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Mutant_Lorenor
05-24-10, 12:57 PM
History-

~8~ (http://www.althanas.com/world/showthread.php?t=20299)

~7~ (http://www.althanas.com/world/showthread.php?t=19791)

~6~ (http://www.althanas.com/world/showthread.php?t=18656)

~5~ (http://www.althanas.com/world/showthread.php?t=16744)

~4~ (http://www.althanas.com/world/showthread.php?t=11560)

~3~ (http://www.althanas.com/world/showthread.php?t=11278)

~2~ (http://www.althanas.com/world/showthread.php?t=9859)

~1~ (http://www.althanas.com/world/newthread.php?do=newthread&f=8)

~0~ (http://www.althanas.com/world/showthread.php?t=5378)

***
~Pages of History~

~Battle Scrolls 4~ (http://www.althanas.com/world/showthread.php?t=19840)

~The Cell/The Treslizn Chamber~ (http://www.althanas.com/world/showthread.php?t=20737)

~Steel Cage~ (http://www.althanas.com/world/showthread.php?t=18902)

~Jensen Ambrose/First Encounter~ (http://www.althanas.com/world/showthread.php?t=20829)

~Trap Master/First Encounter~ (http://www.althanas.com/world/showthread.php?t=20695)

~Dark Hero 2~ (http://www.althanas.com/world/showthread.php?t=19839)

~Born on the battlefield and raised with bloodshed as his only family, the man named Lorenor had found a place to call home. Resting in Raiaera where Valinatal once stood, now rested a city that was home to the Undead. These renegades were once members of the militant Necromancer known as Xem'Zund. The renegades freed themselves from the iron-grip of Xem'Zund and fought a constant battle for survival to gain a foothold in their capitol city. Known simply as Mosil-Z'sarug. It stood nearby to the demolished town of Valinatal.

A haven for the undead of Althanas, Mosil-Z'sarug was a twisted city that corrupted the hallowed grounds of former Valinatal. With the blessings of N'Jal in their midst, the city thrived where all other capitol cities on Althanas were locked in war with their enemies. Hungering for work, shelter, and a sense of purpose, civilians flocked to the city and were eagerly hired. The city proper had no true government, but rather, a powerful group of clergymen that ruled with the law of N'Jal. N'Jal was the law. And the members of the clergy had supreme authority to do as they pleased. Puppet officials were placed in power to appease the will of the folk.

But these individuals had no true power in the city of the undead. From within the bowels of that fell city rose a dark stronghold. A hidden chamber, The Eye of Fate contained the secrets of The N'Jal Protocol. Members of the clergy ruled from The Eye of Fate performing strange and bizarre rituals in the name of N'Jal. Statues of the dark lady were erected everywhere and all present within the walls obeyed her law. Mosil-Z'sarug welcomed the various Undead Races of Althanas into their fold. All under the banner of N'Jal. Her flags were posted in various points of the city, her soldiers patrolled the streets, and her clergy preached the unholy command. Throngs of folk flocked to the new word which soon choked out all other religions...
~


***

~Statistical Data~

~Name: Lorenor V'Halkulus

~Age:True Immortal

~Gender: Man

~Eyes: Dark Purple vortexes of pure energy.

~Hair: Black dreadlocks.

~Skintone: Black.

~Race: N'Jalian Spider-Magi

~Occupation/Job Class: High Priest of the Cult of N'Jal/Blade of Denebriel

~Alignment: Lawful Evil

~Height: 5'

~Weight: 200 lbs.

***

~Appearance~

~Humanoid:

Level 7: All accounts suggest that this dangerous Elemental is actually quite short in his humanoid configuration. Standing at an unimpressive height of five feet, Lorenor weighs in approximately two hundred pounds. He has skin so dark that it is gray. Spider Magi markings and symbols are etched all over his person. His hair is configured in a complex array of dreadlocks that end at his pelvic region.

By all accounts, the mutant is known to stand rigid and tall. He has the appearance of a nobleman. He dresses in fine accoutrements often made out of the rare material known as Vlince. He is rumored to dress often in the colour black. He has a long flowing cloak that is made out of thick hides of the beasts from Salvar. It is rumored he wears this cloak constantly during all times of the year. Wearing boots and gloves made out of leather, the mutant is a shadowy individual. His teeth are razor sharp, and can cut through flesh and low forms of armor. His claws extend to roughly a few inches from his hands and are equally as sharp.

Lorenor has no eyes, no tongue, no ears, no nose. Instead, a glowing burst of purple energy is visible from deep within his eye sockets. (Think: Spawn) Lorenor is surrounded by a terribly evil dark aura.

Level 8: Now, as a ranking member of the dark clergy of Mosil-Z'sarug, Lorenor wears the attire of a High Priest. Often, he seen wearing an elegant black robe. This robe is tailored with masterwork quality and embroidered in gold. Symbols of N'Jal's Spider Magi are etched upon the robes. He can be seen wearing a pair of gloves, boots made out of thick monster-hide, and his favored Salvarn cloak. He wears several pieces of artifact jewelry he has obtained in his adventures, and most noticeably, his skin tone has gotten considerably darker.

It is to the point where it has become coal-black by all known accounts. Furthermore, during a recent adventure, Lorenor has won a ceremonial mask he often wears to hide his general appearance. His robe is outfitted with a hood. He is often seen wearing a backpack, and a utility belt outfitted with various pouches and packs. No other physical changes have occurred.

~Endless: The Endless form remains the same as level 7.

***

~Psychological Profile~

~Diagnosis:

Level 8-Lorenor's roots have been completed seeded in the walk of darkness. Developing his own unique code of "honour", the mutant has learned to become an expert manipulator of those around him. Lorenor is an extremely greedy individual. However, within the confines of that greed he has developed the knowledge to act within certain psychological constructs. The very same code of honour limits his greed in the sense that he will become loyal to contractors who hire his services out. He is not the type who will betray a contractor for a better offer. He sticks to the original contract to the moment of his death.

Level 9-In old age, Lorenor has discovered a sort of infinite patience that has come with the experiences that he has. Lorenor constructs various schemes and plots with effective precision, often able to analyze minor details that many other would-be schemers would miss. This is due to the advantage of The N'Jal Protocol. Unlike many schemers, Lorenor sees every plan through to its conclusion, even his own death. He is now prepared for the eventuality of his own death and often comes up with grand plots to take his enemies with him. His plots are not flawless however, and skilled tacticians are able to see through his schemes in an attempt to make Lorenor's life miserable. With a genius-level Intellect, the mutant now plots in the darkness waiting for the day that he and N'Jal can exact their vengeance upon the Knights of Dawn...


***

~Skill Tree~
(Note: I will include level 8 and most recent update information where possible, thank you. I'm just trying to make R.O.G. easier on everybody)

Abilities-

Level 8-Unholy Command-Rank 0. A manifestation of The Dark, Lorenor has begun to gain significant mastery of it. With this newly acquired power, the mutant has obtained a power known as Unholy Command. With this ability, Lorenor can greatly influence individuals around him with a weak mind. This primarily works on NPC's and against Player Characters, this power requires the permission of the Players. Versus level 0-level 1 Characters, Lorenor has a 45% chance to manipulate the target in some way assuming that Lorenor is successful using his ability on the target. For level 2 Lorenor has a 40% chance. For level 3-5 Lorenor has a 30% chance. For level 6-7 Lorenor has a 20% chance, and anything above level 8 Lorenor has a 5% chance to successfully use this ability. With Unholy Command, Lorenor can successfully convince people that he is right in most matters, and he can manipulate the pants off most of the subjects he is interested in. Lorenor has a very powerful mind rivaled only to the Psionics of ancient lore.

Level 9-Unholy Command-Rank 1. A manifestation of The Dark, Lorenor has begun to gain significant mastery of it. Able to manipulate those around, this power requires the permission of fellow Player Characters. Against NPC's that are lower level than he, the mutant has a 60% chance of successful manipulation. All other manipulation attempt ratings remain the same for now versus Player Characters.

The N'Jal Protocol-

Strength-

Level 8-Lorenor now has earned three times the strength of the average human being. Combined with the Horns of Power, the effects of Strength are stackable.

Level 9-After considerable training and obtaining the secrets of the N'Jal Protocol, Lorenor has acquired ~Five Times~ the strength of the average human being. Combined with the Horns of Power, the effects of Strength are stackable. Strength applies to all feats of physical prowess, all physical attacks, and any other act requiring Strength. At will, Lorenor may lower his power-level to that of his opponent's level to make things more interesting in his twisted mind.

Endurance-

Level 8-Lorenor has now earned four times the endurance of the average human being.

Level 9-With all of the trials that Lorenor has been through, he has earned ~Six Times~ the Endurance of the average human being. This allows him to deal with great psychological and physical stress with considerable skill. His body has become toughened to handle the stress caused by physical pain and blows to his person. As such, without armour, his body has gained the toughness equivalent of ~Masterwork Steel.~ It can endure the physical stress caused by massive trauma. Lorenor has grown to enjoy pain as a sadomasochist and relishes it. Pain actually causes him to focus in a more determined fashion. Traumas like the removal of limbs make the mutant laugh at the event. He still feels the pain, but the pain brings about a sort of euphoric state of mind.

Intellect-

Level 8-Lorenor is now three times smarter than the average human being.

Level 9-Having studied the inner workings of the Spider Magi and learned a great deal about N'Jal, the mutant now thinks in a detached sort of frame of mind. Having intricate knowledge of the workings of Althanas' physical reality-The Firmanent and Antifirmanent, Lorenor now has developed ~Genius Level~ Intellect. This fell Intellect is applied to the various schemes of N'Jal. Lorenor can read the words of the ancient Spider Magi and effectively commune with them as one of their own. Lorenor also applies his Genius Intellect to the various crafting-skills he possesses.

Reflexes-

Level 8-Lorenor can now react with three times the reflexes of the average human being.

Level 9-Overtime and considerable training, Lorenor has obtained the secrets of N'Jal. Having learned how to move with supernatural grace and a dark beauty, the mutant has acquired new heights of power. Now, Lorenor's reaction time is about ~Four Times~ the reflex capacity of the average Althanian Human Being. Against beings of significantly lower power, the mutant has learned to control his need to show off. He tends to lower his power level at will in order to make battles against those with lower power levels more fair. Or at least, more fun. (Letho: I dropped it down to Four Times if that is okay)

Speed-

Level 8-Lorenor can now run, on land, at about 80 MPH's.

Level 9-On land, Lorenor has now gained the capacity of running at roughly ~100 MPH's.~ He can sustain his movement without harm to his physical body due to his advanced Regeneration capacity. Note: he can also turn and dead-stop at will. However, it should also be noted that dead-stopping considerably lowers Lorenor's speed by about 50% and then he has to pick up speed again for about 1-3 posts of dedicated running time. Sudden turning also decreases Lorenor's Speed by about 50% and the two actions cannot be done together. Lorenor typically runs in a straight line. To perform other actions out of a dead-stop, Lorenor must wait at least a turn of IC time. The speed reduction is an instant knock-back effect and nothing can be done to reverse this, but overtime, the knock-back effect will gradually reduce.

Celerity Level 1-Due to his advanced Speed capacity, N'Jal has blessed Lorenor with a new movement capacity. With this dark blessing, the mutant has obtained the basic understanding of willed movement. In this state, Lorenor becomes as a shadowy figure and moves at a rate that is supernatural in nature. This movement -can only- be done in Quest-Threads and -NEVER- in a Battle-Thread. In this movement, the mutant cannot be seen by the naked eye alone. Advanced senses are required to spot his movement capacity. Lorenor is basically blurring very quickly from one location to the next without running. In this case, the mutant will eventually become stronger. The ability allows him to move in such bursts of movements for approximately the remainder of one I.C. Quest. Once turned off, he needs to rest for 48 I.C. hours in order to regain the movement capacity once again. This is permanent.

Auspex-

Level 6-Lorenor's sensory grid is now effective up to twenty feet in an invisible sphere in every direction. His senses are completely accurate within this grid, he can sense supernatural apparitions and psychic phenomenon. He is now capable of viewing the Anti-Firmament at will due to the level of his psychosis. A detached individual, Lorenor's senses are his greatest attribute.

Level 7-No change.

Level 8-No change.

Level 9-Now, Lorenor has gained significant mastery over his greatest power. The secrets of N'Jal are evident in the amount of power he has worked so hard to obtain. Where his sensory grid allowed him to interact with The Firmanent and Antifirmanent, now, they have started to move past these levels of realities. From time to time, the mutant may interact with other versions of Althanas, including across time and space. The meaning behind this ability enhancement are not yet clear to Lorenor and he cannot yet control this power at will. But at last note, he is able to interact with at least 4 other versions of Althanas proper.

It should also be noted that Lorenor has become aware of several other versions of himself existing throughout history. What this will mean for Althanas is unclear. Currently, Lorenor's sensory grid has finally expanded to beyond its physical boundaries and extended to the full length of approximately ~One Mile.~ This effect is in every direction of the known and unknown compass. Lorenor does not have to physically look in a specific direction to sense stimuli. He does not even need to have his eyes open, the sensory grid is a manifestation of the Spider Magi powers. As before, Lorenor can detect phenomenon in both The Firmanent and The Antifirmanent.

Reality Walker-

Level 7-Reality Walker-In certain situations, the mutant can travel between the three levels of reality. Firmanent, Antifirmanent, and Phantaria. Through Phantaria, Lorenor may access any point of Althanas by walking through one of its gates. A single gate maybe connected to any one region in Althanas, including other realities, other time periods, other timelines. All that is needed is a single pair of doors connecting to points together across space and time. For now, this is purely a questing ability. In the Antifirmanent, Lorenor can affect certain changes in the Firmanent. Currently, Lorenor can only effect ONE change per thread. He can only walk reality once at will. Reality Walker is a form of projecting his astral self into the Antifirmanent, but with extreme concentration, he can enter the Antifirmanent at will. Both the Firmanent and the Antifirmanent exact their own levels of prices upon use of this ability. This is purely an aesthetic ability and cannot be used to evade any incoming attacks. Large changes in a quest must be used with permission from the GM. This ability is at level 0 and will grow bit by bit. For now, Lorenor can only travel from the Firmanent to the Antifirmanent, or from either of those planes to Phantaria. Sometimes, Lorenor can end up in either of those three planes of existence against his will.

Except for the Firmanent in that situation. With the Antifirmanent and Phantaria, certain organisms living inside those planes can pull Lorenor directly into them without trigger or concentration. In these cases, the organisms would have some sort of a task for Lorenor to complete before they allow him to escape their influence. For now, Reality Walk requires extreme concentration to maintain and he cannot take other people with him. Currently when speaking about Phantaria, time travel is locked.

Level 8-No Change.

Level 9-Now, N'Jal has ordained the mutant with considerable power. With this newly found power, the mutant has gained a sort of new perspective on the various levels of Althanas reality. Able to traverse the levels of reality, ~At Will~ Lorenor can now in sense, teleport from place to place quickly. Purely a Questing Ability, the mutant can now bring doors from Phantaria at will. This essentially allows Lorenor to quickly teleport from place to place. He can bring down doors at will in this fashion, which makes him seem to disperse out of The Firmanent and re-appear in close-by locations. Lorenor cannot use this teleporation Ability in certain places.

(Other Abilities/Skills as per request)

Regeneration-Basic injuries heal instantly. Moderate injuries heal within a matter of twenty minutes. Heavy injury heal within a matter of two-three hours. Lethal injuries require three-four days. Deaths remain the same. Lost limbs (Except in the case of items like the Aegis Bracer) require at least a day of regeneration time. (Moderator note: The Regeneration Ability is now capped.) Lorenor is now Legendary with this Skill. (Capped at level 8)


Fighting Style/"Th'llexyah Drukai"-(Unarmed Combat/Melee) Having fought in the trenches for a long time now, Lorenor is well versed in physical combat. So much so that he has mastered his own unique way of fighting. Known to the Monks as a fighting style called "Th'llexyah Drukai" the form consists of putting the combatant in harm's way and reacting to physical damage taken. Due to Lorenor's enhanced Regeneration power, this fighting style is especially dangerous when used by Lorenor. Placing himself in positions to accept incoming blows, the key is to move around in specific ways where the incoming attack can connect with parts of the body that will cause the least amount of damage to the practitioner of this art. This is a dangerous form of fighting and has a high casualty rate. But those who can master it become deadly individuals. Note, due to the amount of time that Lorenor has spent studying this art, Lorenor has become Legendary with this art. Lorenor has a high threshold of pain and he can call upon this skill at will. Lorenor will take almost all non-lethal blows directly to his body in order to place himself in an adequate position to reverse the attack or counter successfully. A complex series of counters and reversals are associated with this fighting style. (Obtained at level 8)


Atma Cannon-A powerful Oni device. Strapped completely across one arm, the artifact has parasitical properties. Once attached, it forms a permanent bonding with the host body. Creating a synergy effect with the host body, the device forms a harmony with the bio-electric field of the host. Once the harmonious effect is created, the weapon is capable of firing off a powerful beam of condensed energy that -can potentially- damage the soul of weaker targets. In some cases, erase the soul all together. With a special function of the device, the Soul Cannon can steal a living soul directly from a dying organism. Works on beings with some sort of a soul intact. Player(s) require permission.

Amended Notes: (These notes were suggested by Kyle himself, thank you very much) 1-The Soul Cannon may ONLY be used in Quests. 2-For now, the Soul Cannon may ONLY be used once per thread. With a twenty-four hour cool-down period implemented. 3-From levels 5-7 a Soul can potentially resist the Soul Cannon's effects with a modifier of up to 60%. Souls lower than level 5 have a 30% negative modifier against the Soul Cannon. Souls ABOVE level 7 have a 70% chance of negating the effects of the Soul Cannon. 4-Harvested Souls appear as a "Soul Gem" that can be used in various construction projects to make new, interesting Items. Soul Gems may be sold in certain markets for big bucks. A Soul Gem maybe consumed by Lorenor for healing effects. (Subject to moderator approval) (Obtained at level 8)

The Necronomicon-(Original)

The Necronomicon. Now Lorenor has completed the entire three volume series of books and is well on his way to becoming a devout follower of N'Jal.
With the three books in his possession, Lorenor can take his religious fanaticism to new heights and obtain powers from the codex that he thought was previously unobtainable.

For now, the books serve as a religious guide to Lorenor and offer him the daily rites and and prayers he needs to strengthen his relationship with N'Jal. As he acquires knowledge of the books, he will obtain its secrets, and thusly, new powers down the road. The books function as a codex of knowledge and have a series of secrets within its pages that are meant for only the most loyal of Spider Magi.

The first volume of three masterwork tomes written long ago by unknown authors. These tomes were meant for the followers of N’Jal. Bizarre funerals rites, incantations, invocations, and other sorts of rites dedicated to the teachings of N’Jal lurk within the pages of the Necronomicon. By themselves, each tome posses unique knowledge about the Thayne known as N’Jal. They also posses knowledge based on the All-Thayne and the rest of the Thaynehood. Owning the Necronomicon makes the host of the books an extremely dangerous individual. The Inquisition marks each owner of the Necronomicon as a hated enemy. Thusly, owning the books carries with it a certain amount of privileges and risks.

A mysterious tome written by the followers of N'Jal that is part of a three book series. The book has many incantations, rituals, and rites written by the followers of N'Jal for the followers of N'Jal. To obtain the secrets stored within the text, followers must first learn how to decipher the N'Jallian text stored within. The book is extremely valuable and not sellable. The text is a masterwork volume written in human blood and made from human flesh. ((Props to Evil Dead right there)) (Level 7 Profile)

Used so far: Lorenor called forth one of the many Fell Beasts etched upon the pages of the Necronomicon. The Fell Beast was a true blight to behold and a dark incarnation of Lorenor's psyche. P'laatlephola Rhu'ithothat was the name of the summon used to help assist in the razing of an entire township named Selkia Surak. The summon never directly involved itself in the battle between Lorenor and Nwalmaer serving as more of a distraction. Note: Indirect Ability. Lorenor can only call this beast once per thread, and each summon requires a certain number of fresh sacrifices. Appeasing the summon is crucial to the act of summoning. This thread is a Quest Ability primarily, and can only be used in Battle threads with the permission of the opponent(s) in question.

Level 7-Revealing its true purpose to Lorenor, the dread books of the Necronomicon have begun to unravel their mysteries. Hidden within those pages are the secrets of the Spider Magi, and thusly, Lorenor has managed to unlock one Fell Summon. (See above text) There will be more in due time as the mutant uncovers his path to Priesthood as a Spider Magi. Insofar as any other mysteries goes, Lorenor has not yet learned any new matters about the book. However, Lorenor can now read the text of the Spider Magi effective. He can also write, and speak Spider-Magi fluently. (Note: Will Keep)

(New)N'Jal Protocol- (Note to protect Ithermoss' Thayne lore I am making it perfectly clear that my version of N'Jal is an N'Jal from an alternative reality adjacent to Althanas. If our quest makes cannon lore, I want it to be perfectly clear that our version of N'Jal is just one possibility. The original version of N'Jal would be protect for Ithermoss' Thayne Lore. I want other people to use this great writing tool for themselves as well and not to have to abide by the story myself and MetalDrago are writing. If people want to use MY version of N'Jal then that is fine too. I am just trying to expand Ithermoss' great work. 'Tis a pity not enough people use the Thayne Lore)

The N'Jal Protocol is a collective of nano-machinery that exists in a well located deep within an asteroid that crash-landed on Raiaera. The crash-site radiates with a potent elemental energy known as wild energy. It is a form of potent chaos that N'Jal radiates. N'Jal has selected her chosen site on Althanas to begin the second Age of Darkness once more. A shrine to the N'Jal Protocol is visible as a well or a funnel of sorts in the middle of the asteroid to protect the creature from the ravages of deep space. The truth of N'Jal is now revealed. One of many possible N'Jal's the creature is extremely tiny and exists as a swarm of replicating nano-machines that has a single collective intelligence known as the Will of N'Jal. To come across N'Jal is to take in the living embodiment of the darkness.

When a new host fuses with the N'Jal Protocol, their physical characteristics are greatly altered. They inherit great physical strength, agility, reflexes, and significant boost to their intellect. Those who are already infected with the plague Lorenor carries receive double bonuses. (Subject to Althanas rules and mod approval of course) Lorenor and MetalDrago have directly fused with the N'Jal Protocol. With MetalDrago, it will take time to manifest, with Lorenor, it manifest immediately and takes dramatic effect. (Level 6 Profile)

The Endless-An organism bonded to Lorenor at the molecular level, the symbiote has a mind of its own. Though subjugated by Lorenor's dominant will power, the Endless still has its own free will. Currently, the armor has been exposed to N'Jal's primal influence and all things must change. Revealing it's mature form, the Endless has mutated into a strange form of exoskeleton armor. More bug-like than ever, Lorenor appears truly alien in his Endless form. The damascus quality armor has upgraded to the next tier rank, Dehlar, and achieved a capacity of both of the archaic properties of damascus and dehlar. The Endless is equivalent to a full suit of masterwork armor. Thanks to Lorenor's combined strength augmented with the Horns of Power (Permanently bonded to the Endless) Lorenor is more than strong enough to wield the heavy armor accurately. To Lorenor the Endless weighs but a few ounces.

Technovirus-75% transfer rate. A deadly techno organic virus, the mutation has come full circle. Combined with the N'Jal Protocol, the nano-virus has transformed into a true plague. The virus can now be transferred from Lorenor to a total of SIX NPC's. Player Characters require permission as always. The techno-virus causes random mutations that turn the living into terrifying monsters. Once transformed, the mutants carry on basic mode functions and work to spread the disease. A simple bite or a scratch can transfer the plague. The plague is protean and can adapt to blood, air, semen, and liquid forms. Now Lorenor has acquired the ability to physically throw the nano-machinery in a condensed form almost as a grenade. This black grenade then explodes and spreads the virus exponentially across multiple victims at once. This adaptation is called the Plague Grenade. It can be used once a day and once a night.

Amended Edits: Transfer rate changed to 75% and victim rate changed to 6 victims from the original attempt of 90% to Ten victims. Thank you Kyle.
(Level 6)

Familiar-Figment. The secondary Endless that spawned from V'halkulus as a sort of offpsirng. This creature follows Lorenor around and the stipulations are listed in the above text, linked to the appropriate quest. So far the creature just follows its own agenda. It is a typical Endless standing at a few inches high and looking like a living pile of black sludge. It has a mouth with sharp teeth and no visible face. Just a head plopped on top of an amorphous body. The thing moves in a very agile sort of way and can take over hosts just like most normal Endless can. However, Figment has a special function that will be revealed one day in the future if Lorenor lives that long.

Level 2-*The Endless Level 2-Even more control of the Endless obtained. His symbiote armor now responds better in stressful situations. He still can't summon his armor at will, but it reacts to save the host from dangerous situations more quickly. Armor is now equivalent to a full suit of Steel in strength. No more defense upgrades will occur for a while.

Level 3-Level 3-Now Lorenor has developed a considerable amount of control with his symbiotic armor. At will, the ghoul can summon his armor up and about 90% of the time, the armor will choose to respond. No change to its defensive capabilities yet.

Level 4-Finally, Lorenor has developed a complete bonding with his symbiotic armor. At will, he can summon it up to defend him from most attacks and it will respond with a nearly flawless command. The Endless has gotten tougher now and is the equivalent of Plynt in nature. It is just as hard as the third tier mineral is. And even the Endless itself now has a particular green glow to its epidermal surface.

Level 5-(Update)A symbiotic organism that has bonded itself to Lorenor due to past events in Haidia. This creature is a vile organism that is somehow connected to N'Jal. It develops a genetic bonding to the host organism and enhances certain key features. It also imbues the host organism with its unique set of weaknesses and racial quirks. Currently, Lorenor has mastered commanding the endless. The endless obeys Lorenor's every command.

Technovirus

Level 0-(Innate Ability can potentially be transfered to a victim from a bite) The true nature of Lorenor's undeath. Hidden deep within his DNA lurks the mechanations of a potentially deadly otherwordly plague. Small nano-machines lace the wretch's DNA making him potentially interesting to any tech-heavy nations or PG's. Currently set to default programming, the nano-machineries are designed to just keep Lorenor's hemo-globin/plasma levels and mitochondria active enough to keep him in a state of JUST being alive. No other functions of the Techno Virus has been found yet, except it can be transfered from the carrier (Lorenor) to a victim, the effects cause random mutations. (Completely up to the rules of Althanas and of course the owner of bit Characters but basically mutated Characters become Ghouls similar to Lorenor) Thanks to his time within The Endless Lorenor's Thecno-Virus has taken on an interesting aspect that allows him to bond with The Endless and potentially control them. This is an unforseen mutation of the wretch's inner strength. So far Lorenor has no conscious control of the Techno Virus but one day this may change.

Level 1-The Techno-Virus has become more dangerous at the hands of The Golems and further exposure to The Endless. Now Lorenor has a greater chance of transferring the techno-virus to a living host. The host becomes infected with the contaminating nano-machinery and turns into a hideous ghoul. These ghouls, in turn, attack everything that poses a threat to Lorenor or themselves. Ghouls retain a level of sentience and self awareness based on the strength of the host. Minor enemies become mindless and are completely overwhelmed by the nano-machinery. The Techno-Virus can be viewed as a form of Necromancy. In this way, Lorenor can infect an entire population with several well placed ghouls. So far, Lorenor can only transfer the Techno Virus to one victim at a time. But the ghoul(s) can do the same which is how the ghouls are able to multiply so quickly. Lorenor can command his "offspring" to a degree. But usually they follow basic mode functions anyway, like the need to feed.

Level 2-Now the virus has matured within Lorenor significantly as Infection has spread. Mutating in strength as Lorenor has become stronger, the virus has become more deadly and contagious. Lorenor can now spread the Infection to two victims per thread. He has a 30% transfer rating of the virus. Eventually this will become greater. All bit victims become a ghoul like Lorenor and exhibit some of Lorenor's traits. Some of Lorenor's powers can be passed down into a victim and transfered in this fashion of virus exchange.

Level 3-Lorenor has gained a 40% transfer rate of the virus to victims. Mutations are completely random and based upon the rules of Althanas. Some powers can be transfered between the host and the victim through genetic transferring. Lorenor may infect three victims per thread and potentially contaminate them. No other changes.

Level 4-No changes.

Level 5-(Update)Lorenor has now acquired a 60% transfer rate of the virus to victims. The technovirus has now matured significantly and rapidly bonds to the victims that it interacts with. The virus is not curable except for the death of the host. Lorenor can now infect up to five victims per thread. The transformation rate once the virus is transfered is instant. Infecting PC's requires permission.

H2H Combat

Level 0-Lorenor has below average skill with hand to hand combat since he is an untrained warrior. His attacks are random and lack any sort of discipline or training.

Level 1-lvl 1 Thanks to some training with The Monks of Ai'bron and his own combat training, Lorenor has reached the skill level of a Competent fighter. His strikes and parries are no longer undisciplined and have acquired as certain edge to them. Lorenor now fights with greater skill and has the potential to become a devastating fighter in the later years of his career. This is just one of the many building stones to a great house. ((Locked until level 2))

Level 2-Lorenor is now a skilled fighter with his hands and feet. In close melee range, Lorenor is a sight to behold indeed.

Level 3-Lorenor is now a Highly Skilled fighter with his hands and feet. In close melee range, Lorenor fights with deadly accuracy.

Level 4-Lorenor has now reached a peak understanding of using his body as a weapon. He has grown in knowledge and has learned to fight with his own unique combat style. He has achieved supernatural movement with his body and has grown to new level of skill heights than ever thought possible. His skill with his hands and feet is now incredibly skilled. Lorenor still has to achieve many rankings of skill in order to become a Master, but he will get there. Lorenor has started to develop his own unique way of fighting that he will eventually be able to teach to other followers. ((Edit lowered from deadly to incredibly skilled))

Level 5-(Update) Lorenor is now a deadly individual with his hands. He can effectively kill armed or unarmed. (Note the Skill has evolved to an updated Combat Style)

***

~Inventory~

During the Quest: Legend of the Dark Hero 2, (Linked above) Lorenor has obtained significant standing with The Church of Ethereal Sway. Having obtained a prestigious rank, Lorenor has also won a special mask that hides his general scent from others. The mask is typically worn on Assassin Missions where Lorenor cannot afford to have others identify him. The mask also allows him to breath easily when it is on.

~Ring of All Shadows~

The Ring of All Shadows. A ring made of pure obsidian. This ring was long ago crafted by the Wood Elves of Concordia. The ring will imbue the host with a terrible darkness. It is a living entity. Functioning just like a wand, the ring can fire off 3 small bursts of dark energies upon a single target. Eventually, these terrible bursts of energies will become stronger. They can cause minor burns upon a target. Or push a target back.

The ring also generations darkness and Lorenor may use it, optionally, to recharge his own energies if he's lost them somehow. Using the ring in that fashion nullifies his 3 blasts for the day as it takes considerable amounts of energy to recharge.

Level 5-Lorenor can now call forth five of these dark energy bolts. Their strength has increased and the blasts now have the same destructive force as Iron.

Level 6-No change.

Level 7-Lorenor can now call forth five of these dark-energy bolts. They manifest as a stream of entities running quickly through time and space to consume the living. Their destructive force is now the same as Plynt.

Level 8-No change.

Level 9-Capable of summoning the power of The Living Dark at will now, the mutant has obtained the secrets of N'Jal. With this new power, Lorenor can conjure ~Ten~ bolts of The Living Dark with its tremendous destructive power. These bolts have the equivalence of power to ~Mithril~ and will continue to grow in power. Within the bolts, are hundreds of shadowy entities that consume the living. Usually a death-strike, the bolts deal moderate-lethal damage to a target. There is a cool-down period of roughly twenty I.C. minutes for each bolt usage.

(Inventory Information as per requested)


The Necronomicon-Note: I had a little confusion about where I got the books in due to the order the quests were completed on. I am correcting that confusion. In previous level up threads, I listed book 1 twice, I believe that was the mistake I made.

Book 1-Link is here (http://www.althanas.com/world/showthread.php?t=5938&page=7)

Book 2-Link is here (http://www.althanas.com/world/showthread.php?t=6504&page=6)

Book 3-Link is here (http://www.althanas.com/world/showthread.php?t=5926&page=4)

(There hopefully that clears up any confusion. I messed up the order of the first two books because the first book is actually acquired in Lorenor's past)

Blade of N'Jal (http://www.althanas.com/world/showthread.php?t=18897)

Upgrades (http://www.althanas.com/world/showthread.php?t=16745)

Flamethirst (http://www.althanas.com/world/showthread.php?t=16741)

Alchemy Codex (http://www.althanas.com/world/showthread.php?t=10551&page=4)

Prevalida Dagger (http://www.althanas.com/world/showthread.php?t=16821)

Aero Wand (http://www.althanas.com/world/showthread.php?t=9553)

Fire Crystal (http://www.althanas.com/world/showthread.php?t=16360)

Mythril Daggers x 2 (http://www.althanas.com/world/showthread.php?t=5938&page=7)

The Horns of Power (http://www.althanas.com/world/showthread.php?t=5938&page=7)

Antioch Tomes and Documents (http://www.althanas.com/world/showthread.php?t=6504&page=6)

Argus' Necklace (http://www.althanas.com/world/showthread.php?t=6504&page=6)

Argus' Ring (http://www.althanas.com/world/showthread.php?t=6504&page=6)

N'Jal Talisman (http://www.althanas.com/world/showthread.php?t=5926&page=4)

Cathedral Dagger (http://www.althanas.com/world/showthread.php?t=5926&page=4)

Senchen's Longsword (http://www.althanas.com/world/showthread.php?t=8257&page=4)

Ring of All-Shadows (http://www.althanas.com/world/showthread.php?t=8530&page=5)

Aegis Bracer (http://www.althanas.com/world/showthread.php?t=6615&page=2)

Blood Stone (http://www.althanas.com/world/showthread.php?t=6615&page=2)

Data Cube (http://www.althanas.com/world/showthread.php?t=6461&page=2)

Plasma Discharge Gun (http://www.althanas.com/world/showthread.php?t=6461&page=2)

U.A.S.U. (http://www.althanas.com/world/showthread.php?t=6461&page=2)

Mysterious Stone (http://www.althanas.com/world/showthread.php?t=7300&page=2)

***

~Flaws~

Wizard's Lightning/Electricity--(Permanent Fatal Weakness)

Dragon Fire--(Permanent Fatal Weakness)

Holy Arkanos--(Permanent Moderate to Fatal depending on the level of the Encantation) Even walking around Holy Grounds will cause pain/injure Lorenor.

UV Light--(Permanent Fatal Damage if exposed to weapons or items giving off UV Light)

Sun Light--(Exposure to sunlight will cause Lorenor to flair up into ash) (Note: Due to the UASU Universal Anti-Sunlight Uniform, Lorenor may walk in the daylight hours with his powers reduced by 50%)

Wizard's Fire--(Currently a Moderate Weakness/This possibly will change)

Silver--(In its chemical form causes severe-heavy damage to Lorenor with potential for killing him out right with enough application)

Letho
05-24-10, 02:26 PM
Here's the thing. I need you to list all your abilities/equipment and not just those you updated. People shouldn't have to go through two or three of your past updates to be able to see what your character can truly do.

Also, I need you to drop the reaction time to five, since doubling it is just too much.

Mutant_Lorenor
05-24-10, 04:05 PM
Edits made. I dropped Reflexes to Four Times if that's cool with you. I figure I still have 21 levels to get Lorenor's Reflexes up there!!! Let me know if I can be of any other service my good man.

Letho
05-25-10, 08:10 AM
I'm not sure if it was intentional, but you have Fighting Style/"Th'llexyah Drukai" listed twice. Other than that, everything seems to be in order.

Mutant_Lorenor
05-25-10, 09:53 AM
I might've accidentally double-posted it. I will edit it now, thanks for letting me know my good man.

Okay my good man, edits have been made!!! Thank you very much.

Letho
05-25-10, 10:37 AM
Not a problem. You are approved. Thank you for your cooperation and welcome to the next level.