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View Full Version : Caduceus Grimaldi - Level 2 - Stylistic Update



Zook Murnig
12-29-09, 11:51 PM
This is just where I went through and simplified the mess I'd made of the profile so that it's easier to read. No power-level changes were made from the old profile (http://www.althanas.com/world/showthread.php?t=14388). The idea is to streamline the abilities for ease of review, both for the people I write with and for RoG staff in future updates. I'm doing this now, when I have no new information to include, so as to make it easier on staff by not making them deal with rearranged abilities and updates simultaneously.

Caduceus Grimaldi - Qaballistic Magician - Level Two Update

Name: Caduceus Grimaldi
Nickname: Cade or Cad
Age: 24
Gender: Male
Race: Human
Height: 5'10"
Weight: 130 lb.
Appearance: Caduceus is a pale-skinned young man, owing to his years of study amongst the other magicians of Tel'Han. His hair is a light brown, streaked with darker browns and blonde portions, coming down to his shoulders when loose, though he usually has it tied back at the nape of his neck in a sort of low-hanging ponytail. His eyes are a blue-grey, with a penetrating gaze that seems unsettling to those not used to it. He wears dark brown wide-sleeved robes with a large, low-cowled hood that he pulls up sometimes to hide the majority of his face. On his feet, he wears thick boots of heavy leather, which prove very useful in the snowy winters of the Comb Mountains. Caduceus now has a silver crescent moon mark on the skin just above his groin, denoting him as a Zelator magician of some skill and power. He has also begun to grow a beard, having gone some time since a good shave.

Personality: Caduceus is a relatively calm fellow, who loves books and thinks constantly of the connections between things, both magical and otherwise. He enjoys solving problems, but gets inordinately frustrated when he is unable to do so. Unlike most other members of Tel'Han, Caduceus worships a god-form known to him as Ain Soph (to be expanded upon in Religion). He keeps his worship of this being low-key to avoid ridicule amongst his fellows, but it is not entirely unknown. After his Charms battle with Atzar Kellon, Caduceus has grown a liking for strategy and the thrills of battle. At times, Caduceus now feels the urgings of the Sephirah Yesod, which more often than not are sexual in nature. Usually, they are easily ignored, but there are times when he cannot control himself.

History: Caduceus was born twenty-three years ago in a small village on the edge of Concordia. He grew up in the Qaballistic community, learning minor magical knowledge as a child, until his thirteenth birthday, when he, being viewed as a man, was told he would need to seek his own knowledge of the workings of the world, and therefore the workings of magic.

He hated to leave his home, but his parents, with tear-filled eyes, agreed to send him to the Tel'Han monks in the Comb Mountains to learn what he could from the magicians there. He left on a merchant wagon, headed for the range, and arrived a few months later in the snowy village among the mountain peaks.

He spent the next ten years of his life there in deep study, quickly forgetting his homesickness and learning to love this new aesthetic lifestyle. While most of his fellow students were strictly secular, he managed to find friends among them despite his religious bent.

More recently, the young magician has met Keyei, one of the elders of Tel'Han. He discovered that the air master had once studied under Israel Regardie, a great Qaballist who is rumored to have mastered the most powerful Divine Name, the Tetragrammaton, and alongside Caduceus' former master, Chic Cicero. Keyei, recognizing the budding potential in the Qaballist, loaned his only momento of Israel, a book by the man titled "The Golden Dawn," to Caduceus in order to aid him in his attempts to further his magical prowess. He also gave a small suggestion for future magical growth that he should attempt the art known as Skrying in the Spirit Vision, or Astral Projection as it is more commonly known.

Since then, Caduceus faced off against his colleague Atzar Kellon in a Charms match, ending in the magician's loss, though that only drove him to love battle's surprises all the more.

More recently, Caduceus has attempted Astral Projection. Upon his first trip into the Ether, he traversed the Path of Tau between the physical world of Malkuth and the realm of Yesod. Upon reaching that sephirah, he encountered the self-demon, the Qlippoth, which tried to take control of his body. He defeated the beast, albeit temporarily, with a ritual of which he is as yet unfamiliar, even speaking words he had never heard before in an ancient tongue. "Edin nau tsu." Upon awakening, he found a glowing silver crescent mark on the skin just above his groin, and he knew that he had attained the grade of Zelator, no longer a Neophyte magician.

He then embarked upon a journey to his hometown of Hearthwood in Concordia. On the way, he stopped in Radasanth to find a merchant that would be willing to take him on as a bodyguard and passenger. While there, he did battle with several competent foes, though they were all (much to his chagrin) women.

Religion: Caduceus worships a divine entity he calls Ain Soph as a part of an ancient semi-monotheistic religious tradition among his native people known as the Qaballah. This god-form is literally "nothing," and therefore more powerful than any other god, goddess, demon, or angel known to the rest of the world, at least as far as Qaballistic reckoning goes. The Qaballah recognizes the existence, however, of these other divinities as lesser beings vying for power under Ain Soph. Central to his religion is the study of magic and the idea of the Tree of Life as a map of attributions to the universe and man. The common credo among Qaballists "As above, so below" refers to the relationship between the macrocosm, or the world, and the microcosm, or the man.

Skills:
Elemental Magic:
Fire Summoning- Caduceus can launch balls of fire that, at his option, can explode upon impact, or simply leave burning flames on the target. He can choose to either fire two lesser fireballs or one strong fireball with each casting. He can, alternatively, create a bright, but harmless, flame to float nearby, merely providing light.
Wind Blast- Caduceus can summon up gusts of wind to push against objects or foes with a great amount of force. He may also manipulate the direction of these wind blasts to form a shield of sorts against ranged attacks and some magical attacks, though only for an instant. In addition, Caduceus can cause the air around him to swirl in a momentary cyclone, buffeting those around him and thwarting most ranged attacks.
Shield of Sand- Caduceus can call upon mud, sand, soil, or whatever the prevailing earth variety to momentarily protect him from blows. He may maintain this effect with concentration, though each hit it takes shakes his will and threatens to break the spell.
Icy Grip- Caduceus can call upon the elemental energy of Water to freeze inanimate objects and moderate portions of living bodies. If used on living flesh, the spell causes frostbite on the affected area, and a small portion of the flesh may become brittle enough to break off. Muscles affected by this spell are somewhat slowed and weakened. Caduceus can also use this spell to weaken metals slightly, making them more likely to break when struck. This is quite limited, however, and he lacks any way to attack the weapons physically.

Astral Magic:
Etheric Vision- Caduceus is capable of calling upon his astral sight to see the auras surrounding people and objects, with a limited ability to see past or through matter. This often manifests as an ability to see things as they really are, either literally or metaphorically.
Astral Projection- Caduceus is capable of projecting his mind across the planes into the Astral, a realm of thought and energy. Anything that happens to his astral body will likely affect his physical body.
Mental Shielding- Caduceus is capable of temporarily and partially cutting himself off from the Astral plane. While this is in effect, his magical power is greatly reduced, but not completely eradicated. However, it allows him some measure of defense against mental and magical assaults, as most spells touch on the Astral plane and draw energy from the Astral to maintain their hold on the Material, no matter where the energy to create the spell originated. This does not allow Caduceus to ignore magical and mental effects, but it does allow him to reduce magical damage and likelihood of mental tampering.
Astral Suggestion- Caduceus can reshape his astral body with some effort to cause weak-willed NPCs and PCs, or lower-level PCs to see him as he wishes them to. This does not change his actual anatomy, only disguise it to onlookers. His voice and scent are the same as always, and if a false part of his anatomy is touched, the illusion will be shattered for that individual. The effort required for the illusion is dependent on how grossly different from Caduceus' own form it is, and how different the new form's thought processes are.
Elemental Temper- When experiencing an intense emotion, Caduceus' elemental magic pertaining to the corresponding element may become heightened according to the strength of the emotion. The Choleric Temper (Fire): Valor, loyalty, enthusiasm, eagerness, irritability, passion, anger, jealousy. The Sanguine Temper (Air): Kindness, diligence, cheerfulness, eagerness, dishonesty, fear, contempt. The Melancholic Temper (Water): Compassion, devotion, meditation, calmness, tenderness, indifference, sadness, secretive, lustful. The Phlegmatic Temper (Earth): Resolve, firmness, seriousness, thoroughness, objectivity, greed, anger, obsession.

Other:
Dagger proficiency- Caduceus can wield his athame, or any other knife, with average proficiency, and throw with similar accuracy.

Equipment: The robes mentioned in his appearance, and a pack with a book or two for "light" reading.
Cup of Water- Caduceus has in his possession a cypress liviol goblet with a blue sapphire embedded in the bowl. It can fill up with cool, clear water twice a day upon the command "Canse Zelida."
Dagger of Air- Caduceus has in his possession a prevalida athame with an enchantment to return to him when thrown, so long as it lands within fifty feet of him.
Wand of Fire Parts- Caduceus has in his possession the parts for a wand. This consists of a hollow liviol yew rod, a shaft of magnetized steel, and a fire opal.

Taskmienster
12-30-09, 04:11 AM
Thank you. Haha

Approved.