."

The bodies were quickly disposed of by burning and Syn from that point on, traveled along with Damien. Damien began teaching Syn about his powers and increasing them effectively. There were also spells that were only accessable by him in his mind, that he would have to train and figure out on his own. One thing that was left for the family was the manor. The manor was still filled with the riches of many lands and many books that could be used and plenty of other materials that could be of use to anyone. It seemed to be a waste to just leave the manor there. But they couldn't always come back there. So Damien took all of the items that were of worth and the money and was about to burn the mansion down but decided it had better use and instead carried it with him. Now-a-days, they merely travel from place to place, not truly caring what happens interfering only when Syn wants.

Skills: Emperor's Blessing: doubles Syn's Defense and Resistance towards physical and magical attacks. The amount of times it doubles depending on the level of Syn's opponent + Syn's level /2

Opponent must be at least 1 level above Syn for him to use this ability.


Spatial Magic(Sorcery)

Name:Weight Manipulation
-- Type:Enhancement
-- Casting Time: 1/2 Seconds
-- Casting Method:None
-- Range:Whatever Syn touches
-- Area of Effect:None
-- Duration:Till he lets go or until he drops the spell
-- Usage/Energy Drain: Minimal
-- Description: Syn manipulates the gravity around himself or single object, either making things lighter or heavier. When Syn lets go of the item, the gravity around the item is restored. When dealing with altering Syns weight, his body can become more delicate or tough of steel. It must also be known that Syn's speed isn't effected by the increased weight but his strength and defense is. Though he cannot feel the effects of the spell everything around him can. For example, If he was walking on a tight rope he would feel as light as he always was but in truth he would probably break the cord the minute he got on it.
Rubric of weight

Can Alter down to-----------Normal weight
10lbs ------------ Anything below 200lbs
60lbs ------------- 250lbs
120lbs -------------- 500lbs Limit.

Though there is a limit to the weight he can alter on other objects there isn't one to altering his own weight. He need only becareful of where he does it. His skin grows darker when he gains weight and lighter when he looses weight.

Name:Doppleganger
-- Type:Offense/Defense
-- Casting Time: 1/2 second
-- Casting Method:None
-- Range:Himself
-- Area of Effect:Himself and up to 5 feet of Syn.
-- Duration: Until they are desummoned or hit with blunt force.
-- Usage/Energy Drain: Bare Minimal
-- Description: Syn can create clones of himself. These clones have the same strength as Syn but they can be taken out with blunt force. Stabbing, cutting, and slashing attacks have very little to no effect on them unless you slice them to absolute bits. You'll see them get hit and indeed they will be hit but it won't stop them. A hard punch to the face or a hit with a blunt weapon like a hammer or a mace will work. He can summon up to five Doppelgangers right now. Keep in mind that the dopplegangers aren't mindless and they won't wait for you to hit them.

Name: Summon Orbit Orb/Vacuum Orb
-- Type: Defensive
-- Casting Time: 5 seconds
-- Casting Method: A black/purplish red orb appears at Syn's hand
-- Range: from his hand.
-- Area of Effect:
-- Duration: Until it is destroyed or Syn desummons it.
-- Usage/Energy Drain: Moderate for Vacuum/High for Orbit
-- Description: This spell basically summons either and Orbit Orb or a Vaccum Orb. Each orb is about the size of a car tire. An orbit orb can suck physical projectile that is smaller than it up to objects that are twice as big as it. The objects that are caught in it will circle around the orb. It can alst increase the speed of the orbit up to 20 m.p.h It cannot however affect magical projectiles. A Vacuum Orb cannot affect physical projectiles at all but it can affect magical attacks. What the Vacuum Orb does is suck any magical projectile attack and store it. It can store up to 3 attacks after which it will dissappear. If the spell is a high powered spell, the Vacuum will absorb 50% then vanish. The orb is also sentient and will move to its own accord but will not act against Syn.

Name:Gravity Crush
-- Type: Offensive
-- Casting Time: 1 1/2 Second
-- Casting Method: Syn holds his hand up and concentrates on an area on the opponents body that he wants to attack.
-- Range: his hand to 10 feet away.
-- Area of Effect:Where the invisible orb is.
-- Duration: Once
-- Usage/Energy Drain: Moderate
-- Description: When Syn holds his hand out, he concentrates on an area on the opponents or objects body that he wants to attack. Then an invisible, intangible orb that only Syn sees appears over the area. This orb can reach from a golf ball to the a size a bowling ball. When Syn clenches his hand 100 to half a ton of Pressure is concentrated to that area in a quick but painful moment. The area affected by this is devastating, usually resulting in pulverized bones and messed up nerve endings it takes a powerful healing spell to heal the damage.

Equipment: There isn't much that Syn takes with him since he kinda takes his home with him everywhere.

Orbai Jewel : This jewel was created by Syn back when he was Sigfreid slightly. He isn't skilled enough to unlock its power.

Orbai Clothing: The material used to make his clothing isn't really known anymore.

Orbai Bracelet : A bracelet that his past self enchanted. The bracelet allows Syn to cast spells while moving but keeps the strength of the spell strong.

Orbai Knuckles and Shoes : This weapon Damien had crafted himself. Though it is a knuckle weapon it goes from his hand to his elbow. By using a little mana, Syn can create a small but strong push.. The weapon becomes invisible upon contact with Syn's hand (This was actually an accident). Luckily the shoes, were made with more care. The shoe was enchanted by Syn in his old days and can be used to cling to things: Walls, Trees, Mountains, etc.

*Familiars: Damien is Syn's companion and loyal friend who follows him everywhere. In another point, even though Syn is no longer the powerhouse that he was, Damien has kept most of the powers he's had.

--Knows the spells that Syn could do before, but he can't do them himself.
--A seasoned Enchanter, Magical blacksmith and cook.

Damien is the familiar of Syn. However he rarely interferes with what Syn does. Even in battle Damien won't usually raise a finger. Damien because of the way he looks, he avoids talking to people, and avoids conversation with everyone except Syn himself. Damien is still under the spell that was first cast and as such, he is technicually "forced" to be 100% loyal him. Damien has the ability to distort a sort of personal space and infact carries with him the house that both Syn and him live in.

Taskmienster
11-09-08, 08:12 PM
You have 12 abilities listed for magic, as well as 5 skills, please drop it down one skill and down to 4 magic abilities before we continue from here.

Orbai Clothing can't have healing enchantment at this level, you have no skill listed for the use of the halberd his bracelet can transform into. Your familiar can't have mastered psychic magic in its entirety, nor hurculean strength, and you can in no way use him in battle.

Once we make these adjustments we'll work from there and get this down and out as soon as we can.

Unholy
11-10-08, 01:34 PM
It had been edited

Taskmienster
11-10-08, 02:35 PM
For the weight manipulation, you need to set a limit for it. Say, can't reduce the weight of an object of anything that would take a person with 1.5 times strength to lift. Such as things around 250 pounds, straight lift mind you (doesn't include dragging).

Moon Aura needs to be removed completely or completely overhauled. You can't boost your gravity strength at this level, you can have very minor manipulation of water if you want, and you can't levitate more than 5 feet from the ground.

Gravity displacement needs to have a limit, such as if it strikes a person it can only lift upwards of 130 pounds at this point. In affect, a person that weighs over 130 has the discretion of how much off the ground they are lifted, anything lighter will be lifted to 10 feet. However, if you attack a higher leveled character they will have the right to nullify the attack if they have the willpower to do so. Gravity displacement should also be cut down to a two post maximum for battle purposes.

Gravity Crush needs to be from the size of a golfball to the size of a bowling ball, no larger at this time. It also needs to be reduced in power GREATLY. Say, 30-40 lbs of force depending on how close the person is.

The bracelet needs to be changed as well, it can't have multiple spells stacking like that... especially not with the spells that you have right now. Say two spells, not the same, and it drains and takes more concentration from Syn.

Unholy
11-10-08, 04:32 PM
Edited

Taskmienster
11-11-08, 10:48 AM
Emperor's Blessing: can double syn's physical defenses for up to 5 mins.

Weight Manipulation: Can alter anything below 100 pounds by a half, so a 20 pound sword would be 10 pounds, and so forth. Anything between 100 and 250 pounds can be reduced by 1/4th its weight, so a 200 pound cart could be 50 less in weight. Anything 250-300 pounds can be reduced by 1/10th its weight (300 pound cart would be reduced to 270 pounds).

Also, you can't make your skin tough as steel, hardened leather at most.

I know this doesn't seem like a lot, but it's as good as I can think for someone just starting.. You can always made it more in the future when you level up.

Doppleganger: The clone (you can only have one at this time) can be cut and slashed like a normal person and takes damage like a normal person, but a blunt force will still put it out. It also can't cast at this level.

For the Orbs spell you added: The physical orb can catch the projectile as long as it is within 5 feet of the object and cannot project them back nor spin them around. The magical orb can catch one spell of equal level or below to you, anything a level higher will be halved, anything 2 levels higher will destroy it and continue on as normal.

Gravity Crush: I said it couldn't be more than 30-40 lbs of pressure, not reduce it to 100-1 ton of pressure. Which, in turn, would not pulverize bones at level 0.

Orbai shoes can't let you walk on walls/trees/mountains. And the push of the gloves can be no more than 10 pounds of force.



And please, do not remove a spell to add a new spell we have to start this process all over again with. Or add more clothing with new enchantments or more skills or different skills... And if you must, make a note of it when you respond.