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Mage Hunter
04-06-09, 06:27 PM
Name: Drusilia Liadon
Race: Dark Elf
Profession: Aberration Hunter
Age: 120
Height: 5’6”
Weight: 145 pounds
Alignment: Chaotic Neutral

Updates in Red.
Previous Profile found here (http://www.althanas.com/world/showthread.php?t=5021).

Personality: Drusilia is a cold person to be around. Often times people find her to be downright hostile, often remaining silent only to comment snidely on comments made about her. Her cold exterior is the only thing people have seen, as she is only truly relaxed when alone in nature. The presence of others often times irritates her, and so she acts cold and harsh if only to drive them away.

Appearance: Drusilia rarely is found in anything but her hunter’s garb. She will be found in tight fitting leather pants and a loose long sleeve cotton shirt. The shirt is more to keep her nominally warm on a summer’s night. However, her hair is almost always pulled back in some form of ponytail to keep it from getting in her face. She often can be seen with her quiver and bow strapped across her back, along with one steel sword sheathed at the small of her back and the other held perpendicular to the bow and quiver. She also can rarely be found outside of her arctic hide armor dyed a dark black which she purchased in Eluriand.

Skills:

Low Light Vision – Passive – Drusialia has the ability to see as well in daylight as in low light conditions. So long as she can see the moon in the sky or a campfire nearby she can see in the area surrounding up to 50 feet.

Trance – Passive – Not a skill so much as a clarification. Having been trained as an aberration hunter she doesn’t require actual sleep. Instead she must sit in a meditative trance for at least 4 hours a night in order to be considered well rested. However, while in the trance nothing but the loudest noises will rouse her as her mind goes through mental exercises to entertain her while she rejuvenates.

Sword Proficiency – Combat – Drusialia is versed in the forms of two sword fighting style. However, she is not good enough to be able to rely upon it all the time. Because of this she prefer to be with only one blade at a time for now. In terms of skill she is average at two sword fighting, and at a skill level of expert with one sword.

Bow Proficiency – Combat – She is proficient with her bow to be able to hit a target up to 150 ft away. While she cannot bulls eye the target she is capable of hitting a man sized target so long as it is doing nothing more than walking. A man at full sprint requires her to be at half that range to be able to graze it, and a third of that range to hit decently.

Detect Magic – Hunter – She is capable of detecting magical auras about her. As the goal of her profession is to remove aberrations in the form of magical maladies she will use this knowledge to often track mages or magical creatures. These auras often are blue highlights around someone ranging from a deep blue to pure magical and a light blue for magically touched. She can only detect auras when she can see the target and will often times use the ability to confirm a mark.

Null Magic – Hunter - Similar in working of a null stone, eventually Hunters learn to create the very antithesis to magic itself. While acting as anti-magic the null magic is weaker than a true null stone in that it only stops magic to a point. Anti-Magic is generated around the user and will either negate lesser spells thrown at it, or diminish stronger spells lessening their effect against the user. In terms of Magic the hunter lowers the level of a spell by his level. So a level 5 Mage using a spell on a hunter that is level 2 will find their spell equivalent to the strength it was at level 3. This however is incredibly taxing to the user and can only be done twice a day before they have used up their accumulated Anti-Magic. Following the two uses the user must trance in order to restore enough anti-magic for one use.

Drain Magic – Hunter - By exerting the basic ability of Magic that is innately present in all life, the hunter can begin to drain the Magical energies form the very air about them. The result is a feeling of coldness as the Mana is pulled into a vortex and locked away. Note that the accumulated Mana is not destroyed only stored. This often times is used by hunters trying to prevent a charge up attack, but requires two things of them;

1) They must remain stationary the entire process as the funnel must remain stationary to effectively drain the Mana.
2) The spell must not be more powerful than the hunter. In terms of levels a Hunter can only drain magic in an area that is no more powerful than they are. The spell Level must match the Hunter’s Level or be lesser for the Hunter to be able to drain the Magic.
3) Cannot be used against instant cast spells.
4) Drusilia has found that while she cannot safely store spells of a higher level when using her ability to drain magic, she can act as a pseudo magical lightning rod, taking those enchantments onto her. When using her Drain Magic ability, Drusilia may become the target (or victim) or any spells she attempts to manipulate.

Ability rewarded here ( http://www.althanas.com/world/showthread.php?t=5490&highlight=Drusilia&page=2).
Point 4 clarified here ( http://www.althanas.com/world/showthread.php?t=17344&page=3).


Speak Tradespeak – Language – Drusilia can read and speak Tradespeak the common language of Althanas.

Speak Drow – Language – Drusilia can read write and speak Drow the common language of her guild.

Inventory:

2 steel shortswords
1 Oak Bow
43 steel and oak arrows
Traveling Necessities such as flint tinder and water flasks
Arctic hide leather dyed black purchased from Eluriand here ( http://www.althanas.com/world/showthread.php?t=17489&page=3).

One Null Stone (A special stone capable of creating an anti magical aura of twenty feet in diameter for one post. It can only be used once a fight or twice a quest and will stop any ongoing magical effects upon use. During the time frame no magic can be used, and magical items will act as their mundane counterparts. It will take five posts to recharge in a quest)

Disadvantages:

Wanted – Because of the constant harassment of mages in the Concordia forest area Drusilia is wanted by the Corone Rangers, though they have little to go on. The problem has escalated as she has increased her bounty by pursuing targets in the middle of Radasanth. In the middle of a killing spree it seems like she’s only compounding her problems in Corone.

Arrogant – Drusilia is bold, brash, and arrogant. Often she will be found taunting and teasing her prey as a cat does before she finishes them off.

Xenophobic – Time free in Raiarae has shown her that her distrust and beliefs were largely false. Time spent around Godhand has even shown her she’s perhaps not the best representative of the Ettermire Government. With the Death of her Queen, and the time spent abroad, she has slowly lost her burning hatred of anything but the arcane.

History:

Drusilia Liadon began life as a simple Drow child. Trained from a young age in the art of military combat she worked with the sword and the bow. Upon completing she was entered into the branch of service developed in order to counter the High Elf bards of Raiaera. Her guild is a hive of assassins and hunters designed to bring down magic users without resorting to the very use of magic they despise. As Raiaera uses an anti technological barrier, this often results in these people being trained in low grade technology that fall under the primitive restrictions of the High Elves.

Drusilia was developed with a deep simmering hatred of any elf not immediately identifiable as a Drow. This often leads to her having disdain even for half elves as nothing more than a natural curiosity. This often led to large problems that eventually lead to her expulsion form the ranks. One day she spoke too much to a Half Drow outsider, who ended up being related to an ambassador to Corone. Her punishment while not harsh or severe was that she could never set foot in her homeland again. To this day she continues the hunt assured that if she kills the right High elf, she will be reinstated in her order.

Traveling about the area she has gone through the lands of Raiaera if only to sneak through to the ports. Upon getting out of the land she cursed she made her way to Corone where she could begin to refine her skill. While she cannot go home she will not give up the hunt. Making her home in a small camp in Concordia she will often be seen harassing passerby if they get too close to their camp, and a few bodies of mages have been found in the immediate area. Upon checking these corpses the mages are found stripped of any magical entities and money.

She will continue her sworn duty until such time as she is ordered to stop. And with her expulsion form the ranks of Aberration Hunters that may not be anytime soon…

Level 0

Drusilia has begun a spree of terror against the abominations as she begins to hunt them on the streets of Radasanth. Her mission is to kill as many before forced to retreat, and as the attack count rises, she hopes the lethality will as well…

Level 1

Drusilia has since escaped to the lands of Raiarae. Her journey to get back into Alerar has driven her to fight against the undead, in the hopes of finding one of the Bladesingers she had been created to destroy. The end result was that she has slowly begun to bleed out the hatred and resentment she had for everything in her life, realizing that she was only externalizing the hate that had caused her to be exiled in the first place. In the continent of death she had finally figured out how to live.

Traveling now with Godhand Striker, she has accomplished no mean feat in destroying Darris Warsong, Killian Grimstone, and Aegon Warsmith. With the Necrosition down to two remaining members, Drusilia has vowed to finish the task that Godhand has started, by hunting down Nialon Sunscar while Godhand even now prepares for the final showdown with the Necrosition leader, Lord Colin Crowley.

Lord Anglekos
04-06-09, 06:31 PM
This is approved.