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Harrier
05-02-09, 11:16 PM
Name: Wil Harrier
Age: 32
Hair Color: Black
Eye Color: Brown
Height: 5’3”
Weight: 101 lbs
Occupation: Unemployed

Outward Persona: Wil Harrier’s persona manages something for him that would otherwise be fairly difficult for someone of his height, his posture and demeanor help him maintain an intimidating look. To all but the most discerning eye, it would seem as though he has only one mood: displeasure. He is unlikely to insert himself into the business of others, either because he lacks interest or considers himself unable to help. As far as he is concerned, he has lived to be the age he has reached primarily by staying out of situations that are beyond his control.

Inward Personality: Wil is a confident person, but within limits. His confidence primarily relates to his unwavering belief in his own ability to survive. He trusts his instincts, as they have been honed well by experience. Wil is still somewhat deferential, but only to people who he deems as having qualifications to offer him good advice. Morally, he leans towards good, but is more self interested than he would like to admit.

Appearance: Wil is short, slight and dressed fairly inconspicuously. He wears a pair of fairly loose trousers, sturdy but sensible boots that go up to the top of his calves, a grey undershirt and a loose fitting shirt that is fastened only by a belt. The shirt hangs down over his pants and there is a short sword and scabbard attached to the belt at his right. It is most likely that he would go unnoticed if passed by.

History: Wil’s childhood was fairly unremarkable. He grew up poorer than he currently is, but did not suffer from any particular trauma. His parents were unassuming, kind folk who put both his and his siblings welfare before his. That meant often that at least one of his parents went without food at night growing up.

Wil was the middle child with two siblings. His older brother Nathan, thirteen years his senior was killed in an attempted robbery. Wil had been six at the time, and though he could have been angry at the perpetrator of the crime, instead he remembered the reaction of his father, as elder Harrier was left without a farmhand on their meager acreage in the outskirts of Anebrilith. Shortly after the robbery, the Harriers moved away to Radasanth, no longer able to till the land. Though Wil does not talk about the incident, or even think much about it, it subconsciously fuels his desire to survive over all else.

Shortly after arriving in Radasanth, Wil’s younger sister Erin was born. Wil doted on her, and she returned the affection, but shortly after turning eighteen, she decided that she would seek adventure in Deathain. None of the Harriers ever heard from her again.

By that time, Wil had managed a fairly unremarkable but fairly lucrative career working with his father selling produce. The margin of profit was slim, much of the revenue was eaten up in transporting the goods from the producers to the markets. In what little spare time he had, Wil had taken up going to the Citadel, so he could train himself to fight well enough that his father and he would no longer need to hire a guard on their transports.

Wil’s life continued in this pattern until the age of thirty two, when he had decided to take a wife. Though he did not love the woman he was to be married to, she was the daughter of a business partner that his father had taken in hopes of expanding their produce sales. Wil did not love her, but he didn’t care. He had never loved anyone else either. The day before they were to be married, his bride to be disappeared.

More out of obligation than conviction, Wil set off to search for her, with only a borrowed horse and short sword for protection. He spent three days searching for her, when he stumbled upon a cave. Wil’s first instinct was to ignore it, but he heard the voice of a woman inside. He called out, and the woman replied. She had recognized his voice. With adrenaline overcoming his instincts, Wil rushed into the cave, only to shortly feel a sharp blow to the back of his head. Immediately, Wil hit the floor.

Wil’s first memory after the cave was lying naked in the middle of the Concordian forest. Unsure of how he could have emerged so far from home, he began a trek back to Radasanth, stopping only in Underwood to beg for clothes. When he arrived back in Radasanth he found that not only had a month passed and his bride never returned, but her entire family had left town. That was not the only surprise. Three bags, each containing four hundred gold coins, were lying on his bed. His parents had no explanation for their arrival either. Though confused, they all agreed it would be best not to question their good fortune lest that questioning lead to it getting taken away.

After the incident in the cave, Wil began to notice that he would start losing track of time. Every time he regained it, there was always money lying on his bed. Ashamed and unsure, he decided to move away from his parents and moved into a small slum on the other side for town. Fearing for his own unreliability, he told his parents that he was going off to fight Xem’zund in Raiaera. He was unsure whether they believed him, but he was too wrought with worry to come up with a more convincing lie.

Skill 1: Moderate fighting ability: Wil is capable of fighting petty thieves with a reasonable chance of victory.

Skill 2: Losing time: There are periods where Wil cannot account for himself. During this period, he is not only awake, but is considerably more powerful. He transforms, both in appearance and demeanor. His body hardens, his skin takes the consistency and hardness of dried leather, and turns dark brown. The only exceptions are glowing bulges of orange that seemed to have bust out of his skin’s hardened crust. These places are particularly vulnerable to weaponry (so much so that a blunt instrument with moderate force could punch through one of the bulges) and are present and easily visible on the front and back of his torso and arms. One prominent bulge is situated right over his heart. A single peircing to any of these spots will result in a crippling pain that will debilitate Wil. If an attack hits an internal organ, then he will die shortly after. The rest of his skin is also pierceable, though a bit more difficult because of the leathery hardness. If he is hit in one of these areas, he suffers the same effects. In terms of defense, healing and vulnerability, Wil in his monster form is no different than a man wearing leather with many holes in it. Because his nerves do not react as quickly as most people when he is in his monster form, it takes a minute* for him to feel pain, but he will suffer from blood loss or any other results of the wound immediately. For a transformation to occur, his eyes must be closed. The transformation takes thirty seconds* during which Wil is imobile. Also, after returning to his human form, he must sleep immediately for five hours.

Skill 3: Radioactivity: During Wil’s transformation, he gains radioactive abilities. Though there is untapped potential for this, for now he is capable of using radioactivity to heat his fists and forearms to temperatures hot enough to melt iron if held to it for half an hour.

Weakness 1: Coordination: During Wil’s transformation, he lacks many of the finer motor skills at the moment. Though he will likely regain them with time, he is unable to grip things with one hand, and his sense of balance leaves quite a bit to be desired.

Weakness 2: Intellect: During Wil’s transformation, he is unable to reason in complex thoughts and must rely exclusively on his instincts. However, Wil is aware during his transformation about his other life, and can switch between the two easily.

Item 1: Steel staff: In addition to gold, Wil’s mysterious adventures have resulted in a peculiar steel staff. It is built mostly like a Wizard’s staff, but it is only three feet in length. Additionally, dirty fingerprints left on it offer the impression that the last wielder gripped it closer to the top and wielded the blunt instrument like a sword. The top is also unremarkable.

Item 2: Cotton Robe: Wil possesses a long cotton robe. It is brown and has a hood that can cover his face. The sleeves extend past his wrists and the robe is long enough to almost trail along the ground. It is open in the front and lacks buttons.

*For the sake of battles, a minute is equal to two battle posts.

Viola Conda
05-03-09, 12:09 AM
HEY THERE and welcome to the site! I shall be your journey captain today. Please keep all arms and leg in the boat as we begin to tour your character.

I'm pleased to see a fresh idea coming through here and look forward to seeing how this character progresses, but for now there are a few things I am going to have to ask you to change before I can allow you to start playing.

Let's start with your transformation. I need to know how many times a day you can transform, and how long between transformations need to cool down before you go into another one. Also, can you clarify that your character is awake or not during transformation, as it reads very awkwardly. I'm confused as the orange light areas are very painful to him, but he can't feel pain in those mode. Please clarify.

Also, as a level 0, we do not allow anyone to be impervious to anything. You can shrug off a few basic attacks, even ignore one deep wound, but not everything can just be ignored. Please change this.

With the radioactivity and the burning of the metals, I need you to give me a tier limit and how long you need to keep contact with the metal before it burns into nothingness.

Please make these changes and I can approve you to RP. Thanks in advance, and if you have any questions please just PM me or ask in this thread.

Harrier
05-03-09, 12:18 AM
If you don't mind, can we take these one by one?


Let's start with your transformation. I need to know how many times a day you can transform, and how long between transformations need to cool down before you go into another one.

If I said infinite and immediate would that be a problem?


Also, can you clarify that your character is awake or not during transformation, as it reads very awkwardly.

He can be awake. He just has to have his eyes closed.


I'm confused as the orange light areas are very painful to him, but he can't feel pain in those mode. Please clarify.

From the profile. "The only exceptions are glowing bits of orange that seemed to have bust out of his skin’s hardened crust. These places are particularly vulnerable to weaponry."

I'm not sure how you got anyting about pain from there. I just meant that these places were easy to penetrate with swords and knives and stuff.


Also, as a level 0, we do not allow anyone to be impervious to anything. You can shrug off a few basic attacks, even ignore one deep wound, but not everything can just be ignored. Please change this.

Please keep in mind my character's cognitive skills. If he were to feel even a minor wound, the sensory experience would render him incapable of doing anything else. If necessary, I'll add it in, but it would basically make a nick fatal.


With the radioactivity and the burning of the metals, I need you to give me a tier limit and how long you need to keep contact with the metal before it burns into nothingness.

I don't know what tier limits mean. Can we just say lowest possible? Also it melts, not burns into nothingness. And we'll just say it would take 30 earth minutes. How's that?

Viola Conda
05-03-09, 12:48 AM
Okay, one at time.


These places are particularly vulnerable to weaponry. Wil also becomes impervious to pain

That's where I got the confusion from. I know you are trying to place in a weakness here to balance the impervious to pain, but without clarity as to where these fissures, so to speak, are located than an opponent would be unable to effectively write out a battle scene with you. Impervious to pain is just something way to powerful for a level 0. If you wish to change it so your body, except in the indicated areas, is hardened like steel armor, I will be able to allow that in compromise. As you level up this skill can make it so you can eventually become impervious to types of weaker weapons.


I don't know what tier limits mean. Can we just say lowest possible? Also it melts, not burns into nothingness. And we'll just say it would take 30 earth minutes. How's that?

Okay, that will work just fine on anything that is Tier: Iron or lower. Tier's is just a fancy word for levels of the different metals, which you can look up in the Bazaar FAQ.

As for being able to do the transformation as many times as he wants as long as he wants, for ever and ever....Sorry, but there needs to be at least a cool down from the dramatic change or at least a length. I won't require days on end, but for now I would like to ask you to put some limitations. Either make it so you can't transform for a few posts when you deactivate, or make it so you can only be active for X posts in a battle.

Please edit in these changes and let me know if you got problems.

Harrier
05-03-09, 01:01 AM
Impervious to pain is just something way to powerful for a level 0. If you wish to change it so your body, except in the indicated areas, is hardened like steel armor, I will be able to allow that in compromise. As you level up this skill can make it so you can eventually become impervious to types of weaker weapons.

I don't mean to be argumentitive, but we're talking about a transformation between a man who has basic fighting competency and an uncoordinated, dimwitted creature with hot hands and weaknesses all over his body, who now would be useless after a minute should he experience single peicing. Is that really a transformation to be feared?

All the other changes were made, and I've put conditions on the transformation that would make it very impractical in a battle.

Viola Conda
05-03-09, 03:42 AM
Okay, your transformation doesn't have to be so limiting in the time, if you want to be able to have it last for a battle, have it last for a set number of posts instead of minutes, this makes it easier for other people to gauge what they are working with.

As for your impervious to pain and what not, you need to specify exactly what happens in terms of the pain and damage he takes when hit in his weak spots. The reason I'm not allowing it is because there is nothing other than, "This spot hurts." Does it debilitate him, or does it act like a normal hit? A little more explanation, and we can work with the impervious to pain on the other parts of the body.

Harrier
05-03-09, 09:58 AM
Okay, your transformation doesn't have to be so limiting in the time, if you want to be able to have it last for a battle, have it last for a set number of posts instead of minutes, this makes it easier for other people to gauge what they are working with.

I think you're really missing the point here. First, the time is the time it takes to have the transformation. I don't want to limit how long a transformation lasts. Please understand, the purpose of the transformation is not to "hulk out" and beat up people, it's more to have something akin to schizopherenic episodes. If I limited the duration of his transformation, that would completely destroy my plans for him and the history I have written to this point. Please don't destroy the fun of my character. I have already made him very weak in his monster form. He may have leathery skin and can make his hands and forearms hot, but he is unable to appropriately grip weapons (making him very beatable in a duel), has a poor sense of balance (making him slow to react), and is not very intelligent. Additionaly, a single hit anywhere with a weapon powerful enough to peirce leather would debilitate him. Can I please at least be able to have the transformation last for an extended period of time? It is really important to the character. I will further weaken him if necessary, the personality shift is what I am really going for.

I was much more specific on the effects of him being hit. Also note that he is no longer impervious to pain anywhere.

Viola Conda
05-03-09, 09:20 PM
This was talked about with my admin. The discussion has reached a conclusion. Your good to go for now, just be careful with how you use it and you'll be fine.

Have fun.

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