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Mutant_Lorenor
02-28-09, 03:13 AM
(To keep things simple cause this will be kinda a long one, I'm going to simply just link the older level up profiles at the top and do my updates after)


"Althanas needs a new breed of criminals and villains. I shalt give it to them."-Lorenor's sayings.

Level 5 (http://www.althanas.com/world/showthread.php?t=16744)

Level 4 (http://www.althanas.com/world/showthread.php?t=11560)

Level 3 (http://www.althanas.com/world/showthread.php?t=11278)

Level 2 (http://www.althanas.com/world/showthread.php?t=9859)

Level 1 (http://www.althanas.com/world/showthread.php?t=8671)

Level 0 (http://www.althanas.com/world/showthread.php?t=5378)

Appearance

Lorenor has changed very little appearance wise. He has recently acquired the Horns of Power which he dons from time to time to aide him in battle. He has acquired several new pieces of equipment and upgraded several older pieces of equipment. The mutant now dresses in the fashion popular in Salvar's nobility. He often is seen wearing thick hides and furs that wealthy people often wear. Now having the privileged title of lordship, the mutant dresses the part. He ensures that his equipment is kept at masterwork quality. Lorenor does his best to hide his small appearance.

Psychological Profile

Lorenor psychological profile has changed somewhat. Having acquired some knowledge of his true potential, the mutant is now more dangerous than ever. He has become exceedingly more ambitious. With the dual wars in Salvar, and Corone the mutant has seized his place in the world for better or for worse. His ambition knows no bound and he will tread dangerous grounds to change the world forever. The war against the Thayne has begun.

Information Sheet

Name: Lord Lorenor V'Halkulus

Age: 40

Gender: Man

Hair: Black

Eyes: No eyeballs, only a pair of purple glowing spheres exist. Think: The Forsaken from WOW.

Height: 5.0

Weight: 200lbs

Race: Spider Magi

Occupation: Spider Magi, Hunter/Assassin for St. Denebriel’s Cathedral, Member of the Cult of N'Jal/Member of The Gol’Bron (Red Hand)/Blacksmith/Industrialist/Salvarn Lord/ Council Member of the Red Hand

Alignment: Lawful Evil.

History

Bloody Nights (http://www.althanas.com/world/showthread.php?t=16563)

After the battle with Xos Xilanthe, Lorenor became a member of the Cult of N'Jal. Operating in secrecy all over Radasanth and beyond, the Cult had key members within the Order of Ai'bron. Lorenor's initiation into the Cult allowed him to befriend these key members and obtain special privileges within the halls of the Citadel. Representing the "fallen" Thayne, N'Jal, Lorenor fought with honor to build up the influence of the Spider Queen. In so doing, the battles lead him to a practice battle against the soldiers of the Coronian Empire. During the match-up, a man named Omega was thrown into the mix. The two would later fight intensely for survival. Omega would seemingly get the better of Lorenor, but the mutant always finds a way to eek out survival...

Siege (http://www.althanas.com/world/showthread.php?t=17734)

Wandering the streets of Radasanth one day, Lorenor came across a contingent of Soldiers working for the Empire. These soldiers were members of the Knights of Dawn, an organization that was completely opposing the Cult of N'Jal. The Knights of Dawn wanted to eradicate all forms of images of N'Jal and wipe the dark goddess from the face of Althanas forever. However, due to the nature of the Civil War, a new movement following the dark goddess has sprung up in the poor slum districts all over Radasanth. Having replaced formerly worshiped agricultural deities, and native war deities, N'Jal filled an empty void in people's lives and provided an ironic weapon to use against the Empire.

During the battle against the Knights of Dawn, Lorenor had the aide of a strange Monk who was attempting to recruit the mutant for a side job. Lorenor never found out what the job exactly was once the battle was engaged and a fierce fight broke out. Lorenor killed the commanding officer, and in the process a mysterious man named Tommy intervened coming after Lorenor for the price on his head. Another battle occurred, with the mutant attempting to stave off the fierce attacks of both Tommy and the legions of Radasanthian Knights of Dawn Soldiers. The battle ended with the death of a several local civilians as a riot broke out. Lorenor soon realized that the Monk who was accompanying him would soon be killed as well. Would he share the same fate?

The Second Age of Darkness (http://www.althanas.com/world/showthread.php?t=10551)

After fleeing from Radasanth due to the never-ending Civil War, Lorenor ended up in Raiaera. All though it was well known that the mutant hated the Elves through and through, he wanted to see the carnage in Narenhad for himself. Drawn by some mysterious pull to that place of death and destruction, the mutant makes a startling discovery. He is reunited with an old friend from a past incarnation, and makes a discovery that will forever alter the future of Althanas.

Inventory

Upgrades (http://www.althanas.com/world/showthread.php?t=16745) Masterwork Prevaldia Sword with Cold Aura Enchantment. Sword originally acquired here (http://www.althanas.com/world/showthread.php?t=9553&page=3) and a Crossbow updated to Masterwork status. Crossbow originally acquired here (http://www.althanas.com/world/showthread.php?t=8720&page=4).

Flamethirst weapon with power-word Engulf used as the command line. Weapon purchased in this thread. (http://www.althanas.com/world/showthread.php?t=16741)

Alchemy Codex. A book of basic Alchemy recipes divided in several different chapters. It is part of a series of complex studies into the art. The recipes show how to combine basic Alchemy ingridients to form various potions, elixirs and other items to offer buffs for the user and de-buffs for the enemy. Certain potions can be used as viable weapons. Currently, Lorenor's skill with Alchemy is: Apprentice. The book was acquired here. (http://www.althanas.com/world/showthread.php?t=10551&page=4)

Masterwork Prevaldia Dagger won here. (http://www.althanas.com/world/showthread.php?t=16821)

*All inventory remains the same from level 5 and all previous levels.

Skill/Ability Tree

(New skills approved by Kyle, Taskmienster in this thread. (http://www.althanas.com/world/showthread.php?t=10551&page=4)



(New)N'Jal Protocol- (Note to protect Ithermoss' Thayne lore I am making it perfectly clear that my version of N'Jal is an N'Jal from an alternative reality adjacent to Althanas. If our quest makes cannon lore, I want it to be perfectly clear that our version of N'Jal is just one possibility. The original version of N'Jal would be protect for Ithermoss' Thayne Lore. I want other people to use this great writing tool for themselves as well and not to have to abide by the story myself and MetalDrago are writing. If people want to use MY version of N'Jal then that is fine too. I am just trying to expand Ithermoss' great work. 'Tis a pity not enough people use the Thayne Lore)

The N'Jal Protocol is a collective of nano-machinery that exists in a well located deep within an asteroid that crash-landed on Raiaera. The crash-site radiates with a potent elemental energy known as wild energy. It is a form of potent chaos that N'Jal radiates. N'Jal has selected her chosen site on Althanas to begin the second Age of Darkness once more. A shrine to the N'Jal Protocol is visible as a well or a funnel of sorts in the middle of the asteroid to protect the creature from the ravages of deep space. The truth of N'Jal is now revealed. One of many possible N'Jal's the creature is extremely tiny and exists as a swarm of replicating nano-machines that has a single collective intelligence known as the Will of N'Jal. To come across N'Jal is to take in the living embodiment of the darkness.

When a new host fuses with the N'Jal Protocol, their physical characteristics are greatly altered. They inherit great physical strength, agility, reflexes, and significant boost to their intellect. Those who are already infected with the plague Lorenor carries receive double bonuses. (Subject to Althanas rules and mod approval of course) Lorenor and MetalDrago have directly fused with the N'Jal Protocol. With MetalDrago, it will take time to manifest, with Lorenor, it manifest immediately and takes dramatic effect.

(New)Strength- Lorenor receives a strength bonus, passively active, that allows him to have the strength of a normal human being who is an active body building. Lorenor has two times the strength of a normal human. This allows him to carry heavier objects and hit harder. Combined with the Horns of Power, the effects of Strength are stackable.

(New)Endurance- Lorenor receives an endurance bonus, passively active, that allows him to have the endurance of a normal human being who is quite physically fit. This grants Lorenor twice the normal endurance of a normal human being who is physically active. Having faced the hardships he's faced Lorenor can deal with situations that require great endurance much better than normal individuals can but not better than people with extreme endurance. Lorenor's Endurance is a potentially interesting aspect.

(New)Reflexes and Speed- Lorenor's current reflexes remain the same. However, on foot, Lorenor can run about 50 MPH's. (Subject to moderator approval)

(New)Intellect- Lorenor's intellect has increased. He is now two times smarter than the average human being's I.Q. This Intellect boost applies to creative thinking as well as problem solving. All these stat-enhancements are passive abilities. Compared to someone like a Letho or a Godhand, Lorenor is still relatively weak and relatively unintelligent compared to people of that calibre.

Reflexes-No change for this level. Previous Reflex bonuses and boost remain intact.

Regeneration-Basic injuries heal instantly, moderate injuries heal within a matter of at least 10-30 minutes, heavy injuries heal within a matter of at least four-five hours+, and lethal injuries take at least 1 day to one week. Please note: due to the dynamic nature of Lorenor's Regeneration ability, the mutant is virtually immune to death. He will eventually come back from all sorts of injuries given enough time. Deaths take at least 1 month to one year to recover from. Physical body is not needed only the living energy dispersed directly from the Anti-Firmanent is needed to sustain a material form.

Swordplay-Lorenor is now an Adept with his skill with bladed weapons. He can effectively kill with bladed weapons but heavy weapons, like claymores, still give him trouble to wield. He prefers lighter swords that he can dual wield at ease. Daggers and knives are a specialty.

Auspex-Lorenor's sensory grid is now effective up to twenty feet in an invisible sphere in every direction. His senses are completely accurate within this grid, he can sense supernatural apparitions and psychic phenomenon. He is now capable of viewing the Anti-Firmament at will due to the level of his psychosis. A detached individual, Lorenor's senses are his greatest attribute.

Unarmed Combat (H2H)-Lorenor is now Adept at fighting with unarmed combat. He has not yet developed his own martial skills but rather is using the training he has received from the Ai'Bron Order and from his own combat training.

The Endless-An organism bonded to Lorenor at the molecular level, the symbiote has a mind of its own. Though subjugated by Lorenor's dominant will power, the Endless still has its own free will. Currently, the armor has been exposed to N'Jal's primal influence and all things must change. Revealing it's mature form, the Endless has mutated into a strange form of exoskeleton armor. More bug-like than ever, Lorenor appears truly alien in his Endless form. The damascus quality armor has upgraded to the next tier rank, Dehlar, and achieved a capacity of both of the archaic properties of damascus and dehlar. The Endless is equivalent to a full suit of masterwork armor. Thanks to Lorenor's combined strength augmented with the Horns of Power (Permanently bonded to the Endless) Lorenor is more than strong enough to wield the heavy armor accurately. To Lorenor the Endless weighs but a few ounces.

Technovirus-75% transfer rate. A deadly techno organic virus, the mutation has come full circle. Combined with the N'Jal Protocol, the nano-virus has transformed into a true plague. The virus can now be transferred from Lorenor to a total of SIX NPC's. Player Characters require permission as always. The techno-virus causes random mutations that turn the living into terrifying monsters. Once transformed, the mutants carry on basic mode functions and work to spread the disease. A simple bite or a scratch can transfer the plague. The plague is protean and can adapt to blood, air, semen, and liquid forms. Now Lorenor has acquired the ability to physically throw the nano-machinery in a condensed form almost as a grenade. This black grenade then explodes and spreads the virus exponentially across multiple victims at once. This adaptation is called the Plague Grenade. It can be used once a day and once a night.

Amended Edits: Transfer rate changed to 75% and victim rate changed to 6 victims from the original attempt of 90% to Ten victims. Thank you Kyle.

Familiar. Figment level 6-Figment has not changed since level five, but all previous effects and powers remain the same.

Taskmienster
02-28-09, 11:59 AM
You jumped a lot for the transfer rate and the number of NPC's affected.. I'm not sure what transfer rate means, exactly, but I'd like it dropped to 75% since that's 15% higher than the last level. And if you could affect only 6 NPC's for now instead of adding an additional 5 people in one level.

Mutant_Lorenor
02-28-09, 04:35 PM
Edits amended, if there's anything -else- please let me know dude, I'll gladly change it. I know I'm asking for a lot of stuff here.

Taskmienster
02-28-09, 05:15 PM
Just be careful. I know you will, but the instant healing for minor wounds can be a tough things. And I'm not going to limit anything else, since I know the weaknesses and know the strengths.

Approved!