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View Full Version : Minion? MINION! Get in here! (Lask, ToC edition)



Schrodinger's Nirvana
12-15-08, 07:13 PM
I was not sure if I was supposed to actually have another account in order to use him, but considering Lask is going to end up as Nirvana's poor, helpless lackey and muscle for hustling, I felt I should post in her actual account. Lask doesn't want any trouble. Srsly.

I'm also notoriously bad with actual profiles, so please be patient. I mean...level five. Whoa.




http://img.photobucket.com/albums/v71/plink/Lasklasklask_umg.jpg



Name: Lask Ventrist
Sex: Male
Age: 25
Race: Wyrmfolk (http://www.althanas.com/world/showpost.php?p=101257&postcount=16)
Clan: Scara Brood
Place of Origin: Scara Brae
Scale Colour: Grey-black with bolts of greeny-blue.
Eye Colour: Amber
Height: 6"11
Weight: Heavy.
Occupation: Struggling alchemy/mechanics graduate and weapon for hire.
Strengths: Problem solving, chemical mixing, swinging heavy objects, general good humour.
Weaknesses: Too loyal by far, stickler for details, despite great intelligence he can be a bit naive and easy to fluster.
Likes: The sea, a quiet read in the afternoon, walks with ladies, social drinking (and smoking), the making of plans and building from said plans, and generally having fun.
Dislikes: Owing massive amounts of money, being made fun of; stupidity and carelessness, when no. 3 crucible blows up and takes off his eyebrow scales. Again. Lesson learned - don't buy second hand equipment.



Appearance:

He is tall, muscular from hard work (http://img.photobucket.com/albums/v71/plink/Lask_.jpg), and presents a calm, pleasant air when he’s not glaring at you…or making puppy-dog eyes because it’s the end of the week and he’s stuck with ramen again. Rising from his skull are a set of grand horns – still unbroken even after all this combat – and shorter ones ring his jaw-line, giving him a slightly fearsome appearance. He has cultivated a pair of small horns jutting out of his chin which have also stood the test of headbutting things. His amber eyes are very clear and his snout short, stubby and full of gloriously clean teeth.

Mottled and incredibly strong dark grey scales give way to a pale creamy underbelly of equally strong, yet smaller scales of this draconic young man; with splashes of blue-green down his back to the tip of his long tail. His fingers however, are stained yellow from handling chemicals in his true calling, and his fore-arms and face are pock-marked here and there with a melted scale or two (he’s shed his skin several times, but sometimes burns just go too deep) from an accident in crucible he was working on during the late shift.



Personality:

Bright, cheerful and full of good humour and respect for his fellow man (scaled or not), Lask is eloquent, friendly and happy to joke, but is also aware of the seriousness of situations. He believes that there is good in anything, and is eager to help the world see that, even if the world is telling him to GTFO.

Unusually for henchmen standards, Lask actually cares about both sides, and has a habit of giving everyone a fair go – even if they’re out for his throat. However, his own skin comes first, and while many accuse him of ‘fooling around’ with them, the reality is that he’s just trying to be fair. In his mind at least.



Clothing/Gear:

A jerkin of arctic leather, over a green linen shirt complements his baggy pants of Vlince. Considering he has a tail and an odd leg-structure, the pants are loose and tied at his ankles and belt, providing him ease of movement and less of an indication to where his crotch is - this is the sole reason he can still father broodlings.

His weapons tend to be lashed to his back with the appropriate coverings, or to his hips depending on how much of a load he’s carrying in his abused knapsack.

Thin iron plates have been sewn onto a canvas covering for his tail for battle; along with his shins and fore-arms; and the leather gloves he wears are studded across the knuckles. He does wear a steel breast plate as well; but this has been segmented to allow for ease of movement, and held together with steel rings. The leather jerkin cushions it somewhat; and he’s happy to rely on his own scales should someone manage to get something sharp between the plates.



Equipment:

Metal working and alchemy have provided Lask with an array of weaponry that has helped him earn a very good name in the henching biz (apart from the fact they were necessary to protect himself and all, spend money to make money, etc) – particularly to stay well clear if he’s on a job. Call in sick or something. Just don’t do it.

Rising Son – A one and a half meter long steel broad sword that is thick enough to act as a temporary shield if needs be, with one blunt edge (for handling) and one sharp. Lask forged it after messing around in metals class some years back, dissatisfied with the way his teacher taught. While he had lost marks for insubordination, the unique design along with his size make it an excellent melee weapon for either cutting someone in two or giving them a good smacking.

The Axe – Fashioned with an Akashima Redwood handle for strength, and with a Dehlar fashioned head; notched in places, although Lask doesn’t remember how that happened cos' that stuff is supposedly indestructible. He might have been tipsy when using it. It was a graduating gift from his clan, and is well-loved and oiled, but has seen it’s fair share of battles. He can wield it single-handedly or with both paws. It doesn’t have a name exactly, but it is commonly to as ARRRGHHH DON’T SWING THAT IN HERE.

Silverdust – Henching has given Lask some insight to what he’s up against in the big bad world. Trawling the metalworking and jewelery shops that lined his home, Lask removes the shavings for a small fee, and has found that a small measure of cooking oil and the ‘dust’, rubbed along the weapons surface – and of course, on his own gloves – is a wonderful weapon against lycanthropes and unholy creatures (as long as he remembers his prayers) He has done this so often his gloves seem to have a faint speckling to them – also giving him a hand up over his opponents.

Big Night Outs – Six potent explosive devices sit at his belt. In the shape of a ball, they are housed in a protective casing that prevents them from exploding while in transit, but when thrown with a certain amount of force causes the two halves to contract in on each other, rupture and form a chemical reaction to explode. These devices create the same sort of effect as having a fireball thrown at you. The noise is also a bit of a shock. Not entirely lethal, but can be nasty.

Sunny Side Ups – Harder to build but along the same lines – only this time creating noise to deafen in a three meter radius and a bright flash that disorientates and temporarily blinds the opponent for about three to four seconds – enough to get behind them and knock them out if Lask is close enough. The effects, even up close, are temporary. Lask carries about three of these.

Did You Do That – Riskier still. Do Thats are stink bombs. Worse still if they are set alight. Lask is not telling where the hell he gets the supplies from with these, but he is often at the pub on Friday nights and everyone knows what a beer fart smells like. Again, another three, and liable to disorientate, cause retching and it’s rumoured one guy passed out in his own vomit from one of these babies once. He lived, but ponged for days. These have about a minute’s dissipation and cause trouble for even the most hardiest of fighters but wear off once you spend a little time outside the three-meter zone.

All ‘grenades’ have a chance at failing, their components having gone stale. Lask requires 24 hours to rebuild his arsenal.

Lastly: His own physical body. Tail, claws, teeth, the lot.



Skills:

Sword - Lask is close to master level with the sword, his oldest weapon, and is used to using it in unconventional ways - it can work as a pointy-sharp thing, club, and shield.

Axe - Sitting between average and above average with this one - mostly because of it's sentimental value and his unwillingness to use it. Easier to kill with an axe than a sword...

Bombs - Above average; but still a hesitancy to use them. Due to the effect that chaos has on them (thanks to Nirvana's presence) these things have a 50/50 chance of actually doing what they're supposed to do thanks to mechanism failure. However, if they don't fire and are stepped on, well, that's another matter entirely.

Great physical strength - Lask is 6x stronger than your average human capable of easily snapping common weapons if someone's stupid enough to let him grab it, but with less of a success against Dehlar and upwards.

His tail in particular comes in very useful in melee fights (It’s quite prehensile and makes for an excellent whip, blunt object and occasionally a third hand), along with claws and teeth if it comes to hand to hand. He just doesn’t like to be barbaric.

Greater agility – while muscular, Lask is capable of shifting into a quadruped form to leap away from enemies. He can jump very high even if his long-term speed (verses sprinting) isn’t that much. He’s also twice as fast as your normal warrior with greater reaction time due to his dangerous jobs beforehand.

Scales – His thick and heavy scaled hide has the same qualities as steel-plating, except he was born with it; and it’s as supple as creature himself. He can withstand most sharp objects the first few times, but afterwards he’s going to start bleeding.

Smell – Lask is actually short-sighted, and naturally in battle and out on the job, he can’t wear his glasses for fear of being ridiculed. Instead, Lask has learned to rely on his sense of smell which is about as good as a dog’s. While this pales in comparison to that of the lycanthrope (who can articulate smells into words for crying out loud), Lask can judge distance, when you last bathed, and if it was you who was in front of him at the takeaway shop and took the last spring rolls you bastards.



History:

Lask was born – prematurely and with surprising ease, which was not what his mother was expecting – on the island nation of Scara Brae and more particularly in the warehouse his mother was working at in the first place. A splendid single broodling who was equally shocked at his sudden arrival, the only problem with him was the fact he was born with a tail; and wyrmfolk in general tend to shun anyone with such an awful appendage attached…

But no healer could remove his tail, for it was so well developed and fed such a nourishing blood supply, the broodling would likely die before it could fully heal. And his parents – who had been trying for offspring for almost twenty years – were not going to get rid of all their hard work quite so easily. It was a hard decision, but considering the Scara clan wasn’t quite so heavy-handed with their ruling (hell, even the priests gave the couple their blessing) Lask was able to grow complete and whole, ignorant to the stigma he was born with. He grew up happy and carefree, running amongst the docks and shipping containers with the other broodlings, and even spent a week on a vessel bound for Corone by mistake.

The sailors were perplexed by their little stowaway, but they noticed what much of the Scara Brood could not – a very active and skilled mind, a strong body and a good pair of hands. Upon his return his parents were approached with a question that stunned them – did he want a part time job?

Lask went from job to job as the work came and went, leaving behind glowing references and happy co-workers. To outsiders he was still Wyrmfolk; but to the town itself, Lask was the jack-of-all-trades, with no job too hard or too silly for him not to try his hand to. Of course sometimes he failed; but he was raised with optimism and a remarkably good heart for such a blighted species and nothing remained a closed book to him for long. He was especially good with his hands; and had an astonishing nose to match, and metal-workers all over town began clamouring for him for jobs…

Eventually he was offered a place in the prestigious dwarven Murdorch University located in Salvar, for the application of engineering and device making, with a class or two in alchemy. He excelled in all, was genuinely popular with staff and students alike, and wasn’t that annoying snot who made you feel bad when you got a bad mark. It was awesome.

But real life is different than that within the walls of study, and when he graduated and moved to Dendrestok, Lask found his life wanting. An apprentice wage in a weapons workshop does not pay back fees quite so easily, and Lask was determined not to rely on handouts from family or government to repay his debt. He had a dream, a plan, and it wouldn’t do to wait years for it to come to fruition before he even had a chance to do it! After six months of the barest essentials and a bed he couldn’t exactly sleep on, Lask made inquiries about better paying jobs – and discovered that he was perfect for the role of muscle. The tail was the only issue; and after a few dud jobs, Lask finally mastered the art of Stupid, while gently guiding his employers to slightly more moral decisions than simply ‘rape, pillage and burn’. Some of them were burning before doing anything, and after the second corpse he had to say something!

His henching career came to an abrupt end when he was met with fellow wyrmian and Icetongue Brood member Anton Wyrmtongue. Barely avoiding a riot in the main street outside the Zen Cake Emporium of Magical Artyfacts and Gyfts (http://www.althanas.com/world/showthread.php?t=16601), and then a magical explosion that should have wiped half of the town off the face of the planet, Lask found himself without an employer and a small sack of cash. And a succubus offering him a room if he didn’t mind the smell of her mother in law down the hall…

There was a rumour about a tournament, and wishes to be granted. And Lask only had one desire at that point, apart from food in his belly and warmth at his back. Perhaps, in the face of all his troubles, this was the place to be?

Taskmienster
12-15-08, 08:33 PM
No magic or anything, the bombs are fairly regulated with the off chance they won't work... I like the way this is set up and the realistic factor that you put into this character.

So, all that being said! You are approved and good luck with the tournament!