Aiko
05-22-10, 08:35 PM
I need seven separate questing partners to go on seven separate journeys with me. Before I can update Calbrena to level one, there is a task that MUST be accomplished. I must give her the power that is rightfully hers, the ultimate power of corruption. Yet this is locked, sealed away, and Calbrena cannot obtain it on her own.
There are seven Thayne, and seven planes, fourteen jewels that must be acquired. I need one person for each quest to go with me, for these jewels are secured in holy places Calbrena cannot enter, and I need you to get them for me. Of course, these are places devoted to a Plane and a Thayne. Powers run through these places, your bound to find something that interests you. A weapon, a spell, an ability, anything. Ask for it, and it is yours, so long as I get the jewels I cannot obtain on my own. I'm too evil, except for N'jal's, but I'm not evil enough to get hers.
Each thread will take place on a different plane. Each jewel is one fourteenth of a key to a lock, both devised by the elder demons of long ago to hide a power they could not control.
The first, is a journey into the caverns of Castus Malum, where lie the twisted and foul abominations that have never seen the light of day. Here lies CM's jewel, and that of N'jal. (Claimed by Lorenor via IM)
The second Journey will take us into the great Nether, into the fields of paranoia and doubt. All those who enter suffer these curses to a far greater degree than normal. In the center of these fields lies the forgotten battlefield where there waits the lost soldier who waits only for his last victory before he can move on. He guards the jewel of The Great Nether, and holds the jewel of Hromagh the strong.
The third journey will take us into The Pyre. Hidden beneath the fires lies the valley of indecision. Those who enter lose their ability to lead others, to make decisions for themselves, and to do anything meaningful. It is a network of pathways, each dividing, always joining. Those who find their way to the end are faced with the ultimate decision, though this decision is unique to each who face it. Make the right decision, and the treasure of The Pyre is yours to plunder, including the jewels of Jomil the hermitess, and The Pyre.
The fourth journey ventures one plane over into The Containment. Beneath The Soul Forge is the fragmented parts of all the souls who have been reincarnted upon the forge. These fragmented parts are the cast off bits that were lost in reincarnation. They join together and bellow their rage at never seeing life. Defeat the lost souls, and you will win the jewel of The Containment, and Khal'Jaren, the Sage.
The Fifth Journey takes us to the firmament. Atop the comb mountains lies the flying sanctuary, a temple to Y'edda the wild. A race of bird people live in this temple, guarding their lady's jewel, and the jewel of The Firmament. They will give it up to any who meet the three challenges of Cunning, Dexterity, and Escape.
The Sixth Journey takes us into the Anti-Firmament. There is a special place there known as The Illusionary Dream Maze. It is chaos and insanity given physical form. Solve the maze, and you may take Draconus's jewel, and that of the Anti-Firmament.
The Seventh journey takes us into Phantaria, and the great Dimensional Door Maze. Past, Present, and Future collide across all planes, as Phantaria is explored to its fullest. Here lie hidden V'dralla the Fair's Jewel, and the Jewel of Phantaria, but only at a very specific point in time, in a specific point in space.
There are seven Thayne, and seven planes, fourteen jewels that must be acquired. I need one person for each quest to go with me, for these jewels are secured in holy places Calbrena cannot enter, and I need you to get them for me. Of course, these are places devoted to a Plane and a Thayne. Powers run through these places, your bound to find something that interests you. A weapon, a spell, an ability, anything. Ask for it, and it is yours, so long as I get the jewels I cannot obtain on my own. I'm too evil, except for N'jal's, but I'm not evil enough to get hers.
Each thread will take place on a different plane. Each jewel is one fourteenth of a key to a lock, both devised by the elder demons of long ago to hide a power they could not control.
The first, is a journey into the caverns of Castus Malum, where lie the twisted and foul abominations that have never seen the light of day. Here lies CM's jewel, and that of N'jal. (Claimed by Lorenor via IM)
The second Journey will take us into the great Nether, into the fields of paranoia and doubt. All those who enter suffer these curses to a far greater degree than normal. In the center of these fields lies the forgotten battlefield where there waits the lost soldier who waits only for his last victory before he can move on. He guards the jewel of The Great Nether, and holds the jewel of Hromagh the strong.
The third journey will take us into The Pyre. Hidden beneath the fires lies the valley of indecision. Those who enter lose their ability to lead others, to make decisions for themselves, and to do anything meaningful. It is a network of pathways, each dividing, always joining. Those who find their way to the end are faced with the ultimate decision, though this decision is unique to each who face it. Make the right decision, and the treasure of The Pyre is yours to plunder, including the jewels of Jomil the hermitess, and The Pyre.
The fourth journey ventures one plane over into The Containment. Beneath The Soul Forge is the fragmented parts of all the souls who have been reincarnted upon the forge. These fragmented parts are the cast off bits that were lost in reincarnation. They join together and bellow their rage at never seeing life. Defeat the lost souls, and you will win the jewel of The Containment, and Khal'Jaren, the Sage.
The Fifth Journey takes us to the firmament. Atop the comb mountains lies the flying sanctuary, a temple to Y'edda the wild. A race of bird people live in this temple, guarding their lady's jewel, and the jewel of The Firmament. They will give it up to any who meet the three challenges of Cunning, Dexterity, and Escape.
The Sixth Journey takes us into the Anti-Firmament. There is a special place there known as The Illusionary Dream Maze. It is chaos and insanity given physical form. Solve the maze, and you may take Draconus's jewel, and that of the Anti-Firmament.
The Seventh journey takes us into Phantaria, and the great Dimensional Door Maze. Past, Present, and Future collide across all planes, as Phantaria is explored to its fullest. Here lie hidden V'dralla the Fair's Jewel, and the Jewel of Phantaria, but only at a very specific point in time, in a specific point in space.