Miku
05-27-09, 04:42 PM
Name: Ayaka Miku
Age: 123 looks 18
Race: Kuko Nogitsune
Hair and fur Color: Red
Eye Color: one Red one teal
height: 5'7”
Build: slight and athletic
Occupation: Time Kenshi
Personality: Miku's an easy going girl for the most part. She may have been forced the task of a hero, but she takes time to enjoy the sights, sounds and feeling of the pleasantries of nature. To other people she's nice, if a bit quiet. She does hove a slight temper when it comes to people that insult her. Miku is also a girl that can enjoy a good joke, though not at her expense. Another note of the girl is that she likes to help out when the need arises but she also does not forget about herself and will flee if she thinks that she can't win or it's too risky.
Appearance: A cute little fox girl. That's the easiest way to describe Miku but it doesn't do much justice. At first glance she appears human with a tail and a pair of fox ears on top of her head. She's a light girl but athletic and a little stronger than she looks. She has long red hair left to hang long with minimal work, and her ears and tail have red fur with white tips.
clothing
Kimono: Miku sometimes wears a gray silk kimono that is made to look like a stormy sky with lightning streaking through it. The kimono is worn with a simple obi that gives it a tomboyish design that's better for fighting than a womans kimono, but it's still easy to tell that Miku is a girl. She wears a pair of geta.
Basic wear: Miku also wears a pair of blue denim shorts with a cotton shirt and a denim jacket and a pair of light leather boots. It's a simple bit of clothing that's good for basic adventuring.
History:
Miku is from a future where the world had fallen to an immortal swordsman who had lived among a small barbaric clan in the north of Akashima. They were only a nuisance until the immortal warrior came and became their chief. From there on he led a bloody march and conquered Akashima and then much of Corone. Miku's time is thousands of years after that conquest and technology has made great leaps that allowed the Tyrant to strengthen his Iron fist.
Miku was always a rogue, living away from the city and in the dark forest outside of Yanbo Harbor. It was a dangerous place filled with carnivorous plants and dangerous oni, one of the few free places in Akashima. The nogitsune girl lived off of her wits and later with the help of an AI named Kami, stealing from the merchants and lightly guarded caravans.
Fate has taken it's rule over the girl as she was hired to ninetails from the laboratory. She planned and made her move. It was a disaster, she was surrounded by soldiers and powerful combat armor troops. All was lost when she was about to surrender, she was sent back in time by the ninetails who had mastered time. She was going to be his gambit to end the tyranny before it started. But Miku wasn't sure what she was going to do, except survive in the new time.
Skills:
basic skills:
beginner kenjutsu
beginner marksmanship
beginner mechanics
beginner piloting (civilian craft)
abilities:
Grace of the wind: Miku has the agility and dexterity of the average acrobat
Kuko magic:
Miku's magic is that of the wind and storm. She's a young nogitsune with only one tail and therefore her magic is fairly weak but still there. Miku lacks the talent for illusion that many foxes have and she cannot conjure foxfire but instead can create ball lightning.
Miku can also press herself above her limits two times in an hour to strengthen her magic to greater abilities. Effects will be listed in the overdrive and she can also augment melee weapons with an element as well but can only have one weapon augmented with one element at a time.
Aspects of Kuko magic
Wind: Miku's wind magic is somewhat weak, she can summon a calm breeze that doesn't have much of an affect except a little bit of cooling and make flames flicker.
-Overdrive: Miku can summon a strong gust that may knock someone off balance and has a chance to blow out small fires.
-Augment melee: The augmented weapon takes the power of wind and can move 1.5x the speed.
Lightning: Miku can create ball lightning to work as a light source and have it follow her around, she can also fire the ball lightning as a bolt, if it hits it causes a shock that has a fair chance to stun and can ignite highly flammable materials.
-Overdrive: Miku's ball lightning has a higher chance to stun and even a chance to knock out a tired or weak target.
-Augment Melee: Gives the augmented weapon a charge that gives a shock with a minor chance to stun as well as make the weapon spark with lightning.
Rain: Much like wind, Rain magic isn't terribly useful to a young fox. The best that Miku can do is to cause a small rainstorm with light rain. Such magic can be only used indoors
-Overdrive: Miku can make the slight storm to cause the storm to rain a bit of freezing rain, not much but enough to make things slick.
-Augment Melee: Mike makes the weapon heavy with water and it can strike with the force of being 1.3X its mass
Equipment:
Steel Katana :
A basic steel katana forged of steel folded 7 times. It's held with a handle wrapped in blue and black cloth is kept in a black Saya.
Steel wakizashi:
A wakizashi that matches Miku's katana.
Special equipment: (cannot be sold)
K-301 Kirin model mana gun:
the Kirin is a special Relic in Miku's time, a first generation mana gun. The weapon uses mana crystals as ammunition and it works much like a mage's offensive magic.
-Kirin Ammo:
Flair crystal: This crystal gives 3 shots of a fire bolt that causes minor to moderate burns where it hits. It recharges an hour after all three shots are fired,
Cybernetic interface Kami: A computer that's been implemented into Miku's brain. Kami's purpose is to give advice and help her find thing important. It is a sentient machine that has the attitude of an arrogant scholar.
-Scan: Kami can scan objects to determine their material and condition, he can also find flaws in the form but only in still objects and not weapon and armor that's in use.
Age: 123 looks 18
Race: Kuko Nogitsune
Hair and fur Color: Red
Eye Color: one Red one teal
height: 5'7”
Build: slight and athletic
Occupation: Time Kenshi
Personality: Miku's an easy going girl for the most part. She may have been forced the task of a hero, but she takes time to enjoy the sights, sounds and feeling of the pleasantries of nature. To other people she's nice, if a bit quiet. She does hove a slight temper when it comes to people that insult her. Miku is also a girl that can enjoy a good joke, though not at her expense. Another note of the girl is that she likes to help out when the need arises but she also does not forget about herself and will flee if she thinks that she can't win or it's too risky.
Appearance: A cute little fox girl. That's the easiest way to describe Miku but it doesn't do much justice. At first glance she appears human with a tail and a pair of fox ears on top of her head. She's a light girl but athletic and a little stronger than she looks. She has long red hair left to hang long with minimal work, and her ears and tail have red fur with white tips.
clothing
Kimono: Miku sometimes wears a gray silk kimono that is made to look like a stormy sky with lightning streaking through it. The kimono is worn with a simple obi that gives it a tomboyish design that's better for fighting than a womans kimono, but it's still easy to tell that Miku is a girl. She wears a pair of geta.
Basic wear: Miku also wears a pair of blue denim shorts with a cotton shirt and a denim jacket and a pair of light leather boots. It's a simple bit of clothing that's good for basic adventuring.
History:
Miku is from a future where the world had fallen to an immortal swordsman who had lived among a small barbaric clan in the north of Akashima. They were only a nuisance until the immortal warrior came and became their chief. From there on he led a bloody march and conquered Akashima and then much of Corone. Miku's time is thousands of years after that conquest and technology has made great leaps that allowed the Tyrant to strengthen his Iron fist.
Miku was always a rogue, living away from the city and in the dark forest outside of Yanbo Harbor. It was a dangerous place filled with carnivorous plants and dangerous oni, one of the few free places in Akashima. The nogitsune girl lived off of her wits and later with the help of an AI named Kami, stealing from the merchants and lightly guarded caravans.
Fate has taken it's rule over the girl as she was hired to ninetails from the laboratory. She planned and made her move. It was a disaster, she was surrounded by soldiers and powerful combat armor troops. All was lost when she was about to surrender, she was sent back in time by the ninetails who had mastered time. She was going to be his gambit to end the tyranny before it started. But Miku wasn't sure what she was going to do, except survive in the new time.
Skills:
basic skills:
beginner kenjutsu
beginner marksmanship
beginner mechanics
beginner piloting (civilian craft)
abilities:
Grace of the wind: Miku has the agility and dexterity of the average acrobat
Kuko magic:
Miku's magic is that of the wind and storm. She's a young nogitsune with only one tail and therefore her magic is fairly weak but still there. Miku lacks the talent for illusion that many foxes have and she cannot conjure foxfire but instead can create ball lightning.
Miku can also press herself above her limits two times in an hour to strengthen her magic to greater abilities. Effects will be listed in the overdrive and she can also augment melee weapons with an element as well but can only have one weapon augmented with one element at a time.
Aspects of Kuko magic
Wind: Miku's wind magic is somewhat weak, she can summon a calm breeze that doesn't have much of an affect except a little bit of cooling and make flames flicker.
-Overdrive: Miku can summon a strong gust that may knock someone off balance and has a chance to blow out small fires.
-Augment melee: The augmented weapon takes the power of wind and can move 1.5x the speed.
Lightning: Miku can create ball lightning to work as a light source and have it follow her around, she can also fire the ball lightning as a bolt, if it hits it causes a shock that has a fair chance to stun and can ignite highly flammable materials.
-Overdrive: Miku's ball lightning has a higher chance to stun and even a chance to knock out a tired or weak target.
-Augment Melee: Gives the augmented weapon a charge that gives a shock with a minor chance to stun as well as make the weapon spark with lightning.
Rain: Much like wind, Rain magic isn't terribly useful to a young fox. The best that Miku can do is to cause a small rainstorm with light rain. Such magic can be only used indoors
-Overdrive: Miku can make the slight storm to cause the storm to rain a bit of freezing rain, not much but enough to make things slick.
-Augment Melee: Mike makes the weapon heavy with water and it can strike with the force of being 1.3X its mass
Equipment:
Steel Katana :
A basic steel katana forged of steel folded 7 times. It's held with a handle wrapped in blue and black cloth is kept in a black Saya.
Steel wakizashi:
A wakizashi that matches Miku's katana.
Special equipment: (cannot be sold)
K-301 Kirin model mana gun:
the Kirin is a special Relic in Miku's time, a first generation mana gun. The weapon uses mana crystals as ammunition and it works much like a mage's offensive magic.
-Kirin Ammo:
Flair crystal: This crystal gives 3 shots of a fire bolt that causes minor to moderate burns where it hits. It recharges an hour after all three shots are fired,
Cybernetic interface Kami: A computer that's been implemented into Miku's brain. Kami's purpose is to give advice and help her find thing important. It is a sentient machine that has the attitude of an arrogant scholar.
-Scan: Kami can scan objects to determine their material and condition, he can also find flaws in the form but only in still objects and not weapon and armor that's in use.