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Gordie
12-20-08, 02:28 PM
Name: Point Commander Nickolai Redmond

Race: Genetically Engineered Superhuman (AKA, Clan Trueborn)
Age: 22
Sex: Male
Height: 7'
Weight: 250 LBS
Hair Colour: None (Shaved Bald)
Eye Colour: Not really seen?
Occupation: Infantryman
Personality: Indifferent,Haughty,
Appearance: When out of his battlesuit (rarely occurs) he is build like a brick house and twice as mean. looking at the armour of the suits rings, it was like the armour was Small on him. being a Caucasion-looking male, Nikolai has a tatoo made of jade that looks like a falcon with its wings outstretched across his face, and also has a scar that runs down the entire lenght of his right arm.

Armour:
An ELEMENTAL-class Battlesuit: Coming in at 2 Meters tall, not counting the detatchable missile rack, the Elemental is an Intimidating sight. The Suit contains either a Small Laser, A Standard Machine gun, or a Clan Flamethrower in the right arm, while the left arm ends in a 3 fingered glove that is used for grabbing onto holds or even executing close combat attacks. The Body of the suit is made up of a currently unknown substance, with an equivilency to fibrous iron, (a cross metallurgically to titanium and steel) with heavy plates covering exposed joints. The armour has no neck to speak of, the head looking like a stump growing from between the missile racks. The feet look like oversized Deer or cow Hooves. Probably Most Distictive, however is the dark transperisteel viewport that the pilot sees out of.

Distinct Disadvantages:
160 degree Field of vision from the viewplate
Slow (Torso twisting is fast, but to physically turn the Armour around is quite difficult)
The suit was designed to effectively team up to take down battlemechs many times the size of an elemental, as well as other Battle armour, so all the abilities and weapons are not as effective against Human sized creatures.
Big: Wouldn't be able to fit in some of the smaller spaces other characters could.

Physical Look of the Elemental-Class Battle Armour (http://www.youtube.com/watch?v=bz4inHAkoAo)

Weapons:
Clan Elemental-class Battle Armor mounts one primary, plus a detachable SRM-2 pack. The launcher holds a total of four missiles. Once the missiles have been expended the launcher may be jettisoned, improving mobility. The suit is also equipped with a strong manipulative claw that adds to the melee attack damage as well as to climbing the target 'Mech. The modular weapon mount may accommodate a variety of heavy weapons, including a Small Laser, Flamer, or Machine Gun.

(the Suit weighs 1 Metric ton)

1 CS180 Clan-Tech Flamethrower: 60M Range, Ignores Cover (Can be fired off once every 3 Posts.)


1 Wolf-Strike Double-Rocket-Launch-System (2 Salvos total): 450-M Range, 2 Shots per Salvo, Highly Inaccurate (Very Rare, If ever a direct hit. Most of the damage comes from the explosion and flying debris)


2x Foot Mounted Jump Jets: 90 M jump range. (Jump Jets can only be fired once every 3 Posts)

Skills and Abilities:

Elemental Breeding: Having been practically bred to pilot the Elemental-class Battlesuit, Nikolai has the ability to manouver much quicker in the armour than most people would think. Ha also has the ability to quickly determin the condition of the battle armour, and it's effectiveness in differing combat situations.

Fly-by Flaming: Nikolai has mastered the art of shooting his flamethrower while his jumpjets are engaged and he flys by his opponents.

Flying Charge: Nikolai has also managed to become decent with his ability to use the Battle Armor's Jump jets to enhance his speed for the purposes of charging to the point where his armour actually becomes equivilent to a charging bull.

Death From Above: Nikolai Redmond has Mastered the art of landing on top of an enemy by using his jump jets to gain the much needed altitude. He Effectively Craters the ground where he lands.

Enhanced Imaging Implant: This implant allows Nikolai to mentally control his Battle Armour, allowing his faster reflexes to affect the machine. This also improves his strength in hand to hand, allowin him to more accurately control where his punches land.

Edit: After Talking with Christopher it seems i need to better clarify the Battle Armour's Capability and Limitations

Taskmienster
12-21-08, 06:39 PM
Wow, this is interesting, I love it. The only thing I have is can you make the flamethrower 3 posts. The reason being: though you are large, and can't follow after smaller targets, a flamethrower stuck into a hiding place still fucks people up. Hahaha

Also, you have listed that you can have a laser or machine gun attachment as well. Do you have those? Or are they just optional things that COULD be attached but aren't?

Gordie
12-21-08, 06:42 PM
They are other variants of the same armour, included only for completeness.


Modified the flamethrower... I only had it at only had it at two posts because other than the battle claw, i have no other armament once the missiles are gone

Taskmienster
12-22-08, 01:05 AM
Thank you for doing that though. This is a really kick ass character.

Good luck with the tournament and I look forward to seeing you fight. There are also non-tournament profiles that people made with mechs, might want to check those out for a good thread if you're interested in fighting mechs outside of the rounds. Lol

Approved!