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Enigmatic Immortal
09-06-10, 12:24 AM
The older profile can be found here (http://www.althanas.com/world/showthread.php?t=21491)Today we shall do updates in Dark Orange.



Name: Jensen Ambrose
Age: N/A (He doesn’t care)
Race: Human
Region: Radansath
Height: 5’11
Weight: 158 lbs. (He gained the weight back!)

Job: Senior Knight of Apocalypse/ Ixian Knight/ Father / Boyfriend
Class: Jester / Body Guard to the Nine / A Nice Father / Struggling Boyfriend
Order: Jensen is currently not assigned a particular order of any organization.

STATS(When compared to the average human soldier)
STR: 1.35
AGI: 2.0
SPD: 2.0
END: 1.35


Appearance
Jensen is near six feet tall, where’s black denim pants that are tight boot cut. He has a skin tight black t-shirt made of cotton tucked into his pants. Draped over his shoulders is a fighter’s coat that stretches down to his feet made of low grade leather and heavily modified. The arms are cut to match the length of the middle of his bicep. The front has been cut so it can’t be bound shut and across his neck is a silver chain with a pendent of a lion. He has mostly short brown hair except for two long strips that run down to his shoulders. The two strips are dyed red at the tips.


Personality
Jensen is eccentric to the extreme, going to any length to pull a joke or make himself laugh. This isn’t to be confused with making others laugh, as his mentality is very self centered. One moment he could be wining and dining a lady, the next shouting at her to make his sandwich he so rightly deserves after her pitiful failure in the sack. Jensen is normally never sullen or dour, the exact opposite of emo.
-> After years of being out with Stephanie, and months cramped inside the caves with Sei and his lot, Jensen has been warming up to people he sees nearly everyday. If you can overcome the boisterous personality of Jensen Ambrose you’ll find yourself an immortal who can actually be rather civil.


History
The Enigmatic Immortal Jensen Ambrose has learned the nuances of being a dad and a good boyfriend is rather difficult. Stephanie leans on him for constant support and Azza’s always been a handful when it comes to attention, and for once the immortal is finding himself not being in lime light. Yet that hasn’t bothered him one bit as he lovingly accepts his new roles.

However, the usual antics haven’t completely been depleted yet. One foul day he and his eternal rival William Arcus battled it out to the near death, both destroying the other for a simple half baked potato. It is also noted that on a routine inspection of the uncharted territories of the paths in Sei’s tomb he and the leader of the Nine found their bodies switched. And of course, the dreaded Noodle Incident…

He assures you, the noodle incident was Felicity’s fault.

Yet the boistrus, enigmatic personality he has is starting wane, and in one last hurrah he plans two trips, one with Ta’gaz and Stephanie to the mountains, and the other on a journey all his own…



Skills
(These will be broken into PC skills, and NPC skills. PC skills will be usable against other foes, and NPC skills are skills other people can use to help RP with Jensen.)


PC Skills
(Unless otherwise stated, all skill strengths are determined on a scale as if the skill was done by a well trained solider.)
Throwing Weapons: Jensen carries upon himself three iron throwing glaives, Triangular in shape with a curve for throwing accuracy and two iron throwing daggers. He is Legendary in this.

Punch Knives: A simple weapon with a handle to grip and a long blade that is the length of a forearm. He has one punch knife, tier steel. He has Expert skill in this.
-> Now Jensen has learned to fight with multiple hand weapons, including claws, quatars, and other esoteric weapons.

Hand to Hand fighting: If you need an explanation as to what this skill does, retire your character. Depending on the fighting style he employs determines his skills.

Hand to Hand fighting styles known:

Flow: Jensen can now stop a fighting stance, move into another, and return if he wished so, so masterful is the immortals abilities in hand to hand combat.

EX “___”: Jensen has used the same moves repeatedly and has learned from their use the best practical time to use them. When fighting he can boost the speed, power, or grant himself minor invulnerability when performing any of his moves in EX form. To gain an EX move Jensen must wait until full rotation of battle posts has gone by and his turn begins again. (IE in a two player battle, Jensen posts, opponent posts, Jensen posts and gains an EX move.)
->EX form cannot be used in the first post of the match, as Jensen needs to build momentum.
->Harness Energy: He can store EX up to 4 times in battle, but attempting to store anymore will not gain him anything.

Super: If Jensen can store up to 4 EX bars in a match, he can unleash a devastating super move that is akin to a finisher, but lacks the epic finality of such a maneuver. Still, it god damn hurts like a bitch! Depending on the stance he is in dictates what move he will be performing:
Caeiporeia- Jensen becomes a slave to his beat as he starts thrashing his legs around wildly. Jensen performs seven kicks, all chaining together for one attack. They can be roundhouse kicks, pinwheel kicks, flash kicks, or any combination of the aforementioned.
Boxing- The Immortal pursues his inner boxing muse by tossing out two quick jabs and lifting up with a violent uppercut. When he lands he jumps up again with another fierce uppercut, and then performs another uppercut, all synchronized to keep the foe suspended or dazed long enough to chain them together.
Salvarian Greco Wrestling- Jensen slides behind his opponent and performs a set of three rolling belly to back suplexes.

Caeiporeia: Jensen enters this fighting state of loose movements and dancing rhythms to increase AGI to 2.5 but lowers END to 1.00 of the average human. Legendary in this skill. Jensen no longer gets tired while in this stance, his experiences and battles conditioning him to keep his rhythm without tire.
-> Rhythm: Jensen is so in tune with the beat in his head that dodging attacks has now become second nature to his attacking procedure. The immortal’s DEF while in this stance is 1.75
-> Spin Kick Overdrive: Jensen performs a series of three kicks in tandem by flipping and rotating in the air. The first strike hits at STR 2.0, the next at 1.0, the last at .5
-^ EX Mode: Jensen’s body can rotate even faster, lending timing and precision to his moves. His damage is a flat 2.0 STR for each kick. Uses up one EX bar.
-> Spinning Wheel Kick: A series of kicks to disorientate the opponent, Jensen flips onto his hands, moving in a circular pattern and kick while in the splits like he were a spinning top. Strikes at STR .5 multiple times.
-^ EX Mode: Jensen can activate this ability in a flash of the eye, his body spinning rapidly in place as he clears he air around him. The speed of this attack increases to 1.5, but nothing else changes and he doesn’t travel any distance but instead stays in place. Uses 2 EX bars.
Typhoon Kick: Jensen leaps up in the air towards his foe, lifting one leg out and spinning as he slams his foot into the foe three times for quick damage. Each strike only hits at .75 STR.
-^ EX Mode: Jensen’s body spins so fast that he can cross distance with ease, he can perform this move and spin outwards towards the foe. He can hit him up to six times and travel to close the gap. Each foot he travels takes away from the six hits. (IE a person 6 feet away won’t get hit. A person 4 feet away gets hit twice.) Takes up 2 EX bars.

Salvarian Greco Wrestling: The art of grappling and using leverage to submit your opponent and leave them senseless on the ground. Jensen is Above Average.
->Suplex- Jensen links his arms around the foe’s body in some way, trapping him in a deep embrace before lifting himself up and backwards, tossing his foe overhead. STR 1.25
->Power Bomb- Jensen kicks the foe’s stomach and lifts up on his over extended frame bringing him to his shoulders where he drops him flat on his back, sitting down in the process to guide them to the floor. STR 1.25.
-^ EX Mode: Jensen surprises his foe by immediately tucking them in for the power bomb and lifting them, letting them drop on their own accord. STR 1.0, but is instantaneous. Takes up one EX bar.
-> Planted Feet- Jensen while in this stance is hard to move, as he sets his legs wide and is always feeling around to grab at the foe. Jensen’s END is increased to 1.75 while in this stance, but if he ever leaves it he does not gain the stances END boost even when he switches back.

Boxing: The series of applied brutal and strategic punches and jabs for maximum efficiency. Above Average.
-> Punch Drunk: If Jensen is in this fighting style and is beaten to a pulp with blunt damage (No sword strikes and what not) he can laugh the damage off for one post and strike back at 1.75X strength. Then his stats drop to .7 in all fields for the remainder of the battle. (STR, END, DEF)
-> AB Rocket Uppercut: Jensen punches the foe with a series of rolling jabs, ending with a fearsome uppercut. Strikes at 1.25 STR.
-^ EX Mode: Fired by the passion to defeat his foe, Jensen’s strikes grant him heightened resistances to blunt and minor harm while doing the Uppercut. Requires 1 EX bar.

Mixed Martial Arts: Series of different martial art skills, including Jiu Jitsu, Jensen is Above Average in this skill.

Finishing Maneuvers: Jensen can perform a finishing maneuver if sufficient time has been allotted to wearing down the opponent. These moves are devastatingly strong, but do leave the immortal open if he should miss the attack, or worse, the opponent survives. Depending on the Finisher determines the effects.

He can only perform these moves after four consecutive posts have gone by in battle. After each finisher, Jensen is winded from the exertion of force, leaving him at .25 DEF. Also, he cannot perform any (->) attacks from his fighting styles until the start of his next post, including EX moves.

Golden Glove Award Winning Punch: After Jensen taunts, he thrusts himself forward in a low slide, coming up with a rolling jabs and punches similar to AB Rocket Uppercut, but instead of finishing with the uppercut, he instead throws a right haymaker, a left haymaker, and whinds up his punch with a spiral lunge into the foes chest. STR 2.0, final hit is at STR 2.5

Playing Dirty: After a very crude taunt Jensen leaves himself wide open, letting his foe take a sucker punch. When they punch Jensen, the immortal comes back with a gut blow, stomps the opponent’s foot, hits the enemy with a violent head butt, then punches them below the belt. This attack is more of a means to really fight dirty. Needless to say it’s a deal breaker. No added Strength of Ability.

Rhythm of the Beat: Jensen can feel the energy rush through him, granting him adrenaline to perform the most complex series of moves. It starts with a slide into the foe’s gut with his knee, a half twist back before crashing downwards in a scissors kick. When the foe’s head hits the ground and bounces up Jensen stomps his foot down, twirling gracefully on it before sliding off their skull with a very boisterous bow. AGI 3.0, STR 1.5, Final hit is 2.0 STR.

And Now For The Finale!: By shouting the phrase: Curtains Rise! Jensen gives into his deepest passions and lets out a brutal combination series of punches and kicks, all moving in tandem and flowing flawlessly like a stage performance. These strikes are numerous and fly out quickly, some high, some low, and some overhead to test the limits of somebody blocking the onslaught. When the onslaught nears its peak, Jensen lowers himself and begins a series of rolling jabs into the opponent’s gut, rising the tempo with each chorus laugh until the final blow, a massive uppercut lifting himself and the foe into the air. When Jensen lands he bows to his foe, chuckling the phrase, “That’s all folks!” Each initial strike before the uppercut is .5 STR, the final blow is 2.0 STR.

Ultimate Emerald Immortal Buster!: Jensen leans into his foe and slides behind them with a quick kick to their gut, grappling their waist and doing a series of two belly to black suplexes, before hoisting the foe to his feet where he spins to their front and hits them in a belly to belly suplex, landing them on their head. As they are down he grabs them by the head and performs a crushing power bomb, lifting them to his shoulders and hoisting them up for added height as he guides them down with a vicious laugh. STR 3.0

NPC Skills
Flirt: Jensen loves to flirt, and will do so with anyone who is pretty looking. To determine if you qualify as pretty you must score a 7 or higher on Sheex’s Woman Watching skills. (He is not my account, but it seemed like a good scale to use.)

Immortal: Jensen is immortal. No matter what he will come back the next day alive and well. Chop off his head, his nuts, his arm, whatever, he’ll live and laugh about it the next day. This is not an excuse for him to ignore pain or whatnot, and he still feels all pain and suffers effects of the death even in his new life the next day. IE: You cut off his arm, his arm is going to hurt like a bitch for a few days. Cut off his head and he won’t be able to speak for hours after coming back.

Fearless? No, Just lack of caring: Jensen is not intimidated by Seth Dahlios, Letho Ravenheart, the boogeyman or Jesus. He just doesn’t care because he knows he will die and then come back. This astonishing revelation has left him immune to fear based affects.
-> Jensen however is terrified of pink bunnies. They threaten all he knows and questions his mortality.

I HATE THAT CREEPY BITCH!: There is no denying it, but when Jensen’s fist crossed Cassandra Remi’s mouth he made an enemy of something far more than just simply phrased dangerous. While this offers nothing for in battle or tactical abilities, this demonstrates that Jensen Ambrose HATES Cassandra Remi, as she does him.

You and me, Willie, heh-heh, I think you and I are destined to do this forever…: Jensen and William Arcus have no love lost between them. They despise the other simply for the fact they live. Jensen will revert back to his most insane, assholish self even in front of his little girl and Stephanie when it concerns William Arcus, such is their rivalry. Whenever Jensen is in a fight with William, he will gain a nice boost to his Agility, raising it to a total of 2.5. Awarded Here! (http://www.althanas.com/world/showthread.php?t=21416&page=2)

Adoption: Jensen Ambrose and Stephanie have adopted Azza into his home. The little girl officially gets all titles and rights as befits her station as daughter to the Ixian Knight’s prime bodyguard. She also unfortunately inherits all of Jensen’s not so good monikers, ideally the eternal hassle of dealing with stories of the Noodle Incident. There is nothing he wouldn’t do to ensure her safety so Once per thread, if Azza is in danger, Jensen Ambrose can gain a full two posts in a thread to fight as if he wasn’t wounded to defend her. There are limits to this, IE Broken limbs are still broken, so if he loses an arm he can’t magically start using it. It’s just a rush of adrenaline.
-> Note: Jensen can’t use this ability if he already used it for Stephanie. Also, Jensen cannot use any of his EX moves or Special (->) moves or finishing moves.

Soul Mates: Jensen has accepted the truth before his eyes, and has opened his once shut off heart to Stephanie. She is his soul mate, and thus there is nothing he won’t do when around her to ensure her safety. Once per thread, if Stephanie is in danger, Jensen Ambrose can gain a full two posts in a thread to fight as if he wasn’t wounded to defend her. There are limits to this, IE Broken limbs are still broken, so if he loses an arm he can’t magically start using it. It’s just a rush of adrenaline.
-> Note: Jensen can’t use this ability if he already used it for Azza. Also, Jensen cannot use any of his EX moves or Special (->) moves or finishing moves.

You mean if I just did this…: Jensen will do whatever the hell it takes to piss someone off. If it means poking you, he’ll do it. Sleep with your mom? On it. Scare the shit out of your daughter? He’s on the case! Whatever it takes to get a rise out of you, because Jensen loves nothing more.

Aw Come On Steph!: Now that Jensen has found love, his more zanier tactics to get under people’s skin has started to wane. If Stephanie or Azza are with Jensen he’ll tone down the crude insults and not go nearly as far as he normally would to get a rise out of a foe.

Racial Intolerance: Jensen cannot stand Elves, and will treat them with full hostility when in his presence. He is racist towards anything with pointy ears. Dark, Wood, High, Low, Commoner Elf? Whatever, your dead meat as far as he’s concerned.
-^ Jensen has spent a bit too much time with Tobias Greenleaf, finding the happy go lucky elf’s attitude towards him rather endearing. Though he still can’t tolerate the elven race, he does allow lenience for her.

Nierika Necklace. It offers nothing in the forms of powers, nothing in the forms of skills and will not gain magical power at a later date. It is simply a necklace blessed by a druid so the petals will not wither and die. When Jensen holds it or looks to it he can feel a calmness in his sea of insanity.

Froggy: Yup, Jensen can turn into a frog. That was his blessed gift the Thayne Jomil. It takes a post to charge, but after that post he becomes a tiny Salvarian Tree Frog. He obviously gains no benefits while in this form, save anything natural to a frog. It does come in handy when he’s sneaking around however. When he turns back it takes a full post, and he returns back naked. (IE no sneaking into a castle and showing up with all his weapons.) Awarded here! (http://www.althanas.com/world/showthread.php?t=20907)

Letho
09-06-10, 06:13 AM
In Salvarian Greco Wrestling, I'll allow one move and one EX move. The rest you can add at later updates.

Also, in your new EX modes, you didn't state how many bars does he spend when he uses them.

Enigmatic Immortal
09-06-10, 04:04 PM
Okay, i edited the EX moves to represent how many bars they take up:
Typhoon Kick takes 2
Power Bomb takes 1

As for the removal of the abilities, I'd really rather not. Suplexes is just the coined term for most of the moveset, to remove that isn't going to take away from me using them. Power Bomb is just fancy, and the Planted Feet ability will lose it's bonus if I was ever in another stance, so in effect I have to be completly in an above average stance in order to gain that bonus to my END. (Which come on, it's only 1.75.)

I do see that I may have been liberal with the damage output, so I lowered them to more manageable levels.
Suplexes do only 1.25 damage now
Powerbomb is also 1.25 (Ex mode is even playing field at 1.0)
and again, the natural disclaimer of planted feet I think is worth it. It only raises his END by .45.

I'm not super strong here, I'm not super fast. Most level zeroes have more strength then Jensen does, so this is my idea of leveling the playing field without going into god mode.

As always, however, this is my wishes, and not my demands, Letho. If you think it really needs to go then I'll do it.

Letho
09-06-10, 04:27 PM
The moves aren't necessarily the problem, but the stats upgrades that go with each and every one of them can be, especially since it's his new ability and he's still only above average at it. But seeing as you've offered a compromise, I can meet you half way.

You are approved. Thank you for your cooperation and welcome to the next level.