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Breaker
01-19-09, 08:30 PM
((Level 8 Profile is here (http://www.althanas.com/world/showthread.php?t=16071). Updates in blue.

Name: Joshua Cronen / Breaker
Sex: Male
Birth Date: June 30, 1983
Hair Color: Brown
Eye Color: Hazel
Height: 6 feet
Weight: 253 lbs.
Skin: Caucasian
Nationality: Canadian

Physical Appearance: Joshua Cronen is a magnificent physical specimen. Although he weighs over two hundred and fifty pounds due to the density of his body, he looks like a man of one hundred and eighty five pounds. He has a fine golden-brown tan and a healthy pallor even when under extreme stress or pain, and muscle definition to match the ancient Greek gods. His hair is kept close cropped despite the rough stubble on his chin. He is broad shouldered, with long limbs and large hands and feet, a powerful man in every respect. When open his eyes frequently radiate an unnervingly wise calm. This strange blissful look comes from the advanced state of meditation he often locks himself into. His torso sports many scars that are almost abstractly artistic, from wounds healed by the magic of the Ai’Bron monks. The only scar on his face is one he received before arriving on Althanas, a thin Y-shaped imperfection only partially obscured by the stubble on his chin. A new scar mars the area just beside and under his right shoulder blade, with a twin high on his right pectoral. Unlike the white, artistic scars he received in the Citadel and Dajas Pagoda, this one is soft pink and puckered, looking almost perpetually like a fresh wound even though it is healed.

When Josh is in control, he carries himself with a calming grace attributed to stillness and economy of motion, projecting a hint of latent danger. His body language puts most others at ease and encourages learning and conversation, although people of malicious intent may feel uneasy around him.

Breaker is a polar opposite. Danger radiates from his every action, as he demonstrates a lack of respect or care for anything other than himself. His body language is particularly violent and aggressive, always challenging, never yielding. Indeed, unless he is trying to keep up appearances as a “normal person”, Breaker will often walk through things rather than around them. Crowds tend to part before him, both due to the force of his persona and the fact that anyone standing in front of him is liable to get trampled.

Personality:

Since his arrival on Althanas, the magical environment catalyzed many evolutions upon Josh’s mind and body. Enraptured by his travels, he failed to notice a schism which formed in his psyche. Recently, his conscious split fully, into two individuals known as Joshua Cronen and Breaker. At present, Josh is fully in control, but if he fails to let Breaker roam free on occasion he may lose his grip.

Joshua claimed the ethical, organized side of the original persona. He is compassionate towards all living creatures and shows the upmost respect for human life. As such, he uses his combative skills mainly to train, teach self defense, or defend himself or others. He is wise beyond his years, often spontaneous, always living in the moment, meditating in every action. Having attained personal happiness, he seeks to spread peace to all those around him, offering counsel, aid and guidance to any who might ask. While he is still susceptible to human emotions, it is quite uncommon that an antagonist can ellicit a desired reaction.

Breaker retained the chaotic, violent side of the original persona. He is a deadly sadist and complete egoist. Normally trapped within Joshua’s conscious, he acts as kind of shoulder demon, always searching for new ways to manipulate Josh into handing him control of their body. When given control, he slakes his thirst for chaos by destroying whatever he can find. Although at a glance he seems completely aimless, two goals do dominate his existence: one to rid himself of the conscious known as Joshua Cronen, and the other to be respected and feared by all of Althanas.

Given that they share a brain and were once a part of the same persona, Josh and Breaker know each others secrets and are extremely competitive. When Josh is in control, Breaker alternates between insulting, teasing, and attempting to shame him, always looking for a fissure in Josh's resolve through which to seize control. When Breaker is in control, Josh usually meditates quietly, or sometimes to aggravate Breaker, recites poetry.

Inventory

Steel Bandit Brotherhood Tanto: (http://www.althanas.com/world/showthread.php?t=13654&page=3) After their battle-turned-third-base-on-a-waterfall, Kyosku Tetsoma gave Josh one of the Bandit Brotherhood’s membership tanto. It is made of standard steel, with the BB insignia engraved intricately on the blade and black and red cloth wrapped decoratively around the hilt.

Glacier Statue: (http://althanas.com/world/showthread.php?t=15405) Crafted from high quality silver, this statue is no bigger than Joshua’s thumb, ornate in a simple way that keeps it sturdy. It resembles a glacier, and painstaking care has been taken in carving every crag and ridge to look realistic. One of the minute unmelting ice walls has three golden letters inlaid upon it, SSF. While the token in itself is nothing more than a pretty trinket, it marks Josh as an agent of the Salvarian Special Forces. Showing it obligates law-abiding folk in Salvar to answer his questions and assist him within reason, but flashing it around in the wrong place could get the owner’s throat slit.

Spears and Daggers: (http://althanas.com/world/showthread.php?goto=newpost&t=15795) Josh purchased three Akashiman redwood short spears with Delyn tips and three Delyn daggers at the bazaar. The spearheads are long and rhombus shaped, and all the weapons are balanced for throwing.

Mythril Arrowhead: (http://althanas.com/world/showthread.php?t=15070) This is the head of the arrow that nearly killed Josh in “An error in judgement”. He carries it with him often as a reminder to never let his guard down.

Dehlar Bastard Sword: (http://althanas.com/world/showthread.php?t=14540&page=3) Once owned by a Captain Edward Samuels, this excellent blade was given to Josh after its owner’s death. One edge is chipped near the hilt, giving it small patch of rough serration, and the blade seems to be permanently stained with blood. These traits are leftover from the battle in which Captain Samuels lost his life. The hilt is inlaid with elegant engravings of intertwined bodies. The sword can never be imbued with magic but may be upgraded. Josh dubbed the blade “Luxuria” after the inn where he received it.

Colt Anaconda: (http://althanas.com/world/showthread.php?t=13520&page=2) Taken from the body of a soldier of Intelligence America, this massive revolver is now repaired and fully functional. (http://www.althanas.com/world/showthread.php?t=16018&page=2) With it Josh gained twelve steel .44 Magnum hollow point and six .44 Magnum prevaldia armor piercing rounds.

Prevaldia and Rywan Tomahawk: (http://www.althanas.com/world/showthread.php?t=13820) A slightly oversized hatchet with a blade on one side and a broad hammerhead on the other, the primary target purchased this multi-tool at Radasanth’s Bazaar.

Prevaldia Bayonet Combat Knife (http://www.althanas.com/world/showthread.php?t=7849), the primary target purchased this useful tool at Radasanth’s Bazaar.

Angel Eye (http://www.althanas.com/world/showthread.php?t=5608&page=4): a small remote-controlled eyeball controllable via telepathy through the eyepatch. The user can see what the Angel Eye can, though his vision is split between normal and the eye patch. Can fly at 10 mph top speed, no range limit. The primary target was fortunate enough to pick this up at the Bazaar Auction House.

One pound of Radasanthian Reefer (http://www.althanas.com/world/showthread.php?t=6877&page=7) (cannabis indica) in a silk bag. We are uncertain how the primary target acquired this, knowing only that he did so at a night club called the Flesh Failures.

x1 Fireproofed gore-tex zippered medium size backpack.
x1 Fireproofed gore-tex trench coat.
x1 Hygiene Kit (soap, shaving cream, collapsible straight razor etc.).
x1 Basic First Aid Kit (gauze, thread, needle, tape, band-aids, scissors etc.).
x1 Field Rations Kit
x1 Steel nunchaku, leather padding.
x1 Polar fleece grey pants and shirt set.
x1 Black cotton/spandex blend pants and shirt set.
x1 Black facemask.
x2 Lightweight leather/goretex hiking boots.
x2 Synthetic wool/cotton blend black socks.
x1 Notebook, 200 pgs.
x1 Mechanical Pencil.
x2 Heavy Wear leather/goretex gloves.
x1 Utility Belt.
200 feet of steel wire, in plastic package.
x1 Distress Signal Transceiver.

The Breaker Boots: (http://www.althanas.com/world/showthread.php?t=9634) These are a pair of masterwork boots crafted from the new alloy rythadine (http://www.althanas.com/world/showthread.php?p=94293#post94293). To the untrained eye they look like a standard pair of black leather boots, but closer inspection shows they are fastened by metal clasps rather than laces. They also bear several enchantments, put in place by the alchemist Tinker Rythadine. Due to the nature of rythadine, these spells cannot be disenchanted, obstructed or removed. For all practical purposes, they are physical properties of the boots.

Enchantment 1: The Breaker Boots form a telepathic link with whoever is wearing them. With a mere thought, the wearer can adjust the weight of each boot from 0-100 pounds.

Enchantment 2: Using the same telepathic link, the wearer may adjust the levels and kinds of friction on the soles of the Breaker Boots. This extends from simply making the boots slipperier than ice to them generating enough static friction for the wearer to walk upside down on a ceiling.

Enchantment 3: Purely for the comfort of the wearer, the padded leather interior of the boots is enchanted to mould to the wearer’s foot, in addition to an elemental charm that keeps the wearer’s feet at a comfortable temperature at all times.

Extraordinary Characteristics

The following skills/abilities are either latent to Cronen’s body or learned into muscle memory so both personas can use them. In several areas the extent of the abilities vary. I will differentiate using green for a Josh and red for Breaker.

Superhuman Vitality: Cronen’s physique has become different from that of most humans. His anatomy has mutated due to a combination of exposure to magic and rigorous training in the foreign realm of Althanas.

Musculature Mutation: Cronen is incredibly strong. Breaker wields sixteen times the strength, endurance, dexterity and threshold for pain or damage that he should, while Josh wields approximately half of this power. His muscles are far denser than those of most humans, and this adds significantly to his body weight. When flexed, stressed, or stretched the muscle tissue becomes as strong as titanium (dehlar for Josh). In this state his body can take attacks from high tier blades and heavy blunt force trauma while yielding only surface (skin) tissue damage. Very heavy blunt force trauma can bruise the muscles, and blades of higher tiers (above prevaldia, Delyn for Josh) can pierce them. Despite the density of his muscles, Cronen is extremely flexible.

Skeletal Mutation: Cronen’s bones have become denser and stronger than those of most humans, or most life forms for that matter. His skeleton is of an equal strength with mythril, the increased density adding to his weight. Only very heavy blunt force trauma can break his bones, and they tend to be “green breaks” despite the fact that he is a grown man. In order to sever one of his limbs a weapon of adamantine or superior metal would be needed, along with considerable power.

Superior Senses: Cronen’s five senses are three times as powerful as those of most humans. Despite this, he is not any more affected by loud noises, bright lights, or any other sensory overload than most people.

Superior Mentality: Cronen has an incredibly powerful mind, making it difficult to influence him by hypnosis, seduction, magic, compulsion or pharmaceuticals. While it is possible to crack his steely resolve, the process is exhaustive and by no means a guaranteed success. This also makes him far more likely to see through illusions and manipulation.

Epinephrine Overload: Cronen’s body produces adrenaline at an unusually high and consistent rate. This helps maintain his massive endurance; however it also causes toxins to break down faster in his blood stream. Whether it is a deadly poison or alcohol, external toxins affect him only half as much as they should. This can be an advantage and a disadvantage, for while he is less likely to succumb to poison, healing elixirs will not help him as much.

Detect Magic: Cronen has developed a sixth sense that allows him to detect magic. When a person, creature, or object is using/performing magic within a hundred yards of him, he feels the presence and knows instinctively where it is coming from. This ability has developed to the point that he can discern the nature of most magic below his level even as it is being performed. For example, if a mage were to shoot a fireball at Cronen, he would know the fireball was coming even before he could see it, much the same way he can tell a person is going to punch him by the way they draw back their hand. For overly complex spells, particularly those at and above his level, he may be able to discern a vague idea of what the mage is doing, but cannot understand exactly what the spell does.

Lightning Rod: Cronen’s body functions at an incredible rate, producing much stronger electrical impulses than the average human body. Because of this, he is a veritable lightning rod for all magical and natural electricity. Rather than hurt him, electrical attacks give him an almost narcotic rush. A regular electric attack might cause something similar to a caffeine rush, whereas a bolt of lightning would feel akin to a cocaine rush. Ever the indulger, Breaker is something of an electricity junkie. When Josh is in control a strong enough electrical shock (say, from a mage near his level) can temporarily trigger the Breaker persona. Depending on the power of the shock, it would take Josh anywhere from thirty seconds to five minutes to regain control of his body.

Skills and Training

Trained Ambidexterity: Through exhaustive training Cronen has become ambidextrous; Although he may still prefer the use of the naturally dominant right side of his body, for all practical purposes he can perform equally well with the left side.

Multi Weapon Fighting: Cronen’s ambidexterity and extreme skill allow him to use more than one weapon at a time without losing finesse or technique.

Lethal Martial Arts: Cronen has evolved to legendary status in the field of unarmed combat. Having been trained in a wide variety of martial arts from a young age, he commands an extensive vocabulary of striking, grappling and throwing techniques. He is able to defeat multiple armed attackers using only his body. His movements are non-telegraphic to the point where they are nearly impossible to predict. In keeping with this, he is unsettlingly good at predicting an opponent’s movements. He can also use a multitude of martial arts weapons to a certain degree of skill. This gives him amazing control over himself and enemies in combat. He is able to kill, disarm, or merely subdue opponents with an unparalleled degree of efficiency. Pupils studying under Josh tend to learn much faster than others, as he has mixed various martial arts into a supremely effective fighting style.

Joshua’s fighting style focuses primarily on not taking damage, and secondarily on not killing his opponents. His movements are fluid and continuous to the point where he often walks away from combat unscathed. He prefers grappling techniques such as joint locks, throws, chokes, and pressure points, and uses precision striking to target nerve clusters which will disable his opponents or render them unconscious. He will use any weapon, or anyTHING as a weapon, if he believes it will help him achieve his goals.

Breaker’s fighting style is linear and destructive. Where Josh uses circular motions, Breaker uses zigzagging lines. Ordinarily he strikes to kill, maim, or break bones, and grapples to torture or use the unfortunate enemy as a weapon. He prefers fighting with only his body, but will use items that find their way into his hands until they break or he finds something to throw them at.

Although fighting either of Cronen’s personas isn’t likely to last long, Josh’s methodical style is superior when combating individuals or small groups who are at or near his skill level. On the other hand, Breaker’s incessant motion and wanton destruction are more useful against very large groups of enemies.

Ninjitsu: Cronen is a master of moving or hiding undetected through most terrains. He also has extraordinary flexibility and tumbling and acrobatic skills which allow him to use fighting techniques which would otherwise be impractical. These skills are complemented by the fact that his powerful legs allow him to leap fifty feet in the air.

Weapon Group Proficiency; Firearms: Cronen has had training and experience with light firearms and should be considered an expert marksman.

Weapon Group Proficiency; Short Blades: Cronen is legendary in the use of short bladed weapons when it comes to close range (melee) or long range (throwing) edged and pointed weapons.

Weapon Throwing: Cronen’s understanding of weapons allows him to throw nearly any weapon/object in an effective, deadly manner. Due to his physical strength and speed weapons thrown by Cronen have similar speed, power, accuracy and effective range to a heavy crossbow in the hands of a master.

Weapon Group Proficiency; Pole arms: Cronen is a master with many pole-type weapons. This extends from staves, to halberds, to short spears, to more exotic pole arms such as the naginata and tonfa.

Exotic Weapon Proficiency; Nunchaku: Cronen is a master at using one or two nunchaku. He is especially dangerous with this weapon, using its surprising range and remarkable power to overwhelm armed opponents.

Superhuman Speed: If he so chooses, Cronen can accelerate his speed and reaction time. Although it seems to him as though everything else is moving slowly when he does this, he is in fact moving and reacting 6 times faster than normal. This combined with his extreme focus allows him to catch most thrown projectiles and deflect or catch most arrow/bolt projectiles.

Special Agent Training: Cronen’s special agent training has taught him to deal with Public Relation situations, to gather information, and blend into a crowd when necessary. This also included basic first aid and CPR.

Metalworking: Before joining the extinct UCA, Cronen worked in a welding shop, and took metalworking courses in high school.

Tantric Lover: Formidable strength and endurance aside, Cronen is experienced and knowledgeable enough a lover that many women who have shared his bed consider it a near-spiritual experience.

Wilderness Lore: Having spent time in the wilderness of Corone, Scara Brae and Salvar, Cronen is adept at surviving in these three areas. This includes hunting, tracking, finding shelter and a thorough knowledge of the animal and plant life.

Traps: Cronen is an expert in the construction, identification, and practical use of various kinds of traps. He can construct basic mechanisms using only objects he finds in the wilderness, or something more elaborate if he has the proper tools.

Joshua’s Skills

These are skills which only Josh is able to use. Although he can “lend” them to Breaker, he is unlikely to do so unless it is to save them from certain death.

Psionic Immunity: After winning a vicious struggle with the psion Cyndine Cirward, Josh's already powerful mind (see Superior Mentality) has developed to the point where it protects him from all direct telepathic and telekinetic attacks. Characters of the same and higher levels may use psionic attacks on Josh, but the effects will be diluted. Because Breaker does not enjoy this perk, Josh can watch, amused, while a powerful telepath manipulates Breaker or reads his thoughts.

Barrier Dissipation: Having encountered numerous types of magical barriers, Josh has developed a knack for bypassing them. When he comes into contact with a magical barrier cast by a mage who is a lower level than he, it dissolves. Same and higher level barriers will last, but for less time than they would against an ordinary attacker. Although Breaker does not have this knack, his brute force is often enough to break barriers. Despite this, he greatly covets this skill.

Extreme Focus: Josh is constantly in an advanced level of focus. He can drastically decrease and even stop the function of his lungs and heart. Although he can survive with a lowered heart rate for fairly long periods of time, he can only last about five minutes if he stops his heart completely, and needs to start it up again after that. His senses are also three times more acute than Breaker’s. He can detect movement without seeing it, hear regular human breathing as far as thirty paces away, and a regular heartbeat as far as ten. He can also sense movement through disturbances in the air, even a disruption as small as a swinging sword. Especially in the dark, Josh can see and sense things Breaker cannot. He enjoys holding this over his alter-egos head, and often tries to trick the berserker into making foolish mistakes.

Healing Hands: This is a type of massage which serves to ease and relax the recipient. It can temporarily restore functionality to a damaged part of the body (for perhaps ten minutes), set broken bones, heal strained muscles and eradicate emotional stress.

Burst: With a massive burst of adrenaline, Josh can move so fast that eyes cannot follow. The burst lasts approximately half a second, but it seems significantly longer to Josh. If using a burst to displace himself, he must travel in essentially a straight line, and has a tendency to go straight through anything he hits. The maximum distance he can travel is twenty yards, and from one location to the next it would seem as if he teleported. Alternately, he can use burst to throw an attack or attack combination. If he chooses to use a combination it can consist of no more than three attacks and they must be attacks that feed well into one another (for example, punch-punch-kick would work, but uppercut-flying jump kick-takedown would not.) Josh moves so fast in this process that, to an observer, it would seem like he had not moved at all. Using burst three in a day has little adverse effect on Josh, but using it more than three times fatigues him significantly.

Breaker’s Skills

These are skills only Breaker can use. Although he can “lend” them to Josh, he is a selfish bastard and probably wouldn’t unless he is trying to manipulate his alter ego.

Skin Tissue Mutation: Although normal to the eye and touch, the Breaker’s extraordinary power makes his skin as durable as iron. Because of this attacks from weapons made of plynt or lesser metals will sometimes fail to draw blood.

Energy Surplus: Breaker’s body functions at such an overwhelming rate that it actually creates more energy than he needs. He can channel this extra energy into any inanimate object, the result of which being that as soon as the object suffers an impact of reasonable proportion, it explodes with the concussive force of a hand grenade. The blast radius of these is approximately five yards. This means that anyone standing within three yards of the explosion would be liable to be killed or at least lose a limb, and anyone four to five yards away would probably be knocked over and/or heavily winded from the concussive impact. Josh has enough surplus energy to do this 7 times in a day without tiring. If he uses this ability more than five times a day, he will feel increasingly drained and fatigued. (It should be noted that there is nothing magical about this ability, it is more akin to a martial arts ki-focus.)



Background

Information collected from the archives of the extinct UCA

1983-1986
Joshua was born in a small town, Maroon, population 13,000, just outside of Winnipeg, Ontario. He was an only child and raised by his Mother and Father as a lower-middle class family until just before Joshua's third birthday, at which point his mother died of lung cancer, having smoked for the past 20 years. Two months later, Joshua and his father moved into the heart of Winnipeg, where his father found a new, better paying job.
1987-1990
Joshua lived through a fairly difficult life, spending a good deal of time in cheap day-care programs, while his father worked long hours, tiring himself out. When Joshua began going to school at age 6, his father began to abuse him, supposedly out of anger that Joshua was not doing well enough.
1991-1995
Joshua's father begins to teach him Martial Arts, which he once taught, but in a very brutal manner. It was from these learning’s that Joshua developed his over-relaxed fighting style. Joshua also began to excel in school, partially because of wanting to please his father, but also due to being very naturally intelligent.
1996-2000
After continually excelling in school, sports, and martial arts, Joshua begins a metalworking job at age 16 to gain money for College. In these years Joshua passed through several relationships with different girls, most of which did not last very long as the girls were alienated by either his Father or annoyed that he is so busy. On the New Year's eve, Joshua was convinced by several friends to move out on his own.
2001-2004
Joshua is connected to the UCA by Psychiatrist Dr. Barnaby Wells. Begins intense training and becomes Special Agent on his 20th Birthday. Months later, Josh is chosen to undergo a special mission, involving an erratic and unpredictable portal which was accidentally opened at a nuclear testing plant...

Extract from the Log Book of Geoffrey Smyth, Supervising Officer at the Underground's Nuclear Testing area.
February 17th, 2005;
Today we were working on a new method of transportation, which we hoped to later use to mobilize small numbers of agents from one corner of the Earth to another. The idea, which I will not attempt to go into technical details about, is this; we intend to harness the power of a nuclear explosion, but use it towards a positive cause, rather than a destructive one. The energy produced by a splitting atom is immense, as we all know, and our top scientists have been working long hours on how to channel that power towards a certain goal. They are working towards creating a type of portal which, when stepped into, would carry an Agent into a well known safe-zone in a wooded area not far from Winnipeg. I have never been so excited as I was when we first began today, and the portal opened. To me, behind a six inch barrier of protective glass, it was like magic. I thought I was going to die as there was a blinding flash of light, but abruptly the light faded, and I found myself staring into what was simply a black hole in the middle of the experimentation room. The scientist who had performed the final split was being pulled forward by some unseen force, and one of his fellows ran to help him, with the result that, horrifyingly enough, they were both sucked through! The other two scientists on the floor worked frantically, and managed to stabilize the portal, stopping it from sucking everything nearby into it. I was already on the phone with our workers stationed in the wooded safe-zone, but the scientists had not appeared there. It was apparent to all of us what must have happened; the portal had worked, but it was not transporting things to the proper location.

Written by Head Agent Genvieve Aneed.
I can hardly believe I am letting Josh go through with this. He had been scheduled to enter the portal as soon as it was stable and ready, but seeing as we do not know where it transports users to, it can hardly be considered stable. However, it is necessary for us to find out what happened to the two white coats who were taken by the portal. I am in a protected glass area right now, with Dr. Wells beside me. I must say I am glad he is here; he is on very good terms with both myself and Josh, and the moral support he provides is tremendous. Josh is now receiving his final instructions from the Head Scientist, and walking towards the portal. A red light is flashing somewhere, I don't understand what it means, but there's nothing I can do. Josh is about to step through, but an alarm sounds, and abruptly the portal simply swallows him. He cries out in alarm, but his yell is cut off by the portal closing, as the Head Scientist switches off the power. Dr. Wells is frantically unlocking the door, breaking the rules and trying to get on to the testing field. Our Head Scientist is on the phone with our Agents in the safe-zone. Josh is not there. We are receiving no signal from Josh's transceiver. My two-way radio crackles to life, and I hear Dr. Wells on the other end, as he stands next to the Head Scientist.
"Agent down, Jenny. We've lost him."

History on Althanas.

Citadel battles of note: Shop 'till you Drop, (http://www.althanas.com/world/showthread.php?t=6008) The Runt and the Ruin, (http://www.althanas.com/world/showthread.php?t=9592) Tennis Brevity (http://www.althanas.com/world/showthread.php?t=9896), River Raftin' (http://althanas.com/world/showthread.php?t=13654)

Dajas Pagoda battles of note: Blood and Thunder, (http://www.althanas.com/world/showthread.php?t=6665) Slow Ride on the Easy Train, (http://www.althanas.com/world/showthread.php?t=6970) Possessed (http://www.althanas.com/world/showthread.php?t=7981), The last place to look (http://www.althanas.com/world/showthread.php?t=9635), Santeria (http://www.althanas.com/world/showthread.php?goto=newpost&t=13678), The Gloaming (http://althanas.com/world/showthread.php?t=14035), Davy Jones' Locker (http://www.althanas.com/world/showthread.php?t=16970&highlight=Breaker+Behemoth)

Quests of note: Sex, Drugs and Violence: The Flesh Failures (http://www.althanas.com/world/showthread.php?t=6877), The Good Olde Days (http://althanas.com/world/showthread.php?t=15540)

FQ: The Enchanter's Journal (http://www.althanas.com/world/showthread.php?t=9634), The Enchanter's Daughter (http://althanas.com/world/showthread.php?t=15405)

Intelligence America Saga: Unexplained Absence (http://www.althanas.com/world/showthread.php?t=13611), Washed Away (http://www.althanas.com/world/showthread.php?t=13520), An error in judgement (http://althanas.com/world/showthread.php?t=15070), Don't Blink (http://www.althanas.com/world/showthread.php?t=16018)

Akashima Saga: Luxuria (http://althanas.com/world/showthread.php?t=14540)

Taskmienster
01-19-09, 09:17 PM
Thanks for chatting with me about this. After reviewing this and making sure it's alright, I find it just peachy. Lol.

Approved!

((Now come whip my ass in the Pagoda. -_-. Haha))

Taskmienster
05-21-09, 01:18 AM
Reopened upon request. When updates and changes are made just post and tell me and I'll check it. Please, for the ease of updating just tel me what you changed as well

Breaker
05-21-09, 03:17 PM
Hmmm... I think that's about done. I like this now.

What I did is shift some skills around so that each persona has certain strengths and weaknesses. There are some skills Josh doesn't have, some Breaker doesn't have. Also, I reduced the strength and durability of Josh's body considerably, because he was getting a bit ridiculous. The ONLY thing that got more powerful is Breaker's maximum strength. It's at eighteen now instead of seventeen, but I just did that so I wouldn't have to use fractions when I halved it for Josh.

Otherwise I tried to neaten things up a bit to make this a little more legible, and added/changed some descriptions. Let me know what you think.

Taskmienster
05-22-09, 08:26 AM
I know we chatted about this profile before, so I'm not going to ask that much be changed even though it's close to extremely strong. The only thing I would like to ask is if Breaker can come out often? Or if it's just an extreme case when he does?

And can you put it so that the skeletal advantages are split between the two as well. Breaker can have what it says now, whereas Josh should have something around half of that. Just to be fair.

Breaker
05-23-09, 05:08 PM
I knocked down the speed like you asked, and the strength. I think it's where you wanted, if not let me knw.

Taskmienster
05-23-09, 06:36 PM
Yep yep, looks fine.

Re-approved.