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ranzkiedoodles
02-01-10, 08:41 AM
Name: Arcadia "HellFyre" Mithriil
Age: 3559
Race: elven
Hair Color: dark brown to reddish
Eye Color: emerald green
Height: 5'8
Weight: 110
Occupation: wandering mage.

*Personality: Cold, cocky and calculating, Arcadia will not hesitate to use a person if she deems it to be "for the better good". Quick witted, and impatient to those she deems simple-minded, she can be quite scathing with her words and she prefers the solitude of her thoughts. Her motto, ever since she was banished is "to the highest bidder," and will work for anyone if the person pays enough. She'll stay loyal until another can pay higher. She also prefers things done for her and has a taste for finer things she had not lost even though she was exiled.

Appearance: Willowy and cat-like in her movements, Arcadia stand 5 feet and seven inches tall, while being only 110 lbs. She has very pale skin that burns easily if the sun is too hot, dark brown reddish hair that hangs in waves to her lower back and emerald green eyes. People say that her eyes often makes one feel unworthy of her presence though their beauty is incomparable.

History: The youngest of a brood of seven, Arcadia of the House of Mithriil was the one with the strongest spark of magic born in her in her House. Her magic was so strong when she was young that when she walked on the earth, she made plants grow in her footsteps. Delighted and proud, her father sent her to the four school of magic, Dagorlin, Lissilin, Aglarlin, and Turlin, to learn as much as she could and one, day, he had hoped, join the High Bard Council. Arcadia rose to power, outshining every other student with her abilities in magic and her quick thinking. However, her fame went to her head and she desired more. She turned to the dark arts, wanting to gain its power, even though it was forbidden. The Council caught her and warned her once, but in her second attempt to learn, she accidentally killed an elf--murder, in the Council's eyes. Because of this, they exiled Arcadia, banishing her from the elven lands, never to set foot in there again. To save the House of Mithriil from embarrassment, they called her "HellFyre" and this is how she is known to elves.
Arcadia sought solace in the Red Forest where she lives quietly, enhancing her powers, undecided on which side she would take.

Skills:
Nature:
making things grow more quickly and speaking to tree spirits as well as animal spirits.
Mage Magic:
Creating light orbs for the sole purpose of lighting up darkplaces and can light up to five meters in radius, healing minor cuts and fractures of others, but never herself, although she would make the scar disappear if she has one, owing to her vanity, sealing demons (blood pentagons): done in four posts, and will hold for only a few hours or so (five posts). A little more on blood pentagons, they are not cages, rather, they are sacred grounds that force a demon to obey the owner's commands, so she can use the blood pentagram on herself as well, putting herself in it to protect herself from the demon, because once he steps in the pentagon, he/she would be under her bidding.


Equipment:
-a back pack
-an iron hunting knife strapped to her leg,
-a spare pair of robes
-an ale flask

Taskmienster
02-01-10, 12:06 PM
Nature magic :: You can't command trees or animal spirits to do harm to any other people at this time.

Mage magic :: I'll need you to change it a bit, make it so that you can only do a couple things. I need you to pick which two things you can cast, as well as put duration and power restraints on them.

I need you to remove the Foretelling part of the Forbidden magic. As well as change the spell itself :: If you are going to create a sword, shield, anything like that, I need it to be that you can only create one object at a time. And, since it uses the spirits of the dead to create it a deceased individual must be within forty feet of you in order to use their soul. Places without death, such as the middle of a city or anything, you can't use it.

Legilimency and Occlumency :: you can have knowledge of the base of what makes the magic what it is, but no abilities currently within the spell knowledge itself.

Balefyre :: remove it, please. That is too powerful for a lot of levels, and it's (by description) an ability that is taken directly from Robert Jordan's book series.

Color Shifting Cloak :: Very minor color shifting, and not enough to disguise you unless the color of the cloak is surrounding you in all places. Wearing green in a dense forest would work, but tan in a city with people moving around and stuff wouldn't work.

Hunting knife needs to be iron


Make these edits for me, and you'll be on your way. They seem like a lot, but leveling is rather simple at first, and as you progress you will be able to easily change and add more in at a later level. We make sure that everyone is on equal footing when they come in at level 0, so that's why a lot of things are needed to change. I will see you again as soon as you've made the edits and have posted telling me you've done so.

Welcome to Althanas! :D

ranzkiedoodles
02-01-10, 05:06 PM
aightie then. :3 i'm kinda new and am very happy for all the help i can get. :3

ranzkiedoodles
02-01-10, 05:09 PM
have edited.. :)

Taskmienster
02-01-10, 05:20 PM
Alright, if you'd like to get rid of all the things, that's fine. I didn't mean that you couldn't have any of those spells, lol.

Anyway :: For the spells you should add little things to them like duration. A light orb you created is fine to have just out and in constant use. That is a basic light source and nothing more. Healing - you can heal minor wounds to those willing to accept the magic, and only a few times in a quest, or once in a battle. Minor wounds are like small cuts, little fractures, things like that. Banishing Demons - you can have it, but you have to take time to cast it, say three posts, and if you use the spell on another character that is a demon they have to give permission to do so.

Add that little bit in, so that other players know what your spells can do, and you'll be set!

ranzkiedoodles
02-01-10, 05:29 PM
edited :) ah, well, i can add the other powers soon when i level up, right? it says in her bio that she is improving them anyway.. :)

Taskmienster
02-01-10, 05:43 PM
That you can indeed. Well then, welcome to the site!

This is approved!