Moptop
03-11-09, 12:27 AM
Name: Moptop Thistlefoot
Age: 21
Race: Kender
Hair Color: Light Brown
Eye Color: Green
Height: 3’ 4”
Weight: 62lbs
Occupation: Pathfinder Extraordinaire
Personality: Moptop is a kind and care-free soul who is always looking for a grand adventure, one his uncle would be proud to hear about.
Appearance: At first glance Moptop would look like a five year old child with long hair kept in a topknot. Upon closer inspection, faint lines and age can be seen around the eyes and corners of the mouth along with slightly pointed ears and green eyes. Moptop wears a yellow shirt under a brown vest and bright aqua leggings that have been studded on the seams with small quartz crystals.
History (In Moptop’s own words):
Hullo! Moptop Thistlefoot here, of the Hylo Thislefoot’s, or is it Thistlefeet? I’m not really sure. I know that people say they have one foot and two feet, but does that aso work where I am saying that I am part of the Thistlefoot Family? Or is it really the Thistlefeet family? Oh well, let me start over.
Hullo! I am Moptop Thistlefoot of the Hylo Thistlefoot Family. See that works so much better, I will have to remember that.
So where was I? OH, you wanted to know about me. Well, I am a kender. And as such I wander around all over the place looking for adventures and fun. I have seen many things in my travels from dragons to Goatsucker Birds to a Death Night. Which reminds me, have you ever seen a Death Knight? This one I saw was such a grump. His name was Lord Sloth or Lord Sudds or something like that. All I wanted to do was talk to him and ask why he was a Death Knight, and he got mad at me! SO after several hours of his skeleton friends chasing me around the castle, he finally agreed to talk to me. I wrote it all down somewhere *rummaging through his pouches* Oh well, I cannot find it. I had a really good time. The banshees’ wailing was a little annoying though. They just carried on and on and on about the same thing. You think that after almost 400 years, Lord Sudds would have become annoyed and asked them to change their song.
Anyway, where was I? OH, that’s right; you wanted to know about me. I was about 17 when I left home with my Hoopak in hand and a road under my feet. I traveled from Hylo to Ergoth, Solamnia, Solace, Palanthas, Wayreth Forest, and beyond! Wayreth forest was very interesting. The forest has a huge mage tower in the middle of it, well; I think it is in the middle of it. After all, I walked around the forest for days trying to get to the tower, but it kept moving. I was like the mages didn’t want me to go there. Not like I would steal anything. I haven’t stolen a thing a day in my life! No self-respecting Kender would ever steal! But they wouldn’t let me in there anyway. Maybe they were having an important meeting and just didn’t want to be bothered at the time.
It was no different then when I went to Palanthas and was visiting the market near the docks, you know the spot, where they haul in the day’s catch from the ocean. They have all sorts of stalls of fish and crabs and clams and squid and something I couldn’t quite tell what it was. But there I was at a stall and a guy was giving out crab legs! And not just any crab legs, but giant crab legs! He wasn’t even charging for them. He was yelling at the top of his lungs “Come and get your fresh crab legs!” So I took some. Not many, I am not a glutton, only three. You what he did next? He said I stole them and called the guards. How very rude that was. The guards came and took me off to the jail, which was very nice. It is probably the best jail I have ever been in. There was some nice furniture for me and my other friends that were there and we were fed a good meal. The next day we were taken to the gate and released. The guards told me not to come back, but I know he didn’t mean it. If he did, then he would have posted a guard at that Kender-sized hole in the wall. Maybe he just didn’t want us to go in through the main gate since they were so busy.
So when I got back in I went to the noble’s area, where I knew that Corwyn the White would be. She is so very nice, even though her servents aren’t. They had the audacity to say that I stole a ring! I didn’t steal it, they left it laying around and all I was going to do was return it to Lady Corwyn. But they instead grabbed me rather roughly and dragged me to her laboratory. Once she saw me though and I told her what had happened, she told them to release me. After a few moments she had them bring me a meal and we sat down and ate. I returned her ring and she told me it was a magic ring of wooshing. One that would send me to anywhere I wanted to go. She was even nice enough to let me have it. She told me it only had one charge on it and would turn to dust after I used it. Later we were talking about where I had been and such when I told her about my visit to Lord Sudds. She spilled her wine on her robes in shock and that’s when I noticed that her white robes were magical. Because the wine didn’t stain, it just rolled off. When I asked her about it she said she put a magic spell on it and they always stayed white. She even went and gave me a small piece of cloth that had the same spell on it. I have it some where in here *rummages through pouches* Oh well I cannot find it right now.
So after I left there, I used the ring to bring me to the Tomb of my great Uncle Burrfoot.
Once I showed up there and startled all the guards (and a few kender), I sat down and had a picnic with some of my friends. We traded items from our pouches, shared the news about things we heard, and even played kender games, though the guards didn’t like that too much. On the next day we had a memorial for Uncle Burrfoot since it was the anniversary since he died. He was stepped on by a god. Doesn’t that sound like fun! I would love to be stepped on by a god…just not right now. He also knew the god Paladine! Do you know any gods? Probably not, not many people get to talk to the gods; they are rather reclusive after all. Take Paladine for instance. He went into exile because his sister was a spoiled brat and wanted to take over the world. She didn’t try once, or twice, but three times! And my Uncle Burrfoot stopped her almost single handedly. He was so brave.
Oh, where was I? Oh yes. So after I left Solace, I wandered around for a little while and made my way back up to Solamnia, where I went to visit Dalamar the Dark. I knew he hadn’t had many visitors recently, ever since he teleported the tower out of Palanthas and into the forest of Nightlund. I do not know why he did it; maybe he was tired of the smell of the ocean. Of course there is no way he could be tired of that smell since his tower smells like rotting bacon. I know, I was in there. When he found me in his home, he became very upset. I do not know why. He started to yell, cast a spell on me that wouldn’t let me move, which was very fun, and then went and wooshed me to the Palanthas jail. I began to walk around and asked a guard for directions on how to leave. He got mad at me because he was clumsy and spilled his hot stew on how lap. It wasn’t my fault that he was so clumsy, but he acted like it was. He grabbed me by my topknot and dragged me out to the gate and thew me out. I felt that maybe I shouldn’t go back there right now.
I headed then to a small village south of Tarsis, a place that was once wrecked by the Cataclysm. My Uncle Burrfoot went there back when the War of the Lance was going on, and he helped his friends find a way to beat the dragons that were attacking. I headed to this little village and went to the docks and that’s when I saw it! A ship that was the shape of a dragon! Well, it didn’t have the wings of a dragon, or the scales, but it did have the head of one. So I went aboard and took a peek around. I even went into the mouth of the dragon head, which was Kender sized! As I was in there, I decided that it would be fun to take a nap there and tell everyone that I slept in a dragon’s mouth.
When I woke up it was night time, or so I thought, I was actually in space! Krynn was no where to be found, and I was a little scared so I went to see if the people on the ship were as scared as me. They were more angry then scared, and no wonder why, if I had accidentally plotted a course that took me to space, I would be scared as well. But they called me a stow-a-way. They then locked me up. I tried to tell them that I didn’t mean to stow-a-way, but I was tired and wanted to take a nap. Also I told them that it was their fault for not checking the ship before they left. But they blamed their anger on me and left me locked up until I could speak to the captain. He let me tell my tale to him and said that I would be allowed to stay on the ship if I helped out around with the work. It was fairly easy, all I did was help the cook in the galley make meals, and wash dishes. Once we got here, I was allowed to get off the ship and stay.
So that’s how I got here, well not here exactly. That story is a good one, because I had quite a trip! I was left off the ship and…hey? HEY! Stop banging your head on your desk! That is VERY rude! You asked me to tell you about myself and that’s what I am doing! Oh fine, I will leave you alone.
Oh, here is your pen back, I think you dropped it.
Skills:
Proficient in all the uses of the Hoopak: Moptop can use his hoopak for all it's uses which range from a sling, a spear, an apple picker and a bullroar. This weapon, about three and a half feet tall, is the traditional weapon of the Kender and is always with them from the time that they start adventuring.
Hiding in Shadows: Moptop is skilled in hiding in the shadows when he is trying to not be detected. He is equivalent to a thief of his same level.
Lock Picking: As stated below, Moptop is talented in picking locks. This comes from years of picking locks of various types and sizes. He prides himself on his abilities and his genuinely hurt if someone just bashes a lock rather then let him pick it.
Racial Abilities:
Taunt: The Kender can whip up a frenzy of insults that can drive even the most experienced fighter into a blind rage. This rage is often directed at the Kender.
Fear Immunity: Kender are immune to fear, both magical and natural. The do get a funny feeling when they should be afraid, but usually pass it off as something they ate. (Any fear spell or innate fear ability that is directed at the kender and is one level higher then the kender's level or lower is ineffective. Any fear spell or innate fear ability that is directed at the kender and is 2 levels higher is only at 50% it's strength against the kender. At 3+ levels, the fear spell or ability works to full effect.)
Curiosity: Kender are known for their curiosity. This is often the reason why they get into trouble. A kender unlocking a door to see what is inside, or looking through a person’s pouch, is not in an attempt to steal, but rather just to see what is in there.
Lock Picking: Kender excel at lock picking. Through most of their lives they practice this ability. Not because they want to steal, no true Kender ever steals, but rather to unlock locks that the silly big people put on doors.
Ownership Issues: Another trademark of the kender is the race's inability to grasp the concept of ownership. When a kender takes a liking to something, whether it's a steel coin or a glass bead, it almost invariably ends up in the kender's pocket. Understand that a Kender would never steal, because stealing is wrong. Kender are more then willing to return anything they pick up to anyone who actually owns it, and will often say things like "Oh, you must have dropped it, good thing I found it or someone would have taken it." And they fully mean this. No kender would ever steal.
Wanderlust: Kender typically decide on some grandiose ideal which is the basis of their wandering years. This may be to write a book on one's fantastic journeys, or to accurately map all of the interesting places on their continent, or perhaps to get the autograph of every famous person in the world. Kender refer to this insatiable lust for adventure as Wanderlust. It is an affliction that every kender gets without fail. There is no need for any other reason to set off in their minds. It simply is the way it was meant to be.
Equipment:
Hoopak – A staff sling about three and a half feet in length with an iron spike at one end.
8 Pouches
Several days of rations
A dagger
Pouch Contents: Three feathers of a Goatsucker bird, a dried lizard on a leather strap, a ring of unknown origin, Seven blue buttons, a doll missing an eye, two pieces of broken glass, an empty vial, a dried rose, a giant aspen leaf, three shiny rocks, the Kender Spoon of Undead Turning (normal spoon), a piece of stone from Uncle Burrfoot’s tomb, pieces of an egg shell, a tuft of hair from a gryphon mane (horse hair), a small piece of drift wood, a handkerchief with the initials F.F. on it, a butter knife, three forks, a stub of a candle, a piece of charcoal, a scroll case containing various maps, a broken quill, a small jar containing an eye, a nine inch square (3”x3”) piece of white cloth that never gets dirty, crab shells and lock picks. (other then the cloth, nothing is magical)
Age: 21
Race: Kender
Hair Color: Light Brown
Eye Color: Green
Height: 3’ 4”
Weight: 62lbs
Occupation: Pathfinder Extraordinaire
Personality: Moptop is a kind and care-free soul who is always looking for a grand adventure, one his uncle would be proud to hear about.
Appearance: At first glance Moptop would look like a five year old child with long hair kept in a topknot. Upon closer inspection, faint lines and age can be seen around the eyes and corners of the mouth along with slightly pointed ears and green eyes. Moptop wears a yellow shirt under a brown vest and bright aqua leggings that have been studded on the seams with small quartz crystals.
History (In Moptop’s own words):
Hullo! Moptop Thistlefoot here, of the Hylo Thislefoot’s, or is it Thistlefeet? I’m not really sure. I know that people say they have one foot and two feet, but does that aso work where I am saying that I am part of the Thistlefoot Family? Or is it really the Thistlefeet family? Oh well, let me start over.
Hullo! I am Moptop Thistlefoot of the Hylo Thistlefoot Family. See that works so much better, I will have to remember that.
So where was I? OH, you wanted to know about me. Well, I am a kender. And as such I wander around all over the place looking for adventures and fun. I have seen many things in my travels from dragons to Goatsucker Birds to a Death Night. Which reminds me, have you ever seen a Death Knight? This one I saw was such a grump. His name was Lord Sloth or Lord Sudds or something like that. All I wanted to do was talk to him and ask why he was a Death Knight, and he got mad at me! SO after several hours of his skeleton friends chasing me around the castle, he finally agreed to talk to me. I wrote it all down somewhere *rummaging through his pouches* Oh well, I cannot find it. I had a really good time. The banshees’ wailing was a little annoying though. They just carried on and on and on about the same thing. You think that after almost 400 years, Lord Sudds would have become annoyed and asked them to change their song.
Anyway, where was I? OH, that’s right; you wanted to know about me. I was about 17 when I left home with my Hoopak in hand and a road under my feet. I traveled from Hylo to Ergoth, Solamnia, Solace, Palanthas, Wayreth Forest, and beyond! Wayreth forest was very interesting. The forest has a huge mage tower in the middle of it, well; I think it is in the middle of it. After all, I walked around the forest for days trying to get to the tower, but it kept moving. I was like the mages didn’t want me to go there. Not like I would steal anything. I haven’t stolen a thing a day in my life! No self-respecting Kender would ever steal! But they wouldn’t let me in there anyway. Maybe they were having an important meeting and just didn’t want to be bothered at the time.
It was no different then when I went to Palanthas and was visiting the market near the docks, you know the spot, where they haul in the day’s catch from the ocean. They have all sorts of stalls of fish and crabs and clams and squid and something I couldn’t quite tell what it was. But there I was at a stall and a guy was giving out crab legs! And not just any crab legs, but giant crab legs! He wasn’t even charging for them. He was yelling at the top of his lungs “Come and get your fresh crab legs!” So I took some. Not many, I am not a glutton, only three. You what he did next? He said I stole them and called the guards. How very rude that was. The guards came and took me off to the jail, which was very nice. It is probably the best jail I have ever been in. There was some nice furniture for me and my other friends that were there and we were fed a good meal. The next day we were taken to the gate and released. The guards told me not to come back, but I know he didn’t mean it. If he did, then he would have posted a guard at that Kender-sized hole in the wall. Maybe he just didn’t want us to go in through the main gate since they were so busy.
So when I got back in I went to the noble’s area, where I knew that Corwyn the White would be. She is so very nice, even though her servents aren’t. They had the audacity to say that I stole a ring! I didn’t steal it, they left it laying around and all I was going to do was return it to Lady Corwyn. But they instead grabbed me rather roughly and dragged me to her laboratory. Once she saw me though and I told her what had happened, she told them to release me. After a few moments she had them bring me a meal and we sat down and ate. I returned her ring and she told me it was a magic ring of wooshing. One that would send me to anywhere I wanted to go. She was even nice enough to let me have it. She told me it only had one charge on it and would turn to dust after I used it. Later we were talking about where I had been and such when I told her about my visit to Lord Sudds. She spilled her wine on her robes in shock and that’s when I noticed that her white robes were magical. Because the wine didn’t stain, it just rolled off. When I asked her about it she said she put a magic spell on it and they always stayed white. She even went and gave me a small piece of cloth that had the same spell on it. I have it some where in here *rummages through pouches* Oh well I cannot find it right now.
So after I left there, I used the ring to bring me to the Tomb of my great Uncle Burrfoot.
Once I showed up there and startled all the guards (and a few kender), I sat down and had a picnic with some of my friends. We traded items from our pouches, shared the news about things we heard, and even played kender games, though the guards didn’t like that too much. On the next day we had a memorial for Uncle Burrfoot since it was the anniversary since he died. He was stepped on by a god. Doesn’t that sound like fun! I would love to be stepped on by a god…just not right now. He also knew the god Paladine! Do you know any gods? Probably not, not many people get to talk to the gods; they are rather reclusive after all. Take Paladine for instance. He went into exile because his sister was a spoiled brat and wanted to take over the world. She didn’t try once, or twice, but three times! And my Uncle Burrfoot stopped her almost single handedly. He was so brave.
Oh, where was I? Oh yes. So after I left Solace, I wandered around for a little while and made my way back up to Solamnia, where I went to visit Dalamar the Dark. I knew he hadn’t had many visitors recently, ever since he teleported the tower out of Palanthas and into the forest of Nightlund. I do not know why he did it; maybe he was tired of the smell of the ocean. Of course there is no way he could be tired of that smell since his tower smells like rotting bacon. I know, I was in there. When he found me in his home, he became very upset. I do not know why. He started to yell, cast a spell on me that wouldn’t let me move, which was very fun, and then went and wooshed me to the Palanthas jail. I began to walk around and asked a guard for directions on how to leave. He got mad at me because he was clumsy and spilled his hot stew on how lap. It wasn’t my fault that he was so clumsy, but he acted like it was. He grabbed me by my topknot and dragged me out to the gate and thew me out. I felt that maybe I shouldn’t go back there right now.
I headed then to a small village south of Tarsis, a place that was once wrecked by the Cataclysm. My Uncle Burrfoot went there back when the War of the Lance was going on, and he helped his friends find a way to beat the dragons that were attacking. I headed to this little village and went to the docks and that’s when I saw it! A ship that was the shape of a dragon! Well, it didn’t have the wings of a dragon, or the scales, but it did have the head of one. So I went aboard and took a peek around. I even went into the mouth of the dragon head, which was Kender sized! As I was in there, I decided that it would be fun to take a nap there and tell everyone that I slept in a dragon’s mouth.
When I woke up it was night time, or so I thought, I was actually in space! Krynn was no where to be found, and I was a little scared so I went to see if the people on the ship were as scared as me. They were more angry then scared, and no wonder why, if I had accidentally plotted a course that took me to space, I would be scared as well. But they called me a stow-a-way. They then locked me up. I tried to tell them that I didn’t mean to stow-a-way, but I was tired and wanted to take a nap. Also I told them that it was their fault for not checking the ship before they left. But they blamed their anger on me and left me locked up until I could speak to the captain. He let me tell my tale to him and said that I would be allowed to stay on the ship if I helped out around with the work. It was fairly easy, all I did was help the cook in the galley make meals, and wash dishes. Once we got here, I was allowed to get off the ship and stay.
So that’s how I got here, well not here exactly. That story is a good one, because I had quite a trip! I was left off the ship and…hey? HEY! Stop banging your head on your desk! That is VERY rude! You asked me to tell you about myself and that’s what I am doing! Oh fine, I will leave you alone.
Oh, here is your pen back, I think you dropped it.
Skills:
Proficient in all the uses of the Hoopak: Moptop can use his hoopak for all it's uses which range from a sling, a spear, an apple picker and a bullroar. This weapon, about three and a half feet tall, is the traditional weapon of the Kender and is always with them from the time that they start adventuring.
Hiding in Shadows: Moptop is skilled in hiding in the shadows when he is trying to not be detected. He is equivalent to a thief of his same level.
Lock Picking: As stated below, Moptop is talented in picking locks. This comes from years of picking locks of various types and sizes. He prides himself on his abilities and his genuinely hurt if someone just bashes a lock rather then let him pick it.
Racial Abilities:
Taunt: The Kender can whip up a frenzy of insults that can drive even the most experienced fighter into a blind rage. This rage is often directed at the Kender.
Fear Immunity: Kender are immune to fear, both magical and natural. The do get a funny feeling when they should be afraid, but usually pass it off as something they ate. (Any fear spell or innate fear ability that is directed at the kender and is one level higher then the kender's level or lower is ineffective. Any fear spell or innate fear ability that is directed at the kender and is 2 levels higher is only at 50% it's strength against the kender. At 3+ levels, the fear spell or ability works to full effect.)
Curiosity: Kender are known for their curiosity. This is often the reason why they get into trouble. A kender unlocking a door to see what is inside, or looking through a person’s pouch, is not in an attempt to steal, but rather just to see what is in there.
Lock Picking: Kender excel at lock picking. Through most of their lives they practice this ability. Not because they want to steal, no true Kender ever steals, but rather to unlock locks that the silly big people put on doors.
Ownership Issues: Another trademark of the kender is the race's inability to grasp the concept of ownership. When a kender takes a liking to something, whether it's a steel coin or a glass bead, it almost invariably ends up in the kender's pocket. Understand that a Kender would never steal, because stealing is wrong. Kender are more then willing to return anything they pick up to anyone who actually owns it, and will often say things like "Oh, you must have dropped it, good thing I found it or someone would have taken it." And they fully mean this. No kender would ever steal.
Wanderlust: Kender typically decide on some grandiose ideal which is the basis of their wandering years. This may be to write a book on one's fantastic journeys, or to accurately map all of the interesting places on their continent, or perhaps to get the autograph of every famous person in the world. Kender refer to this insatiable lust for adventure as Wanderlust. It is an affliction that every kender gets without fail. There is no need for any other reason to set off in their minds. It simply is the way it was meant to be.
Equipment:
Hoopak – A staff sling about three and a half feet in length with an iron spike at one end.
8 Pouches
Several days of rations
A dagger
Pouch Contents: Three feathers of a Goatsucker bird, a dried lizard on a leather strap, a ring of unknown origin, Seven blue buttons, a doll missing an eye, two pieces of broken glass, an empty vial, a dried rose, a giant aspen leaf, three shiny rocks, the Kender Spoon of Undead Turning (normal spoon), a piece of stone from Uncle Burrfoot’s tomb, pieces of an egg shell, a tuft of hair from a gryphon mane (horse hair), a small piece of drift wood, a handkerchief with the initials F.F. on it, a butter knife, three forks, a stub of a candle, a piece of charcoal, a scroll case containing various maps, a broken quill, a small jar containing an eye, a nine inch square (3”x3”) piece of white cloth that never gets dirty, crab shells and lock picks. (other then the cloth, nothing is magical)