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Pyraqua
01-19-09, 04:44 PM
Name: Atra Incendia Terring
Age: 13 (immortal)
Race: Human (gifted)
Hair Color: Black
Eye Color: Bright green
Skin Color: Dark
Height: Short
Weight: 85 lbs.
Occupation: Rogue

Personality: A common peasant, Atra wanders about, occasionally pickpocketing and thieving. She generally likes to be alone, but crowds present great opportunities. Atra is wary of everyone; her trust is hard to gain. She doesn't lose her temper very often, but when she does, most people would rather be tied to a tree in the middle of a hurricane.

Appearance: Atra has dark hair and skin. Her hair is very thick and long and is usually up in large pigtails. Her clothes are ratty and worn out; she wears a simple burgundy/brown/tan corset-style top with laces on the front and only one sleeve, tied at the elbow and wrist. On the other arm she wears a glove up to her elbow. Her skirt is almost knee-length and it parts at the front (she wears knee-length tight shorts underneath). Finally, she has above-knee boots that lace up in front. She carries a steel knife in the left one.

History: Atra started out a common peasant girl, escaped from the orphanage with no idea who her parents were. She wandered the streets for a while, but then strange things started to happen to her. After a dramatic experience which we need not go into, Atra emerged as a fully-fledged mage of the Dark Arts. She could control darkness (as mentioned in the next paragraph).

Skills: Atra can control and bend darkness, meaning that she can manipulate shadows of objects and make small areas plunge into darkness. She can instantly extinguish any non-magical or magical light (however, magical light is much harder to extinguish), and she is working on being able to control minds. Most mages of the Dark Arts can control minds, but Atra is inexperienced. People can push her out of their minds as long as they know what she is trying to do. Also, Atra can make small black holes appear in the palm of her hand in order to defend herself, but she isn't very good at it.

Equipment: Atra carries a steel knife around and a pendant with a dragon curling around a black stone.

Familiars: Atra has a small, independent familiar commonly known as a Batreng. Batrengs are the size of a small monkey with an ape-like face. They have leathery wings that flap about when they walk, yet when they take to the air, they are agile flyers. Atra's Batreng is called Helix and he flies ahead on long journeys to scout for danger. Atra never uses him in battle because he is scared of fighting. Otherwise he is quite independent; when he is with her he likes to fly around her head (to the great annoyance of Atra) or perch on her shoulder. Helix has demonstrated odd little bursts of abnormality, but has not shown any true powers yet.

Taskmienster
01-19-09, 05:13 PM
Welcome to the forums! I'll be reviewing this for you today, and we'll get you on your way shortly. You also don't have submit these, we jump on them as soon as we are able to. :) Just a few things to note.

For your control of darkness, if you could please make it so that she can only control it in a small amount, like can make a long sword or regular sized shield (or something equivalent to that size for now), and can only make up to two different shadow manipulated objects at a time (both of which are equal in mass to what I said before). So, she can make a longsword to attack with, or a small shield and short sword if she wanted to.

For the light extinguishing power, make it so that she can attempt to remove light from unnatural sources (such as magically created) but a player that created it that is higher level than her will be much harder and is up to the player if it is extinguished.

For the mind control; can you give me more details about it?

And we'll have to drop black holes for now, that's far too strong for a level 0 character to have. You could potentially create one every time an arrow or dagger is sent your way and never be hit by one.

Finally; the knife should be either iron or steel.

Pyraqua
01-19-09, 05:31 PM
Thanks. Sorry for not being clear about the black hole thing; that's what I meant: only a very small one for defending myself. Sorry about the confusion.

Taskmienster
01-19-09, 05:34 PM
Edit that stuff into the first post for me, and I'll check it out and make sure everything's on par.

Pyraqua
01-19-09, 05:37 PM
Better now?

Taskmienster
01-19-09, 05:41 PM
Alrighty, just a couple more things. The mental thing is fine, just be careful with it. And if you could limit the times you can use the black hole to maybe... twice per battle and 4 times per quest.

Also, the familiar can't be used in a battle against another player unless they approve of it's use.

Pyraqua
01-19-09, 05:56 PM
That's all fine. Batrengs aren't aggressive at all, and the black hole won't be used much. I'll put that in.

Taskmienster
01-19-09, 06:01 PM
Peachy keen. Everything looks spiffy now! Good luck and if you need anything or have questions feel free to PM myself or any mod and we will gladly help.

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