Harrier
05-02-09, 11:16 PM
Name: Wil Harrier
Age: 32
Hair Color: Black
Eye Color: Brown
Height: 5’3”
Weight: 101 lbs
Occupation: Unemployed
Outward Persona: Wil Harrier’s persona manages something for him that would otherwise be fairly difficult for someone of his height, his posture and demeanor help him maintain an intimidating look. To all but the most discerning eye, it would seem as though he has only one mood: displeasure. He is unlikely to insert himself into the business of others, either because he lacks interest or considers himself unable to help. As far as he is concerned, he has lived to be the age he has reached primarily by staying out of situations that are beyond his control.
Inward Personality: Wil is a confident person, but within limits. His confidence primarily relates to his unwavering belief in his own ability to survive. He trusts his instincts, as they have been honed well by experience. Wil is still somewhat deferential, but only to people who he deems as having qualifications to offer him good advice. Morally, he leans towards good, but is more self interested than he would like to admit.
Appearance: Wil is short, slight and dressed fairly inconspicuously. He wears a pair of fairly loose trousers, sturdy but sensible boots that go up to the top of his calves, a grey undershirt and a loose fitting shirt that is fastened only by a belt. The shirt hangs down over his pants and there is a short sword and scabbard attached to the belt at his right. It is most likely that he would go unnoticed if passed by.
History: Wil’s childhood was fairly unremarkable. He grew up poorer than he currently is, but did not suffer from any particular trauma. His parents were unassuming, kind folk who put both his and his siblings welfare before his. That meant often that at least one of his parents went without food at night growing up.
Wil was the middle child with two siblings. His older brother Nathan, thirteen years his senior was killed in an attempted robbery. Wil had been six at the time, and though he could have been angry at the perpetrator of the crime, instead he remembered the reaction of his father, as elder Harrier was left without a farmhand on their meager acreage in the outskirts of Anebrilith. Shortly after the robbery, the Harriers moved away to Radasanth, no longer able to till the land. Though Wil does not talk about the incident, or even think much about it, it subconsciously fuels his desire to survive over all else.
Shortly after arriving in Radasanth, Wil’s younger sister Erin was born. Wil doted on her, and she returned the affection, but shortly after turning eighteen, she decided that she would seek adventure in Deathain. None of the Harriers ever heard from her again.
By that time, Wil had managed a fairly unremarkable but fairly lucrative career working with his father selling produce. The margin of profit was slim, much of the revenue was eaten up in transporting the goods from the producers to the markets. In what little spare time he had, Wil had taken up going to the Citadel, so he could train himself to fight well enough that his father and he would no longer need to hire a guard on their transports.
Wil’s life continued in this pattern until the age of thirty two, when he had decided to take a wife. Though he did not love the woman he was to be married to, she was the daughter of a business partner that his father had taken in hopes of expanding their produce sales. Wil did not love her, but he didn’t care. He had never loved anyone else either. The day before they were to be married, his bride to be disappeared.
More out of obligation than conviction, Wil set off to search for her, with only a borrowed horse and short sword for protection. He spent three days searching for her, when he stumbled upon a cave. Wil’s first instinct was to ignore it, but he heard the voice of a woman inside. He called out, and the woman replied. She had recognized his voice. With adrenaline overcoming his instincts, Wil rushed into the cave, only to shortly feel a sharp blow to the back of his head. Immediately, Wil hit the floor.
Wil’s first memory after the cave was lying naked in the middle of the Concordian forest. Unsure of how he could have emerged so far from home, he began a trek back to Radasanth, stopping only in Underwood to beg for clothes. When he arrived back in Radasanth he found that not only had a month passed and his bride never returned, but her entire family had left town. That was not the only surprise. Three bags, each containing four hundred gold coins, were lying on his bed. His parents had no explanation for their arrival either. Though confused, they all agreed it would be best not to question their good fortune lest that questioning lead to it getting taken away.
After the incident in the cave, Wil began to notice that he would start losing track of time. Every time he regained it, there was always money lying on his bed. Ashamed and unsure, he decided to move away from his parents and moved into a small slum on the other side for town. Fearing for his own unreliability, he told his parents that he was going off to fight Xem’zund in Raiaera. He was unsure whether they believed him, but he was too wrought with worry to come up with a more convincing lie.
Skill 1: Moderate fighting ability: Wil is capable of fighting petty thieves with a reasonable chance of victory.
Skill 2: Losing time: There are periods where Wil cannot account for himself. During this period, he is not only awake, but is considerably more powerful. He transforms, both in appearance and demeanor. His body hardens, his skin takes the consistency and hardness of dried leather, and turns dark brown. The only exceptions are glowing bulges of orange that seemed to have bust out of his skin’s hardened crust. These places are particularly vulnerable to weaponry (so much so that a blunt instrument with moderate force could punch through one of the bulges) and are present and easily visible on the front and back of his torso and arms. One prominent bulge is situated right over his heart. A single peircing to any of these spots will result in a crippling pain that will debilitate Wil. If an attack hits an internal organ, then he will die shortly after. The rest of his skin is also pierceable, though a bit more difficult because of the leathery hardness. If he is hit in one of these areas, he suffers the same effects. In terms of defense, healing and vulnerability, Wil in his monster form is no different than a man wearing leather with many holes in it. Because his nerves do not react as quickly as most people when he is in his monster form, it takes a minute* for him to feel pain, but he will suffer from blood loss or any other results of the wound immediately. For a transformation to occur, his eyes must be closed. The transformation takes thirty seconds* during which Wil is imobile. Also, after returning to his human form, he must sleep immediately for five hours.
Skill 3: Radioactivity: During Wil’s transformation, he gains radioactive abilities. Though there is untapped potential for this, for now he is capable of using radioactivity to heat his fists and forearms to temperatures hot enough to melt iron if held to it for half an hour.
Weakness 1: Coordination: During Wil’s transformation, he lacks many of the finer motor skills at the moment. Though he will likely regain them with time, he is unable to grip things with one hand, and his sense of balance leaves quite a bit to be desired.
Weakness 2: Intellect: During Wil’s transformation, he is unable to reason in complex thoughts and must rely exclusively on his instincts. However, Wil is aware during his transformation about his other life, and can switch between the two easily.
Item 1: Steel staff: In addition to gold, Wil’s mysterious adventures have resulted in a peculiar steel staff. It is built mostly like a Wizard’s staff, but it is only three feet in length. Additionally, dirty fingerprints left on it offer the impression that the last wielder gripped it closer to the top and wielded the blunt instrument like a sword. The top is also unremarkable.
Item 2: Cotton Robe: Wil possesses a long cotton robe. It is brown and has a hood that can cover his face. The sleeves extend past his wrists and the robe is long enough to almost trail along the ground. It is open in the front and lacks buttons.
*For the sake of battles, a minute is equal to two battle posts.
Age: 32
Hair Color: Black
Eye Color: Brown
Height: 5’3”
Weight: 101 lbs
Occupation: Unemployed
Outward Persona: Wil Harrier’s persona manages something for him that would otherwise be fairly difficult for someone of his height, his posture and demeanor help him maintain an intimidating look. To all but the most discerning eye, it would seem as though he has only one mood: displeasure. He is unlikely to insert himself into the business of others, either because he lacks interest or considers himself unable to help. As far as he is concerned, he has lived to be the age he has reached primarily by staying out of situations that are beyond his control.
Inward Personality: Wil is a confident person, but within limits. His confidence primarily relates to his unwavering belief in his own ability to survive. He trusts his instincts, as they have been honed well by experience. Wil is still somewhat deferential, but only to people who he deems as having qualifications to offer him good advice. Morally, he leans towards good, but is more self interested than he would like to admit.
Appearance: Wil is short, slight and dressed fairly inconspicuously. He wears a pair of fairly loose trousers, sturdy but sensible boots that go up to the top of his calves, a grey undershirt and a loose fitting shirt that is fastened only by a belt. The shirt hangs down over his pants and there is a short sword and scabbard attached to the belt at his right. It is most likely that he would go unnoticed if passed by.
History: Wil’s childhood was fairly unremarkable. He grew up poorer than he currently is, but did not suffer from any particular trauma. His parents were unassuming, kind folk who put both his and his siblings welfare before his. That meant often that at least one of his parents went without food at night growing up.
Wil was the middle child with two siblings. His older brother Nathan, thirteen years his senior was killed in an attempted robbery. Wil had been six at the time, and though he could have been angry at the perpetrator of the crime, instead he remembered the reaction of his father, as elder Harrier was left without a farmhand on their meager acreage in the outskirts of Anebrilith. Shortly after the robbery, the Harriers moved away to Radasanth, no longer able to till the land. Though Wil does not talk about the incident, or even think much about it, it subconsciously fuels his desire to survive over all else.
Shortly after arriving in Radasanth, Wil’s younger sister Erin was born. Wil doted on her, and she returned the affection, but shortly after turning eighteen, she decided that she would seek adventure in Deathain. None of the Harriers ever heard from her again.
By that time, Wil had managed a fairly unremarkable but fairly lucrative career working with his father selling produce. The margin of profit was slim, much of the revenue was eaten up in transporting the goods from the producers to the markets. In what little spare time he had, Wil had taken up going to the Citadel, so he could train himself to fight well enough that his father and he would no longer need to hire a guard on their transports.
Wil’s life continued in this pattern until the age of thirty two, when he had decided to take a wife. Though he did not love the woman he was to be married to, she was the daughter of a business partner that his father had taken in hopes of expanding their produce sales. Wil did not love her, but he didn’t care. He had never loved anyone else either. The day before they were to be married, his bride to be disappeared.
More out of obligation than conviction, Wil set off to search for her, with only a borrowed horse and short sword for protection. He spent three days searching for her, when he stumbled upon a cave. Wil’s first instinct was to ignore it, but he heard the voice of a woman inside. He called out, and the woman replied. She had recognized his voice. With adrenaline overcoming his instincts, Wil rushed into the cave, only to shortly feel a sharp blow to the back of his head. Immediately, Wil hit the floor.
Wil’s first memory after the cave was lying naked in the middle of the Concordian forest. Unsure of how he could have emerged so far from home, he began a trek back to Radasanth, stopping only in Underwood to beg for clothes. When he arrived back in Radasanth he found that not only had a month passed and his bride never returned, but her entire family had left town. That was not the only surprise. Three bags, each containing four hundred gold coins, were lying on his bed. His parents had no explanation for their arrival either. Though confused, they all agreed it would be best not to question their good fortune lest that questioning lead to it getting taken away.
After the incident in the cave, Wil began to notice that he would start losing track of time. Every time he regained it, there was always money lying on his bed. Ashamed and unsure, he decided to move away from his parents and moved into a small slum on the other side for town. Fearing for his own unreliability, he told his parents that he was going off to fight Xem’zund in Raiaera. He was unsure whether they believed him, but he was too wrought with worry to come up with a more convincing lie.
Skill 1: Moderate fighting ability: Wil is capable of fighting petty thieves with a reasonable chance of victory.
Skill 2: Losing time: There are periods where Wil cannot account for himself. During this period, he is not only awake, but is considerably more powerful. He transforms, both in appearance and demeanor. His body hardens, his skin takes the consistency and hardness of dried leather, and turns dark brown. The only exceptions are glowing bulges of orange that seemed to have bust out of his skin’s hardened crust. These places are particularly vulnerable to weaponry (so much so that a blunt instrument with moderate force could punch through one of the bulges) and are present and easily visible on the front and back of his torso and arms. One prominent bulge is situated right over his heart. A single peircing to any of these spots will result in a crippling pain that will debilitate Wil. If an attack hits an internal organ, then he will die shortly after. The rest of his skin is also pierceable, though a bit more difficult because of the leathery hardness. If he is hit in one of these areas, he suffers the same effects. In terms of defense, healing and vulnerability, Wil in his monster form is no different than a man wearing leather with many holes in it. Because his nerves do not react as quickly as most people when he is in his monster form, it takes a minute* for him to feel pain, but he will suffer from blood loss or any other results of the wound immediately. For a transformation to occur, his eyes must be closed. The transformation takes thirty seconds* during which Wil is imobile. Also, after returning to his human form, he must sleep immediately for five hours.
Skill 3: Radioactivity: During Wil’s transformation, he gains radioactive abilities. Though there is untapped potential for this, for now he is capable of using radioactivity to heat his fists and forearms to temperatures hot enough to melt iron if held to it for half an hour.
Weakness 1: Coordination: During Wil’s transformation, he lacks many of the finer motor skills at the moment. Though he will likely regain them with time, he is unable to grip things with one hand, and his sense of balance leaves quite a bit to be desired.
Weakness 2: Intellect: During Wil’s transformation, he is unable to reason in complex thoughts and must rely exclusively on his instincts. However, Wil is aware during his transformation about his other life, and can switch between the two easily.
Item 1: Steel staff: In addition to gold, Wil’s mysterious adventures have resulted in a peculiar steel staff. It is built mostly like a Wizard’s staff, but it is only three feet in length. Additionally, dirty fingerprints left on it offer the impression that the last wielder gripped it closer to the top and wielded the blunt instrument like a sword. The top is also unremarkable.
Item 2: Cotton Robe: Wil possesses a long cotton robe. It is brown and has a hood that can cover his face. The sleeves extend past his wrists and the robe is long enough to almost trail along the ground. It is open in the front and lacks buttons.
*For the sake of battles, a minute is equal to two battle posts.