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Ironhead
07-30-09, 02:28 AM
Name: Ironhead
Age: 20
Race: Halfling
Hair Color: Shabby blonde dreadlocks
Eye Color: Hazel
Height: 3’4”
Weight: 72lbs
Occupation: Ranger

Appearance

As a halfling, Ironhead is small by human standards. His diminutive stature, however, houses powerful, well honed muscles. He is dirty and unkempt, bathing annually. His hair is caked in dirt and forest debris, tied back in long dreadlocks that bounce animatedly while he walks. His face is unattractive, a tooth missing from his mouth, and the rest brown and rotting. Dirt and tiny scrapes mar his skin and his nose appears to have been broken at some time or another and was never set back into place. The only striking feature of the halfling’s face, are his hazel eyes, which sparkle with a hint of untapped intelligence.

Spending the majority of his time in the wilderness, Ironhead is dresses in formfitting animal hides that protect him from the elements. As is characteristic in most halflings, the ranger does not wear boots or foot dressings of any kind. Years of walking barefoot have built up thick, almost impenetrable, calluses on his feet that could cross hot coals without giving in to the heat. Makeshift links of iron chainmail cover the critical spots on Ironhead’s anatomy, strapped on with leather chords. A pair of well-traveled hatchets hang on either side of his belt.

Personality

Ironhead’s mind has completely given in to the chaos that fills it. Many of his actions can appear to be without purpose, and his moral code is lacking, especially when it comes to combat. Otherwise, he is outwardly friendly, always eager to meet new people. He is a great teller of tall tales, to any who would listen. The stories are always extravagant exaggerations of real things or events that the ranger has seen or overheard in his journeys.

Although some would argue that the halfling is indeed, crazy, he is also very focused. A single purpose guides Ironhead’s life, and helping those in need, seeing new places, and meeting new people all further that goal. As such, Ironhead succumbs to a perpetual wanderlust that can not be sated until his life-quest is fulfilled.

History

The halfling scoured his bedroom, tossing clothing and personal belongings into a pile on his bed. His brilliant hazel eyes darted around the room, systematically picking out things that he would need on his journey. Money, clothes, food, a lucky rabbit’s foot for times of “just in case”. The handsome boy, just having reached manhood, yet not yet man, had been planning his journey for almost three years and had everything planned to the smallest detail

The boy went about his work, oblivious to his parents, who stood close by in the doorway, watching sadly as their son prepared to leave home for the first time.

Through choked back tears, the boy’s mother pleaded “Please, please reconsider!” but her cries fell on deaf ears as her son tossed a hunk of strong cheese into a leather satchel.

“You’re so much smarter than he was, my boy! You have his gift, and not his sickness! You could do so much with your life! Don’t throw it all away for his sake!” his father begged, no less distraught than his wife.

The boy paused, his mop of sun-bleached blonde hair catching glimmers of the early morning sun filtering in through his bedroom window. He slowly looked at his father. He loved them truly, and the day of his departure had arrived much sooner than he had realized. But his mind was set. There was nothing that could dissuade him.

“Father, Mother, today I turned sixteen years old. I have waited three years! Please, before I leave, just tell me! I beg of you!”

The young man’s parents both looked at each other. They had been keeping a close guard on that secret for three years, swearing the village elders to absolute secrecy, and even threatening the neighborhood gossips, that should their youngest son ever find out the truth, there would be hell to pay. With a sigh of resignation, his father placed a steadying hand on his wife’s petite shoulders.

“It would have been three years ago today, the last time you saw him. Evander, you know your brother… He couldn’t just buy you a present from the city. He had to find something truly special.

He and some of his friends went into the Hill-Top Ruins to see if they could find anything in the rubble. His friends said that he was exploring, and fell through a hole in the ruins. He fell for so long that they never heard him hit the bottom. They tried to get down to find him, but their rope wasn’t long enough. They had to leave. We looked for him for days. For weeks! It was your mother who found him. He was unconscious and close to death, lying on the old stones, over by the mill. No one knew how he got there, or how long he had been there, but he was on death’s door and nothing we said or did could bring him around.

We took him into the city, your mother and me, and left him at the temple. The clerics said that his body was fine, but whatever had happened had taken his mind from him, and without it, the body could not go on without living. You were so angry at him about your birthday being wrecked that you refused to see him.”

Evander blushed and stared at his bare toes. It was true. He was so angry, but it seemed so trivial now. Now that his brother was gone.

“For a week he…”

His mother’s sob was inevitable, as she knew what part of the story came next. His father paused a moment to comfort her, before continuing.

“For a week his body lived on but his spirit was nowhere to be found. We got an urgent message from the temple and we rushed back to the city to find out what happened. His… his mind had returned. It happened over night. One of the clerics was checking on him and he woke up, violently. It took two humans to restrain him. He was violent and everything he spoke was nothing but gibberish. It was… It was like he had been possessed. They had to lock him up to protect themselves. He didn’t recognize us when we visited. It was horrible!

Over time he began to settle down. At this point, we couldn’t bear to let you see him. His rage was gone, but his mind was broken. He was so smart. Like you. He could have changed the world, but after he woke up, he never looked at the world the same way again. His gaze was always to the horizon. He never spoke much about what happened, and the few times we could have a normal conversation with him, we didn’t have the heart to talk about serious things. He lived in the temple. The clerics said it was too dangerous to send him home, in case he had another outburst.

And one day… he was just gone. They said he left in the night without a trace. Suzanne Stoutleaf said she saw him in the woods when she was hiking with her little ones, but… that’s all we’ve ever heard. Evander, your brother, he… went loony.

After hearing all this, are you sure this is what you really want? He’s not the brother you remember, my son. He’s become something else. And what will you do when you find him?”

Evander looked long and hard at his family. His treasured family. The most important thing that he had ever known.

“I’ll bring him home.”

Skills

Nature Tempered Fortitude – Although halflings are genetically smaller and weaker than humans, years of combing the wilderness and outskirts of civilization, and harsh weather have hardened Ironhead’s body. He is physically as strong as an adult human and his body is slightly resistant to pain. Ironhead can go almost twice as long without food, water, or sleep as a normal person.

Axe Mastery – Ironhead wields light axes in both hands with slightly above average ability.

Equipment

Twin Hatchets – These iron headed, oak-hafted hand axes are worn battered, but still serviceable.

Patchwork Chainmail – Weaved iron chains protect Ironhead’s abdomen, heart, shoulders, wrists, groin, and knees.

Backpack – This is the dwelling place of Bebe, Ironhead’s advisor, first mate, and pet ferret. Amongst scraps of food and camping gear, are many erroneous items that Bebe has acquired from unsuspecting victims.

- a cufflink with the initials “MT” engraved on it.
- an opera ticket
- a wooden rook chess piece
- a salt shaker
- a rifle trigger
- someone’s glasses
- a high heel shoe
- an asthma puffer
- a brass pocket watch

Familiars

“Bebe”

Sages are unable to pinpoint exactly when little Bebe joined Ironhead on his quest, but he holds her in the highest regard. Bebe is a small white ferret with a penchant for “acquiring” small items. Whether Bebe steals out of maliciousness or just animal habit is undetermined.

Skills

Pick-Pocketing – This lightweight rodent is slightly skilled at sneaking onto someone’s person and making off with small, lightweight items unnoticed.

((Not to be used against players unless otherwise okayed))

Taskmienster
07-30-09, 07:50 AM
Axe-mastery can be above average for now.

Other than that, everything looks great.

Ironhead
07-30-09, 03:00 PM
I'm not sure what you would like me to change. Axe mastery is the name of the skill, not his skill level, and he's just proficient with them. as in, he knows how to use them effectively. Like, he can chop things with them. As one does with axes.

What needs to change? :S

Taskmienster
07-30-09, 03:53 PM
I was unaware of what "proficiently" meant according to you. That was all. Due to the "Axe Mastery" that was the name, I thought maybe that the proficiency was mastery.

Proficiency described your level of ability, it is not a level of ability. That means, master and unskilled are both proficiencies. Proficient, the word in that form, means "expert" or "well advanced or competent". You can't be an expert at level 0

Ironhead
07-31-09, 12:26 AM
I just dictionary dot commed that shit. My bad.

edited. sorry ^_^

Taskmienster
07-31-09, 05:57 AM
Hahah. No worries. You're approved, welcome to the site!