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Aphira Ronameki
02-05-09, 10:09 PM
Name: Aphira Ronameki
Age: 17
Race: Human
Hair Color: Dark Red
Eye Color: Green
Height: 5'5"
Weight: 125 lbs
Occupation: N/A

Personality: Aphira is usually a cheerful person, but her excessive optimism, as well as her habit of zoning out, can lean toward the annoying side to some. She tends to have a rather childish and impulsive nature, and while she is fairly well read and can keep up in a sophisticated conversation, she rarely utilizes an extensive vocabulary.
She greatly dislikes a routine lifestyle, and hates doing anything she feels she’s being forced to do. She prefers a more adventurous life. Aphira can often have rather static qualities, not unlike a wool sweater fresh out of the dryer, and when left to herself, she will eventually become very bored and in most cases Aphira will begin talking to herself in order to feel less alone. She's also a bit clumsy, but in a graceful way, if that makes any sense...

Appearance: With waist-length hair the color of crimson, fair skin, and very expressive eyes a vibrant green, sparkling like that of Tsavorite Garnet, paired with soft features, Aphira is not unpleasant to look at. She normally wears standard traveling clothes; tunic, loose pants, nothing too fancy. With that she wears a mottled stormy looking cloak and lightweight, padded boots. Aside from this, she possesses one or two ankle length skirts in rich hues, as well as a couple blouses adorned with ruffles and lace.

History: Aphira was born into a quaint fishing village that was also known, however, for its produce courtesy of the women. Her parents were simple, good natured people, her father a fisherman for the village and the mother caring for the gardens and for the most part, Aphira’s childhood was spent learning how to nurture the land and tend crops. She had an older brother, who left home when she was six to pursue a life in creating weaponry. He would visit every year, always bringing a gift for Aphira. It was near the age of eleven years that she first developed a love for magic, when he brought a book home to her from another town. Instantly fascinated, she devoured anything on the subject he would give to her. Eventually she began to shirk her responsibilities in favor of reading the books she received from her brother. Worried, her parents wrote to him, requesting that he stop sending her the gifts, saying they were a bad influence to her upbringing. Angered, he stopped visiting. Although she lost touch with her brother, she kept her passion for the art.
It became a more serious issue once she reached the age of fourteen, and was expected to work. Her obvious disdain and constant daydreaming became a burden to the villagers. Although she didn’t dislike the gardens, she didn’t feel up to spending an entire day working one either. Her parents tried to encourage her to grow up and accept the life she was handed, but Aphira was none too happy. Shortly after she turned fifteen, she followed the footsteps of her brother and left the village. She has spent the last two years exploring the world, and loving the freedom she has. She doesn’t stay in one place for too long and comes and goes when she feels like it. Every now and again, though, she feels compelled to stop traveling and goes home to a small cottage in a forest clearing not far from the village where she grew up.

Skills: Aphira can sometimes effectively perform one or two simple healing spells, for minor wounds and such, nothing too complicated. Aside from that, her main style of combat is archery, which she’s fairly average at. She also carries a dagger, but almost never uses it.

Equipment: She carries a short yew bow and a quiver full of simple (24) handmade arrows normally of cedar or birch. The contents of her rucksack include: an ornate silver dagger her brother made for her, a couple of random books to pass time, and the rest of your basic necessities.

Familiars: N/A

Taskmienster
02-06-09, 07:26 AM
Welcome to the site, I'll be reviewing this for you today so we can get you on your way!

The only thing I see is that you need to set what kind of wood the bow and arrows are, as well as what type of material the arrow heads are made of. For now you can have a quiver of 24. Also, you can't sell the dagger.

Aphira Ronameki
02-08-09, 11:17 AM
Umm... Okay, well she wouldn't sell the dagger anyway, the reason she doesn't use it is because it's like a keepsake from her brother, it would have to be a life threatening situation where she had no other choice so, no she won't sell it... But she will probably randomly take it out and polish it occasionally.... I dunno. o.O

As for the bow and arrows, since the arrows are hand made, I think they should be more on the primitive side, you know, like a thin, straight bough with a sharpened end, and some random feathers for fletching.
Umm, I don't what wood the bow should be, what kind of wood am I allowed to use?

Oh yeah! I forgot about the arrows... xD Umm, I guess they could be the same kind of wood as the bow?

Taskmienster
02-08-09, 12:14 PM
Hahaha, not a problem. I just wanted to make sure that if I gave you a silver dagger it couldn't be sold. Just one of the things we do for items that could potentially be approved and just sold right away for a lot of money.

As for the woods, currently it's any 'real' wood (like oak, ash, ect) or you can have yew which is a flexible wood that's great for bows. And if you don't want arrow heads, but just to sharpen the wood to a point, that's fine too.

Aphira Ronameki
02-08-09, 12:44 PM
Alright, then I think, that the bow will be yew, because that's usually the one I go for on rpgs, and for the arrows, I think, they will either be cedar, or birch, depending on where whe is and how many she has in the quiver. *runs to edit post*

Taskmienster
02-08-09, 01:06 PM
Alright, looks good. Welcome to the site if you need any help feel free to PM myself or any of the staff and we will help with whatever we can.

Approved!