Log in

View Full Version : Artemis Eburi



SirArtemis
07-30-10, 07:07 PM
Name: Artemis Eburi
Age: 25
Race: Human
Hair Color: Dark Brown with some grays
Eye Color: Piercing Blue
Height: 5'8"
Weight: 165 lbs
Occupation: Apprentice Blacksmith at the Norlond Forge in Knife's Edge, Salvar.

Personality:

Artemis is a very quite individual who seems quite pained. He seems to be lost in his own thoughts the majority of the time, and is very emotionally guarded. This makes him seem emotionless to some, but still exerts an aura of power and awareness. He is kind, though his gestures may sometimes be misinterpreted because they do not fit into the social norm. He keeps to himself while looking for ways to distract himself, and is known to admire craftsmanship of blades. The only sparkle people see in Artemis' eyes is when someone walks by with a fine blade. It is not a look of greed, simply one of admiration. He can often be found conversing with the local smiths and is always available for helping others out. Though he does seem cold, he helps with almost any task. These task range from putting up laundry or getting a kitten from a tree, to hunting and extermination missions.

After his encounter with an orc that could have ended his life, as well as meeting a few very pleasant people in Knife's Edge who have become his good friends, Artemis has begun to open up more. He is more friendly in conversation and is more willing to be himself. However, his past is still a touchy subject, and though his new sentient bow is aiding him in addressing his past without his knowledge, the process will take time.

Appearance:

The character very well refined. His muscles are not the largest, but are certainly well honed. Though his blue eyes are a piercing shade of blue, they seem empty and cold at times, as if his iris is constructed of ice itself. He wears a very dark blue full body leather armor that fits very snug and allows for fluid movements, and looks nearly black unless light hits it perfectly. He also occasionally dons a black cloak when in towns, but mostly wears only his leather armor, which has a strange emblem located on the front and back, with a hood attached as an extra accessory. His face is often emotionless and almost always seen as scruffy. He keeps his facial hair somewhat groomed, but it is never clean shaven. His facial features are very handsome, and though women seem to be quite attracted to him, he doesn't seem to notice.

History:

At a young age, Artemis admired his father's craft. His father was the town smith, and was very much liked and respected. Artemis would often times watch his father at work the entire day and take in as much as he could. At the young age of 12, he was already smithing small blades as toys for himself, though they were very crude and low quality. His father enjoyed watching his son fall in love with the craft, because he knew that soon he would be able to apprentice his son and continue the family tradition of smiths.

At the age of 16, as Artemis began to apprentice for his father, he also began to pay more attention to some of the customers and visitors. He learned that his father was part of a group of fighters, but did not know much more. Artemis wanted to join and learn to fight. However, his father was a big and burley man and was known to fight with a two-handed maul. Artemis had a fancy for shorter blades. So Artemis' father introduced him to a town friend, a dark elf who went by the name Hawk. Hawk was a somewhat young yet wise dark elf who was skilled with dual wielding, and began to teach Artemis everything he knew. Artemis was so passionate that he impressed Hawk, and so Hawk would go above and beyond in trying to teach Artemis. The training was often long, and would go into the night. Though it was clear that the hours were taking a toll on Artemis, he refused to slow down his training. At the age of 22, he had mastered working with two blades, and after a mere 6 years, Hawk had nothing left to teach. In fact, it seemed that despite his youth, Artemis' raw talent and youthful creativity would allow him to surpass even Hawk soon enough. Artemis then crafted himself the finest daggers he could, and after years of apprenticing with his father and training with Hawk he knew exactly what he needed. He crafted two daggers for himself out of fine steel, the finest his father could get his hands on. He spent nearly a month on each dagger, folding the steel over on itself repeatedly. The blades were extremely durable, and were so well worked that even his father admired the workmanship.

On his 23rd birthday, Artemis found out that his father's group of fighters was surprisingly a small branch of a larger group of assassins who killed innocent people for the sake of a contract. In anger, he charged his father, and the emotion quickly escalated. The battle became a death-match, and Artemis' agility defeated his father's strength. However, standing over his beaten father, unarmed and hurt, a tear shed from his eye and fell on his father's face, mixing with the blood of a cut that Artemis himself inflicted. He denounced his relations with his father, and said that they were no longer family. He packed up his necessities and prepared to leave. Right before leaving, he visited his father's smith one last time to engrave two words on his finely crafted daggers. For his right hand, he engraved the blade with the name Virtue, and for his left hand, the name Violence. The engravings were designed as reminders to himself of the conflict he would forever face. That conflict was the challenge of balancing a virtuous life with the one of violence that he intended to live.

He left that same night, blades in hands, with the white of his knuckles showing as he gripped them so tightly. He left with no direction, but only wanted to find a place that reminded him of how cold the world could really be, and so he left for Salvar.

Upon his arrival, he encountered a single orc, and fear that it may be something more resulted in leading a small scouting mission to the area. During that journey, he met Steppenwolf Orlouge, though he does not know the man's last name and famous relations. He also met a dark elf named Jhaelkah, who he is beginning to develop feelings for, though he does not understand them yet, as if he is a teenage boy.

When in Knife's Edge, he had met a few individuals who were old adventuring friends of Jhaelkah. There is the bowyer and old human man, Axel. There are the Norlond brothers, Bazzak and Nalin. Bazzak is the one who has taken Artemis as an apprentice, while Nalin does most of the merchanting.

Skills/Attributes/Styles:

Ambush: When attacking a target that is either engaged with another enemy, or that is simply unaware of his presence, Artemis attempts to attack critical points to inflict either fatal wounds or debilitating wounds, depending on if he wants to kill the target or not.
Dual Wield Proficiency: Years of training have given Artemis the ability to act as if his two arms are fluid companions to one another that can work individually or in unison without any interruption.
Counter: Artemis' preferred method of inflicting damage is to wait for his enemy to attack, and in the same motion of his enemies attack, Artemis strikes.
Precision: Not a single attack is wasted. Thinking through every strike and waiting for the right opportunity, as well as with a thorough knowledge of anatomy, Artemis is able to find critical points quickly and effectively. His knowledge of armor smithing has also allowed him to find weaknesses in enemy armor.

Keen Senses: as a result of his training, as well as his fear that his father will send people after him, he is always very in tune with his surroundings. He is very perceptive of sounds, smells, and has a very strong intuition that has saved his life before.
• (1.5x normal perceptiveness)

Increased Agility: After years of training, as well as a continued focus on movement, Artemis has an above-average degree of agility that allows him to move very quickly, as well as change direction quickly. His body can bend and move in ways that most people are not capable of.
• (2x normal level of agility)

Increased Balance: Due to his incredible agility and refined muscles, Artemis has a very good center of gravity, and is even able to fight effectively while on difficult terrain.
• (2x normal balance)

Increased Endurance: Due to his years of training, years of working as a smith, as well as his continued cardiovascular training, his stamina has increased.
• (2x normal level of stamina)

Increased Pain Tolerance: Due to some painful combat experiences in The Citadel, Artemis has become more tolerant of pain and able to ignore some minor and potentially medium wounds, or if not ignore, cope with more effectively.
• (1.5x more tolerant of pain)

Proficiency of Dark Elf Language: Years of training with his mentor, Hawk, has resulted in a conversational understanding of the Dark Elf language.

Advanced Blacksmithing: Years of apprenticeship and travel have given him a fair grasp of blacksmithing, especially with blades. His experience as an apprentice for the Norlond Forge have begun to improve his skills, and he is now able to craft Above-Average Steel items and below.

Basic Ocular Infra-Vision: Ability to use infra-vision. The use relies on the contribution of the sentient bow, Judicis, aiding in focusing his mind. Also, concentration can be easily broken, sending him back to the normal spectrum.
(Acquired: Here (http://www.althanas.com/world/showpost.php?p=169473&postcount=24))


Equipment:

Leather Body: A very dark blue full body leather armor with an Emblem on both the front and back stitched in black.

Virtue: He wields one steel dagger of excellent quality that has an engraving on the hilt with the word "VIRTUE." (The twin dagger was destroyed in a demonstration by the Norlond brothers).

Judicis: He now wields a sentient bow named Judicis. It is made of a white material that appears to be wood and is slightly larger than a shortbow. Artemis is not aware of the bow's sentient power, though he knows there is some enchantment on the bow. Axel, the man who sold it to him for far less than it is worth, told him a few of the rules regarding the bow. For example, the bow will not fire if the act of its wielder is not virtuous. It currently has the power of a yew bow, though the potential of the bow will grow with time. It may aid the wielder if the attack is deemed exceptionally virtuous by increasing the accuracy and/or strength of the shot.
(It will get stronger with level. Later, it will shoot arrows that are created using the magic of the bow and will of the wielder, though this will not be for some time).
(Received: Here (http://www.althanas.com/world/showpost.php?p=167856&postcount=10))

Campfire Cubes: He has a pair of cubes that were created by Steppenwolf Orlouge. The cubes are gadgets that use fuel, which Artemis now knows how to produce, to create a blue and green campfire on command.
(The description and where it was received are: Here (http://www.althanas.com/world/showthread.php?t=21143&page=3))





NOTES:

• Some slight tweaks were made to personality that didn't make sense with how I was playing him, so I fixed it for clarity purposes.
• Added the quality of my dagger, as it was not previously listed. Set as Excellent, though I can adjust to above-average if necessary.
• Added a figure to the keen senses skill.
• Updated most skills from 1.5 to 2 modifiers.
• Changed the color of the stitching on my leather armor (I had never used it, and white seems pointless for a stealthy individual.)
• Upgraded blacksmithing from journeyman (In the future, I will go to expert, artisan, master, grandmaster)
• Added the skill pain tolerance
• Changed his occupation to reflect his apprenticeship
• Added brief sections to history and personality to reflect changes undergone since his arrival in Knife's Edge.
• Added the sentient bow and campfire cubes
• Added Ocular Ability

Taskmienster
07-30-10, 09:09 PM
Please drop the masterwork weapon making to above average quality blacksmithing for now.

SirArtemis
07-30-10, 09:18 PM
Done

Taskmienster
07-30-10, 09:22 PM
Approved.