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Alydia Ettermire
03-08-09, 04:15 AM
Alydia level 2, level 1 in my sidebar until this thing is approved.

Name: Alydia Ettermire
Age: 115
Race: Drow
Hair Color: Black
Eye Color: Blue
Height: 5'6"
Occupation: Best thief EVER. ... And former detective

Personality: Alydia is more than a little clever, and pretty smug about it. She steals things for the fun of it, but the act of stealing and trying to keep her acquisitions is a game to her. She's fond of calling her pursuers "gumshoes," or "stickyfeet," and likes leaving geographical clues as to where she'll be next. If you can get her to sit down and talk to you, you'll find she's just as clever and playful in conversation as she is while being pursued. As the chase is mostly a game to her, she'll go well out of her way to make sure that her gumshoes aren't killed in the process of chasing her. After all...if they died, what fun would it be without them next time?

Even though she dislikes needless killing, Aly knows the need, occasionally, for eliminating people who will cause the destruction of innocent lives. She will not kill without an absolute need to for self preservation, the preservation of those close to her, or the preservation of numerous innocents.

Appearance: Aly is an extremely attractive dark elven girl with black skin and hair and intoxicating blue eyes. When she parts her very red lips to speak, the voice is slightly husky and alluring. Her trademark outfit is a red fedora and matching trench coat, under which she wears a dark grey cat suit and a pair of knee-high leather boots. If she wants to dress up, she'll put on high heels.

History:

Alydia was an orphan that grew up on the streets of Ettermire. Since even homeless orphans gotta eat, she took to thievery. She found that if she focused really hard, she could pull little things into non-existence and then pull them back out later. Once, she was caught as she stole a meal, and almost didn't get away from her pursuers.

From that point on, she started learning how to sneak about even more stealthily, like a shadow, and eventually could use the shadows to actually move from point to point. This didn't last long, for like most inexperienced young thieves, Alydia was captured and put in prison.

She caught the attention of the police chief that had captured her, and he "rehabilitated" her, giving her an education and training her to catch other thieves. As soon as she felt that she'd learned enough of the way the other side of the law saw things and felt she could counter them effectively, she left the Ettermire police force and turned back to her life of crime, better prepared to play her little game, and feels so clever that she leaves clues behind on long cross- and inter- country wild goose chases, hoping that someone will be clever enough to make her give up her prize, but not actually put her behind bars.

Level 1 History:
In recent months, Alydia has put her career on hold to pursue two things of great importance to her: recovering the kidnapped daughter of one of her men (you don't screw with Aly's boys - even the girl ones - and get away with it), and putting convicted serial killer Shynt Aubrey behind bars. In the process of luring the murderer to Ettermire to face justice, Aly met and befriended the warrior Izvilvin Kazizzrym, and has promised to help him find a way to Step - the organization that wants him dead.

Skills:

Building Snatching: Alydia is the world's most unique crook because she tucks large things into an extra-dimensional pocket where only she can access them. Currently, she can only steal insignificant items, like a minor NPC's house, a minor to moderate public monument, or an item/items worth up to 3,000 gold. If caught, she must return the item or house, by the rules of her own game. She cannot pull living beings into the pocket, so a house with people in it would vanish, leaving the people on the ground. If Alydia is killed, anything in her pocket dimension will disappear forever. Alydia can drop what she has in her pocket wherever she feels like it - including on people. She will never do this unless she has no other choice, and will not do it to PCs. Nameless NPC hordes that want to tear her to shreds are fair game for getting squashed, though.

Shadow Running: Since she needs to be able to make a quick getaway from time to time, Alydia learned how to use the shadows to help her escape. She can currently Shadow Hop up to a distance of 40 feet 6x every hour. She uses this to help her get away from otherwise too close/too dangerous pursuers.

Stealth: Since Aly needs to be able to get into places without causing a fuss, she's learned how to walk quietly, sometimes turning her hat and trench coat inside out to be less visible. She's currently 2x as stealthy as an average person.

Combat: Aly very rarely has to actually fight, so she's very inexperienced with her weapon of choice, the bullwhip. She's currently a below average fighter. However, she can grab onto beams and swing away from immediate danger with it.

Languages: As a professional thief that often needs to be able to fit into her surroundings, Alydia has learned several languages. Aside from Drow and Tradespeak, she knows Salvic, Fallien, Dheath, Raiaeran and Akashiman.

Network: A criminal of her caliber needs connections. Alydia has a helpmate and two grunts in every country whose language she speaks. Their purposes are as follows: the helpmate gathers information on items she might want to steal, including security around it, and might provide complex clues to the "gumshoes" chasing Aly. The grunts do heavy lifting if she needs it and help facilitate her getaways. She will not permit them to engage any gumshoes violently.

Detective Skills: Half a century of being an ace detective for Ettermire's police department has not left Aly without knowledge or skills now that she's out of the force. She has an in-depth knowledge of how specific types of criminals function, a knowledge of how to find individual-specific M.O.s, and a knowledge of how to track down and apprehend such people.

Abilities:

Darkvision: Aly can see well in the dark, as befits her race, but she has some trouble in low light, since it confuses her two types of vision.

Senses: Alydia can hear and see 1.5x better than the average human.

Equipment:

Red trenchcoat with black reversible inside and matching fedora
10 foot leather whip
A world map and a traveler's guide gained here. (http://althanas.com/world/showthread.php?t=16494)


Well she sneaks around the world from Knife's Edge to El'inssring,
She's a sticky-fingered filcher from Corone down to Suthainn,
She'll take you for a ride on a slow boat to Fallien,
Tell me where in the world is Alydia Ettermire?*

*With apologies to Rockapella

Taskmienster
03-08-09, 04:18 AM
Approved!