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Raven, Setontalf
01-21-09, 02:09 AM
Name: Crusoe Vein [Kru-soh v-eye-nn]

Age: 15

Race: Salvic, Human

Gender: Male

Eye Colour: Gentle, honey-glazed amber.

Hair Colour: Natural black, matt, with hints of dark gray.

Profession: “Witch”

Aesthetic Description: Crusoe is, without a doubt, ordinary. It is not because he isn’t pretty, but however his appearance in general is tailored to appear to be nothing than a neighborhood teen. If one were to set eyes upon him, they would see nothing strange or unusual, and quickly forget his presence. When one is being hunted, any bit of unfamiliarity is welcome assistance in escape. Crusoe has black hair, cut short in a popular style that he often changes slightly depending on his region. He keeps his face set with a moronic expression of a simpleton, and his eyes low. His skin is slightly tan, not too dark or light. Nails neatly kept.

Wardrobe: Like his appearance, Crusoe instantly finds attire that fits the greatest population in whatever area he travels. When abroad he is often dressed like a farmer, so that his presence in fields is unquestioned, or a hunter while in a forest. Nothing he wears ever stands out.

Notable Possessions: {All of which are contained in his notable pockets, except the obvious}
-Saint Grahamm’s Touch: A pair of gloves that Crusoe stole from the Church of Ethereal Sway’s vault personally. These silken white gloves which he maliciously dyed black have a very unique ability to, upon touch, sometimes unlock a locked door or open a blocked passageway. It normally only ever works on simpler locks and blockages that could be otherwise easily solved with special skills. The effect is instantaneous, and works in a way that somewhat defies reality. Quite as if when the wearer of the gloves touches the doorknob, the door was never locked.

-The Witch’s Infinite Pockets: PLEASE, sir moderator, READ THIS POSSESSION CAREFULLY. It is not what you think, I do very much promise. These pockets are two pockets that are very special and were created by Crusoe’s power, which will be explained below. It is quite suggested that you read Crusoe’s Quite Remarkable and Very Notable Ability before reading the explanation of these pockets, or else the meaning may be lost. However, I digress. The Witch’s Pockets, for short, are a part of a jacket that he always wear that are quite seemingly shallow pockets from which he can pull very large objects from. To be specific, [read before-mentioned ability section for this to make sense] the Space Patterns of the pockets are connected to the Space Patterns of two somewhat large [2’x6’x4’] locked chests that sit in an inn room wherever he may currently be staying. When Crusoe reaches into these pockets, he is actually reaching into the respective chest in his room. So these pockets are not infinite at all, but appear to be to an onlooker. Anything of an unsuitable size or shape cannot be placed into these pockets, for if they are torn too badly the Link will be effectively broken and Crusoe would have to travel back to his inn room to repair it. The pockets themselves have a rather wide opening, around six inches, and the opening are outfacing at an angle to have easier removal of large objects. If the jacket is torn the pockets will still ‘work’, however if the pockets are torn or otherwise destroyed the link will be broken. Space Correspondence is an easy, but time-consuming manipulation so the pockets can be repaired by it takes some dedicated time near their respective chests to do so. The chests, on the other hand, are locked and welded shut, unable to open by normal means. If they are broken the link will be broken, but however moving them will do nothing to that affect.

-Iron Long sword:{Not the obvious exception} Simply a simple sword, notable only for the fact that it is a weapon; a poorly made, obviously well-used, not particularly maintained, and very nicked, sword.
-Steel dagger: Simple. Cheap. In worse shape than the sword.

Unremarkable Possessions: {Kept, as well, in his notable pockets.}
-First Aid Kit: Small and basic, only really for small problems.
-Safety Pins: A box of 200 small [sz 0, 00] steel safety pins
-Rope: A… long(?) rope, neatly wound. Made from something rope is made from.
-Sewing Kit and Thread: …
-Fork: Mythril.
-Spoon: Yes, there is a spoon.
-Spork: I’m lying.
-Small personal pots and pans for cooking: Cast-iron.
-Tea pot.
-Tea.
-Tea cups.
-Unidentified tea-cup saucers (Flying).
-Teddy bear.
-Ink and quills.
-Leather-bound journal.
-Several random books.
-Crusoe’s Money Stash (See number in side-bar for details)

Notable, but Unremarkable, Talents:
-Acrobatics: Crusoe has had basic training in acrobatics, but remembers most of it. He could land a fall or jump better than the average person, possibly avoiding injury, for example.
-Nonchalance: Through his two years of practice, he is able to very quickly blend into a crowd and become uninteresting so that he can be easily forgotten and unnoticed; a survival skill in his life.
-Improvisation: Due to his intelligence and wits, Crusoe is great at coming up with ideas on the spot.
-Street Performance: When combined with his previous and following talents, he is able to make small change without his face being remembered.
-Make-up Artistry: Basic and learned through his time traveling with acting troupes. Often outlandish to skew his true appearance.
-Swordsmanship: No practical training, he puts pokey end in bad guy, but a man with a sword is more threatening than a man without.
-Wits: He has notably incredibly good wits and is able to think through a bad situation quickly.
-Survival: If he is caught outside and away from civilization he is able to survive, if barely. Includes fishing, hunting, camp-making, moving through nature stealthily, and not leaving behind traces of his presence.
-First Aid: Allows him to assess basic injuries and understand general damage done to Life Patterns when seen from Tier 2 or greater.

Quite Remarkable and Very Notable Ability:
{All previously underlined words will now be explained}

The Pattern: Abstract: Everything in the world, natural or otherwise, has an underlying invisible pattern. Crusoe has the ability to see those patterns and with his imagination, manipulate them. It is thought the patterns appear differently to each viewer, but Crusoe sees them as three-dimensional lines that twist and turn to create the silhouette and inner workings of things. Each pattern, like DNA, is slightly different, but has great similarities depending on what category it falls under. Crusoe, with study of a particular thing, is able to memorize the pattern of simpler things so that he can visualize their pattern later. The explanation of these Pattern’s properties and the rules of his manipulation is described below. Just because he can see things, doesn’t mean he can always understand them.

Categories and Colors: Each type of pattern has a different color, depending on what it is. These are the different categories, their color, and what their pattern generally looks like. Only his viewing abilities are listed here, manipulation is a section that follows. More details can be provided if requested. Parts important to read are underlined.

-Life: Life patterns are a green color of varying shade depending on age and strength. The lines of Life Patterns are varying thicknesses, but are very constantly solid. Life patterns include any type of matter or substance that is living, except magical creatures. They are special and will be explained below. Life patterns are different from all other patterns in the fact that they are the most complex, and are in constant change. While in Tier 2 (tiers explained below) Crusoe can study a life pattern to see whether the thing is hurt, tired, under the effect of some kind of enhancing or debilitating drug or poison, and generally how its age. A life pattern darkens to the black of a Matter Pattern when it dies. A living organism is never just a Life pattern, when studied in close detail. Every type of pattern exists within them, but can’t be seen at higher Tiers.

-Matter: Matter patterns are black and always bold. They are the simplest of patterns and include anything not living with exceptions of anything that is a part of the ‘Forces’. Along with Life patterns, they are the most common. While in Tier 2 Crusoe can see fragile and strong points in an object, inner workings of a mechanical object, how something is/was broken, and other such things. A matter pattern will almost never become a Life pattern, but all life patterns eventually become matter patterns. Magical objects, like magical beings, have a special slightly different pattern to be explained later. However, an object that is simply enchanted, instead of magically created, will simply have a quintessence Pattern interlaced into it.

-Forces: Forces patterns are red, their tint, shade, luminance, and visibility dependant on what type of force it depicts. The forces include such elemental things like lightning, fire, water, and at Tier 3, light and wind. Rules involving magic are strange when it comes to forces. If an elemental force is pre-existing and manipulated using magic, the pattern is simply entrapped or interlaced with quintessence patterns. On the other hand, if it is created using magic then it appears to be a color that is both red and purple, the color shimmering and changing constantly. By viewing Force patterns in Tier 2 and 3 one can trace their origination, follow their path, see small breezes, and find small more minute force patterns.

-Quintessence: Purple in color. These patterns want change and always want to become another type of pattern. They include all magical energies, except souls and spiritual energies. Most supernatural things often have the purple of quintessence in them as well. Quintessence patterns move like water and never want to stay still, always in constant motion. Unlike most patterns they have no individualistic properties and are impossible to memorize or duplicate. Viewing quintessence patterns are Crusoe’s current skill level does nothing more than let him see that magic is somehow involved.

-Spirit: A shimmering silver color, spirit patterns depict ghosts, spiritual energies, and souls. They are almost completely insubstantial, and are often easily missed. By seeing a Spirit pattern Crusoe learns very little, but it allows him at Tier 2 to see ghosts that are incorporeal or invisible.

-Mind: Dark blue-green in color, mind patterns depicts thoughts and emotions. They are deeply imbedded in all life patterns, around where the brain is locating. Assuming, of course, the creature has a brain, thoughts, and emotions. These patterns change consistency, shape, movement style, and even texture depending on the mood, strength of mood, and surface thoughts of the creature. At Tier 3 they can be seen, but only generally depict the mood of a creature. From Tier 4 surface thoughts can be gleamed in a very general fashion, and moods can be more easily and quickly discerned. Mind patterns also exist in spirit patterns, and in rare cases matter or quintessence patterns. They generally disappear entirely when a life pattern dies.

-Space: Light blue, and tiny like the threads of a spider web. Space patterns connect everything, and represent distances and links between things. Space patterns are fundamental and do not inform the viewer of anything simply by seeing them.

-Time: White patterns that are next to invisible. They encompass everything, a general theme hidden behind all patterns. [/u]There are few things seen through time patterns, more about this pattern type is explained in ‘manipulation’[/u]

-Balance: The forces of Chaos and Order the govern everything. Only a god or a creature of great ascendance could view them, and only an omniscient being could understand these patterns. Crusoe cannot see patterns of Balance.

Tiers: There are seven tiers that represent level of uninterrupted concentration. If one is interrupted while lower than tier 1, you lose all previous effort to concentrate and lose whatever one might have been trying to manipulate, having it reset. The patterns visible and their levels of detail are dependent on the Tier one is in. Also, one must be in the appropriate Tier before being able to manipulate that type of pattern. With each new Tier, all previous Tiers can be seen, if wanted.

T0: Patterns are only faintly hinted at when one stares at a spot for a few moments. Basic vision, no concentration.

T1: Basic Life, Matter, and Forces patterns are seen. It represents a general effort to concentrate on an object, or simply on seeing patterns in general. Not easily broken. Tier 2 is slightly hinted at.

T2: Quintessence and Spirit (ghosts and spiritual energies) patterns are visible. Small details in Life, Matter, and Forces are visible. It requires direct concentration on a spot or object. Any direct interruption will break the concentration. Hints towards Tier 3 are spotted.

T3: Mind and Spirit (soul) patterns are seen. More details in Quintessence and Forces patterns can be seen including inner workings of Life patterns. This Tier requires deep, direct concentration on a very specific spot with little interruption.

T4: Space patterns are visible, and the greatest of detail in all previous patterns. While in Tier 4 one’s vision becomes almost tunnel-like and zooms into a very specific object or thing. It requires one’s eyes to be closed and is the first tier that allows vision without normal sight, seeing only the patterns and not their visible equivalence. Very deep concentration is required, and it is difficult to remain at this tier for an extended period of time.

T5: Time patterns are mostly visible. While in Tier 4 one’s vision becomes detached from the body, becoming a third person perspective. Slight movement of the source of vision is capable, but at Crusoe’s current level, not much further than a few feet in any direction from his body. Deep and successful meditation is required to reach and stay in this state. All-axis three-hundred sixty degree sight is possible, and one’s vision can pierce through objects in a 50-ft bubble of vision. The quality and detail of patterns that aren’t in plain sight greatly and quickly decreases the further from the source of sight they are. Any interruption, even a moderate level sound, can break one of this level of concentration. Much time is needed to reach this level, and it is hard for Crusoe to sustain for long periods.

T6: Crusoe theorizes there is a 6th Tier in which he could see the patterns of Balance, but has not been able to reach that level.

Manipulation: Organized by Tier, and in most cases are often just examples and parameters of what can be done. At Crusoe’s current skill level he cannot manipulate Life, Spirit, Mind, Time, or Balance patterns at all. They are too complex. Also there are two types of manipulations that apply to all solid Patterns like Matter and Space. First is a temporary manipulation that can be a change of direction for a moving object, or something that will revert back to its previous state once the concentration level of let go of, or over time. The second is a permanent manipulation that takes much more time and effort to create and will not revert unless the creator dies, the pattern is physically changed or destroyed, or another permanent manipulation is made to revert it. If concentration is broken while manipulation is being performed, it will revert and the changes will not occur. Moving objects require two Tiers greater to manipulate, making it obvious that such things as flying arrows cannot be manipulated at Crusoe’s skill level.

T0: No manipulation.
T1: Very basic manipulation of matter and forces, with concentration. Ex: slightly reshaping or moving an object.
T2: Greater manipulation of matter and forces, and manipulation of their finer details. Ex: Pressing on the breaking point of a pattern to shatter fragile objects like glass. Ex2: Change the direction, speed, and movement of patterns slightly.
T3: Even greater manipulation of matter, forces, and slight manipulation of quintessence. Ex: Changing an object’s shape and composition [if other materials are at hand], using quintessence to make other simple patterns, and changing the movement, speed, and direction of forces greatly.
T4: Manipulation of Space patterns. Ex: Linking two objects [like the Witch’s Pockets] so that when one enters it, it comes out at the other side of the Link. Requires the memorization of one of the two patterns that will be Linked.
T5: Easier to manipulate previously mentioned patterns.
T6: - -




History: (Due to the unsightly length and detail of this profile, the history section will only be a summary. Sorry, no example of my writing here.)

Crusoe is a self-proclaimed witch born into a religious family in Salvar. That would be nothing special, however his mother, Hazel Vein, was a Bishop of the Church of Ethereal Sway and his father, Frey Vein, a Witch Hunter of great standing. His entire life was revolving around hiding his abilities with the Pattern and control, constant control. As his life went on, he slowly began realizing how wrong it was, and as the teenage years of rebellion came he escaped. The existence of a child between two such upstanding members of the Church as an uncontrolled witch had the possibility of putting his parents through great danger, so his father personally set out with a team of elite warriors to hunt him down. They had no desire to bring him home, but instead to destroy him as the only evidence to their mistakes. Also, the retrieval of the holy gloves he stole from the church’s vault was required to avoid greater punishment and shame. Crusoe’s father used what inkling of the Pattern sight he had to track Crusoe no matter where he traveled, but only fell upon it when no other method produced leads. Without the help of Christoph Knighton, Crusoe would have never escaped. Forever on the run, he seeks shelter from the hunt.

Taskmienster
01-21-09, 12:38 PM
Everything is balanced, well written and well explained, and easy to understand. I ask that you be careful not to powergame the casting since you have so many different types of patterns you could potentially use... but I don't see that happening with you needing to be able to fully concentrate to cast anything.

My my, I'm actually close to speechless. I love the profile and the idea's! Though your history could have been better, :p Had to find something to pick on.

Approved with a 100 exp bonus

(My first one too)