Fotiadis110
03-21-09, 07:32 PM
I've been having some trouble getting Silas into his threads, his persona is so well developed he's very restrictive in his applications.
This hardly bodes well for a first character, but fortunately i've had an idea for a second character who I plan on putting up when I am satisfied with his existence.
What I'd like from you, the reader is thoughtful input/advice regarding what I am missing, what I should tone down in order to be accepted at level 0, and what have I appear to have totally neglected.
All feedback is desired, and criticism would be preferred to include suggestions to improve. Idea's on how to make a 'wow' factor are also appreciated.
I'm going for a character who would make sense to appear in various villages worldwide, for whom death is an inconvenience, not an end. One who could both participate in any quest I desired, and actually contribute some interest in conflict to various parties depending on their choices.
I dubbed this character Seamus.
It's a working name, Suggested new names (preferably Celtic, Gaelic or Germanic) with their translations would be kindly received.
Now for the character as created so far:
(2 notes: first descriptive design has not started, I haven't chosen an appearance thus far, I need to get his personality in order first, so I can make the 2 contrast somewhat, second, I haven't spell checked thus far (prefer to work in Wordpad), Apologies)
_____________
Seamus
5'11
17
Personality:
Having no ability to die has definitely left a mark on Seamus, his tendency to run forward while others move to hide or take cover astonishes many opponents, and this is something he capitalises on.
This said, lacking the fear of death doesn't mean Seamus is fearless, instead he has a far greater emphasis on pain as something to avoid if possible, but given in fighting pain is something to be expected, Seamus tends to try to end the fight as quickly as possible.
Generally however Seamus seems a well balanced boy, speaks a variety of tongues and is both intelligent and inexperienced, his undeath is something he tends to hide, keeping those he tells quiet about the matter, for already 2 groups of religious zealots are making his lifestyle more difficult, fortunately Seamus is keeping several steps ahead of these individuals.
Seamus tries to enjoy life as it comes and rarely seems down, ultimately he is a young man
Skills:
Lich Runes:
MIN requirements: Pen, Paper, Small animal (live), 6 stones with 'natural' (drilling doesn't make them magic) holes in them or other RAW magic source; these are placed inside small pots for protection, and placed in various locations, each life given in sacrifice creates a 'connection' to other pots, the 'larger' the life the stronger and therefore easier to relocate the 'connecting path' when isolated from the pathways created by his closest pot. The 'connecting paths' are thin threads of life in the 'death domain' and are walked by the spirits of those sacrificed to create that link, some (such as cats) can connect 2 pots several times for a far more locatable path, or can connect several pots together at once, allowing for improved 'linkage'
Lich:
Seamus cannot be killed by conventional means, instead he rebirths near nearest Lich runes of his choice when death occurs his body turning to dust where it falls (which then scatters into the air/wind), this process can be disrupted by destruction of his 'current' (meaning latest rebirth pot) lich rune pot prior to his death, which forces a delay (2 hours to 7 days) before his return)
Youthful practice:
Seamus has moderate skill in fighting in armed and unarmed combat, a variety of one handed weaponry up to short swords (long swords he is clumsy with) and is able to use a shield, Seamus is also trained enough at bow use to be able to hunt rabbits and the like granting him the ability to hit a man at ranges up to 50 meters. Seamus can parry but is inexperienced in doing so. Seamus is also somewhat skilled in pole type weaponry, in particular has played with spears, axes and quarterstaff. However Seamus carries no 'high level' skill in any one weapon. Seamus was trained in combat with his sister, and their lich natures allowed them to practice with REAL weaponry, and their father encouraged the pair to explore and practice various options, giving the pair a wide experience in a variety of weapons. Seamus lacks any formal training, and having trained with only another inexperienced sibling, is not exaustively trained in use of weapons. this places him at a disadvantage to any properly trained combatant, or experienced fighter, but at an advantage against any novice fighter.
Seamus knows to weave when charging a ranged opponent, his sister preferred bows, while he prefered the 'personality' of a well crafted blade.
Magic Knowledge:
Can read many magical runes of varying types of relatively recent development, although some are beyond his experience (quest leaders please specify if Seamus can't, otherwise he will try to interpret them).
Clothing Runes:
Can create clothing for his ‘reincarnations’ by attaching small papers to his Lich Rune Pots allowing him to change his appearance on ‘rebirth’ however learning the correct runes to create either takes significant trial and error, or actually wearing the clothes while meditating to gain 'insight' in how to create them by runes (sometimes for up to 48 hours)
So far has been unable to create ‘unliving’ materials (although it is rumoured to be possible), so Iron, bronze and similar amours are non-existent in his collection of options.
This ability allows him to 'return' to a village in local garb, rather than having to purchase new clothing to blend in every time he returns.
First Aid:
Seamus doesn't normally carry bandages and the like, but he has experience and some degree of skill at bandaging, splints, stopping bleeding and treating other injuries on himself and others, although his skill doesn't extend to knowing correct antidotes for poisions or stings in differing areas. His ability to staunch life threatening wounds seems surprising considering his ability to die and return, but sometimes lasting a few more hours before death is whats needed to allow his latest lich pot to 'activate' and prevent a wasteful time consuming search to 'rejoin' his network of Lich pots from his present location.
Amature Fieldwork:
Seamus can follow obvious tracks, and find some common healing agents that are well known and seemingly obvious. He can't follow obscured tracks and will avoid those curatives that look similar to other dangerous plants lacking experience in these matters.
He does have a degree of practice and noticing skills that have proven crutial to avoiding ambushes in the past however, although he tends in these situations (assuming he is prepared) to run headlong into these dodging and weaving to avoid arrows, in the attempt to spoil the ambush and save the lives of others, sometimes this charge has driven ambushers into flight for fear they are being ambushed themselves their cover blown, but more often than not Seamus takes down 2 or 3 raiders before falling himself and his later appearance before merchants at the end of their convoy journey causes no small degree of astonishment.
Equipment:
Sapient Pearwood Pen
Literally follows him on death. (Re: Terry Pratchet, renaming possible but this currently makes 'sence') Contains: Small dose of a potent sleeping poison, kills within 2 minutes, can be inhaled, swallowed, or absorbed through the lining of the mouth (this takes double time), found under cap and is a white powder with no scent.
Fathers Gifts:
Acquired on gaining a level (inc level 1) grants him a magical gift from his fathers collection. Known examples are: Phenoix feathers with stained runes, Gems containing magic, a Sap' Pear staff exists, other magical scrolls and other rare items.
90% of these are gifts for one reason: to grant Seamus a 'gift' that will never part his side. Given the inconvenience of continually having to aquire new weapons whenever he is killed has posed a problem in the past, turning his once respectable allowance into a pittance, his Father has taken it upon himself to grant Seamus a few items to help him satisfy his urge to explore the world.
Infinite Gold bag:
Seamus' Money bag is a gift from one of his fathers contempoarys, following him where-ever he goes (or returns). It contains Seamus' coinage and has no limit to how many it can hold. Robber beware however for when a foul intended individual attempts to open the bag and slip his fingers in to remove the gold, the bag will 'steal' their fingers instead. So far Seamus hasn't been able to determine where the robbers fingers go, but he isn't sure he wants to find out.
The gold bag contains only as much gold as was put in by an individual, rather than being an unlimited gold supply.
The magic of the bag is unknown of origin, and even sensitive magic seers haven't noticed any particular power from it.
Backpack:
Seamus' has managed to use his clothing runes to create a backpack for him to use, but so far has been unable to manage to replicate the essential contents for it, when equipped it normally contains:
Water Bladder
Bandages
Sticks (splints)
Iron rods for cooking on
a collection of small pots (1 cup)
Large pot
Food (dependant on local goods)
Herbs for flavour (again locally aquired)
Herbs for 'reputed' healing
Water Bladder:
Seamus loves his magical items, so not surprisingly his water bladder is one too. Created by his father, it emulates his money bag, having a finite weight but possibly infinite contents. Seamus used to leave the bladder in streams when he slept back when he first aquired the bladder, it's filling (and draining) being limited by the neck of the bottle (as any conventional bottle would be) the streams didn't run dry, today Seamus rarely if ever fills it when he isn't at home, in an attempt to improve the flavour of the contents.
The bladder has a few Gems sewn into it's lining, these grant it's containment abilities and it's 'following' of Seamus, but aren't obvious from the outside but their magical fields might be noticed by magically sensitive individuals
His father is a powerful sorcerer who’s magic is well known to go wrong at bad times.
His teleportation spell he created transports himself just fine however the last 2 people who tried the same spell found their body mass smeared over a wide area.
At least the second person got there in once piece, before his body exploded painting the room with his body matter.
Most of his other spells seem to be of a similar nature and after his third child was killed by one of his errant spells the Sorcerer took it upon himself to prevent it happening again.
Seamus was the wizards 12th child and the most successful attempt to create a lich from his children was conducted upon him, his 10th sibling, his brother has retained his body at the expense of his mind, and his sister (the 11th) retained her mind and is almost normal, except how various body parts start to rot and fall off from time to time, before later healing again.
Losing your face before the prom is frowned upon, and she did, unfortunately missing out on a great social occasion, which has driven her to study with her father to find a spell of sorts to correct the errors, and is the most magical among her siblings.
Seamus however is not so adept with magic, although making his own lich notes and runes is a talent that he has taken use of, unfortunately the Lich 'rebirth' spells need to be stationary for 24 hours before they can be used properly.
Seamus can and has used this for rapid transportation, simply by killing himself in the least painful way available (his personal favourite is sleeping poisons) so that he can get to a destination in the time it takes him to die.
So far he has survived 6 attempts to destroy him through the sheer number of Lich pots of his creation, because some religious orders see his continued existance as a insult to their gods, he has become adept at returning to his pots, however if the nearby pot is destroyed and he is killed before he can touch another of his pots, it will take him an extended time to return
Manifesto:
1: Invent timetravel
2: Go back in time
3: Win lotto
4: Include Glossary:
'death domain': quite literally a domain separate from this world, notable for flashes of light caused by the loss of a life in the real world domain. This domain is of undefined size and state, sometimes it seems you can walk all the way 'around the world' in a few hours, other times it appears to be limitless. The notable features include: Black on Black vision with hints of colour and a smell of dust similar to an unopened attic, 'dark creatures' which can't be seen, but the presence of which can be felt (hard frost on bare skin sensation when nearby, a kind of burning cold), and sometimes heard by what should be the most terrifying houl/scream you could experience. What exactly the creatures are, Seamus's family has no idea, but they hope never to find out (except their father, who is curious beyond belief and encourages his children to get closer and investigate... the children notably avoid it)
'Family'
History contains more accurate record, but current known family are:
Father (powerful sorcerer of 'unusual' talent, made his children liches to prevent 'accidents' unfortunately he started with 12 kids, and only 3 survived the process)
Sister (skilled in magic, has problem of body parts going blue and trying to rot, while her bones continue to move similar to skeleton)
older brother (body live, mind 'undead', cannot speak, but is showing increasingly that he is capable of independent thought, but is lacking expression of those, previously followed instructions to the letter as a zombie)
Seamus (successful lich, body and mind true fusion of undeath and life.)
'Lich'
A creature that cannot 'die' simply returning to life time and again for some reason or another: Seamus and his surviving siblings are liches because of the magic of runes often frequented inside various jars hence 'lich pots'
'Lich Pots'
Seamus keeps his Lich Runes within small jars for safekeeping away from rodents, water, fire, and prying fingers. Normally kept in low profile locations to make his return to life easier, Seamus has been known to send 'unpretty' pots to certain far flung leaders which of course get stored in unromantic locations such as storehouses, from which he appears and establishes a network of pots in those kingdoms.
Seamus is well travelled for this reason.
'Lich Links'
The link of Seamus to his pots is like a thread, and it extends from only one pot at a time, on his death he is 'rewound' to the current pot in the death domain, where he can either choose to rebirth there, or else he can follow one of the links to the other pots subsequently joined, the stronger the spiritual link and closer geographically the shorter the path between the pots
This hardly bodes well for a first character, but fortunately i've had an idea for a second character who I plan on putting up when I am satisfied with his existence.
What I'd like from you, the reader is thoughtful input/advice regarding what I am missing, what I should tone down in order to be accepted at level 0, and what have I appear to have totally neglected.
All feedback is desired, and criticism would be preferred to include suggestions to improve. Idea's on how to make a 'wow' factor are also appreciated.
I'm going for a character who would make sense to appear in various villages worldwide, for whom death is an inconvenience, not an end. One who could both participate in any quest I desired, and actually contribute some interest in conflict to various parties depending on their choices.
I dubbed this character Seamus.
It's a working name, Suggested new names (preferably Celtic, Gaelic or Germanic) with their translations would be kindly received.
Now for the character as created so far:
(2 notes: first descriptive design has not started, I haven't chosen an appearance thus far, I need to get his personality in order first, so I can make the 2 contrast somewhat, second, I haven't spell checked thus far (prefer to work in Wordpad), Apologies)
_____________
Seamus
5'11
17
Personality:
Having no ability to die has definitely left a mark on Seamus, his tendency to run forward while others move to hide or take cover astonishes many opponents, and this is something he capitalises on.
This said, lacking the fear of death doesn't mean Seamus is fearless, instead he has a far greater emphasis on pain as something to avoid if possible, but given in fighting pain is something to be expected, Seamus tends to try to end the fight as quickly as possible.
Generally however Seamus seems a well balanced boy, speaks a variety of tongues and is both intelligent and inexperienced, his undeath is something he tends to hide, keeping those he tells quiet about the matter, for already 2 groups of religious zealots are making his lifestyle more difficult, fortunately Seamus is keeping several steps ahead of these individuals.
Seamus tries to enjoy life as it comes and rarely seems down, ultimately he is a young man
Skills:
Lich Runes:
MIN requirements: Pen, Paper, Small animal (live), 6 stones with 'natural' (drilling doesn't make them magic) holes in them or other RAW magic source; these are placed inside small pots for protection, and placed in various locations, each life given in sacrifice creates a 'connection' to other pots, the 'larger' the life the stronger and therefore easier to relocate the 'connecting path' when isolated from the pathways created by his closest pot. The 'connecting paths' are thin threads of life in the 'death domain' and are walked by the spirits of those sacrificed to create that link, some (such as cats) can connect 2 pots several times for a far more locatable path, or can connect several pots together at once, allowing for improved 'linkage'
Lich:
Seamus cannot be killed by conventional means, instead he rebirths near nearest Lich runes of his choice when death occurs his body turning to dust where it falls (which then scatters into the air/wind), this process can be disrupted by destruction of his 'current' (meaning latest rebirth pot) lich rune pot prior to his death, which forces a delay (2 hours to 7 days) before his return)
Youthful practice:
Seamus has moderate skill in fighting in armed and unarmed combat, a variety of one handed weaponry up to short swords (long swords he is clumsy with) and is able to use a shield, Seamus is also trained enough at bow use to be able to hunt rabbits and the like granting him the ability to hit a man at ranges up to 50 meters. Seamus can parry but is inexperienced in doing so. Seamus is also somewhat skilled in pole type weaponry, in particular has played with spears, axes and quarterstaff. However Seamus carries no 'high level' skill in any one weapon. Seamus was trained in combat with his sister, and their lich natures allowed them to practice with REAL weaponry, and their father encouraged the pair to explore and practice various options, giving the pair a wide experience in a variety of weapons. Seamus lacks any formal training, and having trained with only another inexperienced sibling, is not exaustively trained in use of weapons. this places him at a disadvantage to any properly trained combatant, or experienced fighter, but at an advantage against any novice fighter.
Seamus knows to weave when charging a ranged opponent, his sister preferred bows, while he prefered the 'personality' of a well crafted blade.
Magic Knowledge:
Can read many magical runes of varying types of relatively recent development, although some are beyond his experience (quest leaders please specify if Seamus can't, otherwise he will try to interpret them).
Clothing Runes:
Can create clothing for his ‘reincarnations’ by attaching small papers to his Lich Rune Pots allowing him to change his appearance on ‘rebirth’ however learning the correct runes to create either takes significant trial and error, or actually wearing the clothes while meditating to gain 'insight' in how to create them by runes (sometimes for up to 48 hours)
So far has been unable to create ‘unliving’ materials (although it is rumoured to be possible), so Iron, bronze and similar amours are non-existent in his collection of options.
This ability allows him to 'return' to a village in local garb, rather than having to purchase new clothing to blend in every time he returns.
First Aid:
Seamus doesn't normally carry bandages and the like, but he has experience and some degree of skill at bandaging, splints, stopping bleeding and treating other injuries on himself and others, although his skill doesn't extend to knowing correct antidotes for poisions or stings in differing areas. His ability to staunch life threatening wounds seems surprising considering his ability to die and return, but sometimes lasting a few more hours before death is whats needed to allow his latest lich pot to 'activate' and prevent a wasteful time consuming search to 'rejoin' his network of Lich pots from his present location.
Amature Fieldwork:
Seamus can follow obvious tracks, and find some common healing agents that are well known and seemingly obvious. He can't follow obscured tracks and will avoid those curatives that look similar to other dangerous plants lacking experience in these matters.
He does have a degree of practice and noticing skills that have proven crutial to avoiding ambushes in the past however, although he tends in these situations (assuming he is prepared) to run headlong into these dodging and weaving to avoid arrows, in the attempt to spoil the ambush and save the lives of others, sometimes this charge has driven ambushers into flight for fear they are being ambushed themselves their cover blown, but more often than not Seamus takes down 2 or 3 raiders before falling himself and his later appearance before merchants at the end of their convoy journey causes no small degree of astonishment.
Equipment:
Sapient Pearwood Pen
Literally follows him on death. (Re: Terry Pratchet, renaming possible but this currently makes 'sence') Contains: Small dose of a potent sleeping poison, kills within 2 minutes, can be inhaled, swallowed, or absorbed through the lining of the mouth (this takes double time), found under cap and is a white powder with no scent.
Fathers Gifts:
Acquired on gaining a level (inc level 1) grants him a magical gift from his fathers collection. Known examples are: Phenoix feathers with stained runes, Gems containing magic, a Sap' Pear staff exists, other magical scrolls and other rare items.
90% of these are gifts for one reason: to grant Seamus a 'gift' that will never part his side. Given the inconvenience of continually having to aquire new weapons whenever he is killed has posed a problem in the past, turning his once respectable allowance into a pittance, his Father has taken it upon himself to grant Seamus a few items to help him satisfy his urge to explore the world.
Infinite Gold bag:
Seamus' Money bag is a gift from one of his fathers contempoarys, following him where-ever he goes (or returns). It contains Seamus' coinage and has no limit to how many it can hold. Robber beware however for when a foul intended individual attempts to open the bag and slip his fingers in to remove the gold, the bag will 'steal' their fingers instead. So far Seamus hasn't been able to determine where the robbers fingers go, but he isn't sure he wants to find out.
The gold bag contains only as much gold as was put in by an individual, rather than being an unlimited gold supply.
The magic of the bag is unknown of origin, and even sensitive magic seers haven't noticed any particular power from it.
Backpack:
Seamus' has managed to use his clothing runes to create a backpack for him to use, but so far has been unable to manage to replicate the essential contents for it, when equipped it normally contains:
Water Bladder
Bandages
Sticks (splints)
Iron rods for cooking on
a collection of small pots (1 cup)
Large pot
Food (dependant on local goods)
Herbs for flavour (again locally aquired)
Herbs for 'reputed' healing
Water Bladder:
Seamus loves his magical items, so not surprisingly his water bladder is one too. Created by his father, it emulates his money bag, having a finite weight but possibly infinite contents. Seamus used to leave the bladder in streams when he slept back when he first aquired the bladder, it's filling (and draining) being limited by the neck of the bottle (as any conventional bottle would be) the streams didn't run dry, today Seamus rarely if ever fills it when he isn't at home, in an attempt to improve the flavour of the contents.
The bladder has a few Gems sewn into it's lining, these grant it's containment abilities and it's 'following' of Seamus, but aren't obvious from the outside but their magical fields might be noticed by magically sensitive individuals
His father is a powerful sorcerer who’s magic is well known to go wrong at bad times.
His teleportation spell he created transports himself just fine however the last 2 people who tried the same spell found their body mass smeared over a wide area.
At least the second person got there in once piece, before his body exploded painting the room with his body matter.
Most of his other spells seem to be of a similar nature and after his third child was killed by one of his errant spells the Sorcerer took it upon himself to prevent it happening again.
Seamus was the wizards 12th child and the most successful attempt to create a lich from his children was conducted upon him, his 10th sibling, his brother has retained his body at the expense of his mind, and his sister (the 11th) retained her mind and is almost normal, except how various body parts start to rot and fall off from time to time, before later healing again.
Losing your face before the prom is frowned upon, and she did, unfortunately missing out on a great social occasion, which has driven her to study with her father to find a spell of sorts to correct the errors, and is the most magical among her siblings.
Seamus however is not so adept with magic, although making his own lich notes and runes is a talent that he has taken use of, unfortunately the Lich 'rebirth' spells need to be stationary for 24 hours before they can be used properly.
Seamus can and has used this for rapid transportation, simply by killing himself in the least painful way available (his personal favourite is sleeping poisons) so that he can get to a destination in the time it takes him to die.
So far he has survived 6 attempts to destroy him through the sheer number of Lich pots of his creation, because some religious orders see his continued existance as a insult to their gods, he has become adept at returning to his pots, however if the nearby pot is destroyed and he is killed before he can touch another of his pots, it will take him an extended time to return
Manifesto:
1: Invent timetravel
2: Go back in time
3: Win lotto
4: Include Glossary:
'death domain': quite literally a domain separate from this world, notable for flashes of light caused by the loss of a life in the real world domain. This domain is of undefined size and state, sometimes it seems you can walk all the way 'around the world' in a few hours, other times it appears to be limitless. The notable features include: Black on Black vision with hints of colour and a smell of dust similar to an unopened attic, 'dark creatures' which can't be seen, but the presence of which can be felt (hard frost on bare skin sensation when nearby, a kind of burning cold), and sometimes heard by what should be the most terrifying houl/scream you could experience. What exactly the creatures are, Seamus's family has no idea, but they hope never to find out (except their father, who is curious beyond belief and encourages his children to get closer and investigate... the children notably avoid it)
'Family'
History contains more accurate record, but current known family are:
Father (powerful sorcerer of 'unusual' talent, made his children liches to prevent 'accidents' unfortunately he started with 12 kids, and only 3 survived the process)
Sister (skilled in magic, has problem of body parts going blue and trying to rot, while her bones continue to move similar to skeleton)
older brother (body live, mind 'undead', cannot speak, but is showing increasingly that he is capable of independent thought, but is lacking expression of those, previously followed instructions to the letter as a zombie)
Seamus (successful lich, body and mind true fusion of undeath and life.)
'Lich'
A creature that cannot 'die' simply returning to life time and again for some reason or another: Seamus and his surviving siblings are liches because of the magic of runes often frequented inside various jars hence 'lich pots'
'Lich Pots'
Seamus keeps his Lich Runes within small jars for safekeeping away from rodents, water, fire, and prying fingers. Normally kept in low profile locations to make his return to life easier, Seamus has been known to send 'unpretty' pots to certain far flung leaders which of course get stored in unromantic locations such as storehouses, from which he appears and establishes a network of pots in those kingdoms.
Seamus is well travelled for this reason.
'Lich Links'
The link of Seamus to his pots is like a thread, and it extends from only one pot at a time, on his death he is 'rewound' to the current pot in the death domain, where he can either choose to rebirth there, or else he can follow one of the links to the other pots subsequently joined, the stronger the spiritual link and closer geographically the shorter the path between the pots