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Xos
01-30-09, 02:12 AM
I regret my long absence, life takes me away and it seems for good. Then it shows mercy and lets me return. I have a plan in hand, and I need help to let it shine.

Changes are marked in red
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My name is Doctor Xos Xilanthese, Graduate of The University of Kessingale, majoring in theoretical Magiscience. But Theory it seems, is far different from practice, or perhaps it is that Althanas is vastly different from Kessingale.

Name: Dr. Xos Xilanthese (Graduated from KU)

Race: Human (Omnisource removed Draconic traits because they marred and interferred with his potential)

Eye Color: Brown (Without Draconic traits his eyes turned a mundane shade of brown.

Hair Color: Brown (Black hair apart of his Draconic Heritage)

Height/weight: 6'6" 150 pounds

Languages: Common, Tradespeak, Latin

Occupation: Doctor of Theoretical Magiscience, currently unretained by any government or Educational Facility.

Armor:
Armor: Wizard robes decorated both in arcane symbols and Scientific symbols. They don't provide much protection against physical attacks, but they do keep their wearer nice and comfortable, regardless of outside Temperatures.

Skills:
>>>Magic: Magic is a blanket energy that exists everywhere, even in the deep dark cold depths of space. Anyone can do magic, but there are some its more active in than others. Each person has a certain amount of magic they can use at any one time, any more than that, and they will injure themselves, possibly even kill themselves in casting. This does not mean that once they've used it, their done with magic, they just need some time to rest, and draw in more mana with which to do magic. Xos has studied the lost tomes of Merlin, his Merlin in his reality. He has also been training under Omni's direction, and studied Magiscience at KU. As such, Xos's Magic is based on Science.


Law: Magic is the art of interfering with the natural order of things. Even spells that speed the processes of the natural order up, interfere with it. Thus the domain of Law Magic is the domain of Anti-magic magic. Interfering with the interference.
Presently, all Xos can do is spawn an Anti-Magic field ten feet Cubed, that anyone even one higher level than him can overcome.

Time/Space: The Dimensional magic. This is thought to be true Magiscience, for Dimensional Magic requires an understanding of The Universe to work it. This does not give one free lisence to bend The Universe to one's will, for The Universe itself has it's own will, and this will must be overcome to bend The Time/Space Continuum to one's will.

Presently, Xos can either bend space a few degrees (That is, even though a straight object is not bent, it appears to be such as it bends with the curve of the STC. The sword itself does not bend, and if removed from the affected area remains perfectly straight, works for two seconds, max of two degrees), or alter time by a few seconds (That is, time for a target versus it's relative time to everything else is slowed down, so that the object appears to be going extraordinarily slow, or sped up, so that the target appears to be going really fast.) these effects last only seconds as Xos has not yet gained The Universe's trust. Once per battle, twice per thread and only for two seconds.

Creation - once a simple object creation spell, this ability has grown into a Category thanks to Omni's Influence.This ability still lets him create a vatiety of small objects of his choosing. A screw, a nut, a lens, these are just a few examples of the small things he can create. Now however, it has grown to include larger objects not weighing more than a pound in weight, or worth more than either ten gold in the average Althanian markets, or 10,000 Galactic credits (Kessingale Market, one Althanian Gold Piece equals 1,000 Galactic Credits.) for things of a highly advanced nature, such as plastic. If Xos tries to sell or in some other fashion get rid of anything considered Advanced by Althanian standards, OR use it in a combat situation when it has not yet been earned fairly in judgement, it will simply disappear and cease to exist. No one may use Xos to circumvent circumstances and gain things they would not normally be able to obtain in a Bazaar. Also, xos may create elements, that is, create any element in small quantities. He may also choose to crystallize energy, though his crystals are of inferior quality and worth only one gold. No more than one crystal may be made in a 24 hour IC period, and no crystal lasts more than one hour before it disapates back into energy. Objects take time to manifest based on their mass. Objects with low mass appear quickly, such as the common screw. Objects with higher mass take longer to appear, depending on how much mass they have.

Spells Known: Magnetisim - Magnetisim is magic based upon a scientific principle. It allows the caster to do one of four things at casting, Magnetise or increase the magnetisim of an object, Demagnetise or decrease the Magnetisim of an object, create a Magnetic field in an area, or reverse the polarity of a Magnetic field. The strength of this spell is dependant upon caster level, thus, for levels 0-1 it is no stronger than that of a Common refridgerator magnet, nor can anything be manipulated more than that amount.

Energyball - One of the first and easiest spells to master, often one of the last forgotten, Xos's Fireball has been changed by Omni's Influence. It is now a sphere of Golden White Light. It strikes with one of three elements, Fire, Earth, or Holy. It is the size of a baseball and explodes on contact.



Arcane Blast - When fire just won't work a blast of pure magic will. Energy leaps out from Xos, and creates one fist sized explosion. As Xos levels up this spell becomes stronger and manifests diffrently.

Energy Shield - Like the name says, its a shield of energy. It protects against anything thrown against it, but it also requires constant magic from its caster to stay up. An energy shield can take any form. Higher levels enable longer uses of energy shield.
A decently strong attack will destroy the shield, after which Xos must wait a while to cast it again, assuming in a battle each post equals six seconds of action then approximatly 6 posts must go by before another use.

Non magic skills:
The ability to craft parts of complex machines and build them.
A High degree of intelligence.

Equipment:
Xos has a pendant with a Photograph of his nine best friends inside, Khalan, Ray, Kado, Rose, Quis, Stella, Chron, Scria and Agrinja.

Xos also discovered Merlin's Ring. Merlin existed in many places, or perhaps many places had their own Merlin. What the truth is may never be known. What is known, is that once Xos figures out how to re-empower the ring in Althanas, it will make his magic more Potent. (Potency to a Magi is like strength to a fighter, it makes their attacks more dangerous.) The Omni refuses to empower the ring, saying doing so would be cheating and disrupt the balance of Althanas. He did however mention that Xos would discover how to do it on his own. The ring is bonded to Xos by reason of Blood, and as such, Xos is the only entity in all of Althanas capable of owning the ring. As such, it cannot be sold, bought, or traded under any circumstances. Fate will mysteriously intervene and prevent such a thing from happening. Approved here, will be the subject of my first quest, as well as retro-posting how Xos discovered his new magics. (http://www.althanas.com/world/showthread.php?t=17130)

History:

Xos does not come from the Reality in which the world of Althanas is located. His Reality is beyond the stars in another Reality similar in nature but diffrent in Geography and level of knowledge. Xos's Reality was one in which his people regularly traveld the stars. Magic was a thing of the past, though some few still had its gifts. Xos was one such mage, but it was rare for him to be bale to use his powers, because there was very little magic to be found. Science had defeated magic, and creatures such as dragons had to interbreed with humans to survive. Xos's great, great, great, great grandfather was a dragon, which is where Xos gets his keen senses and irregular bone structure from. At first glance, Xos appeares a normal human, but upon a second longer look, one finds that his jaw structure resembles that of a Dragon, and his eyes are like those of a dragon, His nails are tougher, but not as tough as a half dragon, and when his skin dries out scales develop. Its thought that his ancestory is where he got his powers from.

Xos's studies lead him to believe that it was possible for Magic and science to blend and become one unified force.

Xos arrived in Althanas when he was reading a strange book scribed by the ancients who had great power. He was trying to understand what it meant by, other Realities and places beyond comprehension, when a spell he was reading activated as if by a miracle and transported him to Althanas.

Now a stranger in a strange land, Xos hopes to find a way home, or a way to bring his friends to him.

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Xos found his way home, and discovered that he alone has a chance to save it, but how, he does not know. He has come to Worship a Multi-dimensional super deity known only as The Omnisource, and become married to a druidess named Valanthe Xiloscent. The Omnisource prefers to not interfere with the native Althanian Deities, letting them run their world as they will. They have more of a good neighbor relationship, than anything.

Taskmienster
01-30-09, 04:28 PM
Congrats on the level up, just a few things to fiddle with in the update and you'll be on your way!

First things, can you please remove chaos, how many things it affects as well as how long it lasts and what it does is far too much at this level. I'd suggest if you want to get it you would probably have to not put in any other new spells and add maybe only one or two upgrades to compensate (but that's just for the future)

What does bending space do, exactly? Also, for the TSC skill, if you could make it so that the time that he can slow or speed an object is only for two seconds for now.

The anti-magic field that he can create should be played carefully, I'm not going to ask for changes, just that you make sure not to powergame or involuntarily bunny another character with it's use.

For the creation spell, I'd like for you to put some time limit on what can be made, say small objects take a certain amount of time, whereas larger objects take longer to create. And I noted the no-sale clause, and that's fine by me.

Logical fallacies in the Energy ball description, please pick what it is like and do that for now (since something that is water, fire, air, and stone at the same time is impossible, and it's impossible to understand what it would do when striking a solid object for another player). That aside, since was formerly 'fireball' and has changed to 'energyball' I'd like to request that you only add 2 new elements that it can be, besides fire.

Xos
01-30-09, 07:28 PM
Of course Energyball is a logical fallacy. It's supposed to be one. It's the pure essence of The Omni. I said it appears to do such, not that it is such. No one can understand Omni. I can't, you can't, no one can. So many of it's appearance Attributes appear to be either illogical or contradictory.

Bending space is hard to explain. Everything exists in three dimensions, Height, width, and depth. This is simple fact. That Althanas conforms to existing RL scientific law only helps me. Because everything exists in three dimensions, everything exists according to a theoretical set of Quantum Time/Space Coordinates. A 3-D graph, the entire Time/space skillset allows Xos to take and bend that graph. The Time part is easily understood. To further explain the space part, let us assume if you will, that an extraordinarily long pole arm, ten feet let's say, is coming at Xos. For environment purposes, he's in whitespace. So anyways, Polearm coming at Xos. Perfectly normal attack that could possibly come at Xos some time. Normally he'd use his energy shield, or dodge, if he could, but spacial manipulation gives him a new option. with a turning of his head, he bends space around the shaft of the pole arm so that it's forward journey carries it off to the side of Xos. So instead of looking like this: _| the STC in that area now looks like this: /| figuratively speaking of course. that's a few degrees beyond Xos's bending skills.

Now, it is not the pole arm itself has not bent, despite what your eyes are telling you. The polearm is merely following the new curvature of the STC. The Polearm is removed from the enchanted area, revealing that it is perfectly straight, as always.

This is at best only a minor bending, and effects an area of space and anyone, or anything going through that space is merely following the bend in space, not bending themselves. Sufficient antimagic, of an item enchanted to overcome magical defenses with sufficient strength (as I doubt anyone has something to specifically overcome warps in the time space continuum.) can get past this. This lasts only a couple of seconds, 2, like the time half of the ability, (being that their both halves of the same ability, and what affects one must invariably affect the other) because The Universe has it's own will. It's like this, if I bend your arm, and you want it straight, you'll straighten it out. Because it's your arm, and your most likely much stronger than I am, I can't keep your arm bent for very long. It's the same with the Universe and the Time/Space Continuum, which is one of it's many arms. Understand?

One we both understand how I think (bound to send anyone to the asylum), I'll make those changes.

Taskmienster
01-30-09, 07:40 PM
Of course Energyball is a logical fallacy. It's supposed to be one. It's the pure essence of The Omni. I said it appears to do such, not that it is such. No one can understand Omni. I can't, you can't, no one can. So many of it's appearance Attributes appear to be either illogical or contradictory.

Pick how it looks, so that it makes sense for other people. Implied and explicit logically fallacies aside, it needs to be something, not everything.

Bending the STC makes you invincible to an attack, and as such I would like it to work only once per battle, twice per thread, and for only 2 seconds. You can speed up or slow down time for 2 seconds.


One we both understand how I think (bound to send anyone to the asylum), I'll make those changes.

Heh, that's a little bit of a problem. As since the RoG mod has the say in what something can and can't do, if I can't understand it, as in it makes no sense at all, you can't have it.

So, make those edits first, and then we can discuss things.

Please and thank you.

Xos
01-30-09, 08:20 PM
Let's hope not, as most of Xos's powers are based in science, thus the term Magiscience. Coupled with that are powers based on theoretical concepts, such as an idea kicking around for a spell based on the works of Xeno of Elia. Anyways, edits made.

Taskmienster
01-31-09, 08:11 PM
Wicked. Everything looks good. Happy hunting for new spells as a level 1 character now! lol.

Approved.